jsmpg.js 66KB

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  1. (function(window){ "use strict";
  2. // jsmpeg by Dominic Szablewski - phoboslab.org, github.com/phoboslab
  3. //
  4. // Consider this to be under MIT license. It's largely based an an Open Source
  5. // Decoder for Java under GPL, while I looked at another Decoder from Nokia
  6. // (under no particular license?) for certain aspects.
  7. // I'm not sure if this work is "derivative" enough to have a different license
  8. // but then again, who still cares about MPEG1?
  9. //
  10. // Based on "Java MPEG-1 Video Decoder and Player" by Korandi Zoltan:
  11. // http://sourceforge.net/projects/javampeg1video/
  12. //
  13. // Inspired by "MPEG Decoder in Java ME" by Nokia:
  14. // http://www.developer.nokia.com/Community/Wiki/MPEG_decoder_in_Java_ME
  15. var requestAnimFrame = (function(){
  16. return window.requestAnimationFrame ||
  17. window.webkitRequestAnimationFrame ||
  18. window.mozRequestAnimationFrame ||
  19. function( callback ){
  20. window.setTimeout(callback, 1000 / 60);
  21. };
  22. })();
  23. var jsmpeg = window.jsmpeg = function( url, opts ) {
  24. opts = opts || {};
  25. this.benchmark = !!opts.benchmark;
  26. this.canvas = opts.canvas || document.createElement('canvas');
  27. this.autoplay = !!opts.autoplay;
  28. this.loop = !!opts.loop;
  29. this.externalLoadCallback = opts.onload || null;
  30. this.externalDecodeCallback = opts.ondecodeframe || null;
  31. this.externalFinishedCallback = opts.onfinished || null;
  32. this.bwFilter = opts.bwFilter || false;
  33. this.customIntraQuantMatrix = new Uint8Array(64);
  34. this.customNonIntraQuantMatrix = new Uint8Array(64);
  35. this.blockData = new Int32Array(64);
  36. this.zeroBlockData = new Int32Array(64);
  37. this.fillArray(this.zeroBlockData, 0);
  38. this.canvasContext = this.canvas.getContext('2d');
  39. if( url instanceof WebSocket ) {
  40. this.client = url;
  41. this.client.onopen = this.initSocketClient.bind(this);
  42. }
  43. else {
  44. this.load(url);
  45. }
  46. };
  47. // ----------------------------------------------------------------------------
  48. // Streaming over WebSockets
  49. jsmpeg.prototype.waitForIntraFrame = true;
  50. jsmpeg.prototype.socketBufferSize = 512 * 1024; // 512kb each
  51. jsmpeg.prototype.onlostconnection = null;
  52. jsmpeg.prototype.initSocketClient = function( client ) {
  53. this.buffer = new BitReader(new ArrayBuffer(this.socketBufferSize));
  54. this.nextPictureBuffer = new BitReader(new ArrayBuffer(this.socketBufferSize));
  55. this.nextPictureBuffer.writePos = 0;
  56. this.nextPictureBuffer.chunkBegin = 0;
  57. this.nextPictureBuffer.lastWriteBeforeWrap = 0;
  58. this.client.binaryType = 'arraybuffer';
  59. this.client.onmessage = this.receiveSocketMessage.bind(this);
  60. };
  61. jsmpeg.prototype.decodeSocketHeader = function( data ) {
  62. // Custom header sent to all newly connected clients when streaming
  63. // over websockets:
  64. // struct { char magic[4] = "jsmp"; unsigned short width, height; };
  65. if(
  66. data[0] == SOCKET_MAGIC_BYTES.charCodeAt(0) &&
  67. data[1] == SOCKET_MAGIC_BYTES.charCodeAt(1) &&
  68. data[2] == SOCKET_MAGIC_BYTES.charCodeAt(2) &&
  69. data[3] == SOCKET_MAGIC_BYTES.charCodeAt(3)
  70. ) {
  71. this.width = (data[4] * 256 + data[5]);
  72. this.height = (data[6] * 256 + data[7]);
  73. this.initBuffers();
  74. }
  75. };
  76. jsmpeg.prototype.receiveSocketMessage = function( event ) {
  77. var messageData = new Uint8Array(event.data);
  78. if( !this.sequenceStarted ) {
  79. this.decodeSocketHeader(messageData);
  80. }
  81. var current = this.buffer;
  82. var next = this.nextPictureBuffer;
  83. if( next.writePos + messageData.length > next.length ) {
  84. next.lastWriteBeforeWrap = next.writePos;
  85. next.writePos = 0;
  86. next.index = 0;
  87. }
  88. next.bytes.set( messageData, next.writePos );
  89. next.writePos += messageData.length;
  90. var startCode = 0;
  91. while( true ) {
  92. startCode = next.findNextMPEGStartCode();
  93. if(
  94. startCode == BitReader.NOT_FOUND ||
  95. ((next.index >> 3) > next.writePos)
  96. ) {
  97. // We reached the end with no picture found yet; move back a few bytes
  98. // in case we are at the beginning of a start code and exit.
  99. next.index = Math.max((next.writePos-3), 0) << 3;
  100. return;
  101. }
  102. else if( startCode == START_PICTURE ) {
  103. break;
  104. }
  105. }
  106. // If we are still here, we found the next picture start code!
  107. // Skip picture decoding until we find the first intra frame?
  108. if( this.waitForIntraFrame ) {
  109. next.advance(10); // skip temporalReference
  110. if( next.getBits(3) == PICTURE_TYPE_I ) {
  111. this.waitForIntraFrame = false;
  112. next.chunkBegin = (next.index-13) >> 3;
  113. }
  114. return;
  115. }
  116. // Last picture hasn't been decoded yet? Decode now but skip output
  117. // before scheduling the next one
  118. if( !this.currentPictureDecoded ) {
  119. this.decodePicture(DECODE_SKIP_OUTPUT);
  120. }
  121. // Copy the picture chunk over to 'this.buffer' and schedule decoding.
  122. var chunkEnd = ((next.index) >> 3);
  123. if( chunkEnd > next.chunkBegin ) {
  124. // Just copy the current picture chunk
  125. current.bytes.set( next.bytes.subarray(next.chunkBegin, chunkEnd) );
  126. current.writePos = chunkEnd - next.chunkBegin;
  127. }
  128. else {
  129. // We wrapped the nextPictureBuffer around, so we have to copy the last part
  130. // till the end, as well as from 0 to the current writePos
  131. current.bytes.set( next.bytes.subarray(next.chunkBegin, next.lastWriteBeforeWrap) );
  132. var written = next.lastWriteBeforeWrap - next.chunkBegin;
  133. current.bytes.set( next.bytes.subarray(0, chunkEnd), written );
  134. current.writePos = chunkEnd + written;
  135. }
  136. current.index = 0;
  137. next.chunkBegin = chunkEnd;
  138. // Decode!
  139. this.currentPictureDecoded = false;
  140. requestAnimFrame( this.scheduleDecoding.bind(this), this.canvas );
  141. };
  142. jsmpeg.prototype.scheduleDecoding = function() {
  143. this.decodePicture();
  144. this.currentPictureDecoded = true;
  145. };
  146. // ----------------------------------------------------------------------------
  147. // Recording from WebSockets
  148. jsmpeg.prototype.isRecording = false;
  149. jsmpeg.prototype.recorderWaitForIntraFrame = false;
  150. jsmpeg.prototype.recordedFrames = 0;
  151. jsmpeg.prototype.recordedSize = 0;
  152. jsmpeg.prototype.didStartRecordingCallback = null;
  153. jsmpeg.prototype.recordBuffers = [];
  154. jsmpeg.prototype.canRecord = function(){
  155. return (this.client && this.client.readyState == this.client.OPEN);
  156. };
  157. jsmpeg.prototype.startRecording = function(callback) {
  158. if( !this.canRecord() ) {
  159. return;
  160. }
  161. // Discard old buffers and set for recording
  162. this.discardRecordBuffers();
  163. this.isRecording = true;
  164. this.recorderWaitForIntraFrame = true;
  165. this.didStartRecordingCallback = callback || null;
  166. this.recordedFrames = 0;
  167. this.recordedSize = 0;
  168. // Fudge a simple Sequence Header for the MPEG file
  169. // 3 bytes width & height, 12 bits each
  170. var wh1 = (this.width >> 4),
  171. wh2 = ((this.width & 0xf) << 4) | (this.height >> 8),
  172. wh3 = (this.height & 0xff);
  173. this.recordBuffers.push(new Uint8Array([
  174. 0x00, 0x00, 0x01, 0xb3, // Sequence Start Code
  175. wh1, wh2, wh3, // Width & height
  176. 0x13, // aspect ratio & framerate
  177. 0xff, 0xff, 0xe1, 0x58, // Meh. Bitrate and other boring stuff
  178. 0x00, 0x00, 0x01, 0xb8, 0x00, 0x08, 0x00, // GOP
  179. 0x00, 0x00, 0x00, 0x01, 0x00 // First Picture Start Code
  180. ]));
  181. };
  182. jsmpeg.prototype.recordFrameFromCurrentBuffer = function() {
  183. if( !this.isRecording ) { return; }
  184. if( this.recorderWaitForIntraFrame ) {
  185. // Not an intra frame? Exit.
  186. if( this.pictureCodingType != PICTURE_TYPE_I ) { return; }
  187. // Start recording!
  188. this.recorderWaitForIntraFrame = false;
  189. if( this.didStartRecordingCallback ) {
  190. this.didStartRecordingCallback( this );
  191. }
  192. }
  193. this.recordedFrames++;
  194. this.recordedSize += this.buffer.writePos;
  195. // Copy the actual subrange for the current picture into a new Buffer
  196. this.recordBuffers.push(new Uint8Array(this.buffer.bytes.subarray(0, this.buffer.writePos)));
  197. };
  198. jsmpeg.prototype.discardRecordBuffers = function() {
  199. this.recordBuffers = [];
  200. this.recordedFrames = 0;
  201. };
  202. jsmpeg.prototype.stopRecording = function() {
  203. var blob = new Blob(this.recordBuffers, {type: 'video/mpeg'});
  204. this.discardRecordBuffers();
  205. this.isRecording = false;
  206. return blob;
  207. };
  208. // ----------------------------------------------------------------------------
  209. // Loading via Ajax
  210. jsmpeg.prototype.load = function( url ) {
  211. this.url = url;
  212. var request = new XMLHttpRequest();
  213. var that = this;
  214. request.onreadystatechange = function() {
  215. if( request.readyState == request.DONE && request.status == 200 ) {
  216. that.loadCallback(request.response);
  217. }
  218. };
  219. request.onprogress = this.updateLoader.bind(this);
  220. request.open('GET', url);
  221. request.responseType = "arraybuffer";
  222. request.send();
  223. };
  224. jsmpeg.prototype.updateLoader = function( ev ) {
  225. var
  226. p = ev.loaded / ev.total,
  227. w = this.canvas.width,
  228. h = this.canvas.height,
  229. ctx = this.canvasContext;
  230. ctx.fillStyle = '#222';
  231. ctx.fillRect(0, 0, w, h);
  232. ctx.fillStyle = '#fff';
  233. ctx.fillRect(0, h - h*p, w, h*p);
  234. };
  235. jsmpeg.prototype.loadCallback = function(file) {
  236. var time = Date.now();
  237. this.buffer = new BitReader(file);
  238. this.findStartCode(START_SEQUENCE);
  239. this.firstSequenceHeader = this.buffer.index;
  240. this.decodeSequenceHeader();
  241. // Load the first frame
  242. this.nextFrame();
  243. if( this.autoplay ) {
  244. this.play();
  245. }
  246. if( this.externalLoadCallback ) {
  247. this.externalLoadCallback(this);
  248. }
  249. };
  250. jsmpeg.prototype.play = function(file) {
  251. if( this.playing ) { return; }
  252. this.targetTime = Date.now();
  253. this.playing = true;
  254. this.scheduleNextFrame();
  255. };
  256. jsmpeg.prototype.pause = function(file) {
  257. this.playing = false;
  258. };
  259. jsmpeg.prototype.stop = function(file) {
  260. if( this.buffer ) {
  261. this.buffer.index = this.firstSequenceHeader;
  262. }
  263. this.playing = false;
  264. if( this.client ) {
  265. this.client.close();
  266. this.client = null;
  267. }
  268. };
  269. // ----------------------------------------------------------------------------
  270. // Utilities
  271. jsmpeg.prototype.readCode = function(codeTable) {
  272. var state = 0;
  273. do {
  274. state = codeTable[state + this.buffer.getBits(1)];
  275. } while( state >= 0 && codeTable[state] != 0 );
  276. return codeTable[state+2];
  277. };
  278. jsmpeg.prototype.findStartCode = function( code ) {
  279. var current = 0;
  280. while( true ) {
  281. current = this.buffer.findNextMPEGStartCode();
  282. if( current == code || current == BitReader.NOT_FOUND ) {
  283. return current;
  284. }
  285. }
  286. return BitReader.NOT_FOUND;
  287. };
  288. jsmpeg.prototype.fillArray = function(a, value) {
  289. for( var i = 0, length = a.length; i < length; i++ ) {
  290. a[i] = value;
  291. }
  292. };
  293. jsmpeg.prototype.cachedFrameCount = 0;
  294. jsmpeg.prototype.calculateFrameCount = function() {
  295. if( !this.buffer || this.cachedFrameCount ) {
  296. return this.cachedFrameCount;
  297. }
  298. // Remember the buffer position, so we can rewind to the beginning and
  299. // reset to the current position afterwards
  300. var currentPlaybackIndex = this.buffer.index,
  301. frames = 0;
  302. this.buffer.index = 0;
  303. while( this.findStartCode(START_PICTURE) !== BitReader.NOT_FOUND ) {
  304. frames++;
  305. }
  306. this.buffer.index = currentPlaybackIndex;
  307. this.cachedFrameCount = frames;
  308. return frames;
  309. };
  310. jsmpeg.prototype.calculateDuration = function() {
  311. return this.calculateFrameCount() * (1/this.pictureRate);
  312. };
  313. // ----------------------------------------------------------------------------
  314. // Sequence Layer
  315. jsmpeg.prototype.pictureRate = 30;
  316. jsmpeg.prototype.lateTime = 0;
  317. jsmpeg.prototype.firstSequenceHeader = 0;
  318. jsmpeg.prototype.targetTime = 0;
  319. jsmpeg.prototype.nextFrame = function() {
  320. if( !this.buffer ) { return; }
  321. while(true) {
  322. var code = this.buffer.findNextMPEGStartCode();
  323. if( code == START_SEQUENCE ) {
  324. this.decodeSequenceHeader();
  325. }
  326. else if( code == START_PICTURE ) {
  327. if( this.playing ) {
  328. this.scheduleNextFrame();
  329. }
  330. this.decodePicture();
  331. return this.canvas;
  332. }
  333. else if( code == BitReader.NOT_FOUND ) {
  334. this.stop(); // Jump back to the beginning
  335. if( this.externalFinishedCallback ) {
  336. this.externalFinishedCallback(this);
  337. }
  338. // Only loop if we found a sequence header
  339. if( this.loop && this.sequenceStarted ) {
  340. this.play();
  341. }
  342. return null;
  343. }
  344. else {
  345. // ignore (GROUP, USER_DATA, EXTENSION, SLICES...)
