jsmpg.js 53KB

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  1. (function(window){ "use strict";
  2. // jsmpeg by Dominic Szablewski - phoboslab.org, github.com/phoboslab
  3. //
  4. // Consider this to be under MIT license. It's largely based an an Open Source
  5. // Decoder for Java under GPL, while I looked at another Decoder from Nokia
  6. // (under no particular license?) for certain aspects.
  7. // I'm not sure if this work is "derivative" enough to have a different license
  8. // but then again, who still cares about MPEG1?
  9. //
  10. // Based on "Java MPEG-1 Video Decoder and Player" by Korandi Zoltan:
  11. // http://sourceforge.net/projects/javampeg1video/
  12. //
  13. // Inspired by "MPEG Decoder in Java ME" by Nokia:
  14. // http://www.developer.nokia.com/Community/Wiki/MPEG_decoder_in_Java_ME
  15. var requestAnimFrame = (function(){
  16. return window.requestAnimationFrame ||
  17. window.webkitRequestAnimationFrame ||
  18. window.mozRequestAnimationFrame ||
  19. function( callback ){
  20. window.setTimeout(callback, 1000 / 60);
  21. };
  22. })();
  23. var jsmpeg = window.jsmpeg = function( url, opts ) {
  24. opts = opts || {};
  25. this.canvas = opts.canvas || document.createElement('canvas');
  26. this.autoplay = !!opts.autoplay;
  27. this.loop = !!opts.loop;
  28. this.externalLoadCallback = opts.onload || null;
  29. this.customIntraQuantMatrix = new Uint8Array(64);
  30. this.customNonIntraQuantMatrix = new Uint8Array(64);
  31. this.blockData = new Int32Array(64);
  32. this.canvasContext = this.canvas.getContext('2d');
  33. this.load(url);
  34. };
  35. jsmpeg.prototype.load = function( url ) {
  36. this.url = url;
  37. var request = new XMLHttpRequest();
  38. var that = this;
  39. request.onreadystatechange = function() {
  40. if( request.readyState == request.DONE && request.status == 200 ) {
  41. that.loadCallback(request.response);
  42. }
  43. };
  44. request.onprogress = this.updateLoader.bind(this);
  45. request.open('GET', url);
  46. request.responseType = "arraybuffer";
  47. request.send();
  48. };
  49. jsmpeg.prototype.updateLoader = function( ev ) {
  50. var
  51. p = ev.loaded / ev.total,
  52. w = this.canvas.width,
  53. h = this.canvas.height,
  54. ctx = this.canvasContext;
  55. ctx.fillStyle = '#222';
  56. ctx.fillRect(0, 0, w, h);
  57. ctx.fillStyle = '#fff';
  58. ctx.fillRect(0, h - h*p, w, h*p);
  59. };
  60. jsmpeg.prototype.loadCallback = function(file) {
  61. var time = Date.now();
  62. this.buffer = new BitReader(file);
  63. this.findStartCode(START_SEQUENCE);
  64. this.firstSequenceHeader = this.buffer.index;
  65. this.decodeSequenceHeader();
  66. // Load the first frame
  67. this.nextFrame();
  68. if( this.autoplay ) {
  69. this.play();
  70. }
  71. if( this.externalLoadCallback ) {
  72. this.externalLoadCallback(this);
  73. }
  74. };
  75. jsmpeg.prototype.play = function(file) {
  76. if( this.playing ) { return; }
  77. this.playing = true;
  78. this.scheduleNextFrame();
  79. };
  80. jsmpeg.prototype.pause = function(file) {
  81. this.playing = false;
  82. };
  83. jsmpeg.prototype.stop = function(file) {
  84. this.buffer.index = this.firstSequenceHeader;
  85. this.playing = false;
  86. };
  87. jsmpeg.prototype.readCode = function(codeTable) {
  88. var state = 0;
  89. do {
  90. state = codeTable[state + this.buffer.getBits(1)];
  91. } while( state >= 0 && codeTable[state] != 0 );
  92. return codeTable[state+2];
  93. };
  94. jsmpeg.prototype.findStartCode = function( code ) {
  95. var current = 0;
  96. while( true ) {
  97. current = this.buffer.findNextMPEGStartCode();
  98. if( current == code || current == BitReader.NOT_FOUND ) {
  99. return current;
  100. }
  101. }
  102. return BitReader.NOT_FOUND;
  103. };
  104. jsmpeg.prototype.fillArray = function(a, value) {
  105. for( var i = 0, length = a.length; i < length; i++ ) {
  106. a[i] = value;
  107. }
  108. };
  109. // ----------------------------------------------------------------------------
  110. // Sequence Layer
  111. jsmpeg.prototype.pictureRate = 30;
  112. jsmpeg.prototype.lateTime = 0;
  113. jsmpeg.prototype.firstSequenceHeader = 0;
  114. jsmpeg.prototype.targetTime = 0;
  115. jsmpeg.prototype.nextFrame = function() {
  116. while(true) {
  117. var code = this.buffer.findNextMPEGStartCode();
  118. if( code == START_SEQUENCE ) {
  119. this.decodeSequenceHeader();
  120. }
  121. else if( code == START_PICTURE ) {
  122. if( this.playing ) {
  123. this.scheduleNextFrame();
  124. }
  125. this.decodePicture();
  126. return this.canvas;
  127. }
  128. else if( code == BitReader.NOT_FOUND ) {
  129. this.stop(); // Jump back to the beginning
  130. // Only loop if we found a sequence header
  131. if( this.loop && this.sequenceStarted ) {
  132. this.play();
  133. }
  134. return null;
  135. }
  136. else {
  137. // ignore (GROUP, USER_DATA, EXTENSION, SLICES...)
  138. }
  139. }
  140. };
  141. jsmpeg.prototype.scheduleNextFrame = function() {
  142. var wait = (1000/this.pictureRate) - this.lateTime;
  143. this.targetTime = Date.now() + wait;
  144. if( wait < 18 ) {
  145. this.scheduleAnimation();
  146. }
  147. else {
  148. setTimeout( this.scheduleAnimation.bind(this), wait );
  149. }
  150. };
  151. jsmpeg.prototype.scheduleAnimation = function() {
  152. requestAnimFrame( this.nextFrame.bind(this), this.canvas );
  153. };
  154. jsmpeg.prototype.decodeSequenceHeader = function() {
  155. this.width = this.buffer.getBits(12);
  156. this.height = this.buffer.getBits(12);
  157. this.buffer.advance(4); // skip pixel aspect ratio
  158. this.pictureRate = PICTURE_RATE[this.buffer.getBits(4)];
  159. this.buffer.advance(18 + 1 + 10 + 1); // skip bitRate, marker, bufferSize and constrained bit
  160. this.intraQuantMatrix = DEFAULT_INTRA_QUANT_MATRIX;
  161. this.nonIntraQuantMatrix = DEFAULT_NON_INTRA_QUANT_MATRIX;
  162. this.mbWidth = (this.width + 15) >> 4;
  163. this.mbHeight = (this.height + 15) >> 4;
  164. this.mbSize = this.mbWidth * this.mbHeight;
  165. this.codedWidth = this.mbWidth << 4;
  166. this.codedHeight = this.mbHeight << 4;
  167. this.codedSize = this.codedWidth * this.codedHeight;
  168. this.halfWidth = this.mbWidth << 3;
  169. this.halfHeight = this.mbHeight << 3;
  170. this.quarterSize = this.codedSize >> 2;
  171. if( this.buffer.getBits(1) ) { // load custom intra quant matrix?
  172. for( var i = 0; i < 64; i++ ) {
  173. this.customIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
  174. }
  175. this.intraQuantMatrix = this.customIntraQuantMatrix;
  176. }
  177. if( this.buffer.getBits(1) ) { // load custom non intra quant matrix?
  178. for( var i = 0; i < 64; i++ ) {
  179. this.customNonIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
  180. }
  181. this.nonIntraQuantMatrix = this.customNonIntraQuantMatrix;
  182. }
  183. // Sequence already started? Don't allocate buffers again
  184. if( this.sequenceStarted ) { return; }
  185. this.sequenceStarted = true;
  186. // Allocated buffers and resize the canvas
  187. this.currentY = new Uint8ClampedArray(this.codedSize);
  188. this.currentCr = new Uint8ClampedArray(this.codedSize >> 2);
  189. this.currentCb = new Uint8ClampedArray(this.codedSize >> 2);
  190. this.forwardY = new Uint8ClampedArray(this.codedSize);
  191. this.forwardCr = new Uint8ClampedArray(this.codedSize >> 2);
  192. this.forwardCb = new Uint8ClampedArray(this.codedSize >> 2);
  193. this.canvas.width = this.width;
  194. this.canvas.height = this.height;
  195. this.currentRGBA = this.canvasContext.getImageData(0, 0, this.width, this.height);
  196. this.fillArray(this.currentRGBA.data, 255);
  197. };
  198. // ----------------------------------------------------------------------------
  199. // Picture Layer
  200. jsmpeg.prototype.currentY = null;
  201. jsmpeg.prototype.currentCr = null;
  202. jsmpeg.prototype.currentCb = null;
  203. jsmpeg.prototype.currentRGBA = null;
  204. jsmpeg.prototype.pictureCodingType = 0;
  205. // Buffers for motion compensation
  206. jsmpeg.prototype.forwardY = null;
  207. jsmpeg.prototype.forwardCr = null;
  208. jsmpeg.prototype.forwardCb = null;
  209. jsmpeg.prototype.fullPelForward = false;
  210. jsmpeg.prototype.forwardFCode = 0;
  211. jsmpeg.prototype.forwardRSize = 0;
  212. jsmpeg.prototype.forwardF = 0;
  213. jsmpeg.prototype.decodePicture = function() {
  214. this.buffer.advance(10); // skip temporalReference
  215. this.pictureCodingType = this.buffer.getBits(3);
  216. this.buffer.advance(16); // skip vbv_delay
  217. // Skip D-pictures or unknown coding type
  218. if( this.pictureCodingType <= 0 || this.pictureCodingType >= PICTURE_TYPE_D ) {
  219. return;
  220. }
  221. // full_pel_forward, forward_f_code
  222. if( this.pictureCodingType == PICTURE_TYPE_P || this.pictureCodingType == PICTURE_TYPE_B ) {
  223. this.fullPelForward = this.buffer.getBits(1);
  224. this.forwardFCode = this.buffer.getBits(3);
  225. if( this.forwardFCode == 0 ) {
  226. // Ignore picture with zero forward_f_code
  227. return;
  228. }
  229. this.forwardRSize = this.forwardFCode - 1;
  230. this.forwardF = 1 << this.forwardRSize;
  231. }
  232. // full_pel_backward, backward_f_code
  233. if( this.pictureCodingType == PICTURE_TYPE_B ) {
  234. // We can't deal with B frames
  235. return;
  236. }
  237. var code = 0;
  238. do {
  239. code = this.buffer.findNextMPEGStartCode();
  240. } while( code == START_EXTENSION || code == START_USER_DATA );
  241. while( code >= START_SLICE_FIRST && code <= START_SLICE_LAST ) {
  242. this.decodeSlice( (code & 0x000000FF) );
  243. code = this.buffer.findNextMPEGStartCode();
  244. }
  245. // We found the next start code; rewind 32bits and let the main loop handle it.
