jsmpg.js 73KB

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  1. (function(window){ "use strict";
  2. // jsmpeg by Dominic Szablewski - phoboslab.org, github.com/phoboslab
  3. //
  4. // Consider this to be under MIT license. It's largely based an an Open Source
  5. // Decoder for Java under GPL, while I looked at another Decoder from Nokia
  6. // (under no particular license?) for certain aspects.
  7. // I'm not sure if this work is "derivative" enough to have a different license
  8. // but then again, who still cares about MPEG1?
  9. //
  10. // Based on "Java MPEG-1 Video Decoder and Player" by Korandi Zoltan:
  11. // http://sourceforge.net/projects/javampeg1video/
  12. //
  13. // Inspired by "MPEG Decoder in Java ME" by Nokia:
  14. // http://www.developer.nokia.com/Community/Wiki/MPEG_decoder_in_Java_ME
  15. var requestAnimFrame = (function(){
  16. return window.requestAnimationFrame ||
  17. window.webkitRequestAnimationFrame ||
  18. window.mozRequestAnimationFrame ||
  19. function( callback ){
  20. window.setTimeout(callback, 1000 / 60);
  21. };
  22. })();
  23. var jsmpeg = window.jsmpeg = function( url, opts ) {
  24. opts = opts || {};
  25. this.benchmark = !!opts.benchmark;
  26. this.canvas = opts.canvas || document.createElement('canvas');
  27. this.autoplay = !!opts.autoplay;
  28. this.loop = !!opts.loop;
  29. this.externalLoadCallback = opts.onload || null;
  30. this.externalDecodeCallback = opts.ondecodeframe || null;
  31. this.externalFinishedCallback = opts.onfinished || null;
  32. this.customIntraQuantMatrix = new Uint8Array(64);
  33. this.customNonIntraQuantMatrix = new Uint8Array(64);
  34. this.blockData = new Int32Array(64);
  35. this.zeroBlockData = new Int32Array(64);
  36. this.fillArray(this.zeroBlockData, 0);
  37. // use WebGL for YCbCrToRGBA conversion if possible (much faster)
  38. if( !opts.forceCanvas2D && this.initWebGL() ) {
  39. this.renderFrame = this.renderFrameGL;
  40. } else {
  41. this.canvasContext = this.canvas.getContext('2d');
  42. this.renderFrame = this.renderFrame2D;
  43. }
  44. if( url instanceof WebSocket ) {
  45. this.client = url;
  46. this.client.onopen = this.initSocketClient.bind(this);
  47. }
  48. else {
  49. this.load(url);
  50. }
  51. };
  52. // ----------------------------------------------------------------------------
  53. // Streaming over WebSockets
  54. jsmpeg.prototype.waitForIntraFrame = true;
  55. jsmpeg.prototype.socketBufferSize = 512 * 1024; // 512kb each
  56. jsmpeg.prototype.onlostconnection = null;
  57. jsmpeg.prototype.initSocketClient = function( client ) {
  58. this.buffer = new BitReader(new ArrayBuffer(this.socketBufferSize));
  59. this.nextPictureBuffer = new BitReader(new ArrayBuffer(this.socketBufferSize));
  60. this.nextPictureBuffer.writePos = 0;
  61. this.nextPictureBuffer.chunkBegin = 0;
  62. this.nextPictureBuffer.lastWriteBeforeWrap = 0;
  63. this.client.binaryType = 'arraybuffer';
  64. this.client.onmessage = this.receiveSocketMessage.bind(this);
  65. };
  66. jsmpeg.prototype.decodeSocketHeader = function( data ) {
  67. // Custom header sent to all newly connected clients when streaming
  68. // over websockets:
  69. // struct { char magic[4] = "jsmp"; unsigned short width, height; };
  70. if(
  71. data[0] == SOCKET_MAGIC_BYTES.charCodeAt(0) &&
  72. data[1] == SOCKET_MAGIC_BYTES.charCodeAt(1) &&
  73. data[2] == SOCKET_MAGIC_BYTES.charCodeAt(2) &&
  74. data[3] == SOCKET_MAGIC_BYTES.charCodeAt(3)
  75. ) {
  76. this.width = (data[4] * 256 + data[5]);
  77. this.height = (data[6] * 256 + data[7]);
  78. this.initBuffers();
  79. }
  80. };
  81. jsmpeg.prototype.receiveSocketMessage = function( event ) {
  82. var messageData = new Uint8Array(event.data);
  83. if( !this.sequenceStarted ) {
  84. this.decodeSocketHeader(messageData);
  85. }
  86. var current = this.buffer;
  87. var next = this.nextPictureBuffer;
  88. if( next.writePos + messageData.length > next.length ) {
  89. next.lastWriteBeforeWrap = next.writePos;
  90. next.writePos = 0;
  91. next.index = 0;
  92. }
  93. next.bytes.set( messageData, next.writePos );
  94. next.writePos += messageData.length;
  95. var startCode = 0;
  96. while( true ) {
  97. startCode = next.findNextMPEGStartCode();
  98. if(
  99. startCode == BitReader.NOT_FOUND ||
  100. ((next.index >> 3) > next.writePos)
  101. ) {
  102. // We reached the end with no picture found yet; move back a few bytes
  103. // in case we are at the beginning of a start code and exit.
  104. next.index = Math.max((next.writePos-3), 0) << 3;
  105. return;
  106. }
  107. else if( startCode == START_PICTURE ) {
  108. break;
  109. }
  110. }
  111. // If we are still here, we found the next picture start code!
  112. // Skip picture decoding until we find the first intra frame?
  113. if( this.waitForIntraFrame ) {
  114. next.advance(10); // skip temporalReference
  115. if( next.getBits(3) == PICTURE_TYPE_I ) {
  116. this.waitForIntraFrame = false;
  117. next.chunkBegin = (next.index-13) >> 3;
  118. }
  119. return;
  120. }
  121. // Last picture hasn't been decoded yet? Decode now but skip output
  122. // before scheduling the next one
  123. if( !this.currentPictureDecoded ) {
  124. this.decodePicture(DECODE_SKIP_OUTPUT);
  125. }
  126. // Copy the picture chunk over to 'this.buffer' and schedule decoding.
  127. var chunkEnd = ((next.index) >> 3);
  128. if( chunkEnd > next.chunkBegin ) {
  129. // Just copy the current picture chunk
  130. current.bytes.set( next.bytes.subarray(next.chunkBegin, chunkEnd) );
  131. current.writePos = chunkEnd - next.chunkBegin;
  132. }
  133. else {
  134. // We wrapped the nextPictureBuffer around, so we have to copy the last part
  135. // till the end, as well as from 0 to the current writePos
  136. current.bytes.set( next.bytes.subarray(next.chunkBegin, next.lastWriteBeforeWrap) );
  137. var written = next.lastWriteBeforeWrap - next.chunkBegin;
  138. current.bytes.set( next.bytes.subarray(0, chunkEnd), written );
  139. current.writePos = chunkEnd + written;
  140. }
  141. current.index = 0;
  142. next.chunkBegin = chunkEnd;
  143. // Decode!
  144. this.currentPictureDecoded = false;
  145. requestAnimFrame( this.scheduleDecoding.bind(this), this.canvas );
  146. };
  147. jsmpeg.prototype.scheduleDecoding = function() {
  148. this.decodePicture();
  149. this.currentPictureDecoded = true;
  150. };
  151. // ----------------------------------------------------------------------------
  152. // Recording from WebSockets
  153. jsmpeg.prototype.isRecording = false;
  154. jsmpeg.prototype.recorderWaitForIntraFrame = false;
  155. jsmpeg.prototype.recordedFrames = 0;
  156. jsmpeg.prototype.recordedSize = 0;
  157. jsmpeg.prototype.didStartRecordingCallback = null;
  158. jsmpeg.prototype.recordBuffers = [];
  159. jsmpeg.prototype.canRecord = function(){
  160. return (this.client && this.client.readyState == this.client.OPEN);
  161. };
  162. jsmpeg.prototype.startRecording = function(callback) {
  163. if( !this.canRecord() ) {
  164. return;
  165. }
  166. // Discard old buffers and set for recording
  167. this.discardRecordBuffers();
  168. this.isRecording = true;
  169. this.recorderWaitForIntraFrame = true;
  170. this.didStartRecordingCallback = callback || null;
  171. this.recordedFrames = 0;
  172. this.recordedSize = 0;
  173. // Fudge a simple Sequence Header for the MPEG file
  174. // 3 bytes width & height, 12 bits each
  175. var wh1 = (this.width >> 4),
  176. wh2 = ((this.width & 0xf) << 4) | (this.height >> 8),
  177. wh3 = (this.height & 0xff);
  178. this.recordBuffers.push(new Uint8Array([
  179. 0x00, 0x00, 0x01, 0xb3, // Sequence Start Code
  180. wh1, wh2, wh3, // Width & height
  181. 0x13, // aspect ratio & framerate
  182. 0xff, 0xff, 0xe1, 0x58, // Meh. Bitrate and other boring stuff
  183. 0x00, 0x00, 0x01, 0xb8, 0x00, 0x08, 0x00, // GOP
  184. 0x00, 0x00, 0x00, 0x01, 0x00 // First Picture Start Code
  185. ]));
  186. };
  187. jsmpeg.prototype.recordFrameFromCurrentBuffer = function() {
  188. if( !this.isRecording ) { return; }
  189. if( this.recorderWaitForIntraFrame ) {
  190. // Not an intra frame? Exit.
  191. if( this.pictureCodingType != PICTURE_TYPE_I ) { return; }
  192. // Start recording!