  346. }
  347. }
  348. };
  349. jsmpeg.prototype.scheduleNextFrame = function() {
  350. this.lateTime = Date.now() - this.targetTime;
  351. var wait = Math.max(0, (1000/this.pictureRate) - this.lateTime);
  352. this.targetTime = Date.now() + wait;
  353. if( this.benchmark ) {
  354. var now = Date.now();
  355. if(!this.benchframe) {
  356. this.benchstart = now;
  357. this.benchframe = 0;
  358. }
  359. this.benchframe++;
  360. var timepassed = now - this.benchstart;
  361. if( this.benchframe >= 100 ) {
  362. this.benchfps = (this.benchframe / timepassed) * 1000;
  363. if( console ) {
  364. console.log("frames per second: " + this.benchfps);
  365. }
  366. this.benchframe = null;
  367. }
  368. setTimeout( this.nextFrame.bind(this), 0);
  369. }
  370. else if( wait < 18) {
  371. this.scheduleAnimation();
  372. }
  373. else {
  374. setTimeout( this.scheduleAnimation.bind(this), wait );
  375. }
  376. };
  377. jsmpeg.prototype.scheduleAnimation = function() {
  378. requestAnimFrame( this.nextFrame.bind(this), this.canvas );
  379. };
  380. jsmpeg.prototype.decodeSequenceHeader = function() {
  381. this.width = this.buffer.getBits(12);
  382. this.height = this.buffer.getBits(12);
  383. this.buffer.advance(4); // skip pixel aspect ratio
  384. this.pictureRate = PICTURE_RATE[this.buffer.getBits(4)];
  385. this.buffer.advance(18 + 1 + 10 + 1); // skip bitRate, marker, bufferSize and constrained bit
  386. this.initBuffers();
  387. if( this.buffer.getBits(1) ) { // load custom intra quant matrix?
  388. for( var i = 0; i < 64; i++ ) {
  389. this.customIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
  390. }
  391. this.intraQuantMatrix = this.customIntraQuantMatrix;
  392. }
  393. if( this.buffer.getBits(1) ) { // load custom non intra quant matrix?
  394. for( var i = 0; i < 64; i++ ) {
  395. this.customNonIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
  396. }
  397. this.nonIntraQuantMatrix = this.customNonIntraQuantMatrix;
  398. }
  399. };
  400. jsmpeg.prototype.initBuffers = function() {
  401. this.intraQuantMatrix = DEFAULT_INTRA_QUANT_MATRIX;
  402. this.nonIntraQuantMatrix = DEFAULT_NON_INTRA_QUANT_MATRIX;
  403. this.mbWidth = (this.width + 15) >> 4;
  404. this.mbHeight = (this.height + 15) >> 4;
  405. this.mbSize = this.mbWidth * this.mbHeight;
  406. this.codedWidth = this.mbWidth << 4;
  407. this.codedHeight = this.mbHeight << 4;
  408. this.codedSize = this.codedWidth * this.codedHeight;
  409. this.halfWidth = this.mbWidth << 3;
  410. this.halfHeight = this.mbHeight << 3;
  411. this.quarterSize = this.codedSize >> 2;
  412. // Sequence already started? Don't allocate buffers again
  413. if( this.sequenceStarted ) { return; }
  414. this.sequenceStarted = true;
  415. // Manually clamp values when writing macroblocks for shitty browsers
  416. // that don't support Uint8ClampedArray
  417. var MaybeClampedUint8Array = window.Uint8ClampedArray || window.Uint8Array;
  418. if( !window.Uint8ClampedArray ) {
  419. this.copyBlockToDestination = this.copyBlockToDestinationClamp;
  420. this.addBlockToDestination = this.addBlockToDestinationClamp;
  421. }
  422. // Allocated buffers and resize the canvas
  423. this.currentY = new Uint8Array(this.codedSize);
  424. this.currentY32 = new Uint32Array(this.currentY.buffer);
  425. this.currentCr = new Uint8Array(this.codedSize >> 2);
  426. this.currentCr32 = new Uint32Array(this.currentCr.buffer);
  427. this.currentCb = new Uint8Array(this.codedSize >> 2);
  428. this.currentCb32 = new Uint32Array(this.currentCb.buffer);
  429. this.forwardY = new Uint8Array(this.codedSize);
  430. this.forwardY32 = new Uint32Array(this.forwardY.buffer);
  431. this.forwardCr = new Uint8Array(this.codedSize >> 2);
  432. this.forwardCr32 = new Uint32Array(this.forwardCr.buffer);
  433. this.forwardCb = new Uint8Array(this.codedSize >> 2);
  434. this.forwardCb32 = new Uint32Array(this.forwardCb.buffer);
  435. this.canvas.width = this.width;
  436. this.canvas.height = this.height;
  437. this.currentRGBA = this.canvasContext.getImageData(0, 0, this.width, this.height);
  438. if( this.bwFilter ) {
  439. // This fails in IE10; don't use the bwFilter if you need to support it.
  440. this.currentRGBA32 = new Uint32Array( this.currentRGBA.data.buffer );
  441. }
  442. this.fillArray(this.currentRGBA.data, 255);
  443. };
  444. // ----------------------------------------------------------------------------
  445. // Picture Layer
  446. jsmpeg.prototype.currentY = null;
  447. jsmpeg.prototype.currentCr = null;
  448. jsmpeg.prototype.currentCb = null;
  449. jsmpeg.prototype.currentRGBA = null;
  450. jsmpeg.prototype.pictureCodingType = 0;
  451. // Buffers for motion compensation
  452. jsmpeg.prototype.forwardY = null;
  453. jsmpeg.prototype.forwardCr = null;
  454. jsmpeg.prototype.forwardCb = null;
  455. jsmpeg.prototype.fullPelForward = false;
  456. jsmpeg.prototype.forwardFCode = 0;
  457. jsmpeg.prototype.forwardRSize = 0;
  458. jsmpeg.prototype.forwardF = 0;
  459. jsmpeg.prototype.decodePicture = function(skipOutput) {
  460. this.buffer.advance(10); // skip temporalReference
  461. this.pictureCodingType = this.buffer.getBits(3);
  462. this.buffer.advance(16); // skip vbv_delay
  463. // Skip B and D frames or unknown coding type
  464. if( this.pictureCodingType <= 0 || this.pictureCodingType >= PICTURE_TYPE_B ) {
  465. return;
  466. }
  467. // full_pel_forward, forward_f_code
  468. if( this.pictureCodingType == PICTURE_TYPE_P ) {
  469. this.fullPelForward = this.buffer.getBits(1);
  470. this.forwardFCode = this.buffer.getBits(3);
  471. if( this.forwardFCode == 0 ) {
  472. // Ignore picture with zero forward_f_code
  473. return;
  474. }
  475. this.forwardRSize = this.forwardFCode - 1;
  476. this.forwardF = 1 << this.forwardRSize;
  477. }
  478. var code = 0;
  479. do {
  480. code = this.buffer.findNextMPEGStartCode();
  481. } while( code == START_EXTENSION || code == START_USER_DATA );
  482. while( code >= START_SLICE_FIRST && code <= START_SLICE_LAST ) {
  483. this.decodeSlice( (code & 0x000000FF) );
  484. code = this.buffer.findNextMPEGStartCode();
  485. }
  486. // We found the next start code; rewind 32bits and let the main loop handle it.
  487. this.buffer.rewind(32);
  488. // Record this frame, if the recorder wants it
  489. this.recordFrameFromCurrentBuffer();
  490. if( skipOutput != DECODE_SKIP_OUTPUT ) {
  491. if( this.bwFilter ) {
  492. this.YToRGBA();
  493. }
  494. else {
  495. this.YCbCrToRGBA();
  496. }
  497. this.canvasContext.putImageData(this.currentRGBA, 0, 0);
  498. if(this.externalDecodeCallback) {
  499. this.externalDecodeCallback(this, this.canvas);
  500. }
  501. }
  502. // If this is a reference picutre then rotate the prediction pointers
  503. if( this.pictureCodingType == PICTURE_TYPE_I || this.pictureCodingType == PICTURE_TYPE_P ) {
  504. var
  505. tmpY = this.forwardY,
  506. tmpY32 = this.forwardY32,
  507. tmpCr = this.forwardCr,
  508. tmpCr32 = this.forwardCr32,
  509. tmpCb = this.forwardCb,
  510. tmpCb32 = this.forwardCb32;
  511. this.forwardY = this.currentY;
  512. this.forwardY32 = this.currentY32;
  513. this.forwardCr = this.currentCr;
  514. this.forwardCr32 = this.currentCr32;
  515. this.forwardCb = this.currentCb;
  516. this.forwardCb32 = this.currentCb32;
  517. this.currentY = tmpY;
  518. this.currentY32 = tmpY32;
  519. this.currentCr = tmpCr;
  520. this.currentCr32 = tmpCr32;
  521. this.currentCb = tmpCb;
  522. this.currentCb32 = tmpCb32;
  523. }
  524. };
  525. jsmpeg.prototype.YCbCrToRGBA = function() {
  526. var pY = this.currentY;
  527. var pCb = this.currentCb;
  528. var pCr = this.currentCr;
  529. var pRGBA = this.currentRGBA.data;
  530. // Chroma values are the same for each block of 4 pixels, so we proccess
  531. // 2 lines at a time, 2 neighboring pixels each.
  532. // I wish we could use 32bit writes to the RGBA buffer instead of writing
  533. // each byte separately, but we need the automatic clamping of the RGBA
  534. // buffer.
