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@@ -226,17 +226,17 @@ jsmpeg.prototype.decodeSequenceHeader = function() {
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this.sequenceStarted = true;
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// Allocated buffers and resize the canvas
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- this.currentY = new Int16Array(this.codedSize);
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- this.currentCr = new Int16Array(this.codedSize >> 2);
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- this.currentCb = new Int16Array(this.codedSize >> 2);
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+ this.currentY = new Uint8ClampedArray(this.codedSize);
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+ this.currentCr = new Uint8ClampedArray(this.codedSize >> 2);
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+ this.currentCb = new Uint8ClampedArray(this.codedSize >> 2);
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- this.forwardY = new Int16Array(this.codedSize);
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- this.forwardCr = new Int16Array(this.codedSize >> 2);
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- this.forwardCb = new Int16Array(this.codedSize >> 2);
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+ this.forwardY = new Uint8ClampedArray(this.codedSize);
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+ this.forwardCr = new Uint8ClampedArray(this.codedSize >> 2);
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+ this.forwardCb = new Uint8ClampedArray(this.codedSize >> 2);
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- this.backwardY = new Int16Array(this.codedSize);
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- this.backwardCr = new Int16Array(this.codedSize >> 2);
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- this.backwardCb = new Int16Array(this.codedSize >> 2);
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+ this.backwardY = new Uint8ClampedArray(this.codedSize);
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+ this.backwardCr = new Uint8ClampedArray(this.codedSize >> 2);
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+ this.backwardCb = new Uint8ClampedArray(this.codedSize >> 2);
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this.canvas.width = this.width;
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this.canvas.height = this.height;
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