  193. this.recorderWaitForIntraFrame = false;
  194. if( this.didStartRecordingCallback ) {
  195. this.didStartRecordingCallback( this );
  196. }
  197. }
  198. this.recordedFrames++;
  199. this.recordedSize += this.buffer.writePos;
  200. // Copy the actual subrange for the current picture into a new Buffer
  201. this.recordBuffers.push(new Uint8Array(this.buffer.bytes.subarray(0, this.buffer.writePos)));
  202. };
  203. jsmpeg.prototype.discardRecordBuffers = function() {
  204. this.recordBuffers = [];
  205. this.recordedFrames = 0;
  206. };
  207. jsmpeg.prototype.stopRecording = function() {
  208. var blob = new Blob(this.recordBuffers, {type: 'video/mpeg'});
  209. this.discardRecordBuffers();
  210. this.isRecording = false;
  211. return blob;
  212. };
  213. // ----------------------------------------------------------------------------
  214. // Loading via Ajax
  215. jsmpeg.prototype.load = function( url ) {
  216. this.url = url;
  217. var request = new XMLHttpRequest();
  218. var that = this;
  219. request.onreadystatechange = function() {
  220. if( request.readyState == request.DONE && request.status == 200 ) {
  221. that.loadCallback(request.response);
  222. }
  223. };
  224. request.onprogress = this.gl
  225. ? this.updateLoaderGL.bind(this)
  226. : this.updateLoader2D.bind(this);
  227. request.open('GET', url);
  228. request.responseType = "arraybuffer";
  229. request.send();
  230. };
  231. jsmpeg.prototype.updateLoader2D = function( ev ) {
  232. var
  233. p = ev.loaded / ev.total,
  234. w = this.canvas.width,
  235. h = this.canvas.height,
  236. ctx = this.canvasContext;
  237. ctx.fillStyle = '#222';
  238. ctx.fillRect(0, 0, w, h);
  239. ctx.fillStyle = '#fff';
  240. ctx.fillRect(0, h - h*p, w, h*p);
  241. };
  242. jsmpeg.prototype.updateLoaderGL = function( ev ) {
  243. var gl = this.gl;
  244. gl.uniform1f(gl.getUniformLocation(this.loadingProgram, 'loaded'), (ev.loaded / ev.total));
  245. gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
  246. };
  247. jsmpeg.prototype.loadCallback = function(file) {
  248. this.buffer = new BitReader(file);
  249. this.findStartCode(START_SEQUENCE);
  250. this.firstSequenceHeader = this.buffer.index;
  251. this.decodeSequenceHeader();
  252. // Load the first frame
  253. this.nextFrame();
  254. if( this.autoplay ) {
  255. this.play();
  256. }
  257. if( this.externalLoadCallback ) {
  258. this.externalLoadCallback(this);
  259. }
  260. };
  261. jsmpeg.prototype.play = function(file) {
  262. if( this.playing ) { return; }
  263. this.targetTime = this.now();
  264. this.playing = true;
  265. this.scheduleNextFrame();
  266. };
  267. jsmpeg.prototype.pause = function(file) {
  268. this.playing = false;
  269. };
  270. jsmpeg.prototype.stop = function(file) {
  271. if( this.buffer ) {
  272. this.buffer.index = this.firstSequenceHeader;
  273. }
  274. this.playing = false;
  275. if( this.client ) {
  276. this.client.close();
  277. this.client = null;
  278. }
  279. };
  280. // ----------------------------------------------------------------------------
  281. // Utilities
  282. jsmpeg.prototype.readCode = function(codeTable) {
  283. var state = 0;
  284. do {
  285. state = codeTable[state + this.buffer.getBits(1)];
  286. } while( state >= 0 && codeTable[state] != 0 );
  287. return codeTable[state+2];
  288. };
  289. jsmpeg.prototype.findStartCode = function( code ) {
  290. var current = 0;
  291. while( true ) {
  292. current = this.buffer.findNextMPEGStartCode();
  293. if( current == code || current == BitReader.NOT_FOUND ) {
  294. return current;
  295. }
  296. }
  297. return BitReader.NOT_FOUND;
  298. };
  299. jsmpeg.prototype.fillArray = function(a, value) {
  300. for( var i = 0, length = a.length; i < length; i++ ) {
  301. a[i] = value;
  302. }
  303. };
  304. jsmpeg.prototype.cachedFrameCount = 0;
  305. jsmpeg.prototype.calculateFrameCount = function() {
  306. if( !this.buffer || this.cachedFrameCount ) {
  307. return this.cachedFrameCount;
  308. }
  309. // Remember the buffer position, so we can rewind to the beginning and
  310. // reset to the current position afterwards
  311. var currentPlaybackIndex = this.buffer.index,
  312. frames = 0;
  313. this.buffer.index = 0;
  314. while( this.findStartCode(START_PICTURE) !== BitReader.NOT_FOUND ) {
  315. frames++;
  316. }
  317. this.buffer.index = currentPlaybackIndex;
  318. this.cachedFrameCount = frames;
  319. return frames;
  320. };
  321. jsmpeg.prototype.calculateDuration = function() {
  322. return this.calculateFrameCount() * (1/this.pictureRate);
  323. };
  324. // ----------------------------------------------------------------------------
  325. // Sequence Layer
  326. jsmpeg.prototype.pictureRate = 30;
  327. jsmpeg.prototype.lateTime = 0;
  328. jsmpeg.prototype.firstSequenceHeader = 0;
  329. jsmpeg.prototype.targetTime = 0;
  330. jsmpeg.prototype.benchmark = false;
  331. jsmpeg.prototype.benchFrame = 0;
  332. jsmpeg.prototype.benchDecodeTimes = 0;
  333. jsmpeg.prototype.now = function() {
  334. return window.performance
  335. ? window.performance.now()
  336. : Date.now();
  337. }
  338. jsmpeg.prototype.nextFrame = function() {
  339. if( !this.buffer ) { return; }
  340. var frameStart = this.now();
  341. while(true) {
  342. var code = this.buffer.findNextMPEGStartCode();
  343. if( code == START_SEQUENCE ) {
  344. this.decodeSequenceHeader();
  345. }
  346. else if( code == START_PICTURE ) {
  347. if( this.playing ) {
  348. this.scheduleNextFrame();
  349. }
  350. this.decodePicture();
  351. this.benchDecodeTimes += this.now() - frameStart;
  352. return this.canvas;
  353. }
  354. else if( code == BitReader.NOT_FOUND ) {
  355. this.stop(); // Jump back to the beginning
  356. if( this.externalFinishedCallback ) {
  357. this.externalFinishedCallback(this);
  358. }
  359. // Only loop if we found a sequence header
  360. if( this.loop && this.sequenceStarted ) {
  361. this.play();
  362. }
  363. return null;
  364. }
  365. else {
  366. // ignore (GROUP, USER_DATA, EXTENSION, SLICES...)
  367. }
  368. }
  369. };
  370. jsmpeg.prototype.scheduleNextFrame = function() {
  371. this.lateTime = this.now() - this.targetTime;
  372. var wait = Math.max(0, (1000/this.pictureRate) - this.lateTime);
  373. this.targetTime = this.now() + wait;
  374. if( this.benchmark ) {
  375. this.benchFrame++;
  376. if( this.benchFrame >= 120 ) {
  377. var frameTime = this.benchDecodeTimes / this.benchFrame;
  378. console.log("Average time per frame:", frameTime, 'ms');
  379. this.benchFrame = 0;
  380. this.benchDecodeTimes = 0;
  381. }
  382. setTimeout( this.nextFrame.bind(this), 0);
  383. }
  384. else if( wait < 18) {
  385. this.scheduleAnimation();
  386. }
  387. else {
  388. setTimeout( this.scheduleAnimation.bind(this), wait );
  389. }
  390. };
  391. jsmpeg.prototype.scheduleAnimation = function() {
  392. requestAnimFrame( this.nextFrame.bind(this), this.canvas );
  393. };
  394. jsmpeg.prototype.decodeSequenceHeader = function() {
  395. this.width = this.buffer.getBits(12);
  396. this.height = this.buffer.getBits(12);
  397. this.buffer.advance(4); // skip pixel aspect ratio
  398. this.pictureRate = PICTURE_RATE[this.buffer.getBits(4)];
  399. this.buffer.advance(18 + 1 + 10 + 1); // skip bitRate, marker, bufferSize and constrained bit
  400. this.initBuffers();
  401. if( this.buffer.getBits(1) ) { // load custom intra quant matrix?
  402. for( var i = 0; i < 64; i++ ) {
  403. this.customIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
  404. }
  405. this.intraQuantMatrix = this.customIntraQuantMatrix;
  406. }
  407. if( this.buffer.getBits(1) ) { // load custom non intra quant matrix?
  408. for( var i = 0; i < 64; i++ ) {
  409. this.customNonIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
  410. }
  411. this.nonIntraQuantMatrix = this.customNonIntraQuantMatrix;
  412. }
  413. };
  414. jsmpeg.prototype.initBuffers = function() {
  415. this.intraQuantMatrix = DEFAULT_INTRA_QUANT_MATRIX;
  416. this.nonIntraQuantMatrix = DEFAULT_NON_INTRA_QUANT_MATRIX;
  417. this.mbWidth = (this.width + 15) >> 4;
  418. this.mbHeight = (this.height + 15) >> 4;
  419. this.mbSize = this.mbWidth * this.mbHeight;
  420. this.codedWidth = this.mbWidth << 4;
  421. this.codedHeight = this.mbHeight << 4;
  422. this.codedSize = this.codedWidth * this.codedHeight;
  423. this.halfWidth = this.mbWidth << 3;
  424. this.halfHeight = this.mbHeight << 3;
  425. this.quarterSize = this.codedSize >> 2;
  426. // Sequence already started? Don't allocate buffers again
  427. if( this.sequenceStarted ) { return; }
  428. this.sequenceStarted = true;
  429. // Manually clamp values when writing macroblocks for shitty browsers
  430. // that don't support Uint8ClampedArray
  431. var MaybeClampedUint8Array = window.Uint8ClampedArray || window.Uint8Array;
  432. if( !window.Uint8ClampedArray ) {
  433. this.copyBlockToDestination = this.copyBlockToDestinationClamp;
  434. this.addBlockToDestination = this.addBlockToDestinationClamp;
  435. }
  436. // Allocated buffers and resize the canvas
  437. this.currentY = new MaybeClampedUint8Array(this.codedSize);
  438. this.currentY32 = new Uint32Array(this.currentY.buffer);
  439. this.currentCr = new MaybeClampedUint8Array(this.codedSize >> 2);
  440. this.currentCr32 = new Uint32Array(this.currentCr.buffer);
  441. this.currentCb = new MaybeClampedUint8Array(this.codedSize >> 2);
  442. this.currentCb32 = new Uint32Array(this.currentCb.buffer);
  443. this.forwardY = new MaybeClampedUint8Array(this.codedSize);
  444. this.forwardY32 = new Uint32Array(this.forwardY.buffer);
  445. this.forwardCr = new MaybeClampedUint8Array(this.codedSize >> 2);
  446. this.forwardCr32 = new Uint32Array(this.forwardCr.buffer);
  447. this.forwardCb = new MaybeClampedUint8Array(this.codedSize >> 2);
  448. this.forwardCb32 = new Uint32Array(this.forwardCb.buffer);
  449. this.canvas.width = this.width;
  450. this.canvas.height = this.height;
  451. if( this.gl ) {
  452. this.gl.useProgram(this.program);
  453. }
  454. else {
  455. this.currentRGBA = this.canvasContext.getImageData(0, 0, this.width, this.height);
  456. this.fillArray(this.currentRGBA.data, 255);
  457. }
  458. };
  459. // ----------------------------------------------------------------------------
  460. // Picture Layer
  461. jsmpeg.prototype.currentY = null;
  462. jsmpeg.prototype.currentCr = null;
  463. jsmpeg.prototype.currentCb = null;
  464. jsmpeg.prototype.currentRGBA = null;
  465. jsmpeg.prototype.pictureCodingType = 0;
  466. // Buffers for motion compensation
  467. jsmpeg.prototype.forwardY = null;
  468. jsmpeg.prototype.forwardCr = null;
  469. jsmpeg.prototype.forwardCb = null;
  470. jsmpeg.prototype.fullPelForward = false;
  471. jsmpeg.prototype.forwardFCode = 0;
  472. jsmpeg.prototype.forwardRSize = 0;
  473. jsmpeg.prototype.forwardF = 0;
  474. jsmpeg.prototype.decodePicture = function(skipOutput) {
  475. this.buffer.advance(10); // skip temporalReference
  476. this.pictureCodingType = this.buffer.getBits(3);
  477. this.buffer.advance(16); // skip vbv_delay
  478. // Skip B and D frames or unknown coding type
  479. if( this.pictureCodingType <= 0 || this.pictureCodingType >= PICTURE_TYPE_B ) {
  480. return;
  481. }
  482. // full_pel_forward, forward_f_code
  483. if( this.pictureCodingType == PICTURE_TYPE_P ) {
  484. this.fullPelForward = this.buffer.getBits(1);
  485. this.forwardFCode = this.buffer.getBits(3);
  486. if( this.forwardFCode == 0 ) {
  487. // Ignore picture with zero forward_f_code
  488. return;
  489. }
  490. this.forwardRSize = this.forwardFCode - 1;
  491. this.forwardF = 1 << this.forwardRSize;
  492. }
  493. var code = 0;
  494. do {
  495. code = this.buffer.findNextMPEGStartCode();
  496. } while( code == START_EXTENSION || code == START_USER_DATA );
  497. while( code >= START_SLICE_FIRST && code <= START_SLICE_LAST ) {
  498. this.decodeSlice( (code & 0x000000FF) );
  499. code = this.buffer.findNextMPEGStartCode();
  500. }
  501. // We found the next start code; rewind 32bits and let the main loop handle it.
