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@@ -11,7 +11,6 @@ var requestAnimFrame = (function(){
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var jsmpeg = window.jsmpeg = function( url, opts ) {
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opts = opts || {};
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- this.progressive = (opts.progressive !== false);
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this.benchmark = !!opts.benchmark;
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this.canvas = opts.canvas || document.createElement('canvas');
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this.autoplay = !!opts.autoplay;
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@@ -22,6 +21,11 @@ var jsmpeg = window.jsmpeg = function( url, opts ) {
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this.externalDecodeCallback = opts.ondecodeframe || null;
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this.externalFinishedCallback = opts.onfinished || null;
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+ this.progressive = !!opts.progressive;
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+ this.progressiveThrottled = !!opts.progressiveThrottled;
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+ this.progressiveChunkSize = opts.progressiveChunkSize || 256*1024;
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+ this.progressiveChunkSizeMax = 4 * 1024 * 1024;
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+
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this.customIntraQuantMatrix = new Uint8Array(64);
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this.customNonIntraQuantMatrix = new Uint8Array(64);
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this.blockData = new Int32Array(64);
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@@ -40,6 +44,9 @@ var jsmpeg = window.jsmpeg = function( url, opts ) {
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this.client = url;
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this.client.onopen = this.initSocketClient.bind(this);
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}
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+ else if (this.progressive) {
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+ this.beginProgressiveLoad(url);
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+ }
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else {
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this.load(url);
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}
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@@ -258,129 +265,29 @@ jsmpeg.prototype.currentFrame = -1;
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jsmpeg.prototype.currentTime = 0;
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jsmpeg.prototype.frameCount = 0;
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jsmpeg.prototype.duration = 0;
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-jsmpeg.prototype.progressiveMinSize = 128 * 1024;
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-
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-
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-jsmpeg.prototype.fetchReaderPump = function(reader) {
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- var that = this;
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- reader.read().then(function (result) {
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- that.fetchReaderReceive(reader, result);
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- });
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-};
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-
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-jsmpeg.prototype.fetchReaderReceive = function(reader, result) {
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- if( result.done ) {
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- if( this.seekable ) {
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- var currentBufferPos = this.buffer.index;
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- this.collectIntraFrames();
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- this.buffer.index = currentBufferPos;
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- }
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-
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- this.duration = this.frameCount / this.pictureRate;
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- this.lastFrameIndex = this.buffer.writePos << 3;
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- return;
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- }
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-
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- this.buffer.bytes.set(result.value, this.buffer.writePos);
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- this.buffer.writePos += result.value.byteLength;
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-
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- // Find the last picture start code - we have to be careful not trying
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- // to decode any frames that aren't fully loaded yet.
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- this.lastFrameIndex = this.findLastPictureStartCode();
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-
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- // Initialize the sequence headers and start playback if we have enough data
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- // (at least 128kb)
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- if( !this.sequenceStarted && this.buffer.writePos >= this.progressiveMinSize ) {
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- this.findStartCode(START_SEQUENCE);
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- this.firstSequenceHeader = this.buffer.index;
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- this.decodeSequenceHeader();
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-
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- // Load the first frame
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- this.nextFrame();
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-
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- if( this.autoplay ) {
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- this.play();
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- }
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-
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- if( this.externalLoadCallback ) {
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- this.externalLoadCallback(this);
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- }
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- }
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-
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- // If the player starved previously, restart playback now
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- else if( this.sequenceStarted && this.wantsToPlay && !this.playing ) {
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- this.play();
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- }
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-
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- // Not enough data to start playback yet - show loading progress
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- else if( !this.sequenceStarted ) {
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- var status = {loaded: this.buffer.writePos, total: this.progressiveMinSize};
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- if( this.gl ) {
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- this.updateLoaderGL(status);
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- }
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- else {
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- this.updateLoader2D(status);
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- }
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- }
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-
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- this.fetchReaderPump(reader);