  535. var yIndex1 = 0;
  536. var yIndex2 = this.codedWidth;
  537. var yNext2Lines = this.codedWidth + (this.codedWidth - this.width);
  538. var cIndex = 0;
  539. var cNextLine = this.halfWidth - (this.width >> 1);
  540. var rgbaIndex1 = 0;
  541. var rgbaIndex2 = this.width * 4;
  542. var rgbaNext2Lines = this.width * 4;
  543. var cols = this.width >> 1;
  544. var rows = this.height >> 1;
  545. var y, cb, cr, r, g, b;
  546. for( var row = 0; row < rows; row++ ) {
  547. for( var col = 0; col < cols; col++ ) {
  548. cb = pCb[cIndex];
  549. cr = pCr[cIndex];
  550. cIndex++;
  551. r = (cr + ((cr * 103) >> 8)) - 179;
  552. g = ((cb * 88) >> 8) - 44 + ((cr * 183) >> 8) - 91;
  553. b = (cb + ((cb * 198) >> 8)) - 227;
  554. // Line 1
  555. var y1 = pY[yIndex1++];
  556. var y2 = pY[yIndex1++];
  557. pRGBA[rgbaIndex1] = y1 + r;
  558. pRGBA[rgbaIndex1+1] = y1 - g;
  559. pRGBA[rgbaIndex1+2] = y1 + b;
  560. pRGBA[rgbaIndex1+4] = y2 + r;
  561. pRGBA[rgbaIndex1+5] = y2 - g;
  562. pRGBA[rgbaIndex1+6] = y2 + b;
  563. rgbaIndex1 += 8;
  564. // Line 2
  565. var y3 = pY[yIndex2++];
  566. var y4 = pY[yIndex2++];
  567. pRGBA[rgbaIndex2] = y3 + r;
  568. pRGBA[rgbaIndex2+1] = y3 - g;
  569. pRGBA[rgbaIndex2+2] = y3 + b;
  570. pRGBA[rgbaIndex2+4] = y4 + r;
  571. pRGBA[rgbaIndex2+5] = y4 - g;
  572. pRGBA[rgbaIndex2+6] = y4 + b;
  573. rgbaIndex2 += 8;
  574. }
  575. yIndex1 += yNext2Lines;
  576. yIndex2 += yNext2Lines;
  577. rgbaIndex1 += rgbaNext2Lines;
  578. rgbaIndex2 += rgbaNext2Lines;
  579. cIndex += cNextLine;
  580. }
  581. };
  582. jsmpeg.prototype.YToRGBA = function() {
  583. // Luma only
  584. var pY = this.currentY;
  585. var pRGBA = this.currentRGBA32;
  586. var yIndex = 0;
  587. var yNext2Lines = (this.codedWidth - this.width);
  588. var rgbaIndex = 0;
  589. var cols = this.width;
  590. var rows = this.height;
  591. var y;
  592. for( var row = 0; row < rows; row++ ) {
  593. for( var col = 0; col < cols; col++ ) {
  594. y = pY[yIndex++];
  595. pRGBA[rgbaIndex++] = 0xff000000 | y << 16 | y << 8 | y;
  596. }
  597. yIndex += yNext2Lines;
  598. }
  599. };
  600. // ----------------------------------------------------------------------------
  601. // Slice Layer
  602. jsmpeg.prototype.quantizerScale = 0;
  603. jsmpeg.prototype.sliceBegin = false;
  604. jsmpeg.prototype.decodeSlice = function(slice) {
  605. this.sliceBegin = true;
  606. this.macroblockAddress = (slice - 1) * this.mbWidth - 1;
  607. // Reset motion vectors and DC predictors
  608. this.motionFwH = this.motionFwHPrev = 0;
  609. this.motionFwV = this.motionFwVPrev = 0;
  610. this.dcPredictorY = 128;
  611. this.dcPredictorCr = 128;
  612. this.dcPredictorCb = 128;
  613. this.quantizerScale = this.buffer.getBits(5);
  614. // skip extra bits
  615. while( this.buffer.getBits(1) ) {
  616. this.buffer.advance(8);
  617. }
  618. do {
  619. this.decodeMacroblock();
  620. // We may have to ignore Video Stream Start Codes here (0xE0)!?
  621. } while( !this.buffer.nextBytesAreStartCode() );
  622. }
  623. // ----------------------------------------------------------------------------
  624. // Macroblock Layer
  625. jsmpeg.prototype.macroblockAddress = 0;
  626. jsmpeg.prototype.mbRow = 0;
  627. jsmpeg.prototype.mbCol = 0;
  628. jsmpeg.prototype.macroblockType = 0;
  629. jsmpeg.prototype.macroblockIntra = false;
  630. jsmpeg.prototype.macroblockMotFw = false;
  631. jsmpeg.prototype.motionFwH = 0;
  632. jsmpeg.prototype.motionFwV = 0;
  633. jsmpeg.prototype.motionFwHPrev = 0;
  634. jsmpeg.prototype.motionFwVPrev = 0;
  635. jsmpeg.prototype.decodeMacroblock = function() {
  636. // Decode macroblock_address_increment
  637. var
  638. increment = 0,
  639. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  640. while( t == 34 ) {
  641. // macroblock_stuffing
  642. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  643. }
  644. while( t == 35 ) {
  645. // macroblock_escape
  646. increment += 33;
  647. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  648. }
  649. increment += t;
  650. // Process any skipped macroblocks
  651. if( this.sliceBegin ) {
  652. // The first macroblock_address_increment of each slice is relative
  653. // to beginning of the preverious row, not the preverious macroblock
  654. this.sliceBegin = false;
  655. this.macroblockAddress += increment;
  656. }
  657. else {
  658. if( this.macroblockAddress + increment >= this.mbSize ) {
  659. // Illegal (too large) macroblock_address_increment
  660. return;
  661. }
  662. if( increment > 1 ) {
  663. // Skipped macroblocks reset DC predictors
  664. this.dcPredictorY = 128;
  665. this.dcPredictorCr = 128;
  666. this.dcPredictorCb = 128;
  667. // Skipped macroblocks in P-pictures reset motion vectors
  668. if( this.pictureCodingType == PICTURE_TYPE_P ) {
  669. this.motionFwH = this.motionFwHPrev = 0;
  670. this.motionFwV = this.motionFwVPrev = 0;
  671. }
  672. }
  673. // Predict skipped macroblocks
  674. while( increment > 1) {
  675. this.macroblockAddress++;
  676. this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
  677. this.mbCol = this.macroblockAddress % this.mbWidth;
  678. this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
  679. increment--;
  680. }
  681. this.macroblockAddress++;
  682. }
  683. this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
  684. this.mbCol = this.macroblockAddress % this.mbWidth;
  685. // Process the current macroblock
  686. this.macroblockType = this.readCode(MACROBLOCK_TYPE_TABLES[this.pictureCodingType]);
  687. this.macroblockIntra = (this.macroblockType & 0x01);
  688. this.macroblockMotFw = (this.macroblockType & 0x08);
  689. // Quantizer scale
  690. if( (this.macroblockType & 0x10) != 0 ) {
  691. this.quantizerScale = this.buffer.getBits(5);
  692. }
  693. if( this.macroblockIntra ) {
  694. // Intra-coded macroblocks reset motion vectors
  695. this.motionFwH = this.motionFwHPrev = 0;
  696. this.motionFwV = this.motionFwVPrev = 0;
  697. }
  698. else {
  699. // Non-intra macroblocks reset DC predictors
  700. this.dcPredictorY = 128;
  701. this.dcPredictorCr = 128;
  702. this.dcPredictorCb = 128;
  703. this.decodeMotionVectors();
  704. this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
  705. }
  706. // Decode blocks
  707. var cbp = ((this.macroblockType & 0x02) != 0)
  708. ? this.readCode(CODE_BLOCK_PATTERN)
  709. : (this.macroblockIntra ? 0x3f : 0);
  710. for( var block = 0, mask = 0x20; block < 6; block++ ) {
  711. if( (cbp & mask) != 0 ) {
  712. this.decodeBlock(block);
  713. }
  714. mask >>= 1;
  715. }
  716. };
  717. jsmpeg.prototype.decodeMotionVectors = function() {
  718. var code, d, r = 0;
  719. // Forward
  720. if( this.macroblockMotFw ) {
  721. // Horizontal forward
  722. code = this.readCode(MOTION);
  723. if( (code != 0) && (this.forwardF != 1) ) {
  724. r = this.buffer.getBits(this.forwardRSize);
  725. d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
  726. if( code < 0 ) {
  727. d = -d;
  728. }
  729. }
  730. else {
  731. d = code;
  732. }
  733. this.motionFwHPrev += d;
  734. if( this.motionFwHPrev > (this.forwardF << 4) - 1 ) {
  735. this.motionFwHPrev -= this.forwardF << 5;
  736. }
  737. else if( this.motionFwHPrev < ((-this.forwardF) << 4) ) {
  738. this.motionFwHPrev += this.forwardF << 5;
  739. }
  740. this.motionFwH = this.motionFwHPrev;
  741. if( this.fullPelForward ) {
  742. this.motionFwH <<= 1;
  743. }
  744. // Vertical forward
  745. code = this.readCode(MOTION);
  746. if( (code != 0) && (this.forwardF != 1) ) {
  747. r = this.buffer.getBits(this.forwardRSize);
  748. d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
  749. if( code < 0 ) {
  750. d = -d;
  751. }
  752. }
  753. else {
  754. d = code;
  755. }
  756. this.motionFwVPrev += d;
  757. if( this.motionFwVPrev > (this.forwardF << 4) - 1 ) {
  758. this.motionFwVPrev -= this.forwardF << 5;
  759. }
  760. else if( this.motionFwVPrev < ((-this.forwardF) << 4) ) {
  761. this.motionFwVPrev += this.forwardF << 5;
  762. }
  763. this.motionFwV = this.motionFwVPrev;
  764. if( this.fullPelForward ) {
  765. this.motionFwV <<= 1;
  766. }
  767. }
  768. else if( this.pictureCodingType == PICTURE_TYPE_P ) {
  769. // No motion information in P-picture, reset vectors
  770. this.motionFwH = this.motionFwHPrev = 0;
  771. this.motionFwV = this.motionFwVPrev = 0;
  772. }
  773. };
  774. jsmpeg.prototype.copyMacroblock = function(motionH, motionV, sY, sCr, sCb ) {
  775. var
  776. width, scan,
  777. H, V, oddH, oddV,
  778. src, dest, last;
  779. // We use 32bit writes here
  780. var dY = this.currentY32;
  781. var dCb = this.currentCb32;
  782. var dCr = this.currentCr32;
  783. // Luminance
  784. width = this.codedWidth;
  785. scan = width - 16;
  786. H = motionH >> 1;
  787. V = motionV >> 1;
  788. oddH = (motionH & 1) == 1;
  789. oddV = (motionV & 1) == 1;
  790. src = ((this.mbRow << 4) + V) * width + (this.mbCol << 4) + H;
  791. dest = (this.mbRow * width + this.mbCol) << 2;
  792. last = dest + (width << 2);
  793. var y1, y2, y;
  794. if( oddH ) {
  795. if( oddV ) {
  796. while( dest < last ) {
  797. y1 = sY[src] + sY[src+width]; src++;
  798. for( var x = 0; x < 4; x++ ) {
  799. y2 = sY[src] + sY[src+width]; src++;
  800. y = (((y1 + y2 + 2) >> 2) & 0xff);
  801. y1 = sY[src] + sY[src+width]; src++;
  802. y |= (((y1 + y2 + 2) << 6) & 0xff00);
  803. y2 = sY[src] + sY[src+width]; src++;
  804. y |= (((y1 + y2 + 2) << 14) & 0xff0000);
  805. y1 = sY[src] + sY[src+width]; src++;
  806. y |= (((y1 + y2 + 2) << 22) & 0xff000000);
  807. dY[dest++] = y;
  808. }
  809. dest += scan >> 2; src += scan-1;
  810. }
  811. }
  812. else {
  813. while( dest < last ) {
  814. y1 = sY[src++];
  815. for( var x = 0; x < 4; x++ ) {
  816. y2 = sY[src++];
  817. y = (((y1 + y2 + 1) >> 1) & 0xff);
  818. y1 = sY[src++];
  819. y |= (((y1 + y2 + 1) << 7) & 0xff00);
  820. y2 = sY[src++];
  821. y |= (((y1 + y2 + 1) << 15) & 0xff0000);
  822. y1 = sY[src++];
  823. y |= (((y1 + y2 + 1) << 23) & 0xff000000);
  824. dY[dest++] = y;
  825. }
  826. dest += scan >> 2; src += scan-1;
  827. }
  828. }
  829. }
  830. else {
  831. if( oddV ) {
  832. while( dest < last ) {
  833. for( var x = 0; x < 4; x++ ) {
  834. y = (((sY[src] + sY[src+width] + 1) >> 1) & 0xff); src++;
  835. y |= (((sY[src] + sY[src+width] + 1) << 7) & 0xff00); src++;
  836. y |= (((sY[src] + sY[src+width] + 1) << 15) & 0xff0000); src++;
  837. y |= (((sY[src] + sY[src+width] + 1) << 23) & 0xff000000); src++;
  838. dY[dest++] = y;
  839. }
  840. dest += scan >> 2; src += scan;
  841. }
  842. }