  502. this.buffer.rewind(32);
  503. // Record this frame, if the recorder wants it
  504. this.recordFrameFromCurrentBuffer();
  505. if( skipOutput != DECODE_SKIP_OUTPUT ) {
  506. this.renderFrame();
  507. if(this.externalDecodeCallback) {
  508. this.externalDecodeCallback(this, this.canvas);
  509. }
  510. }
  511. // If this is a reference picutre then rotate the prediction pointers
  512. if( this.pictureCodingType == PICTURE_TYPE_I || this.pictureCodingType == PICTURE_TYPE_P ) {
  513. var
  514. tmpY = this.forwardY,
  515. tmpY32 = this.forwardY32,
  516. tmpCr = this.forwardCr,
  517. tmpCr32 = this.forwardCr32,
  518. tmpCb = this.forwardCb,
  519. tmpCb32 = this.forwardCb32;
  520. this.forwardY = this.currentY;
  521. this.forwardY32 = this.currentY32;
  522. this.forwardCr = this.currentCr;
  523. this.forwardCr32 = this.currentCr32;
  524. this.forwardCb = this.currentCb;
  525. this.forwardCb32 = this.currentCb32;
  526. this.currentY = tmpY;
  527. this.currentY32 = tmpY32;
  528. this.currentCr = tmpCr;
  529. this.currentCr32 = tmpCr32;
  530. this.currentCb = tmpCb;
  531. this.currentCb32 = tmpCb32;
  532. }
  533. };
  534. jsmpeg.prototype.YCbCrToRGBA = function() {
  535. var pY = this.currentY;
  536. var pCb = this.currentCb;
  537. var pCr = this.currentCr;
  538. var pRGBA = this.currentRGBA.data;
  539. // Chroma values are the same for each block of 4 pixels, so we proccess
  540. // 2 lines at a time, 2 neighboring pixels each.
  541. // I wish we could use 32bit writes to the RGBA buffer instead of writing
  542. // each byte separately, but we need the automatic clamping of the RGBA
  543. // buffer.
  544. var yIndex1 = 0;
  545. var yIndex2 = this.codedWidth;
  546. var yNext2Lines = this.codedWidth + (this.codedWidth - this.width);
  547. var cIndex = 0;
  548. var cNextLine = this.halfWidth - (this.width >> 1);
  549. var rgbaIndex1 = 0;
  550. var rgbaIndex2 = this.width * 4;
  551. var rgbaNext2Lines = this.width * 4;
  552. var cols = this.width >> 1;
  553. var rows = this.height >> 1;
  554. var y, cb, cr, r, g, b;
  555. for( var row = 0; row < rows; row++ ) {
  556. for( var col = 0; col < cols; col++ ) {
  557. cb = pCb[cIndex];
  558. cr = pCr[cIndex];
  559. cIndex++;
  560. r = (cr + ((cr * 103) >> 8)) - 179;
  561. g = ((cb * 88) >> 8) - 44 + ((cr * 183) >> 8) - 91;
  562. b = (cb + ((cb * 198) >> 8)) - 227;
  563. // Line 1
  564. var y1 = pY[yIndex1++];
  565. var y2 = pY[yIndex1++];
  566. pRGBA[rgbaIndex1] = y1 + r;
  567. pRGBA[rgbaIndex1+1] = y1 - g;
  568. pRGBA[rgbaIndex1+2] = y1 + b;
  569. pRGBA[rgbaIndex1+4] = y2 + r;
  570. pRGBA[rgbaIndex1+5] = y2 - g;
  571. pRGBA[rgbaIndex1+6] = y2 + b;
  572. rgbaIndex1 += 8;
  573. // Line 2
  574. var y3 = pY[yIndex2++];
  575. var y4 = pY[yIndex2++];
  576. pRGBA[rgbaIndex2] = y3 + r;
  577. pRGBA[rgbaIndex2+1] = y3 - g;
  578. pRGBA[rgbaIndex2+2] = y3 + b;
  579. pRGBA[rgbaIndex2+4] = y4 + r;
  580. pRGBA[rgbaIndex2+5] = y4 - g;
  581. pRGBA[rgbaIndex2+6] = y4 + b;
  582. rgbaIndex2 += 8;
  583. }
  584. yIndex1 += yNext2Lines;
  585. yIndex2 += yNext2Lines;
  586. rgbaIndex1 += rgbaNext2Lines;
  587. rgbaIndex2 += rgbaNext2Lines;
  588. cIndex += cNextLine;
  589. }
  590. };
  591. jsmpeg.prototype.renderFrame2D = function() {
  592. this.YCbCrToRGBA();
  593. this.canvasContext.putImageData(this.currentRGBA, 0, 0);
  594. };
  595. // ----------------------------------------------------------------------------
  596. // Accelerated WebGL YCbCrToRGBA conversion
  597. jsmpeg.prototype.gl = null;
  598. jsmpeg.prototype.program = null;
  599. jsmpeg.prototype.YTexture = null;
  600. jsmpeg.prototype.CBTexture = null;
  601. jsmpeg.prototype.CRTexture = null;
  602. jsmpeg.prototype.createTexture = function(index, name) {
  603. var gl = this.gl;
  604. var texture = gl.createTexture();
  605. gl.bindTexture(gl.TEXTURE_2D, texture);
  606. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  607. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
  608. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  609. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  610. gl.uniform1i(gl.getUniformLocation(this.program, name), index);
  611. return texture;
  612. };
  613. jsmpeg.prototype.compileShader = function(type, source) {
  614. var gl = this.gl;
  615. var shader = gl.createShader(type);
  616. gl.shaderSource(shader, source);
  617. gl.compileShader(shader);
  618. if( !gl.getShaderParameter(shader, gl.COMPILE_STATUS) ) {
  619. throw new Error(gl.getShaderInfoLog(shader));
  620. }
  621. return shader;
  622. };
  623. jsmpeg.prototype.initWebGL = function() {
  624. // attempt to get a webgl context
  625. try {
  626. var gl = this.gl = this.canvas.getContext('webgl') || this.canvas.getContext('experimental-webgl');
  627. } catch (e) {
  628. return false;
  629. }
  630. if (!gl) {
  631. return false;
  632. }
  633. // init buffers
  634. this.buffer = gl.createBuffer();
  635. gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
  636. gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]), gl.STATIC_DRAW);
  637. // The main YCbCrToRGBA Shader
  638. this.program = gl.createProgram();
  639. gl.attachShader(this.program, this.compileShader(gl.VERTEX_SHADER, SHADER_VERTEX_IDENTITY));
  640. gl.attachShader(this.program, this.compileShader(gl.FRAGMENT_SHADER, SHADER_FRAGMENT_YCBCRTORGBA));
  641. gl.linkProgram(this.program);
  642. if( !gl.getProgramParameter(this.program, gl.LINK_STATUS) ) {
  643. throw new Error(gl.getProgramInfoLog(this.program));
  644. }
  645. gl.useProgram(this.program);
  646. // setup textures
  647. this.YTexture = this.createTexture(0, 'YTexture');
  648. this.CBTexture = this.createTexture(1, 'CBTexture');
  649. this.CRTexture = this.createTexture(2, 'CRTexture');
  650. var vertexAttr = gl.getAttribLocation(this.program, 'vertex');
  651. gl.enableVertexAttribArray(vertexAttr);
  652. gl.vertexAttribPointer(vertexAttr, 2, gl.FLOAT, false, 0, 0);
  653. // Shader for the loading screen
  654. this.loadingProgram = gl.createProgram();
  655. gl.attachShader(this.loadingProgram, this.compileShader(gl.VERTEX_SHADER, SHADER_VERTEX_IDENTITY));
  656. gl.attachShader(this.loadingProgram, this.compileShader(gl.FRAGMENT_SHADER, SHADER_FRAGMENT_LOADING));
  657. gl.linkProgram(this.loadingProgram);
  658. gl.useProgram(this.loadingProgram);
  659. vertexAttr = gl.getAttribLocation(this.loadingProgram, 'vertex');
  660. gl.enableVertexAttribArray(vertexAttr);
  661. gl.vertexAttribPointer(vertexAttr, 2, gl.FLOAT, false, 0, 0);
  662. return true;
  663. };
  664. jsmpeg.prototype.renderFrameGL = function() {
  665. var gl = this.gl;
  666. // WebGL doesn't like Uint8ClampedArrays, so we have to create a Uint8Array view for
  667. // each plane
  668. var uint8Y = new Uint8Array(this.currentY.buffer),
  669. uint8Cr = new Uint8Array(this.currentCr.buffer),
  670. uint8Cb = new Uint8Array(this.currentCb.buffer);
  671. gl.activeTexture(gl.TEXTURE0);
  672. gl.bindTexture(gl.TEXTURE_2D, this.YTexture);
  673. gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.codedWidth, this.height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Y);
  674. gl.activeTexture(gl.TEXTURE1);
  675. gl.bindTexture(gl.TEXTURE_2D, this.CBTexture);
  676. gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.halfWidth, this.height/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Cr);
  677. gl.activeTexture(gl.TEXTURE2);
  678. gl.bindTexture(gl.TEXTURE_2D, this.CRTexture);
  679. gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.halfWidth, this.height/2, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Cb);
  680. gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
  681. };
  682. // ----------------------------------------------------------------------------
  683. // Slice Layer
  684. jsmpeg.prototype.quantizerScale = 0;
  685. jsmpeg.prototype.sliceBegin = false;
  686. jsmpeg.prototype.decodeSlice = function(slice) {
  687. this.sliceBegin = true;
  688. this.macroblockAddress = (slice - 1) * this.mbWidth - 1;
  689. // Reset motion vectors and DC predictors
  690. this.motionFwH = this.motionFwHPrev = 0;
  691. this.motionFwV = this.motionFwVPrev = 0;
  692. this.dcPredictorY = 128;
  693. this.dcPredictorCr = 128;
  694. this.dcPredictorCb = 128;
  695. this.quantizerScale = this.buffer.getBits(5);
  696. // skip extra bits
  697. while( this.buffer.getBits(1) ) {
  698. this.buffer.advance(8);
  699. }
  700. do {
  701. this.decodeMacroblock();
  702. // We may have to ignore Video Stream Start Codes here (0xE0)!?