  246. this.buffer.rewind(32);
  247. this.YCbCrToRGBA();
  248. this.canvasContext.putImageData(this.currentRGBA, 0, 0);
  249. // If this is a reference picutre then rotate the prediction pointers
  250. if( this.pictureCodingType == PICTURE_TYPE_I || this.pictureCodingType == PICTURE_TYPE_P ) {
  251. var
  252. tmpY = this.forwardY,
  253. tmpCr = this.forwardCr,
  254. tmpCb = this.forwardCb;
  255. this.forwardY = this.currentY;
  256. this.forwardCr = this.currentCr;
  257. this.forwardCb = this.currentCb;
  258. this.currentY = tmpY;
  259. this.currentCr = tmpCr;
  260. this.currentCb = tmpCb;
  261. }
  262. };
  263. jsmpeg.prototype.YCbCrToRGBA = function() {
  264. var pY = this.currentY;
  265. var pCb = this.currentCb;
  266. var pCr = this.currentCr;
  267. var pRGBA = this.currentRGBA.data;
  268. // Chroma values are the same for each block of 4 pixels, so we proccess
  269. // 2 lines at a time, 2 neighboring pixels each.
  270. var yIndex1 = 0;
  271. var yIndex2 = this.codedWidth;
  272. var yNext2Lines = this.codedWidth + (this.codedWidth - this.width);
  273. var cIndex = 0;
  274. var cNextLine = this.halfWidth - (this.width >> 1);
  275. var rgbaIndex1 = 0;
  276. var rgbaIndex2 = this.width * 4;
  277. var rgbaNext2Lines = this.width * 4;
  278. var cols = this.width >> 1;
  279. var rows = this.height >> 1;
  280. var y, cb, cr, r, g, b;
  281. for( var row = 0; row < rows; row++ ) {
  282. for( var col = 0; col < cols; col++ ) {
  283. cb = pCb[cIndex];
  284. cr = pCr[cIndex];
  285. cIndex++;
  286. r = (cr + ((cr * 103) >> 8)) - 179;
  287. g = ((cb * 88) >> 8) - 44 + ((cr * 183) >> 8) - 91;
  288. b = (cb + ((cb * 198) >> 8)) - 227;
  289. // Line 1
  290. y = pY[yIndex1++];
  291. pRGBA[rgbaIndex1] = y + r;
  292. pRGBA[rgbaIndex1+1] = y - g;
  293. pRGBA[rgbaIndex1+2] = y + b;
  294. rgbaIndex1 += 4;
  295. y = pY[yIndex1++];
  296. pRGBA[rgbaIndex1] = y + r;
  297. pRGBA[rgbaIndex1+1] = y - g;
  298. pRGBA[rgbaIndex1+2] = y + b;
  299. rgbaIndex1 += 4;
  300. // Line 2
  301. y = pY[yIndex2++];
  302. pRGBA[rgbaIndex2] = y + r;
  303. pRGBA[rgbaIndex2+1] = y - g;
  304. pRGBA[rgbaIndex2+2] = y + b;
  305. rgbaIndex2 += 4;
  306. y = pY[yIndex2++];
  307. pRGBA[rgbaIndex2] = y + r;
  308. pRGBA[rgbaIndex2+1] = y - g;
  309. pRGBA[rgbaIndex2+2] = y + b;
  310. rgbaIndex2 += 4;
  311. }
  312. yIndex1 += yNext2Lines;
  313. yIndex2 += yNext2Lines;
  314. rgbaIndex1 += rgbaNext2Lines;
  315. rgbaIndex2 += rgbaNext2Lines;
  316. cIndex += cNextLine;
  317. }
  318. };
  319. // ----------------------------------------------------------------------------
  320. // Slice Layer
  321. jsmpeg.prototype.quantizerScale = 0;
  322. jsmpeg.prototype.sliceBegin = false;
  323. jsmpeg.prototype.decodeSlice = function(slice) {
  324. this.sliceBegin = true;
  325. this.macroblockAddress = (slice - 1) * this.mbWidth - 1;
  326. // Reset motion vectors and DC predictors
  327. this.motionFwH = this.motionFwHPrev = 0;
  328. this.motionFwV = this.motionFwVPrev = 0;
  329. this.dcPredictorY = 128;
  330. this.dcPredictorCr = 128;
  331. this.dcPredictorCb = 128;
  332. this.quantizerScale = this.buffer.getBits(5);
  333. // skip extra bits
  334. while( this.buffer.getBits(1) ) {
  335. this.buffer.advance(8);
  336. }
  337. do {
  338. this.decodeMacroblock();
  339. // We may have to ignore Video Stream Start Codes here (0xE0)!?
  340. } while( !this.buffer.nextBytesAreStartCode() );
  341. }
  342. // ----------------------------------------------------------------------------
  343. // Macroblock Layer
  344. jsmpeg.prototype.macroblockAddress = 0;
  345. jsmpeg.prototype.mbRow = 0;
  346. jsmpeg.prototype.mbCol = 0;
  347. jsmpeg.prototype.macroblockType = 0;
  348. jsmpeg.prototype.macroblockIntra = false;
  349. jsmpeg.prototype.macroblockMotFw = false;
  350. jsmpeg.prototype.motionFwH = 0;
  351. jsmpeg.prototype.motionFwV = 0;
  352. jsmpeg.prototype.motionFwHPrev = 0;
  353. jsmpeg.prototype.motionFwVPrev = 0;
  354. jsmpeg.prototype.decodeMacroblock = function() {
  355. // Decode macroblock_address_increment
  356. var
  357. increment = 0,
  358. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  359. while( t == 34 ) {
  360. // macroblock_stuffing
  361. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  362. }
  363. while( t == 35 ) {
  364. // macroblock_escape
  365. increment += 33;
  366. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  367. }
  368. increment += t;
  369. // Process any skipped macroblocks
  370. if( this.sliceBegin ) {
  371. // The first macroblock_address_increment of each slice is relative
  372. // to beginning of the preverious row, not the preverious macroblock
  373. this.sliceBegin = false;
  374. this.macroblockAddress += increment;
  375. }
  376. else {
  377. if( this.macroblockAddress + increment >= this.mbSize ) {
  378. // Illegal (too large) macroblock_address_increment
  379. return;
  380. }
  381. if( increment > 1 ) {
  382. // Skipped macroblocks reset DC predictors
  383. this.dcPredictorY = 128;
  384. this.dcPredictorCr = 128;
  385. this.dcPredictorCb = 128;
  386. // Skipped macroblocks in P-pictures reset motion vectors
  387. if( this.pictureCodingType == PICTURE_TYPE_P ) {
  388. this.motionFwH = this.motionFwHPrev = 0;
  389. this.motionFwV = this.motionFwVPrev = 0;
  390. }
  391. }
  392. // Predict skipped macroblocks
  393. while( increment > 1) {
  394. this.macroblockAddress++;
  395. this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
  396. this.mbCol = this.macroblockAddress % this.mbWidth;
  397. this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
  398. increment--;
  399. }
  400. this.macroblockAddress++;
  401. }
  402. this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
  403. this.mbCol = this.macroblockAddress % this.mbWidth;
  404. // Process the current macroblock
  405. this.macroblockType = this.readCode(MACROBLOCK_TYPE_TABLES[this.pictureCodingType]);
  406. this.macroblockIntra = (this.macroblockType & 0x01);
  407. this.macroblockMotFw = (this.macroblockType & 0x08);
  408. // Quantizer scale
  409. if( (this.macroblockType & 0x10) != 0 ) {
  410. this.quantizerScale = this.buffer.getBits(5);
  411. }
  412. if( this.macroblockIntra ) {
  413. // Intra-coded macroblocks reset motion vectors
  414. this.motionFwH = this.motionFwHPrev = 0;
  415. this.motionFwV = this.motionFwVPrev = 0;
  416. }
  417. else {
  418. // Non-intra macroblocks reset DC predictors
  419. this.dcPredictorY = 128;
  420. this.dcPredictorCr = 128;
  421. this.dcPredictorCb = 128;
  422. this.decodeMotionVectors();
  423. this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
  424. }
  425. // Decode blocks
  426. var cbp = ((this.macroblockType & 0x02) != 0)
  427. ? this.readCode(CODE_BLOCK_PATTERN)
  428. : (this.macroblockIntra ? 0x3f : 0);
  429. for( var block = 0, mask = 0x20; block < 6; block++ ) {
  430. if( (cbp & mask) != 0 ) {
  431. this.decodeBlock(block);
  432. }
  433. mask >>= 1;
  434. }
  435. };
  436. jsmpeg.prototype.decodeMotionVectors = function() {
  437. var code, d, r = 0;
  438. // Forward
  439. if( this.macroblockMotFw ) {
  440. // Horizontal forward
  441. code = this.readCode(MOTION);
  442. if( (code != 0) && (this.forwardF != 1) ) {
  443. r = this.buffer.getBits(this.forwardRSize);
  444. d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
  445. if( code < 0 ) {
  446. d = -d;
  447. }
  448. }
  449. else {
  450. d = code;
  451. }
  452. this.motionFwHPrev += d;
  453. if( this.motionFwHPrev > (this.forwardF << 4) - 1 ) {
  454. this.motionFwHPrev -= this.forwardF << 5;
  455. }
  456. else if( this.motionFwHPrev < ((-this.forwardF) << 4) ) {
  457. this.motionFwHPrev += this.forwardF << 5;
  458. }
  459. this.motionFwH = this.motionFwHPrev;
  460. if( this.fullPelForward ) {
  461. this.motionFwH <<= 1;
  462. }
  463. // Vertical forward
  464. code = this.readCode(MOTION);
  465. if( (code != 0) && (this.forwardF != 1) ) {
  466. r = this.buffer.getBits(this.forwardRSize);
  467. d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
  468. if( code < 0 ) {
  469. d = -d;
  470. }
  471. }
  472. else {
  473. d = code;
  474. }
  475. this.motionFwVPrev += d;
  476. if( this.motionFwVPrev > (this.forwardF << 4) - 1 ) {
  477. this.motionFwVPrev -= this.forwardF << 5;
  478. }