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-};
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-
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-jsmpeg.prototype.findLastPictureStartCode = function() {
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- var bufferBytes = this.buffer.bytes;
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- for( var i = this.buffer.writePos; i > 3; i-- ) {
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- if(
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- bufferBytes[i] == START_PICTURE &&
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- bufferBytes[i-1] == 0x01 &&
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- bufferBytes[i-2] == 0x00 &&
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- bufferBytes[i-3] == 0x00
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- ) {
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- return (i-3) << 3;
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- }
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- }
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- return 0;
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-};
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-
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+
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jsmpeg.prototype.load = function( url ) {
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this.url = url;
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+ var request = new XMLHttpRequest();
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var that = this;
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- if(
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- this.progressive &&
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- window.fetch &&
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- window.ReadableByteStream
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- ) {
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- var reqHeaders = new Headers();
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- reqHeaders.append('Content-Type', 'video/mpeg');
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- fetch(url, {headers: reqHeaders}).then(function (res) {
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- var contentLength = res.headers.get('Content-Length');
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- var reader = res.body.getReader();
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-
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- that.buffer = new BitReader(new ArrayBuffer(contentLength));
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- that.buffer.writePos = 0;
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- that.fetchReaderPump(reader);
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- });
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- }
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- else {
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- var request = new XMLHttpRequest();
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- request.onreadystatechange = function() {
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- if( request.readyState === request.DONE && request.status === 200 ) {
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- that.loadCallback(request.response);
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- }
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- };
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+ request.onreadystatechange = function() {
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+ if( request.readyState == request.DONE && request.status == 200 ) {
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+ that.loadCallback(request.response);
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+ }
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+ };
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279
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372
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- request.onprogress = this.gl
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- ? this.updateLoaderGL.bind(this)
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- : this.updateLoader2D.bind(this);
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+ request.onprogress = this.gl
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+ ? this.updateLoaderGL.bind(this)
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+ : this.updateLoader2D.bind(this);
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283
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376
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- request.open('GET', url);
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- request.responseType = 'arraybuffer';
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- request.send();
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- }
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284
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+ request.open('GET', url);
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285
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+ request.responseType = "arraybuffer";
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+ request.send();
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380
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287
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};
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288
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382
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289
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jsmpeg.prototype.updateLoader2D = function( ev ) {
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- var
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+ var
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384
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291
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p = ev.loaded / ev.total,
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292
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w = this.canvas.width,
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293
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h = this.canvas.height,
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@@ -397,8 +304,7 @@ jsmpeg.prototype.updateLoaderGL = function( ev ) {
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397
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304
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gl.uniform1f(gl.getUniformLocation(this.loadingProgram, 'loaded'), (ev.loaded / ev.total));
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398
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305
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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399
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306
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};
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400
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-
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401
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-
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307
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+
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402
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308
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jsmpeg.prototype.loadCallback = function(file) {
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403
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309
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this.buffer = new BitReader(file);
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404
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310
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@@ -406,7 +312,7 @@ jsmpeg.prototype.loadCallback = function(file) {
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406
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312
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this.collectIntraFrames();