  703. } while( !this.buffer.nextBytesAreStartCode() );
  704. }
  705. // ----------------------------------------------------------------------------
  706. // Macroblock Layer
  707. jsmpeg.prototype.macroblockAddress = 0;
  708. jsmpeg.prototype.mbRow = 0;
  709. jsmpeg.prototype.mbCol = 0;
  710. jsmpeg.prototype.macroblockType = 0;
  711. jsmpeg.prototype.macroblockIntra = false;
  712. jsmpeg.prototype.macroblockMotFw = false;
  713. jsmpeg.prototype.motionFwH = 0;
  714. jsmpeg.prototype.motionFwV = 0;
  715. jsmpeg.prototype.motionFwHPrev = 0;
  716. jsmpeg.prototype.motionFwVPrev = 0;
  717. jsmpeg.prototype.decodeMacroblock = function() {
  718. // Decode macroblock_address_increment
  719. var
  720. increment = 0,
  721. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  722. while( t == 34 ) {
  723. // macroblock_stuffing
  724. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  725. }
  726. while( t == 35 ) {
  727. // macroblock_escape
  728. increment += 33;
  729. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  730. }
  731. increment += t;
  732. // Process any skipped macroblocks
  733. if( this.sliceBegin ) {
  734. // The first macroblock_address_increment of each slice is relative
  735. // to beginning of the preverious row, not the preverious macroblock
  736. this.sliceBegin = false;
  737. this.macroblockAddress += increment;
  738. }
  739. else {
  740. if( this.macroblockAddress + increment >= this.mbSize ) {
  741. // Illegal (too large) macroblock_address_increment
  742. return;
  743. }
  744. if( increment > 1 ) {
  745. // Skipped macroblocks reset DC predictors
  746. this.dcPredictorY = 128;
  747. this.dcPredictorCr = 128;
  748. this.dcPredictorCb = 128;
  749. // Skipped macroblocks in P-pictures reset motion vectors
  750. if( this.pictureCodingType == PICTURE_TYPE_P ) {
  751. this.motionFwH = this.motionFwHPrev = 0;
  752. this.motionFwV = this.motionFwVPrev = 0;
  753. }
  754. }
  755. // Predict skipped macroblocks
  756. while( increment > 1) {
  757. this.macroblockAddress++;
  758. this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
  759. this.mbCol = this.macroblockAddress % this.mbWidth;
  760. this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
  761. increment--;
  762. }
  763. this.macroblockAddress++;
  764. }
  765. this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
  766. this.mbCol = this.macroblockAddress % this.mbWidth;
  767. // Process the current macroblock
  768. this.macroblockType = this.readCode(MACROBLOCK_TYPE_TABLES[this.pictureCodingType]);
  769. this.macroblockIntra = (this.macroblockType & 0x01);
  770. this.macroblockMotFw = (this.macroblockType & 0x08);
  771. // Quantizer scale
  772. if( (this.macroblockType & 0x10) != 0 ) {
  773. this.quantizerScale = this.buffer.getBits(5);
  774. }
  775. if( this.macroblockIntra ) {
  776. // Intra-coded macroblocks reset motion vectors
  777. this.motionFwH = this.motionFwHPrev = 0;
  778. this.motionFwV = this.motionFwVPrev = 0;
  779. }
  780. else {
  781. // Non-intra macroblocks reset DC predictors
  782. this.dcPredictorY = 128;
  783. this.dcPredictorCr = 128;
  784. this.dcPredictorCb = 128;
  785. this.decodeMotionVectors();
  786. this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
  787. }
  788. // Decode blocks
  789. var cbp = ((this.macroblockType & 0x02) != 0)
  790. ? this.readCode(CODE_BLOCK_PATTERN)
  791. : (this.macroblockIntra ? 0x3f : 0);
  792. for( var block = 0, mask = 0x20; block < 6; block++ ) {
  793. if( (cbp & mask) != 0 ) {
  794. this.decodeBlock(block);
  795. }
  796. mask >>= 1;
  797. }
  798. };
  799. jsmpeg.prototype.decodeMotionVectors = function() {
  800. var code, d, r = 0;
  801. // Forward
  802. if( this.macroblockMotFw ) {
  803. // Horizontal forward
  804. code = this.readCode(MOTION);
  805. if( (code != 0) && (this.forwardF != 1) ) {
  806. r = this.buffer.getBits(this.forwardRSize);
  807. d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
  808. if( code < 0 ) {
  809. d = -d;
  810. }
  811. }
  812. else {
  813. d = code;
  814. }
  815. this.motionFwHPrev += d;
  816. if( this.motionFwHPrev > (this.forwardF << 4) - 1 ) {
  817. this.motionFwHPrev -= this.forwardF << 5;
  818. }
  819. else if( this.motionFwHPrev < ((-this.forwardF) << 4) ) {
  820. this.motionFwHPrev += this.forwardF << 5;
  821. }
  822. this.motionFwH = this.motionFwHPrev;
  823. if( this.fullPelForward ) {
  824. this.motionFwH <<= 1;
  825. }
  826. // Vertical forward
  827. code = this.readCode(MOTION);
  828. if( (code != 0) && (this.forwardF != 1) ) {
  829. r = this.buffer.getBits(this.forwardRSize);
  830. d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
  831. if( code < 0 ) {
  832. d = -d;
  833. }
  834. }
  835. else {
  836. d = code;
  837. }
  838. this.motionFwVPrev += d;
  839. if( this.motionFwVPrev > (this.forwardF << 4) - 1 ) {
  840. this.motionFwVPrev -= this.forwardF << 5;
  841. }
  842. else if( this.motionFwVPrev < ((-this.forwardF) << 4) ) {
  843. this.motionFwVPrev += this.forwardF << 5;
  844. }
  845. this.motionFwV = this.motionFwVPrev;
  846. if( this.fullPelForward ) {
  847. this.motionFwV <<= 1;
  848. }
  849. }
  850. else if( this.pictureCodingType == PICTURE_TYPE_P ) {
  851. // No motion information in P-picture, reset vectors
  852. this.motionFwH = this.motionFwHPrev = 0;
  853. this.motionFwV = this.motionFwVPrev = 0;
  854. }
  855. };
  856. jsmpeg.prototype.copyMacroblock = function(motionH, motionV, sY, sCr, sCb ) {
  857. var
  858. width, scan,
  859. H, V, oddH, oddV,
  860. src, dest, last;
  861. // We use 32bit writes here
  862. var dY = this.currentY32;
  863. var dCb = this.currentCb32;
  864. var dCr = this.currentCr32;
  865. // Luminance
  866. width = this.codedWidth;
  867. scan = width - 16;
  868. H = motionH >> 1;
  869. V = motionV >> 1;
  870. oddH = (motionH & 1) == 1;
  871. oddV = (motionV & 1) == 1;
  872. src = ((this.mbRow << 4) + V) * width + (this.mbCol << 4) + H;
  873. dest = (this.mbRow * width + this.mbCol) << 2;
  874. last = dest + (width << 2);
  875. var y1, y2, y;
  876. if( oddH ) {
  877. if( oddV ) {
  878. while( dest < last ) {
  879. y1 = sY[src] + sY[src+width]; src++;
  880. for( var x = 0; x < 4; x++ ) {
  881. y2 = sY[src] + sY[src+width]; src++;
  882. y = (((y1 + y2 + 2) >> 2) & 0xff);
  883. y1 = sY[src] + sY[src+width]; src++;
  884. y |= (((y1 + y2 + 2) << 6) & 0xff00);
  885. y2 = sY[src] + sY[src+width]; src++;
  886. y |= (((y1 + y2 + 2) << 14) & 0xff0000);
  887. y1 = sY[src] + sY[src+width]; src++;
  888. y |= (((y1 + y2 + 2) << 22) & 0xff000000);
  889. dY[dest++] = y;
  890. }
  891. dest += scan >> 2; src += scan-1;
  892. }
  893. }
  894. else {
  895. while( dest < last ) {
  896. y1 = sY[src++];
  897. for( var x = 0; x < 4; x++ ) {
  898. y2 = sY[src++];
  899. y = (((y1 + y2 + 1) >> 1) & 0xff);
  900. y1 = sY[src++];
  901. y |= (((y1 + y2 + 1) << 7) & 0xff00);
  902. y2 = sY[src++];
  903. y |= (((y1 + y2 + 1) << 15) & 0xff0000);
  904. y1 = sY[src++];
  905. y |= (((y1 + y2 + 1) << 23) & 0xff000000);
  906. dY[dest++] = y;
  907. }
  908. dest += scan >> 2; src += scan-1;
  909. }
  910. }
  911. }
  912. else {
  913. if( oddV ) {
  914. while( dest < last ) {
  915. for( var x = 0; x < 4; x++ ) {
  916. y = (((sY[src] + sY[src+width] + 1) >> 1) & 0xff); src++;
  917. y |= (((sY[src] + sY[src+width] + 1) << 7) & 0xff00); src++;
  918. y |= (((sY[src] + sY[src+width] + 1) << 15) & 0xff0000); src++;
  919. y |= (((sY[src] + sY[src+width] + 1) << 23) & 0xff000000); src++;
  920. dY[dest++] = y;
  921. }
  922. dest += scan >> 2; src += scan;
  923. }
  924. }
  925. else {
  926. while( dest < last ) {
  927. for( var x = 0; x < 4; x++ ) {
  928. y = sY[src]; src++;
  929. y |= sY[src] << 8; src++;
  930. y |= sY[src] << 16; src++;
  931. y |= sY[src] << 24; src++;
  932. dY[dest++] = y;
  933. }
  934. dest += scan >> 2; src += scan;
  935. }
  936. }
  937. }
  938. // Chrominance
  939. width = this.halfWidth;
  940. scan = width - 8;
  941. H = (motionH/2) >> 1;
  942. V = (motionV/2) >> 1;
  943. oddH = ((motionH/2) & 1) == 1;
  944. oddV = ((motionV/2) & 1) == 1;
  945. src = ((this.mbRow << 3) + V) * width + (this.mbCol << 3) + H;
  946. dest = (this.mbRow * width + this.mbCol) << 1;
  947. last = dest + (width << 1);
  948. var cr1, cr2, cr;
  949. var cb1, cb2, cb;
  950. if( oddH ) {
  951. if( oddV ) {
  952. while( dest < last ) {
  953. cr1 = sCr[src] + sCr[src+width];
  954. cb1 = sCb[src] + sCb[src+width];
  955. src++;
  956. for( var x = 0; x < 2; x++ ) {
  957. cr2 = sCr[src] + sCr[src+width];
  958. cb2 = sCb[src] + sCb[src+width]; src++;
  959. cr = (((cr1 + cr2 + 2) >> 2) & 0xff);
  960. cb = (((cb1 + cb2 + 2) >> 2) & 0xff);
  961. cr1 = sCr[src] + sCr[src+width];
  962. cb1 = sCb[src] + sCb[src+width]; src++;
  963. cr |= (((cr1 + cr2 + 2) << 6) & 0xff00);
  964. cb |= (((cb1 + cb2 + 2) << 6) & 0xff00);
  965. cr2 = sCr[src] + sCr[src+width];
  966. cb2 = sCb[src] + sCb[src+width]; src++;
  967. cr |= (((cr1 + cr2 + 2) << 14) & 0xff0000);
  968. cb |= (((cb1 + cb2 + 2) << 14) & 0xff0000);
  969. cr1 = sCr[src] + sCr[src+width];
  970. cb1 = sCb[src] + sCb[src+width]; src++;
  971. cr |= (((cr1 + cr2 + 2) << 22) & 0xff000000);
  972. cb |= (((cb1 + cb2 + 2) << 22) & 0xff000000);
  973. dCr[dest] = cr;
  974. dCb[dest] = cb;
  975. dest++;
  976. }
  977. dest += scan >> 2; src += scan-1;
  978. }
  979. }
  980. else {
  981. while( dest < last ) {
  982. cr1 = sCr[src];
  983. cb1 = sCb[src];
  984. src++;
  985. for( var x = 0; x < 2; x++ ) {
  986. cr2 = sCr[src];
  987. cb2 = sCb[src++];
  988. cr = (((cr1 + cr2 + 1) >> 1) & 0xff);
  989. cb = (((cb1 + cb2 + 1) >> 1) & 0xff);
  990. cr1 = sCr[src];
  991. cb1 = sCb[src++];
  992. cr |= (((cr1 + cr2 + 1) << 7) & 0xff00);
  993. cb |= (((cb1 + cb2 + 1) << 7) & 0xff00);