  479. else if( this.motionFwVPrev < ((-this.forwardF) << 4) ) {
  480. this.motionFwVPrev += this.forwardF << 5;
  481. }
  482. this.motionFwV = this.motionFwVPrev;
  483. if( this.fullPelForward ) {
  484. this.motionFwV <<= 1;
  485. }
  486. }
  487. else if( this.pictureCodingType == PICTURE_TYPE_P ) {
  488. // No motion information in P-picture, reset vectors
  489. this.motionFwH = this.motionFwHPrev = 0;
  490. this.motionFwV = this.motionFwVPrev = 0;
  491. }
  492. };
  493. jsmpeg.prototype.copyMacroblock = function(motionH, motionV, sY, sCr, sCb ) {
  494. var
  495. width, scan,
  496. H, V, oddH, oddV,
  497. src, dest, last;
  498. var dY = this.currentY;
  499. var dCb = this.currentCb;
  500. var dCr = this.currentCr;
  501. // Luminance
  502. width = this.codedWidth;
  503. scan = width - 16;
  504. H = motionH >> 1;
  505. V = motionV >> 1;
  506. oddH = (motionH & 1) == 1;
  507. oddV = (motionV & 1) == 1;
  508. src = ((this.mbRow << 4) + V) * width + (this.mbCol << 4) + H;
  509. dest = (this.mbRow * width + this.mbCol) << 4;
  510. last = dest + (width << 4);
  511. if( oddH ) {
  512. if( oddV ) {
  513. while( dest < last ) {
  514. for( var x = 0; x < 16; x++ ) {
  515. dY[dest] = (sY[src] + sY[src+1] + sY[src+width] + sY[src+width+1] + 2) >> 2;
  516. dest++; src++;
  517. }
  518. dest += scan; src += scan;
  519. }
  520. }
  521. else {
  522. while( dest < last ) {
  523. for( var x = 0; x < 16; x++ ) {
  524. dY[dest] = (sY[src] + sY[src+1] + 1) >> 1;
  525. dest++; src++;
  526. }
  527. dest += scan; src += scan;
  528. }
  529. }
  530. }
  531. else {
  532. if( oddV ) {
  533. while( dest < last ) {
  534. for( var x = 0; x < 16; x++ ) {
  535. dY[dest] = (sY[src] + sY[src+width] + 1) >> 1;
  536. dest++; src++;
  537. }
  538. dest += scan; src += scan;
  539. }
  540. }
  541. else {
  542. while( dest < last ) {
  543. for( var x = 0; x < 16; x++ ) {
  544. dY[dest] = sY[src];
  545. dest++; src++;
  546. }
  547. dest += scan; src += scan;
  548. }
  549. }
  550. }
  551. // Chrominance
  552. width = this.halfWidth;
  553. scan = width - 8;
  554. H = (motionH/2) >> 1;
  555. V = (motionV/2) >> 1;
  556. oddH = ((motionH/2) & 1) == 1;
  557. oddV = ((motionV/2) & 1) == 1;
  558. src = ((this.mbRow << 3) + V) * width + (this.mbCol << 3) + H;
  559. dest = (this.mbRow * width + this.mbCol) << 3;
  560. last = dest + (width << 3);
  561. if( oddH ) {
  562. if( oddV ) {
  563. while( dest < last ) {
  564. for( var x = 0; x < 8; x++ ) {
  565. dCr[dest] = (sCr[src] + sCr[src+1] + sCr[src+width] + sCr[src+width+1] + 2) >> 2;
  566. dCb[dest] = (sCb[src] + sCb[src+1] + sCb[src+width] + sCb[src+width+1] + 2) >> 2;
  567. dest++; src++;
  568. }
  569. dest += scan; src += scan;
  570. }
  571. }
  572. else {
  573. while( dest < last ) {
  574. for( var x = 0; x < 8; x++ ) {
  575. dCr[dest] = (sCr[src] + sCr[src+1] + 1) >> 1;
  576. dCb[dest] = (sCb[src] + sCb[src+1] + 1) >> 1;
  577. dest++; src++;
  578. }
  579. dest += scan; src += scan;
  580. }
  581. }
  582. }
  583. else {
  584. if( oddV ) {
  585. while( dest < last ) {
  586. for( var x = 0; x < 8; x++ ) {
  587. dCr[dest] = (sCr[src] + sCr[src+width] + 1) >> 1;
  588. dCb[dest] = (sCb[src] + sCb[src+width] + 1) >> 1;
  589. dest++; src++;
  590. }
  591. dest += scan; src += scan;
  592. }
  593. }
  594. else {
  595. while( dest < last ) {
  596. for( var x = 0; x < 8; x++ ) {
  597. dCr[dest] = sCr[src];
  598. dCb[dest] = sCb[src];
  599. dest++; src++;
  600. }
  601. dest += scan; src += scan;
  602. }
  603. }
  604. }
  605. };
  606. // ----------------------------------------------------------------------------
  607. // Block layer
  608. jsmpeg.prototype.dcPredictorY;
  609. jsmpeg.prototype.dcPredictorCr;
  610. jsmpeg.prototype.dcPredictorCb;
  611. jsmpeg.prototype.blockData = null;
  612. jsmpeg.prototype.decodeBlock = function(block) {
  613. var
  614. n = 0,
  615. quantMatrix;
  616. // Clear preverious data
  617. this.fillArray(this.blockData, 0);
  618. // Decode DC coefficient of intra-coded blocks
  619. if( this.macroblockIntra ) {
  620. var
  621. predictor,
  622. dctSize;
  623. // DC prediction
  624. if( block < 4 ) {
  625. predictor = this.dcPredictorY;
  626. dctSize = this.readCode(DCT_DC_SIZE_LUMINANCE);
  627. }
  628. else {
  629. predictor = (block == 4 ? this.dcPredictorCr : this.dcPredictorCb);
  630. dctSize = this.readCode(DCT_DC_SIZE_CHROMINANCE);
  631. }
  632. // Read DC coeff
  633. if( dctSize > 0 ) {
  634. var differential = this.buffer.getBits(dctSize);
  635. if( (differential & (1 << (dctSize - 1))) != 0 ) {
  636. this.blockData[0] = predictor + differential;
  637. }
  638. else {
  639. this.blockData[0] = predictor + ((-1 << dctSize)|(differential+1));
  640. }
  641. }
  642. else {
  643. this.blockData[0] = predictor;
  644. }
  645. // Save predictor value
  646. if( block < 4 ) {
  647. this.dcPredictorY = this.blockData[0];
  648. }
  649. else if( block == 4 ) {
  650. this.dcPredictorCr = this.blockData[0];
  651. }
  652. else {
  653. this.dcPredictorCb = this.blockData[0];
  654. }
  655. // Dequantize + premultiply
  656. this.blockData[0] <<= (3 + 5);
  657. quantMatrix = this.intraQuantMatrix;
  658. n = 1;
  659. }
  660. else {
  661. quantMatrix = this.nonIntraQuantMatrix;
  662. }
  663. // Decode AC coefficients (+DC for non-intra)
  664. var level = 0;
  665. while( true ) {
  666. var
  667. run = 0,
  668. coeff = this.readCode(DCT_COEFF);
  669. if( (coeff == 0x0001) && (n > 0) && (this.buffer.getBits(1) == 0) ) {
  670. // end_of_block
  671. break;
  672. }
  673. if( coeff == 0xffff ) {
  674. // escape
  675. run = this.buffer.getBits(6);
  676. level = this.buffer.getBits(8);
  677. if( level == 0 ) {
  678. level = this.buffer.getBits(8);
  679. }
  680. else if( level == 128 ) {
  681. level = this.buffer.getBits(8) - 256;
  682. }
  683. else if( level > 128 ) {
  684. level = level - 256;
  685. }
  686. }
  687. else {
  688. run = coeff >> 8;
  689. level = coeff & 0xff;
  690. if( this.buffer.getBits(1) ) {
  691. level = -level;
  692. }
  693. }
  694. n += run;
  695. var dezigZagged = ZIG_ZAG[n];
  696. n++;
  697. // Dequantize, oddify, clip
  698. level <<= 1;
  699. if( !this.macroblockIntra ) {
  700. level += (level < 0 ? -1 : 1);
  701. }
  702. level = (level * this.quantizerScale * quantMatrix[dezigZagged]) >> 4;
  703. if( (level & 1) == 0 ) {
  704. level -= level > 0 ? 1 : -1;
  705. }
  706. if( level > 2047 ) {
  707. level = 2047;
  708. }
  709. else if( level < -2048 ) {
  710. level = -2048;
  711. }
  712. // Save premultiplied coefficient
  713. this.blockData[dezigZagged] = level * PREMULTIPLIER_MATRIX[dezigZagged];
  714. };
  715. // Transform block data to the spatial domain
  716. if( n == 1 ) {
  717. // Only DC coeff., no IDCT needed
  718. this.fillArray(this.blockData, (this.blockData[0] + 128) >> 8);
  719. }
  720. else {
  721. this.IDCT();
  722. }
  723. // Move block to its place
  724. var
  725. destArray,
  726. destIndex,
  727. scan;
  728. if( block < 4 ) {
  729. destArray = this.currentY;
  730. scan = this.codedWidth - 8;
  731. destIndex = (this.mbRow * this.codedWidth + this.mbCol) << 4;
  732. if( (block & 1) != 0 ) {
  733. destIndex += 8;
  734. }
  735. if( (block & 2) != 0 ) {
  736. destIndex += this.codedWidth << 3;
  737. }
  738. }
  739. else {
  740. destArray = (block == 4) ? this.currentCb : this.currentCr;
  741. scan = (this.codedWidth >> 1) - 8;
  742. destIndex = ((this.mbRow * this.codedWidth) << 2) + (this.mbCol << 3);
  743. }
  744. n = 0;
  745. if( this.macroblockIntra ) {
  746. // Overwrite (no prediction)
  747. for( var i = 0; i < 8; i++ ) {
  748. for( var j = 0; j < 8; j++ ) {
  749. var value = this.blockData[n];
  750. n++;
  751. destArray[destIndex] = value;
  752. destIndex++;
  753. }
  754. destIndex += scan;
  755. }
  756. }
  757. else {
  758. // Add data to the predicted macroblock
  759. for( var i = 0; i < 8; i++ ) {
  760. for( var j = 0; j < 8; j++ ) {
  761. var value = this.blockData[n] + destArray[destIndex];
  762. n++;
  763. destArray[destIndex] = value;
  764. destIndex++;
  765. }
  766. destIndex += scan;
  767. }
  768. }
  769. };
  770. jsmpeg.prototype.IDCT = function() {
  771. // See http://vsr.informatik.tu-chemnitz.de/~jan/MPEG/HTML/IDCT.html
  772. // for more info.