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407
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313
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this.buffer.index = 0;
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408
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314
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}
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409
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-
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315
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+
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410
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316
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this.findStartCode(START_SEQUENCE);
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411
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317
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this.firstSequenceHeader = this.buffer.index;
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412
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318
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this.decodeSequenceHeader();
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@@ -416,7 +322,7 @@ jsmpeg.prototype.loadCallback = function(file) {
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416
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322
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417
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323
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// Load the first frame
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418
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324
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this.nextFrame();
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419
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-
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325
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+
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420
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326
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if( this.autoplay ) {
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421
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327
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this.play();
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422
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328
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}
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@@ -478,9 +384,18 @@ jsmpeg.prototype.seekToTime = function(time, seekExact) {
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478
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384
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479
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385
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jsmpeg.prototype.play = function() {
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480
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386
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if( this.playing ) { return; }
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387
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+ if( this.progressive ) {
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388
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+ this.wantsToPlay = true;
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389
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+ this.attemptToPlay();
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390
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+ }
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391
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+ else {
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392
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+ this._playNow();
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393
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+ }
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394
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+};
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395
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+
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396
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+jsmpeg.prototype._playNow = function() {
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481
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397
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this.targetTime = this.now();
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482
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398
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this.playing = true;
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483
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- this.wantsToPlay = true;
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484
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399
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this.scheduleNextFrame();
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485
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400
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};
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486
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401
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@@ -491,6 +406,8 @@ jsmpeg.prototype.pause = function() {
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491
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406
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492
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407
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jsmpeg.prototype.stop = function() {
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493
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408
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this.currentFrame = -1;
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409
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+ this.currentTime = 0;
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410
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+ this.wantsToPlay = false;
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494
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411
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if( this.buffer ) {
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495
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412
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this.buffer.index = this.firstSequenceHeader;
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496
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413
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}
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@@ -499,7 +416,187 @@ jsmpeg.prototype.stop = function() {
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499
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416
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this.client.close();
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500
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417
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this.client = null;
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501
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418
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}
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502
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- this.wantsToPlay = false;
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419
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+};
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420
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+
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421
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+
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422
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+
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423