  994. cr2 = sCr[src];
  995. cb2 = sCb[src++];
  996. cr |= (((cr1 + cr2 + 1) << 15) & 0xff0000);
  997. cb |= (((cb1 + cb2 + 1) << 15) & 0xff0000);
  998. cr1 = sCr[src];
  999. cb1 = sCb[src++];
  1000. cr |= (((cr1 + cr2 + 1) << 23) & 0xff000000);
  1001. cb |= (((cb1 + cb2 + 1) << 23) & 0xff000000);
  1002. dCr[dest] = cr;
  1003. dCb[dest] = cb;
  1004. dest++;
  1005. }
  1006. dest += scan >> 2; src += scan-1;
  1007. }
  1008. }
  1009. }
  1010. else {
  1011. if( oddV ) {
  1012. while( dest < last ) {
  1013. for( var x = 0; x < 2; x++ ) {
  1014. cr = (((sCr[src] + sCr[src+width] + 1) >> 1) & 0xff);
  1015. cb = (((sCb[src] + sCb[src+width] + 1) >> 1) & 0xff); src++;
  1016. cr |= (((sCr[src] + sCr[src+width] + 1) << 7) & 0xff00);
  1017. cb |= (((sCb[src] + sCb[src+width] + 1) << 7) & 0xff00); src++;
  1018. cr |= (((sCr[src] + sCr[src+width] + 1) << 15) & 0xff0000);
  1019. cb |= (((sCb[src] + sCb[src+width] + 1) << 15) & 0xff0000); src++;
  1020. cr |= (((sCr[src] + sCr[src+width] + 1) << 23) & 0xff000000);
  1021. cb |= (((sCb[src] + sCb[src+width] + 1) << 23) & 0xff000000); src++;
  1022. dCr[dest] = cr;
  1023. dCb[dest] = cb;
  1024. dest++;
  1025. }
  1026. dest += scan >> 2; src += scan;
  1027. }
  1028. }
  1029. else {
  1030. while( dest < last ) {
  1031. for( var x = 0; x < 2; x++ ) {
  1032. cr = sCr[src];
  1033. cb = sCb[src]; src++;
  1034. cr |= sCr[src] << 8;
  1035. cb |= sCb[src] << 8; src++;
  1036. cr |= sCr[src] << 16;
  1037. cb |= sCb[src] << 16; src++;
  1038. cr |= sCr[src] << 24;
  1039. cb |= sCb[src] << 24; src++;
  1040. dCr[dest] = cr;
  1041. dCb[dest] = cb;
  1042. dest++;
  1043. }
  1044. dest += scan >> 2; src += scan;
  1045. }
  1046. }
  1047. }
  1048. };
  1049. // ----------------------------------------------------------------------------
  1050. // Block layer
  1051. jsmpeg.prototype.dcPredictorY;
  1052. jsmpeg.prototype.dcPredictorCr;
  1053. jsmpeg.prototype.dcPredictorCb;
  1054. jsmpeg.prototype.blockData = null;
  1055. jsmpeg.prototype.decodeBlock = function(block) {
  1056. var
  1057. n = 0,
  1058. quantMatrix;
  1059. // Decode DC coefficient of intra-coded blocks
  1060. if( this.macroblockIntra ) {
  1061. var
  1062. predictor,
  1063. dctSize;
  1064. // DC prediction
  1065. if( block < 4 ) {
  1066. predictor = this.dcPredictorY;
  1067. dctSize = this.readCode(DCT_DC_SIZE_LUMINANCE);
  1068. }
  1069. else {
  1070. predictor = (block == 4 ? this.dcPredictorCr : this.dcPredictorCb);
  1071. dctSize = this.readCode(DCT_DC_SIZE_CHROMINANCE);
  1072. }
  1073. // Read DC coeff
  1074. if( dctSize > 0 ) {
  1075. var differential = this.buffer.getBits(dctSize);
  1076. if( (differential & (1 << (dctSize - 1))) != 0 ) {
  1077. this.blockData[0] = predictor + differential;
  1078. }
  1079. else {
  1080. this.blockData[0] = predictor + ((-1 << dctSize)|(differential+1));
  1081. }
  1082. }
  1083. else {
  1084. this.blockData[0] = predictor;
  1085. }
  1086. // Save predictor value
  1087. if( block < 4 ) {
  1088. this.dcPredictorY = this.blockData[0];
  1089. }
  1090. else if( block == 4 ) {
  1091. this.dcPredictorCr = this.blockData[0];
  1092. }
  1093. else {
  1094. this.dcPredictorCb = this.blockData[0];
  1095. }
  1096. // Dequantize + premultiply
  1097. this.blockData[0] <<= (3 + 5);
  1098. quantMatrix = this.intraQuantMatrix;
  1099. n = 1;
  1100. }
  1101. else {
  1102. quantMatrix = this.nonIntraQuantMatrix;
  1103. }
  1104. // Decode AC coefficients (+DC for non-intra)
  1105. var level = 0;
  1106. while( true ) {
  1107. var
  1108. run = 0,
  1109. coeff = this.readCode(DCT_COEFF);
  1110. if( (coeff == 0x0001) && (n > 0) && (this.buffer.getBits(1) == 0) ) {
  1111. // end_of_block
  1112. break;
  1113. }
  1114. if( coeff == 0xffff ) {
  1115. // escape
  1116. run = this.buffer.getBits(6);
  1117. level = this.buffer.getBits(8);
  1118. if( level == 0 ) {
  1119. level = this.buffer.getBits(8);
  1120. }
  1121. else if( level == 128 ) {
  1122. level = this.buffer.getBits(8) - 256;
  1123. }
  1124. else if( level > 128 ) {
  1125. level = level - 256;
  1126. }
  1127. }
  1128. else {
  1129. run = coeff >> 8;
  1130. level = coeff & 0xff;
  1131. if( this.buffer.getBits(1) ) {
  1132. level = -level;
  1133. }
  1134. }
  1135. n += run;
  1136. var dezigZagged = ZIG_ZAG[n];
  1137. n++;
  1138. // Dequantize, oddify, clip
  1139. level <<= 1;
  1140. if( !this.macroblockIntra ) {
  1141. level += (level < 0 ? -1 : 1);
  1142. }
  1143. level = (level * this.quantizerScale * quantMatrix[dezigZagged]) >> 4;
  1144. if( (level & 1) == 0 ) {
  1145. level -= level > 0 ? 1 : -1;
  1146. }
  1147. if( level > 2047 ) {
  1148. level = 2047;
  1149. }
  1150. else if( level < -2048 ) {
  1151. level = -2048;
  1152. }
  1153. // Save premultiplied coefficient
  1154. this.blockData[dezigZagged] = level * PREMULTIPLIER_MATRIX[dezigZagged];
  1155. };
  1156. // Move block to its place
  1157. var
  1158. destArray,
  1159. destIndex,
  1160. scan;
  1161. if( block < 4 ) {
  1162. destArray = this.currentY;
  1163. scan = this.codedWidth - 8;
  1164. destIndex = (this.mbRow * this.codedWidth + this.mbCol) << 4;
  1165. if( (block & 1) != 0 ) {
  1166. destIndex += 8;
  1167. }
  1168. if( (block & 2) != 0 ) {
  1169. destIndex += this.codedWidth << 3;
  1170. }
  1171. }
  1172. else {
  1173. destArray = (block == 4) ? this.currentCb : this.currentCr;
  1174. scan = (this.codedWidth >> 1) - 8;
  1175. destIndex = ((this.mbRow * this.codedWidth) << 2) + (this.mbCol << 3);
  1176. }
  1177. if( this.macroblockIntra ) {
  1178. // Overwrite (no prediction)
  1179. if (n == 1) {
  1180. this.copyValueToDestination((this.blockData[0] + 128) >> 8, destArray, destIndex, scan);
  1181. this.blockData[0] = 0;
  1182. } else {
  1183. this.IDCT();
  1184. this.copyBlockToDestination(this.blockData, destArray, destIndex, scan);
  1185. this.blockData.set(this.zeroBlockData);
  1186. }
  1187. }
  1188. else {
  1189. // Add data to the predicted macroblock
  1190. if (n == 1) {
  1191. this.addValueToDestination((this.blockData[0] + 128) >> 8, destArray, destIndex, scan);
  1192. this.blockData[0] = 0;
  1193. } else {
  1194. this.IDCT();
  1195. this.addBlockToDestination(this.blockData, destArray, destIndex, scan);
  1196. this.blockData.set(this.zeroBlockData);
  1197. }
  1198. }
  1199. n = 0;
  1200. };
  1201. jsmpeg.prototype.copyBlockToDestination = function(_blockData, _destArray, _destIndex, scan) {
  1202. var blockData = _blockData;
  1203. var destArray = _destArray;
  1204. var destIndex = _destIndex;
  1205. for (var n = 0; n < 64; n += 8, destIndex += scan+8) {
  1206. destArray[destIndex+0] = blockData[n+0];
  1207. destArray[destIndex+1] = blockData[n+1];
  1208. destArray[destIndex+2] = blockData[n+2];
  1209. destArray[destIndex+3] = blockData[n+3];
  1210. destArray[destIndex+4] = blockData[n+4];
  1211. destArray[destIndex+5] = blockData[n+5];
  1212. destArray[destIndex+6] = blockData[n+6];
  1213. destArray[destIndex+7] = blockData[n+7];
  1214. }
  1215. };
  1216. jsmpeg.prototype.addBlockToDestination = function(_blockData, _destArray, _destIndex, scan) {
  1217. var blockData = _blockData;
  1218. var destArray = _destArray;
  1219. var destIndex = _destIndex;
  1220. for (var n = 0; n < 64; n += 8, destIndex += scan+8) {
  1221. destArray[destIndex+0] += blockData[n+0];
  1222. destArray[destIndex+1] += blockData[n+1];
  1223. destArray[destIndex+2] += blockData[n+2];
  1224. destArray[destIndex+3] += blockData[n+3];
  1225. destArray[destIndex+4] += blockData[n+4];
  1226. destArray[destIndex+5] += blockData[n+5];
  1227. destArray[destIndex+6] += blockData[n+6];
  1228. destArray[destIndex+7] += blockData[n+7];
  1229. }
  1230. };
  1231. jsmpeg.prototype.copyValueToDestination = function(value, _destArray, _destIndex, scan) {
  1232. var destArray = _destArray;
  1233. var destIndex = _destIndex;
  1234. for (var n = 0; n < 64; n += 8, destIndex += scan+8) {
  1235. destArray[destIndex+0] = value;
  1236. destArray[destIndex+1] = value;
  1237. destArray[destIndex+2] = value;
  1238. destArray[destIndex+3] = value;
  1239. destArray[destIndex+4] = value;
  1240. destArray[destIndex+5] = value;
  1241. destArray[destIndex+6] = value;
  1242. destArray[destIndex+7] = value;
  1243. }
  1244. };
  1245. jsmpeg.prototype.addValueToDestination = function(value, _destArray, _destIndex, scan) {
  1246. var destArray = _destArray;
  1247. var destIndex = _destIndex;
  1248. for (var n = 0; n < 64; n += 8, destIndex += scan+8) {
  1249. destArray[destIndex+0] += value;
  1250. destArray[destIndex+1] += value;
  1251. destArray[destIndex+2] += value;
  1252. destArray[destIndex+3] += value;
  1253. destArray[destIndex+4] += value;
  1254. destArray[destIndex+5] += value;
  1255. destArray[destIndex+6] += value;
  1256. destArray[destIndex+7] += value;
  1257. }
  1258. };
  1259. // Clamping version for shitty browsers (IE) that don't support Uint8ClampedArray
  1260. jsmpeg.prototype.copyBlockToDestinationClamp = function(blockData, destArray, destIndex, scan) {
  1261. var n = 0;
  1262. for( var i = 0; i < 8; i++ ) {
  1263. for( var j = 0; j < 8; j++ ) {
  1264. var p = blockData[n++];
  1265. destArray[destIndex++] = p > 255 ? 255 : (p < 0 ? 0 : p);
  1266. }
  1267. destIndex += scan;
  1268. }
  1269. };
  1270. jsmpeg.prototype.addBlockToDestinationClamp = function(blockData, destArray, destIndex, scan) {
  1271. var n = 0;
  1272. for( var i = 0; i < 8; i++ ) {
  1273. for( var j = 0; j < 8; j++ ) {
  1274. var p = blockData[n++] + destArray[destIndex];
  1275. destArray[destIndex++] = p > 255 ? 255 : (p < 0 ? 0 : p);
  1276. }
  1277. destIndex += scan;
  1278. }
  1279. };
  1280. jsmpeg.prototype.IDCT = function() {
  1281. // See http://vsr.informatik.tu-chemnitz.de/~jan/MPEG/HTML/IDCT.html
  1282. // for more info.
