ServerHandler.cs 2.0KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using DotNetty.Buffers;
  7. using DotNetty.Handlers.Timeout;
  8. using DotNetty.Transport.Channels;
  9. namespace NotNettyServer
  10. {
  11. public class ServerHandler : ChannelHandlerAdapter
  12. {
  13. public override void ChannelActive(IChannelHandlerContext context)
  14. {
  15. base.ChannelActive(context);
  16. Console.WriteLine("Server ChannelActive");
  17. }
  18. public override void ChannelRead(IChannelHandlerContext context, object message)
  19. {
  20. if (message is IByteBuffer buffer)
  21. {
  22. string abc = buffer.ToString(Encoding.UTF8);
  23. Console.WriteLine("收到:" + abc);
  24. }
  25. context.WriteAsync(message); //回复
  26. }
  27. public override void ChannelReadComplete(IChannelHandlerContext context) => context.Flush();
  28. public override void UserEventTriggered(IChannelHandlerContext context, object evt)
  29. {
  30. base.UserEventTriggered(context, evt);
  31. if (evt is IdleStateEvent state)
  32. {
  33. if (state == IdleStateEvent.ReaderIdleStateEvent)
  34. {
  35. Console.WriteLine("Read超时");
  36. }
  37. else if (state == IdleStateEvent.WriterIdleStateEvent)
  38. {
  39. Console.WriteLine("Write超时");
  40. }
  41. if (state == IdleStateEvent.AllIdleStateEvent)
  42. {
  43. Console.WriteLine("All超时");
  44. }
  45. }
  46. }
  47. public override void ChannelInactive(IChannelHandlerContext context)
  48. {
  49. base.ChannelInactive(context);
  50. Console.WriteLine("inactive");
  51. }
  52. public override void ExceptionCaught(IChannelHandlerContext context, Exception exception)
  53. {
  54. Console.WriteLine("Exception: " + exception);
  55. context.CloseAsync();
  56. }
  57. }
  58. }