  843. else {
  844. while( dest < last ) {
  845. for( var x = 0; x < 4; x++ ) {
  846. y = sY[src]; src++;
  847. y |= sY[src] << 8; src++;
  848. y |= sY[src] << 16; src++;
  849. y |= sY[src] << 24; src++;
  850. dY[dest++] = y;
  851. }
  852. dest += scan >> 2; src += scan;
  853. }
  854. }
  855. }
  856. if( this.bwFilter ) {
  857. // No need to copy chrominance when black&white filter is active
  858. return;
  859. }
  860. // Chrominance
  861. width = this.halfWidth;
  862. scan = width - 8;
  863. H = (motionH/2) >> 1;
  864. V = (motionV/2) >> 1;
  865. oddH = ((motionH/2) & 1) == 1;
  866. oddV = ((motionV/2) & 1) == 1;
  867. src = ((this.mbRow << 3) + V) * width + (this.mbCol << 3) + H;
  868. dest = (this.mbRow * width + this.mbCol) << 1;
  869. last = dest + (width << 1);
  870. var cr1, cr2, cr;
  871. var cb1, cb2, cb;
  872. if( oddH ) {
  873. if( oddV ) {
  874. while( dest < last ) {
  875. cr1 = sCr[src] + sCr[src+width];
  876. cb1 = sCb[src] + sCb[src+width];
  877. src++;
  878. for( var x = 0; x < 2; x++ ) {
  879. cr2 = sCr[src] + sCr[src+width];
  880. cb2 = sCb[src] + sCb[src+width]; src++;
  881. cr = (((cr1 + cr2 + 2) >> 2) & 0xff);
  882. cb = (((cb1 + cb2 + 2) >> 2) & 0xff);
  883. cr1 = sCr[src] + sCr[src+width];
  884. cb1 = sCb[src] + sCb[src+width]; src++;
  885. cr |= (((cr1 + cr2 + 2) << 6) & 0xff00);
  886. cb |= (((cb1 + cb2 + 2) << 6) & 0xff00);
  887. cr2 = sCr[src] + sCr[src+width];
  888. cb2 = sCb[src] + sCb[src+width]; src++;
  889. cr |= (((cr1 + cr2 + 2) << 14) & 0xff0000);
  890. cb |= (((cb1 + cb2 + 2) << 14) & 0xff0000);
  891. cr1 = sCr[src] + sCr[src+width];
  892. cb1 = sCb[src] + sCb[src+width]; src++;
  893. cr |= (((cr1 + cr2 + 2) << 22) & 0xff000000);
  894. cb |= (((cb1 + cb2 + 2) << 22) & 0xff000000);
  895. dCr[dest] = cr;
  896. dCb[dest] = cb;
  897. dest++;
  898. }
  899. dest += scan >> 2; src += scan-1;
  900. }
  901. }
  902. else {
  903. while( dest < last ) {
  904. cr1 = sCr[src];
  905. cb1 = sCb[src];
  906. src++;
  907. for( var x = 0; x < 2; x++ ) {
  908. cr2 = sCr[src];
  909. cb2 = sCb[src++];
  910. cr = (((cr1 + cr2 + 1) >> 1) & 0xff);
  911. cb = (((cb1 + cb2 + 1) >> 1) & 0xff);
  912. cr1 = sCr[src];
  913. cb1 = sCb[src++];
  914. cr |= (((cr1 + cr2 + 1) << 7) & 0xff00);
  915. cb |= (((cb1 + cb2 + 1) << 7) & 0xff00);
  916. cr2 = sCr[src];
  917. cb2 = sCb[src++];
  918. cr |= (((cr1 + cr2 + 1) << 15) & 0xff0000);
  919. cb |= (((cb1 + cb2 + 1) << 15) & 0xff0000);
  920. cr1 = sCr[src];
  921. cb1 = sCb[src++];
  922. cr |= (((cr1 + cr2 + 1) << 23) & 0xff000000);
  923. cb |= (((cb1 + cb2 + 1) << 23) & 0xff000000);
  924. dCr[dest] = cr;
  925. dCb[dest] = cb;
  926. dest++;
  927. }
  928. dest += scan >> 2; src += scan-1;
  929. }
  930. }
  931. }
  932. else {
  933. if( oddV ) {
  934. while( dest < last ) {
  935. for( var x = 0; x < 2; x++ ) {
  936. cr = (((sCr[src] + sCr[src+width] + 1) >> 1) & 0xff);
  937. cb = (((sCb[src] + sCb[src+width] + 1) >> 1) & 0xff); src++;
  938. cr |= (((sCr[src] + sCr[src+width] + 1) << 7) & 0xff00);
  939. cb |= (((sCb[src] + sCb[src+width] + 1) << 7) & 0xff00); src++;
  940. cr |= (((sCr[src] + sCr[src+width] + 1) << 15) & 0xff0000);
  941. cb |= (((sCb[src] + sCb[src+width] + 1) << 15) & 0xff0000); src++;
  942. cr |= (((sCr[src] + sCr[src+width] + 1) << 23) & 0xff000000);
  943. cb |= (((sCb[src] + sCb[src+width] + 1) << 23) & 0xff000000); src++;
  944. dCr[dest] = cr;
  945. dCb[dest] = cb;
  946. dest++;
  947. }
  948. dest += scan >> 2; src += scan;
  949. }
  950. }
  951. else {
  952. while( dest < last ) {
  953. for( var x = 0; x < 2; x++ ) {
  954. cr = sCr[src];
  955. cb = sCb[src]; src++;
  956. cr |= sCr[src] << 8;
  957. cb |= sCb[src] << 8; src++;
  958. cr |= sCr[src] << 16;
  959. cb |= sCb[src] << 16; src++;
  960. cr |= sCr[src] << 24;
  961. cb |= sCb[src] << 24; src++;
  962. dCr[dest] = cr;
  963. dCb[dest] = cb;
  964. dest++;
  965. }
  966. dest += scan >> 2; src += scan;
  967. }
  968. }
  969. }
  970. };
  971. // ----------------------------------------------------------------------------
  972. // Block layer
  973. jsmpeg.prototype.dcPredictorY;
  974. jsmpeg.prototype.dcPredictorCr;
  975. jsmpeg.prototype.dcPredictorCb;
  976. jsmpeg.prototype.blockData = null;
  977. jsmpeg.prototype.decodeBlock = function(block) {
  978. var
  979. n = 0,
  980. quantMatrix;
  981. // Clear preverious data
  982. this.blockData.set(this.zeroBlockData);
  983. // Decode DC coefficient of intra-coded blocks
  984. if( this.macroblockIntra ) {
  985. var
  986. predictor,
  987. dctSize;
  988. // DC prediction
  989. if( block < 4 ) {
  990. predictor = this.dcPredictorY;
  991. dctSize = this.readCode(DCT_DC_SIZE_LUMINANCE);
  992. }
  993. else {
  994. predictor = (block == 4 ? this.dcPredictorCr : this.dcPredictorCb);
  995. dctSize = this.readCode(DCT_DC_SIZE_CHROMINANCE);
  996. }
  997. // Read DC coeff
  998. if( dctSize > 0 ) {
  999. var differential = this.buffer.getBits(dctSize);
  1000. if( (differential & (1 << (dctSize - 1))) != 0 ) {
  1001. this.blockData[0] = predictor + differential;
  1002. }
  1003. else {
  1004. this.blockData[0] = predictor + ((-1 << dctSize)|(differential+1));
  1005. }
  1006. }
  1007. else {
  1008. this.blockData[0] = predictor;
  1009. }
  1010. // Save predictor value
  1011. if( block < 4 ) {
  1012. this.dcPredictorY = this.blockData[0];
  1013. }
  1014. else if( block == 4 ) {
  1015. this.dcPredictorCr = this.blockData[0];
  1016. }
  1017. else {
  1018. this.dcPredictorCb = this.blockData[0];
  1019. }
  1020. // Dequantize + premultiply
  1021. this.blockData[0] <<= (3 + 5);
  1022. quantMatrix = this.intraQuantMatrix;
  1023. n = 1;
  1024. }
  1025. else {
  1026. quantMatrix = this.nonIntraQuantMatrix;
  1027. }
  1028. // Decode AC coefficients (+DC for non-intra)
  1029. var level = 0;
  1030. while( true ) {
  1031. var
  1032. run = 0,
  1033. coeff = this.readCode(DCT_COEFF);
  1034. if( (coeff == 0x0001) && (n > 0) && (this.buffer.getBits(1) == 0) ) {
  1035. // end_of_block
  1036. break;
  1037. }
  1038. if( coeff == 0xffff ) {
  1039. // escape
  1040. run = this.buffer.getBits(6);
  1041. level = this.buffer.getBits(8);
  1042. if( level == 0 ) {
  1043. level = this.buffer.getBits(8);
  1044. }
  1045. else if( level == 128 ) {
  1046. level = this.buffer.getBits(8) - 256;
  1047. }
  1048. else if( level > 128 ) {
  1049. level = level - 256;
  1050. }
  1051. }
  1052. else {
  1053. run = coeff >> 8;
  1054. level = coeff & 0xff;
  1055. if( this.buffer.getBits(1) ) {
  1056. level = -level;
  1057. }
  1058. }
  1059. n += run;
  1060. var dezigZagged = ZIG_ZAG[n];
  1061. n++;
  1062. // Dequantize, oddify, clip
  1063. level <<= 1;
  1064. if( !this.macroblockIntra ) {
  1065. level += (level < 0 ? -1 : 1);
  1066. }
  1067. level = (level * this.quantizerScale * quantMatrix[dezigZagged]) >> 4;
  1068. if( (level & 1) == 0 ) {
  1069. level -= level > 0 ? 1 : -1;
  1070. }
  1071. if( level > 2047 ) {
  1072. level = 2047;
  1073. }
  1074. else if( level < -2048 ) {
  1075. level = -2048;
  1076. }
  1077. // Save premultiplied coefficient
  1078. this.blockData[dezigZagged] = level * PREMULTIPLIER_MATRIX[dezigZagged];
  1079. };
  1080. // Transform block data to the spatial domain
  1081. if( n == 1 ) {
  1082. // Only DC coeff., no IDCT needed
  1083. this.fillArray(this.blockData, (this.blockData[0] + 128) >> 8);
  1084. }
  1085. else {
  1086. this.IDCT();
  1087. }
  1088. // Move block to its place
  1089. var
  1090. destArray,
  1091. destIndex,
  1092. scan;
  1093. if( block < 4 ) {
  1094. destArray = this.currentY;
  1095. scan = this.codedWidth - 8;
  1096. destIndex = (this.mbRow * this.codedWidth + this.mbCol) << 4;
  1097. if( (block & 1) != 0 ) {
  1098. destIndex += 8;
  1099. }
  1100. if( (block & 2) != 0 ) {
  1101. destIndex += this.codedWidth << 3;
  1102. }
  1103. }
  1104. else {
  1105. destArray = (block == 4) ? this.currentCb : this.currentCr;
  1106. scan = (this.codedWidth >> 1) - 8;
  1107. destIndex = ((this.mbRow * this.codedWidth) << 2) + (this.mbCol << 3);
  1108. }
  1109. n = 0;
  1110. var blockData = this.blockData;
  1111. if( this.macroblockIntra ) {
  1112. // Overwrite (no prediction)
  1113. this.copyBlockToDestination(this.blockData, destArray, destIndex, scan);
  1114. }
  1115. else {
  1116. // Add data to the predicted macroblock
  1117. this.addBlockToDestination(this.blockData, destArray, destIndex, scan);
  1118. }
  1119. };
  1120. jsmpeg.prototype.copyBlockToDestination = function(blockData, destArray, destIndex, scan) {
  1121. var n = 0;
  1122. while(n < 64) {
  1123. destArray[destIndex++] = blockData[n++];
  1124. destArray[destIndex++] = blockData[n++];
  1125. destArray[destIndex++] = blockData[n++];
  1126. destArray[destIndex++] = blockData[n++];
  1127. destArray[destIndex++] = blockData[n++];
  1128. destArray[destIndex++] = blockData[n++];
  1129. destArray[destIndex++] = blockData[n++];
  1130. destArray[destIndex++] = blockData[n++];
  1131. destIndex += scan;
  1132. }
  1133. };
  1134. jsmpeg.prototype.addBlockToDestination = function(blockData, destArray, destIndex, scan) {
  1135. var n = 0;
  1136. while(n < 64) {
  1137. destArray[destIndex++] += blockData[n++];
  1138. destArray[destIndex++] += blockData[n++];
  1139. destArray[destIndex++] += blockData[n++];
  1140. destArray[destIndex++] += blockData[n++];
  1141. destArray[destIndex++] += blockData[n++];
  1142. destArray[destIndex++] += blockData[n++];
  1143. destArray[destIndex++] += blockData[n++];
  1144. destArray[destIndex++] += blockData[n++];
  1145. destIndex += scan;
  1146. }
  1147. };
  1148. // Clamping version for shitty browsers (IE) that don't support Uint8ClampedArray
  1149. jsmpeg.prototype.copyBlockToDestinationClamp = function(blockData, destArray, destIndex, scan) {
  1150. var n = 0;
  1151. for( var i = 0; i < 8; i++ ) {
  1152. for( var j = 0; j < 8; j++ ) {
  1153. var p = blockData[n++];
  1154. destArray[destIndex++] = p > 255 ? 255 : (p < 0 ? 0 : p);
  1155. }
  1156. destIndex += scan;
  1157. }
  1158. };
  1159. jsmpeg.prototype.addBlockToDestinationClamp = function(blockData, destArray, destIndex, scan) {
  1160. var n = 0;
  1161. for( var i = 0; i < 8; i++ ) {
  1162. for( var j = 0; j < 8; j++ ) {
  1163. var p = blockData[n++] + destArray[destIndex];
  1164. destArray[destIndex++] = p > 255 ? 255 : (p < 0 ? 0 : p);
  1165. }
  1166. destIndex += scan;
  1167. }
  1168. };
  1169. jsmpeg.prototype.IDCT = function() {
  1170. // See http://vsr.informatik.tu-chemnitz.de/~jan/MPEG/HTML/IDCT.html
  1171. // for more info.