  773. var
  774. b1, b3, b4, b6, b7, tmp1, tmp2, m0,
  775. x0, x1, x2, x3, x4, y3, y4, y5, y6, y7,
  776. i,
  777. blockData = this.blockData;
  778. // Transform columns
  779. for( i = 0; i < 8; ++i ) {
  780. b1 = blockData[4*8+i];
  781. b3 = blockData[2*8+i] + blockData[6*8+i];
  782. b4 = blockData[5*8+i] - blockData[3*8+i];
  783. tmp1 = blockData[1*8+i] + blockData[7*8+i];
  784. tmp2 = blockData[3*8+i] + blockData[5*8+i];
  785. b6 = blockData[1*8+i] - blockData[7*8+i];
  786. b7 = tmp1 + tmp2;
  787. m0 = blockData[0*8+i];
  788. x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
  789. x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
  790. x1 = m0 - b1;
  791. x2 = (((blockData[2*8+i] - blockData[6*8+i])*362 + 128) >> 8) - b3;
  792. x3 = m0 + b1;
  793. y3 = x1 + x2;
  794. y4 = x3 + b3;
  795. y5 = x1 - x2;
  796. y6 = x3 - b3;
  797. y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
  798. blockData[0*8+i] = b7 + y4;
  799. blockData[1*8+i] = x4 + y3;
  800. blockData[2*8+i] = y5 - x0;
  801. blockData[3*8+i] = y6 - y7;
  802. blockData[4*8+i] = y6 + y7;
  803. blockData[5*8+i] = x0 + y5;
  804. blockData[6*8+i] = y3 - x4;
  805. blockData[7*8+i] = y4 - b7;
  806. }
  807. // Transform rows
  808. for( i = 0; i < 64; i += 8 ) {
  809. b1 = blockData[4+i];
  810. b3 = blockData[2+i] + blockData[6+i];
  811. b4 = blockData[5+i] - blockData[3+i];
  812. tmp1 = blockData[1+i] + blockData[7+i];
  813. tmp2 = blockData[3+i] + blockData[5+i];
  814. b6 = blockData[1+i] - blockData[7+i];
  815. b7 = tmp1 + tmp2;
  816. m0 = blockData[0+i];
  817. x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
  818. x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
  819. x1 = m0 - b1;
  820. x2 = (((blockData[2+i] - blockData[6+i])*362 + 128) >> 8) - b3;
  821. x3 = m0 + b1;
  822. y3 = x1 + x2;
  823. y4 = x3 + b3;
  824. y5 = x1 - x2;
  825. y6 = x3 - b3;
  826. y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
  827. blockData[0+i] = (b7 + y4 + 128) >> 8;
  828. blockData[1+i] = (x4 + y3 + 128) >> 8;
  829. blockData[2+i] = (y5 - x0 + 128) >> 8;
  830. blockData[3+i] = (y6 - y7 + 128) >> 8;
  831. blockData[4+i] = (y6 + y7 + 128) >> 8;
  832. blockData[5+i] = (x0 + y5 + 128) >> 8;
  833. blockData[6+i] = (y3 - x4 + 128) >> 8;
  834. blockData[7+i] = (y4 - b7 + 128) >> 8;
  835. }
  836. };
  837. // ----------------------------------------------------------------------------
  838. // VLC Tables and Constants
  839. var
  840. PICTURE_RATE = [
  841. 0.000, 23.976, 24.000, 25.000, 29.970, 30.000, 50.000, 59.940,
  842. 60.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000
  843. ],
  844. ZIG_ZAG = new Uint8Array([
  845. 0, 1, 8, 16, 9, 2, 3, 10,
  846. 17, 24, 32, 25, 18, 11, 4, 5,
  847. 12, 19, 26, 33, 40, 48, 41, 34,
  848. 27, 20, 13, 6, 7, 14, 21, 28,
  849. 35, 42, 49, 56, 57, 50, 43, 36,
  850. 29, 22, 15, 23, 30, 37, 44, 51,
  851. 58, 59, 52, 45, 38, 31, 39, 46,
  852. 53, 60, 61, 54, 47, 55, 62, 63
  853. ]),
  854. DEFAULT_INTRA_QUANT_MATRIX = new Uint8Array([
  855. 8, 16, 19, 22, 26, 27, 29, 34,
  856. 16, 16, 22, 24, 27, 29, 34, 37,
  857. 19, 22, 26, 27, 29, 34, 34, 38,
  858. 22, 22, 26, 27, 29, 34, 37, 40,
  859. 22, 26, 27, 29, 32, 35, 40, 48,
  860. 26, 27, 29, 32, 35, 40, 48, 58,
  861. 26, 27, 29, 34, 38, 46, 56, 69,
  862. 27, 29, 35, 38, 46, 56, 69, 83
  863. ]),
  864. DEFAULT_NON_INTRA_QUANT_MATRIX = new Uint8Array([
  865. 16, 16, 16, 16, 16, 16, 16, 16,
  866. 16, 16, 16, 16, 16, 16, 16, 16,
  867. 16, 16, 16, 16, 16, 16, 16, 16,
  868. 16, 16, 16, 16, 16, 16, 16, 16,
  869. 16, 16, 16, 16, 16, 16, 16, 16,
  870. 16, 16, 16, 16, 16, 16, 16, 16,
  871. 16, 16, 16, 16, 16, 16, 16, 16,
  872. 16, 16, 16, 16, 16, 16, 16, 16
  873. ]),
  874. PREMULTIPLIER_MATRIX = new Uint8Array([
  875. 32, 44, 42, 38, 32, 25, 17, 9,
  876. 44, 62, 58, 52, 44, 35, 24, 12,
  877. 42, 58, 55, 49, 42, 33, 23, 12,
  878. 38, 52, 49, 44, 38, 30, 20, 10,
  879. 32, 44, 42, 38, 32, 25, 17, 9,
  880. 25, 35, 33, 30, 25, 20, 14, 7,
  881. 17, 24, 23, 20, 17, 14, 9, 5,
  882. 9, 12, 12, 10, 9, 7, 5, 2
  883. ]),
  884. // MPEG-1 VLC
  885. // macroblock_stuffing decodes as 34.
  886. // macroblock_escape decodes as 35.
  887. MACROBLOCK_ADDRESS_INCREMENT = new Int16Array([
  888. 1*3, 2*3, 0, // 0
  889. 3*3, 4*3, 0, // 1 0
  890. 0, 0, 1, // 2 1.
  891. 5*3, 6*3, 0, // 3 00
  892. 7*3, 8*3, 0, // 4 01
  893. 9*3, 10*3, 0, // 5 000
  894. 11*3, 12*3, 0, // 6 001
  895. 0, 0, 3, // 7 010.
  896. 0, 0, 2, // 8 011.
  897. 13*3, 14*3, 0, // 9 0000
  898. 15*3, 16*3, 0, // 10 0001
  899. 0, 0, 5, // 11 0010.
  900. 0, 0, 4, // 12 0011.
  901. 17*3, 18*3, 0, // 13 0000 0
  902. 19*3, 20*3, 0, // 14 0000 1
  903. 0, 0, 7, // 15 0001 0.
  904. 0, 0, 6, // 16 0001 1.
  905. 21*3, 22*3, 0, // 17 0000 00
  906. 23*3, 24*3, 0, // 18 0000 01
  907. 25*3, 26*3, 0, // 19 0000 10
  908. 27*3, 28*3, 0, // 20 0000 11
  909. -1, 29*3, 0, // 21 0000 000
  910. -1, 30*3, 0, // 22 0000 001
  911. 31*3, 32*3, 0, // 23 0000 010
  912. 33*3, 34*3, 0, // 24 0000 011
  913. 35*3, 36*3, 0, // 25 0000 100
  914. 37*3, 38*3, 0, // 26 0000 101
  915. 0, 0, 9, // 27 0000 110.
  916. 0, 0, 8, // 28 0000 111.
  917. 39*3, 40*3, 0, // 29 0000 0001
  918. 41*3, 42*3, 0, // 30 0000 0011
  919. 43*3, 44*3, 0, // 31 0000 0100
  920. 45*3, 46*3, 0, // 32 0000 0101
  921. 0, 0, 15, // 33 0000 0110.
  922. 0, 0, 14, // 34 0000 0111.
  923. 0, 0, 13, // 35 0000 1000.
  924. 0, 0, 12, // 36 0000 1001.
  925. 0, 0, 11, // 37 0000 1010.
  926. 0, 0, 10, // 38 0000 1011.