  1283. var
  1284. b1, b3, b4, b6, b7, tmp1, tmp2, m0,
  1285. x0, x1, x2, x3, x4, y3, y4, y5, y6, y7,
  1286. i,
  1287. blockData = this.blockData;
  1288. // Transform columns
  1289. for( i = 0; i < 8; ++i ) {
  1290. b1 = blockData[4*8+i];
  1291. b3 = blockData[2*8+i] + blockData[6*8+i];
  1292. b4 = blockData[5*8+i] - blockData[3*8+i];
  1293. tmp1 = blockData[1*8+i] + blockData[7*8+i];
  1294. tmp2 = blockData[3*8+i] + blockData[5*8+i];
  1295. b6 = blockData[1*8+i] - blockData[7*8+i];
  1296. b7 = tmp1 + tmp2;
  1297. m0 = blockData[0*8+i];
  1298. x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
  1299. x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
  1300. x1 = m0 - b1;
  1301. x2 = (((blockData[2*8+i] - blockData[6*8+i])*362 + 128) >> 8) - b3;
  1302. x3 = m0 + b1;
  1303. y3 = x1 + x2;
  1304. y4 = x3 + b3;
  1305. y5 = x1 - x2;
  1306. y6 = x3 - b3;
  1307. y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
  1308. blockData[0*8+i] = b7 + y4;
  1309. blockData[1*8+i] = x4 + y3;
  1310. blockData[2*8+i] = y5 - x0;
  1311. blockData[3*8+i] = y6 - y7;
  1312. blockData[4*8+i] = y6 + y7;
  1313. blockData[5*8+i] = x0 + y5;
  1314. blockData[6*8+i] = y3 - x4;
  1315. blockData[7*8+i] = y4 - b7;
  1316. }
  1317. // Transform rows
  1318. for( i = 0; i < 64; i += 8 ) {
  1319. b1 = blockData[4+i];
  1320. b3 = blockData[2+i] + blockData[6+i];
  1321. b4 = blockData[5+i] - blockData[3+i];
  1322. tmp1 = blockData[1+i] + blockData[7+i];
  1323. tmp2 = blockData[3+i] + blockData[5+i];
  1324. b6 = blockData[1+i] - blockData[7+i];
  1325. b7 = tmp1 + tmp2;
  1326. m0 = blockData[0+i];
  1327. x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
  1328. x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
  1329. x1 = m0 - b1;
  1330. x2 = (((blockData[2+i] - blockData[6+i])*362 + 128) >> 8) - b3;
  1331. x3 = m0 + b1;
  1332. y3 = x1 + x2;
  1333. y4 = x3 + b3;
  1334. y5 = x1 - x2;
  1335. y6 = x3 - b3;
  1336. y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
  1337. blockData[0+i] = (b7 + y4 + 128) >> 8;
  1338. blockData[1+i] = (x4 + y3 + 128) >> 8;
  1339. blockData[2+i] = (y5 - x0 + 128) >> 8;
  1340. blockData[3+i] = (y6 - y7 + 128) >> 8;
  1341. blockData[4+i] = (y6 + y7 + 128) >> 8;
  1342. blockData[5+i] = (x0 + y5 + 128) >> 8;
  1343. blockData[6+i] = (y3 - x4 + 128) >> 8;
  1344. blockData[7+i] = (y4 - b7 + 128) >> 8;
  1345. }
  1346. };
  1347. // ----------------------------------------------------------------------------
  1348. // VLC Tables and Constants
  1349. var
  1350. SOCKET_MAGIC_BYTES = 'jsmp',
  1351. DECODE_SKIP_OUTPUT = 1,
  1352. PICTURE_RATE = [
  1353. 0.000, 23.976, 24.000, 25.000, 29.970, 30.000, 50.000, 59.940,
  1354. 60.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000
  1355. ],
  1356. ZIG_ZAG = new Uint8Array([
  1357. 0, 1, 8, 16, 9, 2, 3, 10,
  1358. 17, 24, 32, 25, 18, 11, 4, 5,
  1359. 12, 19, 26, 33, 40, 48, 41, 34,
  1360. 27, 20, 13, 6, 7, 14, 21, 28,
  1361. 35, 42, 49, 56, 57, 50, 43, 36,
  1362. 29, 22, 15, 23, 30, 37, 44, 51,
  1363. 58, 59, 52, 45, 38, 31, 39, 46,
  1364. 53, 60, 61, 54, 47, 55, 62, 63
  1365. ]),
  1366. DEFAULT_INTRA_QUANT_MATRIX = new Uint8Array([
  1367. 8, 16, 19, 22, 26, 27, 29, 34,
  1368. 16, 16, 22, 24, 27, 29, 34, 37,
  1369. 19, 22, 26, 27, 29, 34, 34, 38,
  1370. 22, 22, 26, 27, 29, 34, 37, 40,
  1371. 22, 26, 27, 29, 32, 35, 40, 48,
  1372. 26, 27, 29, 32, 35, 40, 48, 58,
  1373. 26, 27, 29, 34, 38, 46, 56, 69,
  1374. 27, 29, 35, 38, 46, 56, 69, 83
  1375. ]),
  1376. DEFAULT_NON_INTRA_QUANT_MATRIX = new Uint8Array([
  1377. 16, 16, 16, 16, 16, 16, 16, 16,
  1378. 16, 16, 16, 16, 16, 16, 16, 16,
  1379. 16, 16, 16, 16, 16, 16, 16, 16,
  1380. 16, 16, 16, 16, 16, 16, 16, 16,
  1381. 16, 16, 16, 16, 16, 16, 16, 16,
  1382. 16, 16, 16, 16, 16, 16, 16, 16,
  1383. 16, 16, 16, 16, 16, 16, 16, 16,
  1384. 16, 16, 16, 16, 16, 16, 16, 16
  1385. ]),
  1386. PREMULTIPLIER_MATRIX = new Uint8Array([
  1387. 32, 44, 42, 38, 32, 25, 17, 9,
  1388. 44, 62, 58, 52, 44, 35, 24, 12,
  1389. 42, 58, 55, 49, 42, 33, 23, 12,
  1390. 38, 52, 49, 44, 38, 30, 20, 10,
  1391. 32, 44, 42, 38, 32, 25, 17, 9,
  1392. 25, 35, 33, 30, 25, 20, 14, 7,
  1393. 17, 24, 23, 20, 17, 14, 9, 5,
  1394. 9, 12, 12, 10, 9, 7, 5, 2
  1395. ]),
  1396. // MPEG-1 VLC
  1397. // macroblock_stuffing decodes as 34.
  1398. // macroblock_escape decodes as 35.
  1399. MACROBLOCK_ADDRESS_INCREMENT = new Int16Array([
  1400. 1*3, 2*3, 0, // 0
  1401. 3*3, 4*3, 0, // 1 0
  1402. 0, 0, 1, // 2 1.
  1403. 5*3, 6*3, 0, // 3 00
  1404. 7*3, 8*3, 0, // 4 01
  1405. 9*3, 10*3, 0, // 5 000
  1406. 11*3, 12*3, 0, // 6 001
  1407. 0, 0, 3, // 7 010.
  1408. 0, 0, 2, // 8 011.
  1409. 13*3, 14*3, 0, // 9 0000
  1410. 15*3, 16*3, 0, // 10 0001
  1411. 0, 0, 5, // 11 0010.
  1412. 0, 0, 4, // 12 0011.
  1413. 17*3, 18*3, 0, // 13 0000 0
  1414. 19*3, 20*3, 0, // 14 0000 1
  1415. 0, 0, 7, // 15 0001 0.
  1416. 0, 0, 6, // 16 0001 1.
  1417. 21*3, 22*3, 0, // 17 0000 00
  1418. 23*3, 24*3, 0, // 18 0000 01
  1419. 25*3, 26*3, 0, // 19 0000 10
  1420. 27*3, 28*3, 0, // 20 0000 11
  1421. -1, 29*3, 0, // 21 0000 000
  1422. -1, 30*3, 0, // 22 0000 001
  1423. 31*3, 32*3, 0, // 23 0000 010
  1424. 33*3, 34*3, 0, // 24 0000 011
  1425. 35*3, 36*3, 0, // 25 0000 100
  1426. 37*3, 38*3, 0, // 26 0000 101
  1427. 0, 0, 9, // 27 0000 110.
  1428. 0, 0, 8, // 28 0000 111.
  1429. 39*3, 40*3, 0, // 29 0000 0001
  1430. 41*3, 42*3, 0, // 30 0000 0011
  1431. 43*3, 44*3, 0, // 31 0000 0100
  1432. 45*3, 46*3, 0, // 32 0000 0101
  1433. 0, 0, 15, // 33 0000 0110.
  1434. 0, 0, 14, // 34 0000 0111.
  1435. 0, 0, 13, // 35 0000 1000.
  1436. 0, 0, 12, // 36 0000 1001.
  1437. 0, 0, 11, // 37 0000 1010.
  1438. 0, 0, 10, // 38 0000 1011.
  1439. 47*3, -1, 0, // 39 0000 0001 0
  1440. -1, 48*3, 0, // 40 0000 0001 1
  1441. 49*3, 50*3, 0, // 41 0000 0011 0
  1442. 51*3, 52*3, 0, // 42 0000 0011 1
  1443. 53*3, 54*3, 0, // 43 0000 0100 0
  1444. 55*3, 56*3, 0, // 44 0000 0100 1
  1445. 57*3, 58*3, 0, // 45 0000 0101 0
  1446. 59*3, 60*3, 0, // 46 0000 0101 1
  1447. 61*3, -1, 0, // 47 0000 0001 00
  1448. -1, 62*3, 0, // 48 0000 0001 11
  1449. 63*3, 64*3, 0, // 49 0000 0011 00
  1450. 65*3, 66*3, 0, // 50 0000 0011 01
  1451. 67*3, 68*3, 0, // 51 0000 0011 10
  1452. 69*3, 70*3, 0, // 52 0000 0011 11
  1453. 71*3, 72*3, 0, // 53 0000 0100 00
  1454. 73*3, 74*3, 0, // 54 0000 0100 01
  1455. 0, 0, 21, // 55 0000 0100 10.
  1456. 0, 0, 20, // 56 0000 0100 11.
  1457. 0, 0, 19, // 57 0000 0101 00.
  1458. 0, 0, 18, // 58 0000 0101 01.
  1459. 0, 0, 17, // 59 0000 0101 10.
  1460. 0, 0, 16, // 60 0000 0101 11.