  1172. var
  1173. b1, b3, b4, b6, b7, tmp1, tmp2, m0,
  1174. x0, x1, x2, x3, x4, y3, y4, y5, y6, y7,
  1175. i,
  1176. blockData = this.blockData;
  1177. // Transform columns
  1178. for( i = 0; i < 8; ++i ) {
  1179. b1 = blockData[4*8+i];
  1180. b3 = blockData[2*8+i] + blockData[6*8+i];
  1181. b4 = blockData[5*8+i] - blockData[3*8+i];
  1182. tmp1 = blockData[1*8+i] + blockData[7*8+i];
  1183. tmp2 = blockData[3*8+i] + blockData[5*8+i];
  1184. b6 = blockData[1*8+i] - blockData[7*8+i];
  1185. b7 = tmp1 + tmp2;
  1186. m0 = blockData[0*8+i];
  1187. x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
  1188. x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
  1189. x1 = m0 - b1;
  1190. x2 = (((blockData[2*8+i] - blockData[6*8+i])*362 + 128) >> 8) - b3;
  1191. x3 = m0 + b1;
  1192. y3 = x1 + x2;
  1193. y4 = x3 + b3;
  1194. y5 = x1 - x2;
  1195. y6 = x3 - b3;
  1196. y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
  1197. blockData[0*8+i] = b7 + y4;
  1198. blockData[1*8+i] = x4 + y3;
  1199. blockData[2*8+i] = y5 - x0;
  1200. blockData[3*8+i] = y6 - y7;
  1201. blockData[4*8+i] = y6 + y7;
  1202. blockData[5*8+i] = x0 + y5;
  1203. blockData[6*8+i] = y3 - x4;
  1204. blockData[7*8+i] = y4 - b7;
  1205. }
  1206. // Transform rows
  1207. for( i = 0; i < 64; i += 8 ) {
  1208. b1 = blockData[4+i];
  1209. b3 = blockData[2+i] + blockData[6+i];
  1210. b4 = blockData[5+i] - blockData[3+i];
  1211. tmp1 = blockData[1+i] + blockData[7+i];
  1212. tmp2 = blockData[3+i] + blockData[5+i];
  1213. b6 = blockData[1+i] - blockData[7+i];
  1214. b7 = tmp1 + tmp2;
  1215. m0 = blockData[0+i];
  1216. x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
  1217. x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
  1218. x1 = m0 - b1;
  1219. x2 = (((blockData[2+i] - blockData[6+i])*362 + 128) >> 8) - b3;
  1220. x3 = m0 + b1;
  1221. y3 = x1 + x2;
  1222. y4 = x3 + b3;
  1223. y5 = x1 - x2;
  1224. y6 = x3 - b3;
  1225. y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
  1226. blockData[0+i] = (b7 + y4 + 128) >> 8;
  1227. blockData[1+i] = (x4 + y3 + 128) >> 8;
  1228. blockData[2+i] = (y5 - x0 + 128) >> 8;
  1229. blockData[3+i] = (y6 - y7 + 128) >> 8;
  1230. blockData[4+i] = (y6 + y7 + 128) >> 8;
  1231. blockData[5+i] = (x0 + y5 + 128) >> 8;
  1232. blockData[6+i] = (y3 - x4 + 128) >> 8;
  1233. blockData[7+i] = (y4 - b7 + 128) >> 8;
  1234. }
  1235. };
  1236. // ----------------------------------------------------------------------------
  1237. // VLC Tables and Constants
  1238. var
  1239. SOCKET_MAGIC_BYTES = 'jsmp',
  1240. DECODE_SKIP_OUTPUT = 1,
  1241. PICTURE_RATE = [
  1242. 0.000, 23.976, 24.000, 25.000, 29.970, 30.000, 50.000, 59.940,
  1243. 60.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000
  1244. ],
  1245. ZIG_ZAG = new Uint8Array([
  1246. 0, 1, 8, 16, 9, 2, 3, 10,
  1247. 17, 24, 32, 25, 18, 11, 4, 5,
  1248. 12, 19, 26, 33, 40, 48, 41, 34,
  1249. 27, 20, 13, 6, 7, 14, 21, 28,
  1250. 35, 42, 49, 56, 57, 50, 43, 36,
  1251. 29, 22, 15, 23, 30, 37, 44, 51,
  1252. 58, 59, 52, 45, 38, 31, 39, 46,
  1253. 53, 60, 61, 54, 47, 55, 62, 63
  1254. ]),
  1255. DEFAULT_INTRA_QUANT_MATRIX = new Uint8Array([
  1256. 8, 16, 19, 22, 26, 27, 29, 34,
  1257. 16, 16, 22, 24, 27, 29, 34, 37,
  1258. 19, 22, 26, 27, 29, 34, 34, 38,
  1259. 22, 22, 26, 27, 29, 34, 37, 40,
  1260. 22, 26, 27, 29, 32, 35, 40, 48,
  1261. 26, 27, 29, 32, 35, 40, 48, 58,
  1262. 26, 27, 29, 34, 38, 46, 56, 69,
  1263. 27, 29, 35, 38, 46, 56, 69, 83
  1264. ]),
  1265. DEFAULT_NON_INTRA_QUANT_MATRIX = new Uint8Array([
  1266. 16, 16, 16, 16, 16, 16, 16, 16,
  1267. 16, 16, 16, 16, 16, 16, 16, 16,
  1268. 16, 16, 16, 16, 16, 16, 16, 16,
  1269. 16, 16, 16, 16, 16, 16, 16, 16,
  1270. 16, 16, 16, 16, 16, 16, 16, 16,
  1271. 16, 16, 16, 16, 16, 16, 16, 16,
  1272. 16, 16, 16, 16, 16, 16, 16, 16,
  1273. 16, 16, 16, 16, 16, 16, 16, 16
  1274. ]),
  1275. PREMULTIPLIER_MATRIX = new Uint8Array([
  1276. 32, 44, 42, 38, 32, 25, 17, 9,
  1277. 44, 62, 58, 52, 44, 35, 24, 12,
  1278. 42, 58, 55, 49, 42, 33, 23, 12,
  1279. 38, 52, 49, 44, 38, 30, 20, 10,
  1280. 32, 44, 42, 38, 32, 25, 17, 9,
  1281. 25, 35, 33, 30, 25, 20, 14, 7,
  1282. 17, 24, 23, 20, 17, 14, 9, 5,
  1283. 9, 12, 12, 10, 9, 7, 5, 2
  1284. ]),
  1285. // MPEG-1 VLC
  1286. // macroblock_stuffing decodes as 34.
  1287. // macroblock_escape decodes as 35.
  1288. MACROBLOCK_ADDRESS_INCREMENT = new Int16Array([
  1289. 1*3, 2*3, 0, // 0
  1290. 3*3, 4*3, 0, // 1 0
  1291. 0, 0, 1, // 2 1.
  1292. 5*3, 6*3, 0, // 3 00
  1293. 7*3, 8*3, 0, // 4 01
  1294. 9*3, 10*3, 0, // 5 000
  1295. 11*3, 12*3, 0, // 6 001
  1296. 0, 0, 3, // 7 010.
  1297. 0, 0, 2, // 8 011.
  1298. 13*3, 14*3, 0, // 9 0000
  1299. 15*3, 16*3, 0, // 10 0001
  1300. 0, 0, 5, // 11 0010.
  1301. 0, 0, 4, // 12 0011.
  1302. 17*3, 18*3, 0, // 13 0000 0
  1303. 19*3, 20*3, 0, // 14 0000 1
  1304. 0, 0, 7, // 15 0001 0.
  1305. 0, 0, 6, // 16 0001 1.
  1306. 21*3, 22*3, 0, // 17 0000 00
  1307. 23*3, 24*3, 0, // 18 0000 01
  1308. 25*3, 26*3, 0, // 19 0000 10
  1309. 27*3, 28*3, 0, // 20 0000 11
  1310. -1, 29*3, 0, // 21 0000 000
  1311. -1, 30*3, 0, // 22 0000 001
  1312. 31*3, 32*3, 0, // 23 0000 010
  1313. 33*3, 34*3, 0, // 24 0000 011
  1314. 35*3, 36*3, 0, // 25 0000 100
  1315. 37*3, 38*3, 0, // 26 0000 101
  1316. 0, 0, 9, // 27 0000 110.
  1317. 0, 0, 8, // 28 0000 111.
  1318. 39*3, 40*3, 0, // 29 0000 0001
  1319. 41*3, 42*3, 0, // 30 0000 0011
  1320. 43*3, 44*3, 0, // 31 0000 0100
  1321. 45*3, 46*3, 0, // 32 0000 0101
  1322. 0, 0, 15, // 33 0000 0110.
  1323. 0, 0, 14, // 34 0000 0111.
  1324. 0, 0, 13, // 35 0000 1000.
  1325. 0, 0, 12, // 36 0000 1001.
  1326. 0, 0, 11, // 37 0000 1010.
  1327. 0, 0, 10, // 38 0000 1011.
  1328. 47*3, -1, 0, // 39 0000 0001 0
  1329. -1, 48*3, 0, // 40 0000 0001 1
  1330. 49*3, 50*3, 0, // 41 0000 0011 0
  1331. 51*3, 52*3, 0, // 42 0000 0011 1
  1332. 53*3, 54*3, 0, // 43 0000 0100 0
  1333. 55*3, 56*3, 0, // 44 0000 0100 1
  1334. 57*3, 58*3, 0, // 45 0000 0101 0
  1335. 59*3, 60*3, 0, // 46 0000 0101 1
  1336. 61*3, -1, 0, // 47 0000 0001 00
  1337. -1, 62*3, 0, // 48 0000 0001 11
  1338. 63*3, 64*3, 0, // 49 0000 0011 00
  1339. 65*3, 66*3, 0, // 50 0000 0011 01
  1340. 67*3, 68*3, 0, // 51 0000 0011 10
  1341. 69*3, 70*3, 0, // 52 0000 0011 11
  1342. 71*3, 72*3, 0, // 53 0000 0100 00
  1343. 73*3, 74*3, 0, // 54 0000 0100 01
  1344. 0, 0, 21, // 55 0000 0100 10.
  1345. 0, 0, 20, // 56 0000 0100 11.
  1346. 0, 0, 19, // 57 0000 0101 00.
  1347. 0, 0, 18, // 58 0000 0101 01.
  1348. 0, 0, 17, // 59 0000 0101 10.
  1349. 0, 0, 16, // 60 0000 0101 11.
  1350. 0, 0, 35, // 61 0000 0001 000. -- macroblock_escape
  1351. 0, 0, 34, // 62 0000 0001 111. -- macroblock_stuffing
  1352. 0, 0, 33, // 63 0000 0011 000.
  1353. 0, 0, 32, // 64 0000 0011 001.
  1354. 0, 0, 31, // 65 0000 0011 010.