  927. 47*3, -1, 0, // 39 0000 0001 0
  928. -1, 48*3, 0, // 40 0000 0001 1
  929. 49*3, 50*3, 0, // 41 0000 0011 0
  930. 51*3, 52*3, 0, // 42 0000 0011 1
  931. 53*3, 54*3, 0, // 43 0000 0100 0
  932. 55*3, 56*3, 0, // 44 0000 0100 1
  933. 57*3, 58*3, 0, // 45 0000 0101 0
  934. 59*3, 60*3, 0, // 46 0000 0101 1
  935. 61*3, -1, 0, // 47 0000 0001 00
  936. -1, 62*3, 0, // 48 0000 0001 11
  937. 63*3, 64*3, 0, // 49 0000 0011 00
  938. 65*3, 66*3, 0, // 50 0000 0011 01
  939. 67*3, 68*3, 0, // 51 0000 0011 10
  940. 69*3, 70*3, 0, // 52 0000 0011 11
  941. 71*3, 72*3, 0, // 53 0000 0100 00
  942. 73*3, 74*3, 0, // 54 0000 0100 01
  943. 0, 0, 21, // 55 0000 0100 10.
  944. 0, 0, 20, // 56 0000 0100 11.
  945. 0, 0, 19, // 57 0000 0101 00.
  946. 0, 0, 18, // 58 0000 0101 01.
  947. 0, 0, 17, // 59 0000 0101 10.
  948. 0, 0, 16, // 60 0000 0101 11.
  949. 0, 0, 35, // 61 0000 0001 000. -- macroblock_escape
  950. 0, 0, 34, // 62 0000 0001 111. -- macroblock_stuffing
  951. 0, 0, 33, // 63 0000 0011 000.
  952. 0, 0, 32, // 64 0000 0011 001.
  953. 0, 0, 31, // 65 0000 0011 010.
  954. 0, 0, 30, // 66 0000 0011 011.
  955. 0, 0, 29, // 67 0000 0011 100.
  956. 0, 0, 28, // 68 0000 0011 101.
  957. 0, 0, 27, // 69 0000 0011 110.
  958. 0, 0, 26, // 70 0000 0011 111.
  959. 0, 0, 25, // 71 0000 0100 000.
  960. 0, 0, 24, // 72 0000 0100 001.
  961. 0, 0, 23, // 73 0000 0100 010.
  962. 0, 0, 22 // 74 0000 0100 011.
  963. ]),
  964. // macroblock_type bitmap:
  965. // 0x10 macroblock_quant
  966. // 0x08 macroblock_motion_forward
  967. // 0x04 macroblock_motion_backward
  968. // 0x02 macrobkock_pattern
  969. // 0x01 macroblock_intra
  970. //
  971. MACROBLOCK_TYPE_I = new Int8Array([
  972. 1*3, 2*3, 0, // 0
  973. -1, 3*3, 0, // 1 0
  974. 0, 0, 0x01, // 2 1.
  975. 0, 0, 0x11 // 3 01.
  976. ]),
  977. MACROBLOCK_TYPE_P = new Int8Array([
  978. 1*3, 2*3, 0, // 0
  979. 3*3, 4*3, 0, // 1 0
  980. 0, 0, 0x0a, // 2 1.
  981. 5*3, 6*3, 0, // 3 00
  982. 0, 0, 0x02, // 4 01.
  983. 7*3, 8*3, 0, // 5 000
  984. 0, 0, 0x08, // 6 001.
  985. 9*3, 10*3, 0, // 7 0000
  986. 11*3, 12*3, 0, // 8 0001
  987. -1, 13*3, 0, // 9 00000
  988. 0, 0, 0x12, // 10 00001.
  989. 0, 0, 0x1a, // 11 00010.
  990. 0, 0, 0x01, // 12 00011.
  991. 0, 0, 0x11 // 13 000001.
  992. ]),
  993. MACROBLOCK_TYPE_B = new Int8Array([
  994. 1*3, 2*3, 0, // 0
  995. 3*3, 5*3, 0, // 1 0
  996. 4*3, 6*3, 0, // 2 1
  997. 8*3, 7*3, 0, // 3 00
  998. 0, 0, 0x0c, // 4 10.
  999. 9*3, 10*3, 0, // 5 01
  1000. 0, 0, 0x0e, // 6 11.
  1001. 13*3, 14*3, 0, // 7 001
  1002. 12*3, 11*3, 0, // 8 000
  1003. 0, 0, 0x04, // 9 010.
  1004. 0, 0, 0x06, // 10 011.
  1005. 18*3, 16*3, 0, // 11 0001
  1006. 15*3, 17*3, 0, // 12 0000
  1007. 0, 0, 0x08, // 13 0010.
  1008. 0, 0, 0x0a, // 14 0011.
  1009. -1, 19*3, 0, // 15 00000
  1010. 0, 0, 0x01, // 16 00011.
  1011. 20*3, 21*3, 0, // 17 00001
  1012. 0, 0, 0x1e, // 18 00010.
  1013. 0, 0, 0x11, // 19 000001.
  1014. 0, 0, 0x16, // 20 000010.
  1015. 0, 0, 0x1a // 21 000011.
  1016. ]),
  1017. CODE_BLOCK_PATTERN = new Int16Array([
  1018. 2*3, 1*3, 0, // 0
  1019. 3*3, 6*3, 0, // 1 1
  1020. 4*3, 5*3, 0, // 2 0
  1021. 8*3, 11*3, 0, // 3 10
  1022. 12*3, 13*3, 0, // 4 00
  1023. 9*3, 7*3, 0, // 5 01
  1024. 10*3, 14*3, 0, // 6 11
  1025. 20*3, 19*3, 0, // 7 011
  1026. 18*3, 16*3, 0, // 8 100
  1027. 23*3, 17*3, 0, // 9 010
  1028. 27*3, 25*3, 0, // 10 110
  1029. 21*3, 28*3, 0, // 11 101
  1030. 15*3, 22*3, 0, // 12 000
  1031. 24*3, 26*3, 0, // 13 001
  1032. 0, 0, 60, // 14 111.
  1033. 35*3, 40*3, 0, // 15 0000
  1034. 44*3, 48*3, 0, // 16 1001
  1035. 38*3, 36*3, 0, // 17 0101
  1036. 42*3, 47*3, 0, // 18 1000
  1037. 29*3, 31*3, 0, // 19 0111
  1038. 39*3, 32*3, 0, // 20 0110
  1039. 0, 0, 32, // 21 1010.
  1040. 45*3, 46*3, 0, // 22 0001
  1041. 33*3, 41*3, 0, // 23 0100
  1042. 43*3, 34*3, 0, // 24 0010
  1043. 0, 0, 4, // 25 1101.
  1044. 30*3, 37*3, 0, // 26 0011
  1045. 0, 0, 8, // 27 1100.
  1046. 0, 0, 16, // 28 1011.
  1047. 0, 0, 44, // 29 0111 0.
  1048. 50*3, 56*3, 0, // 30 0011 0
  1049. 0, 0, 28, // 31 0111 1.
  1050. 0, 0, 52, // 32 0110 1.
  1051. 0, 0, 62, // 33 0100 0.
  1052. 61*3, 59*3, 0, // 34 0010 1
  1053. 52*3, 60*3, 0, // 35 0000 0
  1054. 0, 0, 1, // 36 0101 1.
  1055. 55*3, 54*3, 0, // 37 0011 1
  1056. 0, 0, 61, // 38 0101 0.
  1057. 0, 0, 56, // 39 0110 0.
  1058. 57*3, 58*3, 0, // 40 0000 1
  1059. 0, 0, 2, // 41 0100 1.
  1060. 0, 0, 40, // 42 1000 0.
  1061. 51*3, 62*3, 0, // 43 0010 0
  1062. 0, 0, 48, // 44 1001 0.
  1063. 64*3, 63*3, 0, // 45 0001 0
  1064. 49*3, 53*3, 0, // 46 0001 1
  1065. 0, 0, 20, // 47 1000 1.
  1066. 0, 0, 12, // 48 1001 1.
  1067. 80*3, 83*3, 0, // 49 0001 10
  1068. 0, 0, 63, // 50 0011 00.
  1069. 77*3, 75*3, 0, // 51 0010 00
  1070. 65*3, 73*3, 0, // 52 0000 00
  1071. 84*3, 66*3, 0, // 53 0001 11
  1072. 0, 0, 24, // 54 0011 11.
  1073. 0, 0, 36, // 55 0011 10.
  1074. 0, 0, 3, // 56 0011 01.
  1075. 69*3, 87*3, 0, // 57 0000 10
  1076. 81*3, 79*3, 0, // 58 0000 11
  1077. 68*3, 71*3, 0, // 59 0010 11
  1078. 70*3, 78*3, 0, // 60 0000 01
  1079. 67*3, 76*3, 0, // 61 0010 10
  1080. 72*3, 74*3, 0, // 62 0010 01
  1081. 86*3, 85*3, 0, // 63 0001 01
  1082. 88*3, 82*3, 0, // 64 0001 00
  1083. -1, 94*3, 0, // 65 0000 000
  1084. 95*3, 97*3, 0, // 66 0001 111
  1085. 0, 0, 33, // 67 0010 100.
  1086. 0, 0, 9, // 68 0010 110.
  1087. 106*3, 110*3, 0, // 69 0000 100
  1088. 102*3, 116*3, 0, // 70 0000 010
  1089. 0, 0, 5, // 71 0010 111.
  1090. 0, 0, 10, // 72 0010 010.
  1091. 93*3, 89*3, 0, // 73 0000 001
  1092. 0, 0, 6, // 74 0010 011.
  1093. 0, 0, 18, // 75 0010 001.
  1094. 0, 0, 17, // 76 0010 101.
  1095. 0, 0, 34, // 77 0010 000.