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+// ----------------------------------------------------------------------------
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424
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+// Progressive loading via AJAX
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425
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+
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426
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+jsmpeg.prototype.beginProgressiveLoad = function( url ) {
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427
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+ this.url = url;
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428
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+
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429
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+ this.progressiveLoadPositon = 0;
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430
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+ this.fileSize = 0;
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431
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+
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432
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+ var request = new XMLHttpRequest();
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433
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+ var that = this;
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434
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+ request.onreadystatechange = function() {
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435
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+ if( request.readyState === request.DONE ) {
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436
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+ that.fileSize = parseInt(request.getResponseHeader("Content-Length"));
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437
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+ that.buffer = new BitReader(new ArrayBuffer(that.fileSize));
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438
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+ that.buffer.writePos = 0;
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439
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+ that.loadNextChunk();
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440
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+ }
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441
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+ };
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442
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+ request.open('HEAD', url);
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443
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+ request.send();
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444
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+};
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445
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+
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446
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+jsmpeg.prototype.maybeLoadNextChunk = function() {
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447
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+ if(
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448
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+ !this.chunkIsLoading &&
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449
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+ (this.buffer.index >> 3) > this.nextChunkLoadAt &&
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450
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+ this.progressiveLoadFails < 5
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451
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+ ) {
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452
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+ this.loadNextChunk();
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453
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+ }
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454
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+};
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455
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+
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456
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+jsmpeg.prototype.loadNextChunk = function() {
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457
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+ var that = this;
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458
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+ var start = this.buffer.writePos,
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459
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+ end = Math.min(this.buffer.writePos + that.progressiveChunkSize-1, this.fileSize-1);
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460
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+
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461
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+ if( start >= this.fileSize ) {
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462
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+ return;
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463
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+ }
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464
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+
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465
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+ this.chunkIsLoading = true;
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466
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+ this.chunkLoadStart = Date.now();
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467
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+ var request = new XMLHttpRequest();
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468
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+
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469
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+ request.onreadystatechange = function() {
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470
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+ if(
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471
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+ request.readyState === request.DONE &&
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472
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+ request.status > 200 && request.status < 300
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473
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+ ) {
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474
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+ that.progressiveLoadFails = 0;
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475
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+ that.progressiveLoadCallback(request.response);
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476
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+ }
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477
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+ else if( request.readyState === request.DONE ) {
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478
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+ // retry
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479
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+ that.chunkIsLoading = false;
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480
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+ that.progressiveLoadFails++;
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481
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+ that.maybeLoadNextChunk();
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482
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+ }
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483
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+ };
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484
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+
