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@@ -2304,7 +2304,7 @@ var
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2304
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2304
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2305
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2305
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// Shaders for accelerated WebGL YCbCrToRGBA conversion
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2306
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2306
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SHADER_FRAGMENT_YCBCRTORGBA = [
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2307
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- 'precision highp float;',
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2307
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+ 'precision mediump float;',
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2308
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2308
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'uniform sampler2D YTexture;',
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2309
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2309
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'uniform sampler2D CBTexture;',
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2310
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2310
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'uniform sampler2D CRTexture;',
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@@ -2325,7 +2325,7 @@ var
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2325
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2325
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].join('\n'),
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2326
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2326
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2327
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2327
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SHADER_FRAGMENT_LOADING = [
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2328
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- 'precision highp float;',
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2328
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+ 'precision mediump float;',
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2329
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2329
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'uniform float loaded;',
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2330
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2330
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'varying vec2 texCoord;',
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2331
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2331
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