  1096. 113*3, 119*3, 0, // 78 0000 011
  1097. 103*3, 104*3, 0, // 79 0000 111
  1098. 90*3, 92*3, 0, // 80 0001 100
  1099. 109*3, 107*3, 0, // 81 0000 110
  1100. 117*3, 118*3, 0, // 82 0001 001
  1101. 101*3, 99*3, 0, // 83 0001 101
  1102. 98*3, 96*3, 0, // 84 0001 110
  1103. 100*3, 91*3, 0, // 85 0001 011
  1104. 114*3, 115*3, 0, // 86 0001 010
  1105. 105*3, 108*3, 0, // 87 0000 101
  1106. 112*3, 111*3, 0, // 88 0001 000
  1107. 121*3, 125*3, 0, // 89 0000 0011
  1108. 0, 0, 41, // 90 0001 1000.
  1109. 0, 0, 14, // 91 0001 0111.
  1110. 0, 0, 21, // 92 0001 1001.
  1111. 124*3, 122*3, 0, // 93 0000 0010
  1112. 120*3, 123*3, 0, // 94 0000 0001
  1113. 0, 0, 11, // 95 0001 1110.
  1114. 0, 0, 19, // 96 0001 1101.
  1115. 0, 0, 7, // 97 0001 1111.
  1116. 0, 0, 35, // 98 0001 1100.
  1117. 0, 0, 13, // 99 0001 1011.
  1118. 0, 0, 50, // 100 0001 0110.
  1119. 0, 0, 49, // 101 0001 1010.
  1120. 0, 0, 58, // 102 0000 0100.
  1121. 0, 0, 37, // 103 0000 1110.
  1122. 0, 0, 25, // 104 0000 1111.
  1123. 0, 0, 45, // 105 0000 1010.
  1124. 0, 0, 57, // 106 0000 1000.
  1125. 0, 0, 26, // 107 0000 1101.
  1126. 0, 0, 29, // 108 0000 1011.
  1127. 0, 0, 38, // 109 0000 1100.
  1128. 0, 0, 53, // 110 0000 1001.
  1129. 0, 0, 23, // 111 0001 0001.
  1130. 0, 0, 43, // 112 0001 0000.
  1131. 0, 0, 46, // 113 0000 0110.
  1132. 0, 0, 42, // 114 0001 0100.
  1133. 0, 0, 22, // 115 0001 0101.
  1134. 0, 0, 54, // 116 0000 0101.
  1135. 0, 0, 51, // 117 0001 0010.
  1136. 0, 0, 15, // 118 0001 0011.
  1137. 0, 0, 30, // 119 0000 0111.
  1138. 0, 0, 39, // 120 0000 0001 0.
  1139. 0, 0, 47, // 121 0000 0011 0.
  1140. 0, 0, 55, // 122 0000 0010 1.
  1141. 0, 0, 27, // 123 0000 0001 1.
  1142. 0, 0, 59, // 124 0000 0010 0.
  1143. 0, 0, 31 // 125 0000 0011 1.
  1144. ]),
  1145. MOTION = new Int16Array([
  1146. 1*3, 2*3, 0, // 0
  1147. 4*3, 3*3, 0, // 1 0
  1148. 0, 0, 0, // 2 1.
  1149. 6*3, 5*3, 0, // 3 01
  1150. 8*3, 7*3, 0, // 4 00
  1151. 0, 0, -1, // 5 011.
  1152. 0, 0, 1, // 6 010.
  1153. 9*3, 10*3, 0, // 7 001
  1154. 12*3, 11*3, 0, // 8 000
  1155. 0, 0, 2, // 9 0010.
  1156. 0, 0, -2, // 10 0011.
  1157. 14*3, 15*3, 0, // 11 0001
  1158. 16*3, 13*3, 0, // 12 0000
  1159. 20*3, 18*3, 0, // 13 0000 1
  1160. 0, 0, 3, // 14 0001 0.
  1161. 0, 0, -3, // 15 0001 1.
  1162. 17*3, 19*3, 0, // 16 0000 0
  1163. -1, 23*3, 0, // 17 0000 00
  1164. 27*3, 25*3, 0, // 18 0000 11
  1165. 26*3, 21*3, 0, // 19 0000 01
  1166. 24*3, 22*3, 0, // 20 0000 10
  1167. 32*3, 28*3, 0, // 21 0000 011
  1168. 29*3, 31*3, 0, // 22 0000 101
  1169. -1, 33*3, 0, // 23 0000 001
  1170. 36*3, 35*3, 0, // 24 0000 100
  1171. 0, 0, -4, // 25 0000 111.
  1172. 30*3, 34*3, 0, // 26 0000 010
  1173. 0, 0, 4, // 27 0000 110.
  1174. 0, 0, -7, // 28 0000 0111.
  1175. 0, 0, 5, // 29 0000 1010.
  1176. 37*3, 41*3, 0, // 30 0000 0100
  1177. 0, 0, -5, // 31 0000 1011.
  1178. 0, 0, 7, // 32 0000 0110.
  1179. 38*3, 40*3, 0, // 33 0000 0011
  1180. 42*3, 39*3, 0, // 34 0000 0101
  1181. 0, 0, -6, // 35 0000 1001.
  1182. 0, 0, 6, // 36 0000 1000.
  1183. 51*3, 54*3, 0, // 37 0000 0100 0
  1184. 50*3, 49*3, 0, // 38 0000 0011 0
  1185. 45*3, 46*3, 0, // 39 0000 0101 1
  1186. 52*3, 47*3, 0, // 40 0000 0011 1
  1187. 43*3, 53*3, 0, // 41 0000 0100 1
  1188. 44*3, 48*3, 0, // 42 0000 0101 0
  1189. 0, 0, 10, // 43 0000 0100 10.
  1190. 0, 0, 9, // 44 0000 0101 00.
  1191. 0, 0, 8, // 45 0000 0101 10.
  1192. 0, 0, -8, // 46 0000 0101 11.
  1193. 57*3, 66*3, 0, // 47 0000 0011 11
  1194. 0, 0, -9, // 48 0000 0101 01.
  1195. 60*3, 64*3, 0, // 49 0000 0011 01
  1196. 56*3, 61*3, 0, // 50 0000 0011 00
  1197. 55*3, 62*3, 0, // 51 0000 0100 00
  1198. 58*3, 63*3, 0, // 52 0000 0011 10
  1199. 0, 0, -10, // 53 0000 0100 11.
  1200. 59*3, 65*3, 0, // 54 0000 0100 01
  1201. 0, 0, 12, // 55 0000 0100 000.
  1202. 0, 0, 16, // 56 0000 0011 000.
  1203. 0, 0, 13, // 57 0000 0011 110.
  1204. 0, 0, 14, // 58 0000 0011 100.
  1205. 0, 0, 11, // 59 0000 0100 010.
  1206. 0, 0, 15, // 60 0000 0011 010.
  1207. 0, 0, -16, // 61 0000 0011 001.
  1208. 0, 0, -12, // 62 0000 0100 001.
  1209. 0, 0, -14, // 63 0000 0011 101.
  1210. 0, 0, -15, // 64 0000 0011 011.
  1211. 0, 0, -11, // 65 0000 0100 011.
  1212. 0, 0, -13 // 66 0000 0011 111.
  1213. ]),
  1214. DCT_DC_SIZE_LUMINANCE = new Int8Array([
  1215. 2*3, 1*3, 0, // 0
  1216. 6*3, 5*3, 0, // 1 1
  1217. 3*3, 4*3, 0, // 2 0
  1218. 0, 0, 1, // 3 00.
  1219. 0, 0, 2, // 4 01.
  1220. 9*3, 8*3, 0, // 5 11
  1221. 7*3, 10*3, 0, // 6 10
  1222. 0, 0, 0, // 7 100.
  1223. 12*3, 11*3, 0, // 8 111
  1224. 0, 0, 4, // 9 110.
  1225. 0, 0, 3, // 10 101.
  1226. 13*3, 14*3, 0, // 11 1111
  1227. 0, 0, 5, // 12 1110.
  1228. 0, 0, 6, // 13 1111 0.
  1229. 16*3, 15*3, 0, // 14 1111 1
  1230. 17*3, -1, 0, // 15 1111 11
  1231. 0, 0, 7, // 16 1111 10.
  1232. 0, 0, 8 // 17 1111 110.
  1233. ]),
  1234. DCT_DC_SIZE_CHROMINANCE = new Int8Array([
  1235. 2*3, 1*3, 0, // 0
  1236. 4*3, 3*3, 0, // 1 1
  1237. 6*3, 5*3, 0, // 2 0
  1238. 8*3, 7*3, 0, // 3 11
  1239. 0, 0, 2, // 4 10.
  1240. 0, 0, 1, // 5 01.
  1241. 0, 0, 0, // 6 00.
  1242. 10*3, 9*3, 0, // 7 111
  1243. 0, 0, 3, // 8 110.
  1244. 12*3, 11*3, 0, // 9 1111
  1245. 0, 0, 4, // 10 1110.
  1246. 14*3, 13*3, 0, // 11 1111 1
  1247. 0, 0, 5, // 12 1111 0.
  1248. 16*3, 15*3, 0, // 13 1111 11
  1249. 0, 0, 6, // 14 1111 10.
  1250. 17*3, -1, 0, // 15 1111 111
  1251. 0, 0, 7, // 16 1111 110.
  1252. 0, 0, 8 // 17 1111 1110.
  1253. ]),
  1254. // dct_coeff bitmap:
  1255. // 0xff00 run
  1256. // 0x00ff level
  1257. // Decoded values are unsigned. Sign bit follows in the stream.
  1258. // Interpretation of the value 0x0001
  1259. // for dc_coeff_first: run=0, level=1
  1260. // for dc_coeff_next: If the next bit is 1: run=0, level=1
  1261. // If the next bit is 0: end_of_block
  1262. // escape decodes as 0xffff.
  1263. DCT_COEFF = new Int32Array([
  1264. 1*3, 2*3, 0, // 0
  1265. 4*3, 3*3, 0, // 1 0
  1266. 0, 0, 0x0001, // 2 1.
  1267. 7*3, 8*3, 0, // 3 01
  1268. 6*3, 5*3, 0, // 4 00
  1269. 13*3, 9*3, 0, // 5 001
  1270. 11*3, 10*3, 0, // 6 000
  1271. 14*3, 12*3, 0, // 7 010
  1272. 0, 0, 0x0101, // 8 011.