  1355. 0, 0, 30, // 66 0000 0011 011.
  1356. 0, 0, 29, // 67 0000 0011 100.
  1357. 0, 0, 28, // 68 0000 0011 101.
  1358. 0, 0, 27, // 69 0000 0011 110.
  1359. 0, 0, 26, // 70 0000 0011 111.
  1360. 0, 0, 25, // 71 0000 0100 000.
  1361. 0, 0, 24, // 72 0000 0100 001.
  1362. 0, 0, 23, // 73 0000 0100 010.
  1363. 0, 0, 22 // 74 0000 0100 011.
  1364. ]),
  1365. // macroblock_type bitmap:
  1366. // 0x10 macroblock_quant
  1367. // 0x08 macroblock_motion_forward
  1368. // 0x04 macroblock_motion_backward
  1369. // 0x02 macrobkock_pattern
  1370. // 0x01 macroblock_intra
  1371. //
  1372. MACROBLOCK_TYPE_I = new Int8Array([
  1373. 1*3, 2*3, 0, // 0
  1374. -1, 3*3, 0, // 1 0
  1375. 0, 0, 0x01, // 2 1.
  1376. 0, 0, 0x11 // 3 01.
  1377. ]),
  1378. MACROBLOCK_TYPE_P = new Int8Array([
  1379. 1*3, 2*3, 0, // 0
  1380. 3*3, 4*3, 0, // 1 0
  1381. 0, 0, 0x0a, // 2 1.
  1382. 5*3, 6*3, 0, // 3 00
  1383. 0, 0, 0x02, // 4 01.
  1384. 7*3, 8*3, 0, // 5 000
  1385. 0, 0, 0x08, // 6 001.
  1386. 9*3, 10*3, 0, // 7 0000
  1387. 11*3, 12*3, 0, // 8 0001
  1388. -1, 13*3, 0, // 9 00000
  1389. 0, 0, 0x12, // 10 00001.
  1390. 0, 0, 0x1a, // 11 00010.
  1391. 0, 0, 0x01, // 12 00011.
  1392. 0, 0, 0x11 // 13 000001.
  1393. ]),
  1394. MACROBLOCK_TYPE_B = new Int8Array([
  1395. 1*3, 2*3, 0, // 0
  1396. 3*3, 5*3, 0, // 1 0
  1397. 4*3, 6*3, 0, // 2 1
  1398. 8*3, 7*3, 0, // 3 00
  1399. 0, 0, 0x0c, // 4 10.
  1400. 9*3, 10*3, 0, // 5 01
  1401. 0, 0, 0x0e, // 6 11.
  1402. 13*3, 14*3, 0, // 7 001
  1403. 12*3, 11*3, 0, // 8 000
  1404. 0, 0, 0x04, // 9 010.
  1405. 0, 0, 0x06, // 10 011.
  1406. 18*3, 16*3, 0, // 11 0001
  1407. 15*3, 17*3, 0, // 12 0000
  1408. 0, 0, 0x08, // 13 0010.
  1409. 0, 0, 0x0a, // 14 0011.
  1410. -1, 19*3, 0, // 15 00000
  1411. 0, 0, 0x01, // 16 00011.
  1412. 20*3, 21*3, 0, // 17 00001
  1413. 0, 0, 0x1e, // 18 00010.
  1414. 0, 0, 0x11, // 19 000001.
  1415. 0, 0, 0x16, // 20 000010.
  1416. 0, 0, 0x1a // 21 000011.
  1417. ]),
  1418. CODE_BLOCK_PATTERN = new Int16Array([
  1419. 2*3, 1*3, 0, // 0
  1420. 3*3, 6*3, 0, // 1 1
  1421. 4*3, 5*3, 0, // 2 0
  1422. 8*3, 11*3, 0, // 3 10
  1423. 12*3, 13*3, 0, // 4 00
  1424. 9*3, 7*3, 0, // 5 01
  1425. 10*3, 14*3, 0, // 6 11
  1426. 20*3, 19*3, 0, // 7 011
  1427. 18*3, 16*3, 0, // 8 100
  1428. 23*3, 17*3, 0, // 9 010
  1429. 27*3, 25*3, 0, // 10 110
  1430. 21*3, 28*3, 0, // 11 101
  1431. 15*3, 22*3, 0, // 12 000
  1432. 24*3, 26*3, 0, // 13 001
  1433. 0, 0, 60, // 14 111.
  1434. 35*3, 40*3, 0, // 15 0000
  1435. 44*3, 48*3, 0, // 16 1001
  1436. 38*3, 36*3, 0, // 17 0101
  1437. 42*3, 47*3, 0, // 18 1000
  1438. 29*3, 31*3, 0, // 19 0111
  1439. 39*3, 32*3, 0, // 20 0110
  1440. 0, 0, 32, // 21 1010.
  1441. 45*3, 46*3, 0, // 22 0001
  1442. 33*3, 41*3, 0, // 23 0100
  1443. 43*3, 34*3, 0, // 24 0010
  1444. 0, 0, 4, // 25 1101.
  1445. 30*3, 37*3, 0, // 26 0011
  1446. 0, 0, 8, // 27 1100.
  1447. 0, 0, 16, // 28 1011.
  1448. 0, 0, 44, // 29 0111 0.
  1449. 50*3, 56*3, 0, // 30 0011 0
  1450. 0, 0, 28, // 31 0111 1.
  1451. 0, 0, 52, // 32 0110 1.
  1452. 0, 0, 62, // 33 0100 0.
  1453. 61*3, 59*3, 0, // 34 0010 1
  1454. 52*3, 60*3, 0, // 35 0000 0
  1455. 0, 0, 1, // 36 0101 1.
  1456. 55*3, 54*3, 0, // 37 0011 1
  1457. 0, 0, 61, // 38 0101 0.
  1458. 0, 0, 56, // 39 0110 0.
  1459. 57*3, 58*3, 0, // 40 0000 1
  1460. 0, 0, 2, // 41 0100 1.
  1461. 0, 0, 40, // 42 1000 0.
  1462. 51*3, 62*3, 0, // 43 0010 0
  1463. 0, 0, 48, // 44 1001 0.
  1464. 64*3, 63*3, 0, // 45 0001 0
  1465. 49*3, 53*3, 0, // 46 0001 1
  1466. 0, 0, 20, // 47 1000 1.
  1467. 0, 0, 12, // 48 1001 1.
  1468. 80*3, 83*3, 0, // 49 0001 10
  1469. 0, 0, 63, // 50 0011 00.
  1470. 77*3, 75*3, 0, // 51 0010 00
  1471. 65*3, 73*3, 0, // 52 0000 00
  1472. 84*3, 66*3, 0, // 53 0001 11
  1473. 0, 0, 24, // 54 0011 11.
  1474. 0, 0, 36, // 55 0011 10.
  1475. 0, 0, 3, // 56 0011 01.
  1476. 69*3, 87*3, 0, // 57 0000 10
  1477. 81*3, 79*3, 0, // 58 0000 11
  1478. 68*3, 71*3, 0, // 59 0010 11
  1479. 70*3, 78*3, 0, // 60 0000 01
  1480. 67*3, 76*3, 0, // 61 0010 10
  1481. 72*3, 74*3, 0, // 62 0010 01
  1482. 86*3, 85*3, 0, // 63 0001 01
  1483. 88*3, 82*3, 0, // 64 0001 00
  1484. -1, 94*3, 0, // 65 0000 000
  1485. 95*3, 97*3, 0, // 66 0001 111
  1486. 0, 0, 33, // 67 0010 100.
  1487. 0, 0, 9, // 68 0010 110.
  1488. 106*3, 110*3, 0, // 69 0000 100
  1489. 102*3, 116*3, 0, // 70 0000 010
  1490. 0, 0, 5, // 71 0010 111.
  1491. 0, 0, 10, // 72 0010 010.
  1492. 93*3, 89*3, 0, // 73 0000 001
  1493. 0, 0, 6, // 74 0010 011.
  1494. 0, 0, 18, // 75 0010 001.
  1495. 0, 0, 17, // 76 0010 101.
  1496. 0, 0, 34, // 77 0010 000.
  1497. 113*3, 119*3, 0, // 78 0000 011
  1498. 103*3, 104*3, 0, // 79 0000 111
  1499. 90*3, 92*3, 0, // 80 0001 100
  1500. 109*3, 107*3, 0, // 81 0000 110
  1501. 117*3, 118*3, 0, // 82 0001 001
  1502. 101*3, 99*3, 0, // 83 0001 101
  1503. 98*3, 96*3, 0, // 84 0001 110
  1504. 100*3, 91*3, 0, // 85 0001 011
  1505. 114*3, 115*3, 0, // 86 0001 010
  1506. 105*3, 108*3, 0, // 87 0000 101
  1507. 112*3, 111*3, 0, // 88 0001 000
  1508. 121*3, 125*3, 0, // 89 0000 0011
  1509. 0, 0, 41, // 90 0001 1000.
  1510. 0, 0, 14, // 91 0001 0111.
  1511. 0, 0, 21, // 92 0001 1001.
  1512. 124*3, 122*3, 0, // 93 0000 0010
  1513. 120*3, 123*3, 0, // 94 0000 0001
  1514. 0, 0, 11, // 95 0001 1110.
  1515. 0, 0, 19, // 96 0001 1101.
  1516. 0, 0, 7, // 97 0001 1111.
  1517. 0, 0, 35, // 98 0001 1100.
  1518. 0, 0, 13, // 99 0001 1011.
  1519. 0, 0, 50, // 100 0001 0110.
  1520. 0, 0, 49, // 101 0001 1010.
  1521. 0, 0, 58, // 102 0000 0100.
  1522. 0, 0, 37, // 103 0000 1110.
  1523. 0, 0, 25, // 104 0000 1111.
  1524. 0, 0, 45, // 105 0000 1010.
  1525. 0, 0, 57, // 106 0000 1000.
  1526. 0, 0, 26, // 107 0000 1101.
  1527. 0, 0, 29, // 108 0000 1011.
  1528. 0, 0, 38, // 109 0000 1100.
  1529. 0, 0, 53, // 110 0000 1001.
  1530. 0, 0, 23, // 111 0001 0001.
  1531. 0, 0, 43, // 112 0001 0000.
  1532. 0, 0, 46, // 113 0000 0110.
  1533. 0, 0, 42, // 114 0001 0100.
  1534. 0, 0, 22, // 115 0001 0101.
  1535. 0, 0, 54, // 116 0000 0101.
  1536. 0, 0, 51, // 117 0001 0010.
  1537. 0, 0, 15, // 118 0001 0011.
  1538. 0, 0, 30, // 119 0000 0111.
  1539. 0, 0, 39, // 120 0000 0001 0.
  1540. 0, 0, 47, // 121 0000 0011 0.
  1541. 0, 0, 55, // 122 0000 0010 1.
  1542. 0, 0, 27, // 123 0000 0001 1.
  1543. 0, 0, 59, // 124 0000 0010 0.
  1544. 0, 0, 31 // 125 0000 0011 1.
  1545. ]),
  1546. MOTION = new Int16Array([
  1547. 1*3, 2*3, 0, // 0
  1548. 4*3, 3*3, 0, // 1 0
  1549. 0, 0, 0, // 2 1.
  1550. 6*3, 5*3, 0, // 3 01
  1551. 8*3, 7*3, 0, // 4 00
  1552. 0, 0, -1, // 5 011.
  1553. 0, 0, 1, // 6 010.
  1554. 9*3, 10*3, 0, // 7 001
  1555. 12*3, 11*3, 0, // 8 000
  1556. 0, 0, 2, // 9 0010.
  1557. 0, 0, -2, // 10 0011.
  1558. 14*3, 15*3, 0, // 11 0001
  1559. 16*3, 13*3, 0, // 12 0000
  1560. 20*3, 18*3, 0, // 13 0000 1
  1561. 0, 0, 3, // 14 0001 0.
  1562. 0, 0, -3, // 15 0001 1.
  1563. 17*3, 19*3, 0, // 16 0000 0
  1564. -1, 23*3, 0, // 17 0000 00
  1565. 27*3, 25*3, 0, // 18 0000 11
  1566. 26*3, 21*3, 0, // 19 0000 01
  1567. 24*3, 22*3, 0, // 20 0000 10
  1568. 32*3, 28*3, 0, // 21 0000 011
  1569. 29*3, 31*3, 0, // 22 0000 101
  1570. -1, 33*3, 0, // 23 0000 001
  1571. 36*3, 35*3, 0, // 24 0000 100
  1572. 0, 0, -4, // 25 0000 111.
  1573. 30*3, 34*3, 0, // 26 0000 010
  1574. 0, 0, 4, // 27 0000 110.