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485
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+ if( start === 0 ) {
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486
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+ request.onprogress = this.gl
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487
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+ ? this.updateLoaderGL.bind(this)
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488
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+ : this.updateLoader2D.bind(this);
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489
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+ }
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490
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+
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491
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+ request.open('GET', this.url+'?'+start+"-"+end);
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492
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+ request.setRequestHeader("Range", "bytes="+start+"-"+end);
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493
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+ request.responseType = "arraybuffer";
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494
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+ request.send();
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495
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+};
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496
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+
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497
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+jsmpeg.prototype.canPlayThrough = false;
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|
498
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+
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|
499
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+jsmpeg.prototype.progressiveLoadCallback = function(data) {
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|
500
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+ this.chunkIsLoading = false;
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|
501
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+ var isFirstChunk = (this.buffer.writePos === 0);
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|
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502
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+
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503
|
+ var bytes = new Uint8Array(data);
|
|
|
504
|
+ this.buffer.bytes.set(bytes, this.buffer.writePos);
|
|
|
505
|
+ this.buffer.writePos += bytes.length;
|
|
|
506
|
+
|
|
|
507
|
+ if( isFirstChunk ) {
|
|
|
508
|
+ this.findStartCode(START_SEQUENCE);
|
|
|
509
|
+ this.firstSequenceHeader = this.buffer.index;
|
|
|
510
|
+ this.decodeSequenceHeader();
|
|
|
511
|
+ }
|
|
|
512
|
+
|
|
|
513
|
+ var loadTime = (Date.now() - this.chunkLoadStart)/1000;
|
|
|
514
|
+
|
|
|
515
|
+ // Throttled loading and playback did start already? Calculate when
|
|
|
516
|
+ // the next chunk needs to be loaded
|
|
|
517
|
+ var playIndex = (this.buffer.index >> 3);
|
|
|
518
|
+ var bytesPerSecondLoaded = bytes.length / loadTime;
|
|
|
519
|
+ var bytesPerSecondPlayed = 0;
|
|
|
520
|
+
|
|
|
521
|
+ if( this.currentTime > 0 ) {
|
|
|
522
|
+ bytesPerSecondPlayed = playIndex / this.currentTime;
|
|
|
523
|
+ }
|
|
|
524
|
+ else {
|
|
|
525
|
+ // Playback didn't start - we need to count the frames we got and estimate the bytes per second
|
|
|
526
|
+ var currentIndex = this.buffer.index;
|
|
|
527
|
+ this.buffer.index = (this.buffer.writePos - bytes.length) << 3;
|
|
|
528
|
+ var frames;
|
|
|
529
|
+ for( frames = 0; this.findStartCode(START_PICTURE) !== BitReader.NOT_FOUND; frames++ ) {}
|
|
|
530
|
+ this.buffer.index = currentIndex;
|
|
|
531
|
+ bytesPerSecondPlayed = bytes.length/(frames / this.pictureRate);
|
|
|
532
|
+ }
|
|
|
533
|
+
|
|
|
534
|
+
|
|
|
535
|
+ var remainingTimeToPlay = (this.buffer.writePos - playIndex) / bytesPerSecondPlayed;
|
|
|
536
|
+ var remainingTimeToLoad = (this.fileSize - this.buffer.writePos) / bytesPerSecondLoaded;
|
|
|
537
|
+ var totalRemainingPlayTime = (this.fileSize-playIndex) / bytesPerSecondPlayed;
|
|
|
538
|
+ this.canPlayThrough = totalRemainingPlayTime > remainingTimeToLoad;
|
|
|
539
|
+
|
|
|
540
|
+ // Do we have a lot more remaining play time than we typically need for loading?
|
|
|
541
|
+ // -> Increase the chunk size for the next load
|
|
|
542
|
+ if( remainingTimeToPlay > loadTime * 8 ) {
|
|
|
543
|
+ this.progressiveChunkSize = Math.min(this.progressiveChunkSize * 2, this.progressiveChunkSizeMax);
|
|
|
544
|
+ }
|
|
|
545
|
+
|
|
|
546
|
+ // Start loading at the latest when only one chunk is left to play, but subtract twice as
|
|
|
547
|
+ // much bytes as the next chunk will take to load than it will to play
|
|
|
548
|
+ if( this.progressiveThrottled && this.canPlayThrough ) {
|
|
|
549
|
+ this.nextChunkLoadAt = this.buffer.writePos
|
|
|
550
|
+ - this.progressiveChunkSize * 2
|
|
|
551
|
+ - this.progressiveChunkSize * (bytesPerSecondPlayed / bytesPerSecondLoaded) * 4;
|
|
|
552
|
+ }
|
|
|
553
|
+ else {
|
|
|
554
|
+ this.nextChunkLoadAt = 0;
|
|
|
555
|
+ }
|
|
|
556
|
+
|
|
|
557
|
+ if( this.buffer.writePos >= this.fileSize ) {
|
|
|
558
|
+ // All loaded. We don't need to schedule another load
|
|
|
559
|
+ this.lastFrameIndex = this.buffer.writePos << 3;
|
|
|
560
|
+ this.canPlayThrough = true;
|
|
|
561
|
+
|
|
|
562
|
+ if( this.seekable ) {
|
|
|
563
|
+ var currentBufferPos = this.buffer.index;
|
|
|
564
|
+ this.buffer.index = 0;
|
|
|
565
|
+ this.collectIntraFrames();
|
|
|
566
|
+ this.buffer.index = currentBufferPos;
|
|
|
567
|
+ }
|
|
|
568
|
+ if( this.externalLoadCallback ) {
|
|
|
569
|
+ this.externalLoadCallback(this);
|
|
|
570
|
+ }
|
|
|
571
|
+ }
|
|
|
572
|
+ else {
|
|
|
573
|
+ this.lastFrameIndex = this.findLastPictureStartCode();
|
|
|
574
|
+ this.maybeLoadNextChunk();
|
|
|
575
|
+ }
|
|
|
576
|
+
|
|
|
577
|
+ this.attemptToPlay();
|
|
|
578
|
+};
|
|
|
579
|
+
|
|
|
580
|
+jsmpeg.prototype.findLastPictureStartCode = function() {
|
|
|
581
|
+ var bufferBytes = this.buffer.bytes;
|
|
|
582
|
+ for( var i = this.buffer.writePos; i > 3; i-- ) {
|
|
|
583
|
+ if(
|
|
|
584
|
+ bufferBytes[i] == START_PICTURE &&
|
|
|
585
|
+ bufferBytes[i-1] == 0x01 &&
|
|
|
586
|
+ bufferBytes[i-2] == 0x00 &&
|
|
|
587
|
+ bufferBytes[i-3] == 0x00
|
|
|
588
|
+ ) {
|
|
|
589
|
+ return (i-3) << 3;
|
|
|
590
|
+ }
|
|
|
591
|
+ }
|
|
|
592
|
+ return 0;
|
|
|
593
|
+};
|
|
|
594
|
+
|
|
|
595
|
+jsmpeg.prototype.attemptToPlay = function() {
|
|
|
596
|
+ if( this.playing || !this.wantsToPlay || !this.canPlayThrough ) {
|
|
|
597
|
+ return;
|
|
|
598
|
+ }
|
|
|
599
|
+ this._playNow();
|
|
503
|
600
|
};
|
|
504
|
601
|
|
|
505
|
602
|
|
|
|
@@ -559,7 +656,7 @@ jsmpeg.prototype.nextFrame = function() {
|
|
559
|
656
|
var frameStart = this.now();
|
|
560
|
657
|
while(true) {
|
|
561
|
658
|
var code = this.buffer.findNextMPEGStartCode();
|
|
562
|
|
-
|
|
|
659
|
+
|
|
563
|
660
|
if( code === START_SEQUENCE ) {
|
|
564
|
661
|
this.decodeSequenceHeader();
|
|
565
|
662
|
}
|
|
|
@@ -567,8 +664,10 @@ jsmpeg.prototype.nextFrame = function() {
|
|
567
|
664
|
if( this.progressive && this.buffer.index >= this.lastFrameIndex ) {
|
|
568
|
665
|
// Starved
|
|
569
|
666
|
this.playing = false;
|
|
|
667
|
+ this.maybeLoadNextChunk();
|
|
570
|
668
|
return;
|
|
571
|
669
|
}
|
|
|
670
|
+
|
|
572
|
671
|
if( this.playing ) {
|
|
573
|
672
|
this.scheduleNextFrame();
|
|
574
|
673
|
}
|
|
|
@@ -739,6 +838,10 @@ jsmpeg.prototype.decodePicture = function(skipOutput) {
|
|
739
|
838
|
this.currentFrame++;
|
|
740
|
839
|
this.currentTime = this.currentFrame / this.pictureRate;
|
|
741
|
840
|
|
|
|
841
|
+ if( this.progressive ) {
|
|
|
842
|
+ this.maybeLoadNextChunk();
|
|
|
843
|
+ }
|
|
|
844
|
+
|
|
742
|
845
|
this.buffer.advance(10); // skip temporalReference
|
|
743
|
846
|
this.pictureCodingType = this.buffer.getBits(3);
|
|
744
|
847
|
this.buffer.advance(16); // skip vbv_delay
|