  1273. 20*3, 22*3, 0, // 9 0011
  1274. 18*3, 21*3, 0, // 10 0001
  1275. 16*3, 19*3, 0, // 11 0000
  1276. 0, 0, 0x0201, // 12 0101.
  1277. 17*3, 15*3, 0, // 13 0010
  1278. 0, 0, 0x0002, // 14 0100.
  1279. 0, 0, 0x0003, // 15 0010 1.
  1280. 27*3, 25*3, 0, // 16 0000 0
  1281. 29*3, 31*3, 0, // 17 0010 0
  1282. 24*3, 26*3, 0, // 18 0001 0
  1283. 32*3, 30*3, 0, // 19 0000 1
  1284. 0, 0, 0x0401, // 20 0011 0.
  1285. 23*3, 28*3, 0, // 21 0001 1
  1286. 0, 0, 0x0301, // 22 0011 1.
  1287. 0, 0, 0x0102, // 23 0001 10.
  1288. 0, 0, 0x0701, // 24 0001 00.
  1289. 0, 0, 0xffff, // 25 0000 01. -- escape
  1290. 0, 0, 0x0601, // 26 0001 01.
  1291. 37*3, 36*3, 0, // 27 0000 00
  1292. 0, 0, 0x0501, // 28 0001 11.
  1293. 35*3, 34*3, 0, // 29 0010 00
  1294. 39*3, 38*3, 0, // 30 0000 11
  1295. 33*3, 42*3, 0, // 31 0010 01
  1296. 40*3, 41*3, 0, // 32 0000 10
  1297. 52*3, 50*3, 0, // 33 0010 010
  1298. 54*3, 53*3, 0, // 34 0010 001
  1299. 48*3, 49*3, 0, // 35 0010 000
  1300. 43*3, 45*3, 0, // 36 0000 001
  1301. 46*3, 44*3, 0, // 37 0000 000
  1302. 0, 0, 0x0801, // 38 0000 111.
  1303. 0, 0, 0x0004, // 39 0000 110.
  1304. 0, 0, 0x0202, // 40 0000 100.
  1305. 0, 0, 0x0901, // 41 0000 101.
  1306. 51*3, 47*3, 0, // 42 0010 011
  1307. 55*3, 57*3, 0, // 43 0000 0010
  1308. 60*3, 56*3, 0, // 44 0000 0001
  1309. 59*3, 58*3, 0, // 45 0000 0011
  1310. 61*3, 62*3, 0, // 46 0000 0000
  1311. 0, 0, 0x0a01, // 47 0010 0111.
  1312. 0, 0, 0x0d01, // 48 0010 0000.
  1313. 0, 0, 0x0006, // 49 0010 0001.
  1314. 0, 0, 0x0103, // 50 0010 0101.
  1315. 0, 0, 0x0005, // 51 0010 0110.
  1316. 0, 0, 0x0302, // 52 0010 0100.
  1317. 0, 0, 0x0b01, // 53 0010 0011.
  1318. 0, 0, 0x0c01, // 54 0010 0010.
  1319. 76*3, 75*3, 0, // 55 0000 0010 0
  1320. 67*3, 70*3, 0, // 56 0000 0001 1
  1321. 73*3, 71*3, 0, // 57 0000 0010 1
  1322. 78*3, 74*3, 0, // 58 0000 0011 1
  1323. 72*3, 77*3, 0, // 59 0000 0011 0
  1324. 69*3, 64*3, 0, // 60 0000 0001 0
  1325. 68*3, 63*3, 0, // 61 0000 0000 0
  1326. 66*3, 65*3, 0, // 62 0000 0000 1
  1327. 81*3, 87*3, 0, // 63 0000 0000 01
  1328. 91*3, 80*3, 0, // 64 0000 0001 01
  1329. 82*3, 79*3, 0, // 65 0000 0000 11
  1330. 83*3, 86*3, 0, // 66 0000 0000 10
  1331. 93*3, 92*3, 0, // 67 0000 0001 10
  1332. 84*3, 85*3, 0, // 68 0000 0000 00
  1333. 90*3, 94*3, 0, // 69 0000 0001 00
  1334. 88*3, 89*3, 0, // 70 0000 0001 11
  1335. 0, 0, 0x0203, // 71 0000 0010 11.
  1336. 0, 0, 0x0104, // 72 0000 0011 00.
  1337. 0, 0, 0x0007, // 73 0000 0010 10.
  1338. 0, 0, 0x0402, // 74 0000 0011 11.
  1339. 0, 0, 0x0502, // 75 0000 0010 01.
  1340. 0, 0, 0x1001, // 76 0000 0010 00.
  1341. 0, 0, 0x0f01, // 77 0000 0011 01.
  1342. 0, 0, 0x0e01, // 78 0000 0011 10.
  1343. 105*3, 107*3, 0, // 79 0000 0000 111
  1344. 111*3, 114*3, 0, // 80 0000 0001 011
  1345. 104*3, 97*3, 0, // 81 0000 0000 010
  1346. 125*3, 119*3, 0, // 82 0000 0000 110
  1347. 96*3, 98*3, 0, // 83 0000 0000 100
  1348. -1, 123*3, 0, // 84 0000 0000 000
  1349. 95*3, 101*3, 0, // 85 0000 0000 001
  1350. 106*3, 121*3, 0, // 86 0000 0000 101
  1351. 99*3, 102*3, 0, // 87 0000 0000 011
  1352. 113*3, 103*3, 0, // 88 0000 0001 110
  1353. 112*3, 116*3, 0, // 89 0000 0001 111
  1354. 110*3, 100*3, 0, // 90 0000 0001 000
  1355. 124*3, 115*3, 0, // 91 0000 0001 010
  1356. 117*3, 122*3, 0, // 92 0000 0001 101
  1357. 109*3, 118*3, 0, // 93 0000 0001 100
  1358. 120*3, 108*3, 0, // 94 0000 0001 001
  1359. 127*3, 136*3, 0, // 95 0000 0000 0010
  1360. 139*3, 140*3, 0, // 96 0000 0000 1000
  1361. 130*3, 126*3, 0, // 97 0000 0000 0101
  1362. 145*3, 146*3, 0, // 98 0000 0000 1001
  1363. 128*3, 129*3, 0, // 99 0000 0000 0110
  1364. 0, 0, 0x0802, // 100 0000 0001 0001.
  1365. 132*3, 134*3, 0, // 101 0000 0000 0011
  1366. 155*3, 154*3, 0, // 102 0000 0000 0111
  1367. 0, 0, 0x0008, // 103 0000 0001 1101.
  1368. 137*3, 133*3, 0, // 104 0000 0000 0100
  1369. 143*3, 144*3, 0, // 105 0000 0000 1110
  1370. 151*3, 138*3, 0, // 106 0000 0000 1010
  1371. 142*3, 141*3, 0, // 107 0000 0000 1111
  1372. 0, 0, 0x000a, // 108 0000 0001 0011.
  1373. 0, 0, 0x0009, // 109 0000 0001 1000.
  1374. 0, 0, 0x000b, // 110 0000 0001 0000.
  1375. 0, 0, 0x1501, // 111 0000 0001 0110.
  1376. 0, 0, 0x0602, // 112 0000 0001 1110.
  1377. 0, 0, 0x0303, // 113 0000 0001 1100.
  1378. 0, 0, 0x1401, // 114 0000 0001 0111.
  1379. 0, 0, 0x0702, // 115 0000 0001 0101.
  1380. 0, 0, 0x1101, // 116 0000 0001 1111.
  1381. 0, 0, 0x1201, // 117 0000 0001 1010.
  1382. 0, 0, 0x1301, // 118 0000 0001 1001.
  1383. 148*3, 152*3, 0, // 119 0000 0000 1101
  1384. 0, 0, 0x0403, // 120 0000 0001 0010.
  1385. 153*3, 150*3, 0, // 121 0000 0000 1011
  1386. 0, 0, 0x0105, // 122 0000 0001 1011.
  1387. 131*3, 135*3, 0, // 123 0000 0000 0001
  1388. 0, 0, 0x0204, // 124 0000 0001 0100.
  1389. 149*3, 147*3, 0, // 125 0000 0000 1100
  1390. 172*3, 173*3, 0, // 126 0000 0000 0101 1
  1391. 162*3, 158*3, 0, // 127 0000 0000 0010 0
  1392. 170*3, 161*3, 0, // 128 0000 0000 0110 0
  1393. 168*3, 166*3, 0, // 129 0000 0000 0110 1
  1394. 157*3, 179*3, 0, // 130 0000 0000 0101 0
  1395. 169*3, 167*3, 0, // 131 0000 0000 0001 0
  1396. 174*3, 171*3, 0, // 132 0000 0000 0011 0
  1397. 178*3, 177*3, 0, // 133 0000 0000 0100 1
  1398. 156*3, 159*3, 0, // 134 0000 0000 0011 1
  1399. 164*3, 165*3, 0, // 135 0000 0000 0001 1
  1400. 183*3, 182*3, 0, // 136 0000 0000 0010 1
  1401. 175*3, 176*3, 0, // 137 0000 0000 0100 0
  1402. 0, 0, 0x0107, // 138 0000 0000 1010 1.
  1403. 0, 0, 0x0a02, // 139 0000 0000 1000 0.
  1404. 0, 0, 0x0902, // 140 0000 0000 1000 1.
  1405. 0, 0, 0x1601, // 141 0000 0000 1111 1.
  1406. 0, 0, 0x1701, // 142 0000 0000 1111 0.
  1407. 0, 0, 0x1901, // 143 0000 0000 1110 0.
  1408. 0, 0, 0x1801, // 144 0000 0000 1110 1.
  1409. 0, 0, 0x0503, // 145 0000 0000 1001 0.
  1410. 0, 0, 0x0304, // 146 0000 0000 1001 1.
  1411. 0, 0, 0x000d, // 147 0000 0000 1100 1.
  1412. 0, 0, 0x000c, // 148 0000 0000 1101 0.
  1413. 0, 0, 0x000e, // 149 0000 0000 1100 0.
  1414. 0, 0, 0x000f, // 150 0000 0000 1011 1.
  1415. 0, 0, 0x0205, // 151 0000 0000 1010 0.
  1416. 0, 0, 0x1a01, // 152 0000 0000 1101 1.