  1575. 0, 0, -7, // 28 0000 0111.
  1576. 0, 0, 5, // 29 0000 1010.
  1577. 37*3, 41*3, 0, // 30 0000 0100
  1578. 0, 0, -5, // 31 0000 1011.
  1579. 0, 0, 7, // 32 0000 0110.
  1580. 38*3, 40*3, 0, // 33 0000 0011
  1581. 42*3, 39*3, 0, // 34 0000 0101
  1582. 0, 0, -6, // 35 0000 1001.
  1583. 0, 0, 6, // 36 0000 1000.
  1584. 51*3, 54*3, 0, // 37 0000 0100 0
  1585. 50*3, 49*3, 0, // 38 0000 0011 0
  1586. 45*3, 46*3, 0, // 39 0000 0101 1
  1587. 52*3, 47*3, 0, // 40 0000 0011 1
  1588. 43*3, 53*3, 0, // 41 0000 0100 1
  1589. 44*3, 48*3, 0, // 42 0000 0101 0
  1590. 0, 0, 10, // 43 0000 0100 10.
  1591. 0, 0, 9, // 44 0000 0101 00.
  1592. 0, 0, 8, // 45 0000 0101 10.
  1593. 0, 0, -8, // 46 0000 0101 11.
  1594. 57*3, 66*3, 0, // 47 0000 0011 11
  1595. 0, 0, -9, // 48 0000 0101 01.
  1596. 60*3, 64*3, 0, // 49 0000 0011 01
  1597. 56*3, 61*3, 0, // 50 0000 0011 00
  1598. 55*3, 62*3, 0, // 51 0000 0100 00
  1599. 58*3, 63*3, 0, // 52 0000 0011 10
  1600. 0, 0, -10, // 53 0000 0100 11.
  1601. 59*3, 65*3, 0, // 54 0000 0100 01
  1602. 0, 0, 12, // 55 0000 0100 000.
  1603. 0, 0, 16, // 56 0000 0011 000.
  1604. 0, 0, 13, // 57 0000 0011 110.
  1605. 0, 0, 14, // 58 0000 0011 100.
  1606. 0, 0, 11, // 59 0000 0100 010.
  1607. 0, 0, 15, // 60 0000 0011 010.
  1608. 0, 0, -16, // 61 0000 0011 001.
  1609. 0, 0, -12, // 62 0000 0100 001.
  1610. 0, 0, -14, // 63 0000 0011 101.
  1611. 0, 0, -15, // 64 0000 0011 011.
  1612. 0, 0, -11, // 65 0000 0100 011.
  1613. 0, 0, -13 // 66 0000 0011 111.
  1614. ]),
  1615. DCT_DC_SIZE_LUMINANCE = new Int8Array([
  1616. 2*3, 1*3, 0, // 0
  1617. 6*3, 5*3, 0, // 1 1
  1618. 3*3, 4*3, 0, // 2 0
  1619. 0, 0, 1, // 3 00.
  1620. 0, 0, 2, // 4 01.
  1621. 9*3, 8*3, 0, // 5 11
  1622. 7*3, 10*3, 0, // 6 10
  1623. 0, 0, 0, // 7 100.
  1624. 12*3, 11*3, 0, // 8 111
  1625. 0, 0, 4, // 9 110.
  1626. 0, 0, 3, // 10 101.
  1627. 13*3, 14*3, 0, // 11 1111
  1628. 0, 0, 5, // 12 1110.
  1629. 0, 0, 6, // 13 1111 0.
  1630. 16*3, 15*3, 0, // 14 1111 1
  1631. 17*3, -1, 0, // 15 1111 11
  1632. 0, 0, 7, // 16 1111 10.
  1633. 0, 0, 8 // 17 1111 110.
  1634. ]),
  1635. DCT_DC_SIZE_CHROMINANCE = new Int8Array([
  1636. 2*3, 1*3, 0, // 0
  1637. 4*3, 3*3, 0, // 1 1
  1638. 6*3, 5*3, 0, // 2 0
  1639. 8*3, 7*3, 0, // 3 11
  1640. 0, 0, 2, // 4 10.
  1641. 0, 0, 1, // 5 01.
  1642. 0, 0, 0, // 6 00.
  1643. 10*3, 9*3, 0, // 7 111
  1644. 0, 0, 3, // 8 110.
  1645. 12*3, 11*3, 0, // 9 1111
  1646. 0, 0, 4, // 10 1110.
  1647. 14*3, 13*3, 0, // 11 1111 1
  1648. 0, 0, 5, // 12 1111 0.
  1649. 16*3, 15*3, 0, // 13 1111 11
  1650. 0, 0, 6, // 14 1111 10.
  1651. 17*3, -1, 0, // 15 1111 111
  1652. 0, 0, 7, // 16 1111 110.
  1653. 0, 0, 8 // 17 1111 1110.
  1654. ]),
  1655. // dct_coeff bitmap:
  1656. // 0xff00 run
  1657. // 0x00ff level
  1658. // Decoded values are unsigned. Sign bit follows in the stream.
  1659. // Interpretation of the value 0x0001
  1660. // for dc_coeff_first: run=0, level=1
  1661. // for dc_coeff_next: If the next bit is 1: run=0, level=1
  1662. // If the next bit is 0: end_of_block
  1663. // escape decodes as 0xffff.
  1664. DCT_COEFF = new Int32Array([
  1665. 1*3, 2*3, 0, // 0
  1666. 4*3, 3*3, 0, // 1 0
  1667. 0, 0, 0x0001, // 2 1.
  1668. 7*3, 8*3, 0, // 3 01
  1669. 6*3, 5*3, 0, // 4 00
  1670. 13*3, 9*3, 0, // 5 001
  1671. 11*3, 10*3, 0, // 6 000
  1672. 14*3, 12*3, 0, // 7 010
  1673. 0, 0, 0x0101, // 8 011.
  1674. 20*3, 22*3, 0, // 9 0011
  1675. 18*3, 21*3, 0, // 10 0001
  1676. 16*3, 19*3, 0, // 11 0000
  1677. 0, 0, 0x0201, // 12 0101.
  1678. 17*3, 15*3, 0, // 13 0010
  1679. 0, 0, 0x0002, // 14 0100.
  1680. 0, 0, 0x0003, // 15 0010 1.
  1681. 27*3, 25*3, 0, // 16 0000 0
  1682. 29*3, 31*3, 0, // 17 0010 0
  1683. 24*3, 26*3, 0, // 18 0001 0
  1684. 32*3, 30*3, 0, // 19 0000 1
  1685. 0, 0, 0x0401, // 20 0011 0.
  1686. 23*3, 28*3, 0, // 21 0001 1
  1687. 0, 0, 0x0301, // 22 0011 1.
  1688. 0, 0, 0x0102, // 23 0001 10.
  1689. 0, 0, 0x0701, // 24 0001 00.
  1690. 0, 0, 0xffff, // 25 0000 01. -- escape
  1691. 0, 0, 0x0601, // 26 0001 01.
  1692. 37*3, 36*3, 0, // 27 0000 00
  1693. 0, 0, 0x0501, // 28 0001 11.
  1694. 35*3, 34*3, 0, // 29 0010 00
  1695. 39*3, 38*3, 0, // 30 0000 11
  1696. 33*3, 42*3, 0, // 31 0010 01
  1697. 40*3, 41*3, 0, // 32 0000 10
  1698. 52*3, 50*3, 0, // 33 0010 010
  1699. 54*3, 53*3, 0, // 34 0010 001
  1700. 48*3, 49*3, 0, // 35 0010 000
  1701. 43*3, 45*3, 0, // 36 0000 001
  1702. 46*3, 44*3, 0, // 37 0000 000
  1703. 0, 0, 0x0801, // 38 0000 111.
  1704. 0, 0, 0x0004, // 39 0000 110.
  1705. 0, 0, 0x0202, // 40 0000 100.
  1706. 0, 0, 0x0901, // 41 0000 101.
  1707. 51*3, 47*3, 0, // 42 0010 011
  1708. 55*3, 57*3, 0, // 43 0000 0010
  1709. 60*3, 56*3, 0, // 44 0000 0001
  1710. 59*3, 58*3, 0, // 45 0000 0011
  1711. 61*3, 62*3, 0, // 46 0000 0000
  1712. 0, 0, 0x0a01, // 47 0010 0111.
  1713. 0, 0, 0x0d01, // 48 0010 0000.
  1714. 0, 0, 0x0006, // 49 0010 0001.
  1715. 0, 0, 0x0103, // 50 0010 0101.
  1716. 0, 0, 0x0005, // 51 0010 0110.
  1717. 0, 0, 0x0302, // 52 0010 0100.
  1718. 0, 0, 0x0b01, // 53 0010 0011.
  1719. 0, 0, 0x0c01, // 54 0010 0010.
  1720. 76*3, 75*3, 0, // 55 0000 0010 0
  1721. 67*3, 70*3, 0, // 56 0000 0001 1
  1722. 73*3, 71*3, 0, // 57 0000 0010 1
  1723. 78*3, 74*3, 0, // 58 0000 0011 1
  1724. 72*3, 77*3, 0, // 59 0000 0011 0
  1725. 69*3, 64*3, 0, // 60 0000 0001 0
  1726. 68*3, 63*3, 0, // 61 0000 0000 0
  1727. 66*3, 65*3, 0, // 62 0000 0000 1
  1728. 81*3, 87*3, 0, // 63 0000 0000 01
  1729. 91*3, 80*3, 0, // 64 0000 0001 01
  1730. 82*3, 79*3, 0, // 65 0000 0000 11
  1731. 83*3, 86*3, 0, // 66 0000 0000 10
  1732. 93*3, 92*3, 0, // 67 0000 0001 10
  1733. 84*3, 85*3, 0, // 68 0000 0000 00
  1734. 90*3, 94*3, 0, // 69 0000 0001 00
  1735. 88*3, 89*3, 0, // 70 0000 0001 11
  1736. 0, 0, 0x0203, // 71 0000 0010 11.
  1737. 0, 0, 0x0104, // 72 0000 0011 00.
  1738. 0, 0, 0x0007, // 73 0000 0010 10.
  1739. 0, 0, 0x0402, // 74 0000 0011 11.
  1740. 0, 0, 0x0502, // 75 0000 0010 01.
  1741. 0, 0, 0x1001, // 76 0000 0010 00.
  1742. 0, 0, 0x0f01, // 77 0000 0011 01.
  1743. 0, 0, 0x0e01, // 78 0000 0011 10.
  1744. 105*3, 107*3, 0, // 79 0000 0000 111
  1745. 111*3, 114*3, 0, // 80 0000 0001 011
  1746. 104*3, 97*3, 0, // 81 0000 0000 010
  1747. 125*3, 119*3, 0, // 82 0000 0000 110
  1748. 96*3, 98*3, 0, // 83 0000 0000 100
  1749. -1, 123*3, 0, // 84 0000 0000 000
  1750. 95*3, 101*3, 0, // 85 0000 0000 001
  1751. 106*3, 121*3, 0, // 86 0000 0000 101
  1752. 99*3, 102*3, 0, // 87 0000 0000 011
  1753. 113*3, 103*3, 0, // 88 0000 0001 110
  1754. 112*3, 116*3, 0, // 89 0000 0001 111
  1755. 110*3, 100*3, 0, // 90 0000 0001 000
  1756. 124*3, 115*3, 0, // 91 0000 0001 010
  1757. 117*3, 122*3, 0, // 92 0000 0001 101
  1758. 109*3, 118*3, 0, // 93 0000 0001 100
  1759. 120*3, 108*3, 0, // 94 0000 0001 001
  1760. 127*3, 136*3, 0, // 95 0000 0000 0010
  1761. 139*3, 140*3, 0, // 96 0000 0000 1000
  1762. 130*3, 126*3, 0, // 97 0000 0000 0101
  1763. 145*3, 146*3, 0, // 98 0000 0000 1001
  1764. 128*3, 129*3, 0, // 99 0000 0000 0110
  1765. 0, 0, 0x0802, // 100 0000 0001 0001.
  1766. 132*3, 134*3, 0, // 101 0000 0000 0011
  1767. 155*3, 154*3, 0, // 102 0000 0000 0111
  1768. 0, 0, 0x0008, // 103 0000 0001 1101.
  1769. 137*3, 133*3, 0, // 104 0000 0000 0100
  1770. 143*3, 144*3, 0, // 105 0000 0000 1110
  1771. 151*3, 138*3, 0, // 106 0000 0000 1010
  1772. 142*3, 141*3, 0, // 107 0000 0000 1111
  1773. 0, 0, 0x000a, // 108 0000 0001 0011.