  1461. 0, 0, 35, // 61 0000 0001 000. -- macroblock_escape
  1462. 0, 0, 34, // 62 0000 0001 111. -- macroblock_stuffing
  1463. 0, 0, 33, // 63 0000 0011 000.
  1464. 0, 0, 32, // 64 0000 0011 001.
  1465. 0, 0, 31, // 65 0000 0011 010.
  1466. 0, 0, 30, // 66 0000 0011 011.
  1467. 0, 0, 29, // 67 0000 0011 100.
  1468. 0, 0, 28, // 68 0000 0011 101.
  1469. 0, 0, 27, // 69 0000 0011 110.
  1470. 0, 0, 26, // 70 0000 0011 111.
  1471. 0, 0, 25, // 71 0000 0100 000.
  1472. 0, 0, 24, // 72 0000 0100 001.
  1473. 0, 0, 23, // 73 0000 0100 010.
  1474. 0, 0, 22 // 74 0000 0100 011.
  1475. ]),
  1476. // macroblock_type bitmap:
  1477. // 0x10 macroblock_quant
  1478. // 0x08 macroblock_motion_forward
  1479. // 0x04 macroblock_motion_backward
  1480. // 0x02 macrobkock_pattern
  1481. // 0x01 macroblock_intra
  1482. //
  1483. MACROBLOCK_TYPE_I = new Int8Array([
  1484. 1*3, 2*3, 0, // 0
  1485. -1, 3*3, 0, // 1 0
  1486. 0, 0, 0x01, // 2 1.
  1487. 0, 0, 0x11 // 3 01.
  1488. ]),
  1489. MACROBLOCK_TYPE_P = new Int8Array([
  1490. 1*3, 2*3, 0, // 0
  1491. 3*3, 4*3, 0, // 1 0
  1492. 0, 0, 0x0a, // 2 1.
  1493. 5*3, 6*3, 0, // 3 00
  1494. 0, 0, 0x02, // 4 01.
  1495. 7*3, 8*3, 0, // 5 000
  1496. 0, 0, 0x08, // 6 001.
  1497. 9*3, 10*3, 0, // 7 0000
  1498. 11*3, 12*3, 0, // 8 0001
  1499. -1, 13*3, 0, // 9 00000
  1500. 0, 0, 0x12, // 10 00001.
  1501. 0, 0, 0x1a, // 11 00010.
  1502. 0, 0, 0x01, // 12 00011.
  1503. 0, 0, 0x11 // 13 000001.
  1504. ]),
  1505. MACROBLOCK_TYPE_B = new Int8Array([
  1506. 1*3, 2*3, 0, // 0
  1507. 3*3, 5*3, 0, // 1 0
  1508. 4*3, 6*3, 0, // 2 1
  1509. 8*3, 7*3, 0, // 3 00
  1510. 0, 0, 0x0c, // 4 10.
  1511. 9*3, 10*3, 0, // 5 01
  1512. 0, 0, 0x0e, // 6 11.
  1513. 13*3, 14*3, 0, // 7 001
  1514. 12*3, 11*3, 0, // 8 000
  1515. 0, 0, 0x04, // 9 010.
  1516. 0, 0, 0x06, // 10 011.
  1517. 18*3, 16*3, 0, // 11 0001
  1518. 15*3, 17*3, 0, // 12 0000
  1519. 0, 0, 0x08, // 13 0010.
  1520. 0, 0, 0x0a, // 14 0011.
  1521. -1, 19*3, 0, // 15 00000
  1522. 0, 0, 0x01, // 16 00011.
  1523. 20*3, 21*3, 0, // 17 00001
  1524. 0, 0, 0x1e, // 18 00010.
  1525. 0, 0, 0x11, // 19 000001.
  1526. 0, 0, 0x16, // 20 000010.
  1527. 0, 0, 0x1a // 21 000011.
  1528. ]),
  1529. CODE_BLOCK_PATTERN = new Int16Array([
  1530. 2*3, 1*3, 0, // 0
  1531. 3*3, 6*3, 0, // 1 1
  1532. 4*3, 5*3, 0, // 2 0
  1533. 8*3, 11*3, 0, // 3 10
  1534. 12*3, 13*3, 0, // 4 00
  1535. 9*3, 7*3, 0, // 5 01
  1536. 10*3, 14*3, 0, // 6 11
  1537. 20*3, 19*3, 0, // 7 011
  1538. 18*3, 16*3, 0, // 8 100
  1539. 23*3, 17*3, 0, // 9 010
  1540. 27*3, 25*3, 0, // 10 110
  1541. 21*3, 28*3, 0, // 11 101
  1542. 15*3, 22*3, 0, // 12 000
  1543. 24*3, 26*3, 0, // 13 001
  1544. 0, 0, 60, // 14 111.
  1545. 35*3, 40*3, 0, // 15 0000
  1546. 44*3, 48*3, 0, // 16 1001
  1547. 38*3, 36*3, 0, // 17 0101
  1548. 42*3, 47*3, 0, // 18 1000
  1549. 29*3, 31*3, 0, // 19 0111
  1550. 39*3, 32*3, 0, // 20 0110
  1551. 0, 0, 32, // 21 1010.
  1552. 45*3, 46*3, 0, // 22 0001
  1553. 33*3, 41*3, 0, // 23 0100
  1554. 43*3, 34*3, 0, // 24 0010
  1555. 0, 0, 4, // 25 1101.
  1556. 30*3, 37*3, 0, // 26 0011
  1557. 0, 0, 8, // 27 1100.
  1558. 0, 0, 16, // 28 1011.
  1559. 0, 0, 44, // 29 0111 0.
  1560. 50*3, 56*3, 0, // 30 0011 0
  1561. 0, 0, 28, // 31 0111 1.
  1562. 0, 0, 52, // 32 0110 1.
  1563. 0, 0, 62, // 33 0100 0.
  1564. 61*3, 59*3, 0, // 34 0010 1
  1565. 52*3, 60*3, 0, // 35 0000 0
  1566. 0, 0, 1, // 36 0101 1.
  1567. 55*3, 54*3, 0, // 37 0011 1
  1568. 0, 0, 61, // 38 0101 0.
  1569. 0, 0, 56, // 39 0110 0.
  1570. 57*3, 58*3, 0, // 40 0000 1
  1571. 0, 0, 2, // 41 0100 1.
  1572. 0, 0, 40, // 42 1000 0.
  1573. 51*3, 62*3, 0, // 43 0010 0
  1574. 0, 0, 48, // 44 1001 0.
  1575. 64*3, 63*3, 0, // 45 0001 0
  1576. 49*3, 53*3, 0, // 46 0001 1
  1577. 0, 0, 20, // 47 1000 1.
  1578. 0, 0, 12, // 48 1001 1.
  1579. 80*3, 83*3, 0, // 49 0001 10
  1580. 0, 0, 63, // 50 0011 00.
  1581. 77*3, 75*3, 0, // 51 0010 00
  1582. 65*3, 73*3, 0, // 52 0000 00
  1583. 84*3, 66*3, 0, // 53 0001 11
  1584. 0, 0, 24, // 54 0011 11.
  1585. 0, 0, 36, // 55 0011 10.
  1586. 0, 0, 3, // 56 0011 01.
  1587. 69*3, 87*3, 0, // 57 0000 10
  1588. 81*3, 79*3, 0, // 58 0000 11
  1589. 68*3, 71*3, 0, // 59 0010 11
  1590. 70*3, 78*3, 0, // 60 0000 01
  1591. 67*3, 76*3, 0, // 61 0010 10
  1592. 72*3, 74*3, 0, // 62 0010 01
  1593. 86*3, 85*3, 0, // 63 0001 01
  1594. 88*3, 82*3, 0, // 64 0001 00
  1595. -1, 94*3, 0, // 65 0000 000
  1596. 95*3, 97*3, 0, // 66 0001 111
  1597. 0, 0, 33, // 67 0010 100.
  1598. 0, 0, 9, // 68 0010 110.
  1599. 106*3, 110*3, 0, // 69 0000 100
  1600. 102*3, 116*3, 0, // 70 0000 010
  1601. 0, 0, 5, // 71 0010 111.
  1602. 0, 0, 10, // 72 0010 010.
  1603. 93*3, 89*3, 0, // 73 0000 001
  1604. 0, 0, 6, // 74 0010 011.
  1605. 0, 0, 18, // 75 0010 001.
  1606. 0, 0, 17, // 76 0010 101.
  1607. 0, 0, 34, // 77 0010 000.
  1608. 113*3, 119*3, 0, // 78 0000 011
  1609. 103*3, 104*3, 0, // 79 0000 111
  1610. 90*3, 92*3, 0, // 80 0001 100
  1611. 109*3, 107*3, 0, // 81 0000 110
  1612. 117*3, 118*3, 0, // 82 0001 001
  1613. 101*3, 99*3, 0, // 83 0001 101
  1614. 98*3, 96*3, 0, // 84 0001 110
  1615. 100*3, 91*3, 0, // 85 0001 011
  1616. 114*3, 115*3, 0, // 86 0001 010
  1617. 105*3, 108*3, 0, // 87 0000 101
  1618. 112*3, 111*3, 0, // 88 0001 000
  1619. 121*3, 125*3, 0, // 89 0000 0011
  1620. 0, 0, 41, // 90 0001 1000.
  1621. 0, 0, 14, // 91 0001 0111.
  1622. 0, 0, 21, // 92 0001 1001.
  1623. 124*3, 122*3, 0, // 93 0000 0010
  1624. 120*3, 123*3, 0, // 94 0000 0001
  1625. 0, 0, 11, // 95 0001 1110.
  1626. 0, 0, 19, // 96 0001 1101.
  1627. 0, 0, 7, // 97 0001 1111.
  1628. 0, 0, 35, // 98 0001 1100.
  1629. 0, 0, 13, // 99 0001 1011.
  1630. 0, 0, 50, // 100 0001 0110.
  1631. 0, 0, 49, // 101 0001 1010.
  1632. 0, 0, 58, // 102 0000 0100.
  1633. 0, 0, 37, // 103 0000 1110.
  1634. 0, 0, 25, // 104 0000 1111.
  1635. 0, 0, 45, // 105 0000 1010.
  1636. 0, 0, 57, // 106 0000 1000.
  1637. 0, 0, 26, // 107 0000 1101.
  1638. 0, 0, 29, // 108 0000 1011.
  1639. 0, 0, 38, // 109 0000 1100.
  1640. 0, 0, 53, // 110 0000 1001.
  1641. 0, 0, 23, // 111 0001 0001.
  1642. 0, 0, 43, // 112 0001 0000.
  1643. 0, 0, 46, // 113 0000 0110.
  1644. 0, 0, 42, // 114 0001 0100.
  1645. 0, 0, 22, // 115 0001 0101.
  1646. 0, 0, 54, // 116 0000 0101.
  1647. 0, 0, 51, // 117 0001 0010.
  1648. 0, 0, 15, // 118 0001 0011.
  1649. 0, 0, 30, // 119 0000 0111.
  1650. 0, 0, 39, // 120 0000 0001 0.
  1651. 0, 0, 47, // 121 0000 0011 0.
  1652. 0, 0, 55, // 122 0000 0010 1.
  1653. 0, 0, 27, // 123 0000 0001 1.
  1654. 0, 0, 59, // 124 0000 0010 0.
  1655. 0, 0, 31 // 125 0000 0011 1.
  1656. ]),
  1657. MOTION = new Int16Array([
  1658. 1*3, 2*3, 0, // 0
  1659. 4*3, 3*3, 0, // 1 0
  1660. 0, 0, 0, // 2 1.