  1417. 0, 0, 0x0106, // 153 0000 0000 1011 0.
  1418. 180*3, 181*3, 0, // 154 0000 0000 0111 1
  1419. 160*3, 163*3, 0, // 155 0000 0000 0111 0
  1420. 196*3, 199*3, 0, // 156 0000 0000 0011 10
  1421. 0, 0, 0x001b, // 157 0000 0000 0101 00.
  1422. 203*3, 185*3, 0, // 158 0000 0000 0010 01
  1423. 202*3, 201*3, 0, // 159 0000 0000 0011 11
  1424. 0, 0, 0x0013, // 160 0000 0000 0111 00.
  1425. 0, 0, 0x0016, // 161 0000 0000 0110 01.
  1426. 197*3, 207*3, 0, // 162 0000 0000 0010 00
  1427. 0, 0, 0x0012, // 163 0000 0000 0111 01.
  1428. 191*3, 192*3, 0, // 164 0000 0000 0001 10
  1429. 188*3, 190*3, 0, // 165 0000 0000 0001 11
  1430. 0, 0, 0x0014, // 166 0000 0000 0110 11.
  1431. 184*3, 194*3, 0, // 167 0000 0000 0001 01
  1432. 0, 0, 0x0015, // 168 0000 0000 0110 10.
  1433. 186*3, 193*3, 0, // 169 0000 0000 0001 00
  1434. 0, 0, 0x0017, // 170 0000 0000 0110 00.
  1435. 204*3, 198*3, 0, // 171 0000 0000 0011 01
  1436. 0, 0, 0x0019, // 172 0000 0000 0101 10.
  1437. 0, 0, 0x0018, // 173 0000 0000 0101 11.
  1438. 200*3, 205*3, 0, // 174 0000 0000 0011 00
  1439. 0, 0, 0x001f, // 175 0000 0000 0100 00.
  1440. 0, 0, 0x001e, // 176 0000 0000 0100 01.
  1441. 0, 0, 0x001c, // 177 0000 0000 0100 11.
  1442. 0, 0, 0x001d, // 178 0000 0000 0100 10.
  1443. 0, 0, 0x001a, // 179 0000 0000 0101 01.
  1444. 0, 0, 0x0011, // 180 0000 0000 0111 10.
  1445. 0, 0, 0x0010, // 181 0000 0000 0111 11.
  1446. 189*3, 206*3, 0, // 182 0000 0000 0010 11
  1447. 187*3, 195*3, 0, // 183 0000 0000 0010 10
  1448. 218*3, 211*3, 0, // 184 0000 0000 0001 010
  1449. 0, 0, 0x0025, // 185 0000 0000 0010 011.
  1450. 215*3, 216*3, 0, // 186 0000 0000 0001 000
  1451. 0, 0, 0x0024, // 187 0000 0000 0010 100.
  1452. 210*3, 212*3, 0, // 188 0000 0000 0001 110
  1453. 0, 0, 0x0022, // 189 0000 0000 0010 110.
  1454. 213*3, 209*3, 0, // 190 0000 0000 0001 111
  1455. 221*3, 222*3, 0, // 191 0000 0000 0001 100
  1456. 219*3, 208*3, 0, // 192 0000 0000 0001 101
  1457. 217*3, 214*3, 0, // 193 0000 0000 0001 001
  1458. 223*3, 220*3, 0, // 194 0000 0000 0001 011
  1459. 0, 0, 0x0023, // 195 0000 0000 0010 101.
  1460. 0, 0, 0x010b, // 196 0000 0000 0011 100.
  1461. 0, 0, 0x0028, // 197 0000 0000 0010 000.
  1462. 0, 0, 0x010c, // 198 0000 0000 0011 011.
  1463. 0, 0, 0x010a, // 199 0000 0000 0011 101.
  1464. 0, 0, 0x0020, // 200 0000 0000 0011 000.
  1465. 0, 0, 0x0108, // 201 0000 0000 0011 111.
  1466. 0, 0, 0x0109, // 202 0000 0000 0011 110.
  1467. 0, 0, 0x0026, // 203 0000 0000 0010 010.
  1468. 0, 0, 0x010d, // 204 0000 0000 0011 010.
  1469. 0, 0, 0x010e, // 205 0000 0000 0011 001.
  1470. 0, 0, 0x0021, // 206 0000 0000 0010 111.
  1471. 0, 0, 0x0027, // 207 0000 0000 0010 001.
  1472. 0, 0, 0x1f01, // 208 0000 0000 0001 1011.
  1473. 0, 0, 0x1b01, // 209 0000 0000 0001 1111.
  1474. 0, 0, 0x1e01, // 210 0000 0000 0001 1100.
  1475. 0, 0, 0x1002, // 211 0000 0000 0001 0101.
  1476. 0, 0, 0x1d01, // 212 0000 0000 0001 1101.
  1477. 0, 0, 0x1c01, // 213 0000 0000 0001 1110.
  1478. 0, 0, 0x010f, // 214 0000 0000 0001 0011.
  1479. 0, 0, 0x0112, // 215 0000 0000 0001 0000.
  1480. 0, 0, 0x0111, // 216 0000 0000 0001 0001.
  1481. 0, 0, 0x0110, // 217 0000 0000 0001 0010.
  1482. 0, 0, 0x0603, // 218 0000 0000 0001 0100.
  1483. 0, 0, 0x0b02, // 219 0000 0000 0001 1010.
  1484. 0, 0, 0x0e02, // 220 0000 0000 0001 0111.
  1485. 0, 0, 0x0d02, // 221 0000 0000 0001 1000.
  1486. 0, 0, 0x0c02, // 222 0000 0000 0001 1001.
  1487. 0, 0, 0x0f02 // 223 0000 0000 0001 0110.
  1488. ]),
  1489. PICTURE_TYPE_I = 1,
  1490. PICTURE_TYPE_P = 2,
  1491. PICTURE_TYPE_B = 3,
  1492. PICTURE_TYPE_D = 4,
  1493. START_SEQUENCE = 0xB3,
  1494. START_SLICE_FIRST = 0x01,
  1495. START_SLICE_LAST = 0xAF,
  1496. START_PICTURE = 0x00,
  1497. START_EXTENSION = 0xB5,
  1498. START_USER_DATA = 0xB2;
  1499. var MACROBLOCK_TYPE_TABLES = [
  1500. null,
  1501. MACROBLOCK_TYPE_I,
  1502. MACROBLOCK_TYPE_P,
  1503. MACROBLOCK_TYPE_B
  1504. ];
  1505. // ----------------------------------------------------------------------------
  1506. // Bit Reader
  1507. var BIT_MASK = new Uint32Array([
  1508. 0x00000000, 0x00000001, 0x00000003, 0x00000007,
  1509. 0x0000000f, 0x0000001f, 0x0000003f, 0x0000007f,
  1510. 0x000000ff, 0x000001ff, 0x000003ff, 0x000007ff,
  1511. 0x00000fff, 0x00001fff, 0x00003fff, 0x00007fff,
  1512. 0x0000ffff, 0x0001ffff, 0x0003ffff, 0x0007ffff,
  1513. 0x000fffff, 0x001fffff, 0x003fffff, 0x007fffff,
  1514. 0x00ffffff, 0x01ffffff, 0x03ffffff, 0x07ffffff,
  1515. 0x0fffffff, 0x1fffffff, 0x3fffffff, 0x7fffffff,
  1516. 0xffffffff
  1517. ]);
  1518. var BitReader = function(arrayBuffer) {
  1519. this.bytes = new Uint8Array(arrayBuffer);
  1520. this.length = this.bytes.length;
  1521. this.index = 0;
  1522. };
  1523. BitReader.NOT_FOUND = -1;
  1524. BitReader.prototype.findNextMPEGStartCode = function() {
  1525. for( var i = (this.index+7 >> 3); i < this.length; i++ ) {
  1526. if(
  1527. this.bytes[i] == 0x00 &&
  1528. this.bytes[i+1] == 0x00 &&
  1529. this.bytes[i+2] == 0x01
  1530. ) {
  1531. this.index = (i+4) << 3;
  1532. return this.bytes[i+3];
  1533. }
  1534. }
  1535. this.index = (this.length << 3);
  1536. return BitReader.NOT_FOUND;
  1537. };
  1538. BitReader.prototype.nextBytesAreStartCode = function() {
  1539. var i = (this.index+7 >> 3);
  1540. return (
  1541. i >= this.length || (
  1542. this.bytes[i] == 0x00 &&
  1543. this.bytes[i+1] == 0x00 &&
  1544. this.bytes[i+2] == 0x01
  1545. )
  1546. );
  1547. };
  1548. BitReader.prototype.nextBits = function(count) {
  1549. var
  1550. byteOffset = this.index >> 3,
  1551. room = (8 - this.index % 8);
  1552. if( room >= count ) {
  1553. return (this.bytes[byteOffset] >> (room - count)) & BIT_MASK[count];
  1554. }
  1555. var
  1556. leftover = (this.index + count) % 8, // Leftover bits in last byte
  1557. end = (this.index + count -1) >> 3,
  1558. value = this.bytes[byteOffset] & BIT_MASK[room]; // Fill out first byte
  1559. for( byteOffset++; byteOffset < end; byteOffset++ ) {
  1560. value <<= 8; // Shift and
  1561. value |= this.bytes[byteOffset] & BIT_MASK[8]; // Put next byte
  1562. }
  1563. if (leftover > 0) {
  1564. value <<= leftover; // Make room for remaining bits
  1565. value |= (this.bytes[byteOffset] >> (8 - leftover)) & BIT_MASK[leftover];
  1566. }
  1567. else {
  1568. value <<= 8;
  1569. value |= this.bytes[byteOffset] & BIT_MASK[8];
  1570. }
  1571. return value;
  1572. };
  1573. BitReader.prototype.getBits = function(count) {
  1574. var value = this.nextBits(count);
  1575. this.index += count;
  1576. return value;
  1577. };
  1578. BitReader.prototype.advance = function(count) {
  1579. return (this.index += count);
  1580. };
  1581. BitReader.prototype.rewind = function(count) {
  1582. return (this.index -= count);
  1583. };
  1584. })(window);