  1774. 0, 0, 0x0009, // 109 0000 0001 1000.
  1775. 0, 0, 0x000b, // 110 0000 0001 0000.
  1776. 0, 0, 0x1501, // 111 0000 0001 0110.
  1777. 0, 0, 0x0602, // 112 0000 0001 1110.
  1778. 0, 0, 0x0303, // 113 0000 0001 1100.
  1779. 0, 0, 0x1401, // 114 0000 0001 0111.
  1780. 0, 0, 0x0702, // 115 0000 0001 0101.
  1781. 0, 0, 0x1101, // 116 0000 0001 1111.
  1782. 0, 0, 0x1201, // 117 0000 0001 1010.
  1783. 0, 0, 0x1301, // 118 0000 0001 1001.
  1784. 148*3, 152*3, 0, // 119 0000 0000 1101
  1785. 0, 0, 0x0403, // 120 0000 0001 0010.
  1786. 153*3, 150*3, 0, // 121 0000 0000 1011
  1787. 0, 0, 0x0105, // 122 0000 0001 1011.
  1788. 131*3, 135*3, 0, // 123 0000 0000 0001
  1789. 0, 0, 0x0204, // 124 0000 0001 0100.
  1790. 149*3, 147*3, 0, // 125 0000 0000 1100
  1791. 172*3, 173*3, 0, // 126 0000 0000 0101 1
  1792. 162*3, 158*3, 0, // 127 0000 0000 0010 0
  1793. 170*3, 161*3, 0, // 128 0000 0000 0110 0
  1794. 168*3, 166*3, 0, // 129 0000 0000 0110 1
  1795. 157*3, 179*3, 0, // 130 0000 0000 0101 0
  1796. 169*3, 167*3, 0, // 131 0000 0000 0001 0
  1797. 174*3, 171*3, 0, // 132 0000 0000 0011 0
  1798. 178*3, 177*3, 0, // 133 0000 0000 0100 1
  1799. 156*3, 159*3, 0, // 134 0000 0000 0011 1
  1800. 164*3, 165*3, 0, // 135 0000 0000 0001 1
  1801. 183*3, 182*3, 0, // 136 0000 0000 0010 1
  1802. 175*3, 176*3, 0, // 137 0000 0000 0100 0
  1803. 0, 0, 0x0107, // 138 0000 0000 1010 1.
  1804. 0, 0, 0x0a02, // 139 0000 0000 1000 0.
  1805. 0, 0, 0x0902, // 140 0000 0000 1000 1.
  1806. 0, 0, 0x1601, // 141 0000 0000 1111 1.
  1807. 0, 0, 0x1701, // 142 0000 0000 1111 0.
  1808. 0, 0, 0x1901, // 143 0000 0000 1110 0.
  1809. 0, 0, 0x1801, // 144 0000 0000 1110 1.
  1810. 0, 0, 0x0503, // 145 0000 0000 1001 0.
  1811. 0, 0, 0x0304, // 146 0000 0000 1001 1.
  1812. 0, 0, 0x000d, // 147 0000 0000 1100 1.
  1813. 0, 0, 0x000c, // 148 0000 0000 1101 0.
  1814. 0, 0, 0x000e, // 149 0000 0000 1100 0.
  1815. 0, 0, 0x000f, // 150 0000 0000 1011 1.
  1816. 0, 0, 0x0205, // 151 0000 0000 1010 0.
  1817. 0, 0, 0x1a01, // 152 0000 0000 1101 1.
  1818. 0, 0, 0x0106, // 153 0000 0000 1011 0.
  1819. 180*3, 181*3, 0, // 154 0000 0000 0111 1
  1820. 160*3, 163*3, 0, // 155 0000 0000 0111 0
  1821. 196*3, 199*3, 0, // 156 0000 0000 0011 10
  1822. 0, 0, 0x001b, // 157 0000 0000 0101 00.
  1823. 203*3, 185*3, 0, // 158 0000 0000 0010 01
  1824. 202*3, 201*3, 0, // 159 0000 0000 0011 11
  1825. 0, 0, 0x0013, // 160 0000 0000 0111 00.
  1826. 0, 0, 0x0016, // 161 0000 0000 0110 01.
  1827. 197*3, 207*3, 0, // 162 0000 0000 0010 00
  1828. 0, 0, 0x0012, // 163 0000 0000 0111 01.
  1829. 191*3, 192*3, 0, // 164 0000 0000 0001 10
  1830. 188*3, 190*3, 0, // 165 0000 0000 0001 11
  1831. 0, 0, 0x0014, // 166 0000 0000 0110 11.
  1832. 184*3, 194*3, 0, // 167 0000 0000 0001 01
  1833. 0, 0, 0x0015, // 168 0000 0000 0110 10.
  1834. 186*3, 193*3, 0, // 169 0000 0000 0001 00
  1835. 0, 0, 0x0017, // 170 0000 0000 0110 00.
  1836. 204*3, 198*3, 0, // 171 0000 0000 0011 01
  1837. 0, 0, 0x0019, // 172 0000 0000 0101 10.
  1838. 0, 0, 0x0018, // 173 0000 0000 0101 11.
  1839. 200*3, 205*3, 0, // 174 0000 0000 0011 00
  1840. 0, 0, 0x001f, // 175 0000 0000 0100 00.
  1841. 0, 0, 0x001e, // 176 0000 0000 0100 01.
  1842. 0, 0, 0x001c, // 177 0000 0000 0100 11.
  1843. 0, 0, 0x001d, // 178 0000 0000 0100 10.
  1844. 0, 0, 0x001a, // 179 0000 0000 0101 01.
  1845. 0, 0, 0x0011, // 180 0000 0000 0111 10.
  1846. 0, 0, 0x0010, // 181 0000 0000 0111 11.
  1847. 189*3, 206*3, 0, // 182 0000 0000 0010 11
  1848. 187*3, 195*3, 0, // 183 0000 0000 0010 10
  1849. 218*3, 211*3, 0, // 184 0000 0000 0001 010
  1850. 0, 0, 0x0025, // 185 0000 0000 0010 011.
  1851. 215*3, 216*3, 0, // 186 0000 0000 0001 000
  1852. 0, 0, 0x0024, // 187 0000 0000 0010 100.
  1853. 210*3, 212*3, 0, // 188 0000 0000 0001 110
  1854. 0, 0, 0x0022, // 189 0000 0000 0010 110.
  1855. 213*3, 209*3, 0, // 190 0000 0000 0001 111
  1856. 221*3, 222*3, 0, // 191 0000 0000 0001 100
  1857. 219*3, 208*3, 0, // 192 0000 0000 0001 101
  1858. 217*3, 214*3, 0, // 193 0000 0000 0001 001
  1859. 223*3, 220*3, 0, // 194 0000 0000 0001 011
  1860. 0, 0, 0x0023, // 195 0000 0000 0010 101.
  1861. 0, 0, 0x010b, // 196 0000 0000 0011 100.
  1862. 0, 0, 0x0028, // 197 0000 0000 0010 000.
  1863. 0, 0, 0x010c, // 198 0000 0000 0011 011.
  1864. 0, 0, 0x010a, // 199 0000 0000 0011 101.
  1865. 0, 0, 0x0020, // 200 0000 0000 0011 000.
  1866. 0, 0, 0x0108, // 201 0000 0000 0011 111.
  1867. 0, 0, 0x0109, // 202 0000 0000 0011 110.
  1868. 0, 0, 0x0026, // 203 0000 0000 0010 010.
  1869. 0, 0, 0x010d, // 204 0000 0000 0011 010.
  1870. 0, 0, 0x010e, // 205 0000 0000 0011 001.
  1871. 0, 0, 0x0021, // 206 0000 0000 0010 111.
  1872. 0, 0, 0x0027, // 207 0000 0000 0010 001.
  1873. 0, 0, 0x1f01, // 208 0000 0000 0001 1011.
  1874. 0, 0, 0x1b01, // 209 0000 0000 0001 1111.
  1875. 0, 0, 0x1e01, // 210 0000 0000 0001 1100.
  1876. 0, 0, 0x1002, // 211 0000 0000 0001 0101.
  1877. 0, 0, 0x1d01, // 212 0000 0000 0001 1101.
  1878. 0, 0, 0x1c01, // 213 0000 0000 0001 1110.
  1879. 0, 0, 0x010f, // 214 0000 0000 0001 0011.
  1880. 0, 0, 0x0112, // 215 0000 0000 0001 0000.
  1881. 0, 0, 0x0111, // 216 0000 0000 0001 0001.
  1882. 0, 0, 0x0110, // 217 0000 0000 0001 0010.
  1883. 0, 0, 0x0603, // 218 0000 0000 0001 0100.
  1884. 0, 0, 0x0b02, // 219 0000 0000 0001 1010.
  1885. 0, 0, 0x0e02, // 220 0000 0000 0001 0111.
  1886. 0, 0, 0x0d02, // 221 0000 0000 0001 1000.
  1887. 0, 0, 0x0c02, // 222 0000 0000 0001 1001.
  1888. 0, 0, 0x0f02 // 223 0000 0000 0001 0110.
  1889. ]),
  1890. PICTURE_TYPE_I = 1,
  1891. PICTURE_TYPE_P = 2,
  1892. PICTURE_TYPE_B = 3,
  1893. PICTURE_TYPE_D = 4,
  1894. START_SEQUENCE = 0xB3,
  1895. START_SLICE_FIRST = 0x01,
  1896. START_SLICE_LAST = 0xAF,
  1897. START_PICTURE = 0x00,
  1898. START_EXTENSION = 0xB5,
  1899. START_USER_DATA = 0xB2;
  1900. var MACROBLOCK_TYPE_TABLES = [
  1901. null,
  1902. MACROBLOCK_TYPE_I,
  1903. MACROBLOCK_TYPE_P,
  1904. MACROBLOCK_TYPE_B
  1905. ];
  1906. // ----------------------------------------------------------------------------
  1907. // Bit Reader
  1908. var BitReader = function(arrayBuffer) {
  1909. this.bytes = new Uint8Array(arrayBuffer);
  1910. this.length = this.bytes.length;
  1911. this.writePos = this.bytes.length;
  1912. this.index = 0;
  1913. };
  1914. BitReader.NOT_FOUND = -1;
  1915. BitReader.prototype.findNextMPEGStartCode = function() {
  1916. for( var i = (this.index+7 >> 3); i < this.writePos; i++ ) {
  1917. if(
  1918. this.bytes[i] == 0x00 &&
  1919. this.bytes[i+1] == 0x00 &&
  1920. this.bytes[i+2] == 0x01
  1921. ) {
  1922. this.index = (i+4) << 3;
  1923. return this.bytes[i+3];
  1924. }
  1925. }
  1926. this.index = (this.writePos << 3);
  1927. return BitReader.NOT_FOUND;
  1928. };
  1929. BitReader.prototype.nextBytesAreStartCode = function() {
  1930. var i = (this.index+7 >> 3);
  1931. return (
  1932. i >= this.writePos || (
  1933. this.bytes[i] == 0x00 &&
  1934. this.bytes[i+1] == 0x00 &&
  1935. this.bytes[i+2] == 0x01
  1936. )
  1937. );
  1938. };
  1939. BitReader.prototype.nextBits = function(count) {
  1940. var
  1941. byteOffset = this.index >> 3,
  1942. room = (8 - this.index % 8);
  1943. if( room >= count ) {
  1944. return (this.bytes[byteOffset] >> (room - count)) & (0xff >> (8-count));
  1945. }
  1946. var
  1947. leftover = (this.index + count) % 8, // Leftover bits in last byte
  1948. end = (this.index + count -1) >> 3,
  1949. value = this.bytes[byteOffset] & (0xff >> (8-room)); // Fill out first byte
  1950. for( byteOffset++; byteOffset < end; byteOffset++ ) {
  1951. value <<= 8; // Shift and
  1952. value |= this.bytes[byteOffset]; // Put next byte
  1953. }
  1954. if (leftover > 0) {
  1955. value <<= leftover; // Make room for remaining bits
  1956. value |= (this.bytes[byteOffset] >> (8 - leftover));
  1957. }
  1958. else {
  1959. value <<= 8;
  1960. value |= this.bytes[byteOffset];
  1961. }
  1962. return value;
  1963. };
  1964. BitReader.prototype.getBits = function(count) {
  1965. var value = this.nextBits(count);
  1966. this.index += count;
  1967. return value;
  1968. };
  1969. BitReader.prototype.advance = function(count) {
  1970. return (this.index += count);
  1971. };
  1972. BitReader.prototype.rewind = function(count) {
  1973. return (this.index -= count);
  1974. };
  1975. })(window);