|
|
|
|
|
|
846
|
gl.activeTexture(gl.TEXTURE0);
|
846
|
gl.activeTexture(gl.TEXTURE0);
|
|
847
|
gl.bindTexture(gl.TEXTURE_2D, this.YTexture);
|
847
|
gl.bindTexture(gl.TEXTURE_2D, this.YTexture);
|
|
848
|
|
848
|
|
|
849
|
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.width, this.height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Y);
|
|
|
|
|
|
849
|
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.codedWidth, this.codedHeight, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Y);
|
|
850
|
|
850
|
|
|
851
|
gl.activeTexture(gl.TEXTURE1);
|
851
|
gl.activeTexture(gl.TEXTURE1);
|
|
852
|
gl.bindTexture(gl.TEXTURE_2D, this.CBTexture);
|
852
|
gl.bindTexture(gl.TEXTURE_2D, this.CBTexture);
|