  1661. 6*3, 5*3, 0, // 3 01
  1662. 8*3, 7*3, 0, // 4 00
  1663. 0, 0, -1, // 5 011.
  1664. 0, 0, 1, // 6 010.
  1665. 9*3, 10*3, 0, // 7 001
  1666. 12*3, 11*3, 0, // 8 000
  1667. 0, 0, 2, // 9 0010.
  1668. 0, 0, -2, // 10 0011.
  1669. 14*3, 15*3, 0, // 11 0001
  1670. 16*3, 13*3, 0, // 12 0000
  1671. 20*3, 18*3, 0, // 13 0000 1
  1672. 0, 0, 3, // 14 0001 0.
  1673. 0, 0, -3, // 15 0001 1.
  1674. 17*3, 19*3, 0, // 16 0000 0
  1675. -1, 23*3, 0, // 17 0000 00
  1676. 27*3, 25*3, 0, // 18 0000 11
  1677. 26*3, 21*3, 0, // 19 0000 01
  1678. 24*3, 22*3, 0, // 20 0000 10
  1679. 32*3, 28*3, 0, // 21 0000 011
  1680. 29*3, 31*3, 0, // 22 0000 101
  1681. -1, 33*3, 0, // 23 0000 001
  1682. 36*3, 35*3, 0, // 24 0000 100
  1683. 0, 0, -4, // 25 0000 111.
  1684. 30*3, 34*3, 0, // 26 0000 010
  1685. 0, 0, 4, // 27 0000 110.
  1686. 0, 0, -7, // 28 0000 0111.
  1687. 0, 0, 5, // 29 0000 1010.
  1688. 37*3, 41*3, 0, // 30 0000 0100
  1689. 0, 0, -5, // 31 0000 1011.
  1690. 0, 0, 7, // 32 0000 0110.
  1691. 38*3, 40*3, 0, // 33 0000 0011
  1692. 42*3, 39*3, 0, // 34 0000 0101
  1693. 0, 0, -6, // 35 0000 1001.
  1694. 0, 0, 6, // 36 0000 1000.
  1695. 51*3, 54*3, 0, // 37 0000 0100 0
  1696. 50*3, 49*3, 0, // 38 0000 0011 0
  1697. 45*3, 46*3, 0, // 39 0000 0101 1
  1698. 52*3, 47*3, 0, // 40 0000 0011 1
  1699. 43*3, 53*3, 0, // 41 0000 0100 1
  1700. 44*3, 48*3, 0, // 42 0000 0101 0
  1701. 0, 0, 10, // 43 0000 0100 10.
  1702. 0, 0, 9, // 44 0000 0101 00.
  1703. 0, 0, 8, // 45 0000 0101 10.
  1704. 0, 0, -8, // 46 0000 0101 11.
  1705. 57*3, 66*3, 0, // 47 0000 0011 11
  1706. 0, 0, -9, // 48 0000 0101 01.
  1707. 60*3, 64*3, 0, // 49 0000 0011 01
  1708. 56*3, 61*3, 0, // 50 0000 0011 00
  1709. 55*3, 62*3, 0, // 51 0000 0100 00
  1710. 58*3, 63*3, 0, // 52 0000 0011 10
  1711. 0, 0, -10, // 53 0000 0100 11.
  1712. 59*3, 65*3, 0, // 54 0000 0100 01
  1713. 0, 0, 12, // 55 0000 0100 000.
  1714. 0, 0, 16, // 56 0000 0011 000.
  1715. 0, 0, 13, // 57 0000 0011 110.
  1716. 0, 0, 14, // 58 0000 0011 100.
  1717. 0, 0, 11, // 59 0000 0100 010.
  1718. 0, 0, 15, // 60 0000 0011 010.
  1719. 0, 0, -16, // 61 0000 0011 001.
  1720. 0, 0, -12, // 62 0000 0100 001.
  1721. 0, 0, -14, // 63 0000 0011 101.
  1722. 0, 0, -15, // 64 0000 0011 011.
  1723. 0, 0, -11, // 65 0000 0100 011.
  1724. 0, 0, -13 // 66 0000 0011 111.
  1725. ]),
  1726. DCT_DC_SIZE_LUMINANCE = new Int8Array([
  1727. 2*3, 1*3, 0, // 0
  1728. 6*3, 5*3, 0, // 1 1
  1729. 3*3, 4*3, 0, // 2 0
  1730. 0, 0, 1, // 3 00.
  1731. 0, 0, 2, // 4 01.
  1732. 9*3, 8*3, 0, // 5 11
  1733. 7*3, 10*3, 0, // 6 10
  1734. 0, 0, 0, // 7 100.
  1735. 12*3, 11*3, 0, // 8 111
  1736. 0, 0, 4, // 9 110.
  1737. 0, 0, 3, // 10 101.
  1738. 13*3, 14*3, 0, // 11 1111
  1739. 0, 0, 5, // 12 1110.
  1740. 0, 0, 6, // 13 1111 0.
  1741. 16*3, 15*3, 0, // 14 1111 1
  1742. 17*3, -1, 0, // 15 1111 11
  1743. 0, 0, 7, // 16 1111 10.
  1744. 0, 0, 8 // 17 1111 110.
  1745. ]),
  1746. DCT_DC_SIZE_CHROMINANCE = new Int8Array([
  1747. 2*3, 1*3, 0, // 0
  1748. 4*3, 3*3, 0, // 1 1
  1749. 6*3, 5*3, 0, // 2 0
  1750. 8*3, 7*3, 0, // 3 11
  1751. 0, 0, 2, // 4 10.
  1752. 0, 0, 1, // 5 01.
  1753. 0, 0, 0, // 6 00.
  1754. 10*3, 9*3, 0, // 7 111
  1755. 0, 0, 3, // 8 110.
  1756. 12*3, 11*3, 0, // 9 1111
  1757. 0, 0, 4, // 10 1110.
  1758. 14*3, 13*3, 0, // 11 1111 1
  1759. 0, 0, 5, // 12 1111 0.
  1760. 16*3, 15*3, 0, // 13 1111 11
  1761. 0, 0, 6, // 14 1111 10.
  1762. 17*3, -1, 0, // 15 1111 111
  1763. 0, 0, 7, // 16 1111 110.
  1764. 0, 0, 8 // 17 1111 1110.
  1765. ]),
  1766. // dct_coeff bitmap:
  1767. // 0xff00 run
  1768. // 0x00ff level
  1769. // Decoded values are unsigned. Sign bit follows in the stream.
  1770. // Interpretation of the value 0x0001
  1771. // for dc_coeff_first: run=0, level=1
  1772. // for dc_coeff_next: If the next bit is 1: run=0, level=1
  1773. // If the next bit is 0: end_of_block
  1774. // escape decodes as 0xffff.
  1775. DCT_COEFF = new Int32Array([
  1776. 1*3, 2*3, 0, // 0
  1777. 4*3, 3*3, 0, // 1 0
  1778. 0, 0, 0x0001, // 2 1.
  1779. 7*3, 8*3, 0, // 3 01
  1780. 6*3, 5*3, 0, // 4 00
  1781. 13*3, 9*3, 0, // 5 001
  1782. 11*3, 10*3, 0, // 6 000
  1783. 14*3, 12*3, 0, // 7 010
  1784. 0, 0, 0x0101, // 8 011.
  1785. 20*3, 22*3, 0, // 9 0011
  1786. 18*3, 21*3, 0, // 10 0001
  1787. 16*3, 19*3, 0, // 11 0000
  1788. 0, 0, 0x0201, // 12 0101.
  1789. 17*3, 15*3, 0, // 13 0010
  1790. 0, 0, 0x0002, // 14 0100.
  1791. 0, 0, 0x0003, // 15 0010 1.
  1792. 27*3, 25*3, 0, // 16 0000 0
  1793. 29*3, 31*3, 0, // 17 0010 0
  1794. 24*3, 26*3, 0, // 18 0001 0
  1795. 32*3, 30*3, 0, // 19 0000 1
  1796. 0, 0, 0x0401, // 20 0011 0.
  1797. 23*3, 28*3, 0, // 21 0001 1
  1798. 0, 0, 0x0301, // 22 0011 1.
  1799. 0, 0, 0x0102, // 23 0001 10.
  1800. 0, 0, 0x0701, // 24 0001 00.
  1801. 0, 0, 0xffff, // 25 0000 01. -- escape
  1802. 0, 0, 0x0601, // 26 0001 01.
  1803. 37*3, 36*3, 0, // 27 0000 00
  1804. 0, 0, 0x0501, // 28 0001 11.
  1805. 35*3, 34*3, 0, // 29 0010 00
  1806. 39*3, 38*3, 0, // 30 0000 11
  1807. 33*3, 42*3, 0, // 31 0010 01
  1808. 40*3, 41*3, 0, // 32 0000 10
  1809. 52*3, 50*3, 0, // 33 0010 010
  1810. 54*3, 53*3, 0, // 34 0010 001
  1811. 48*3, 49*3, 0, // 35 0010 000
  1812. 43*3, 45*3, 0, // 36 0000 001
  1813. 46*3, 44*3, 0, // 37 0000 000
  1814. 0, 0, 0x0801, // 38 0000 111.
  1815. 0, 0, 0x0004, // 39 0000 110.
  1816. 0, 0, 0x0202, // 40 0000 100.
  1817. 0, 0, 0x0901, // 41 0000 101.
  1818. 51*3, 47*3, 0, // 42 0010 011
  1819. 55*3, 57*3, 0, // 43 0000 0010
  1820. 60*3, 56*3, 0, // 44 0000 0001
  1821. 59*3, 58*3, 0, // 45 0000 0011
  1822. 61*3, 62*3, 0, // 46 0000 0000
  1823. 0, 0, 0x0a01, // 47 0010 0111.
  1824. 0, 0, 0x0d01, // 48 0010 0000.
  1825. 0, 0, 0x0006, // 49 0010 0001.
  1826. 0, 0, 0x0103, // 50 0010 0101.
  1827. 0, 0, 0x0005, // 51 0010 0110.
  1828. 0, 0, 0x0302, // 52 0010 0100.
  1829. 0, 0, 0x0b01, // 53 0010 0011.
  1830. 0, 0, 0x0c01, // 54 0010 0010.
  1831. 76*3, 75*3, 0, // 55 0000 0010 0
  1832. 67*3, 70*3, 0, // 56 0000 0001 1
  1833. 73*3, 71*3, 0, // 57 0000 0010 1
  1834. 78*3, 74*3, 0, // 58 0000 0011 1
  1835. 72*3, 77*3, 0, // 59 0000 0011 0
  1836. 69*3, 64*3, 0, // 60 0000 0001 0
  1837. 68*3, 63*3, 0, // 61 0000 0000 0
  1838. 66*3, 65*3, 0, // 62 0000 0000 1
  1839. 81*3, 87*3, 0, // 63 0000 0000 01
  1840. 91*3, 80*3, 0, // 64 0000 0001 01
  1841. 82*3, 79*3, 0, // 65 0000 0000 11
  1842. 83*3, 86*3, 0, // 66 0000 0000 10
  1843. 93*3, 92*3, 0, // 67 0000 0001 10
  1844. 84*3, 85*3, 0, // 68 0000 0000 00
  1845. 90*3, 94*3, 0, // 69 0000 0001 00
  1846. 88*3, 89*3, 0, // 70 0000 0001 11
  1847. 0, 0, 0x0203, // 71 0000 0010 11.
  1848. 0, 0, 0x0104, // 72 0000 0011 00.
  1849. 0, 0, 0x0007, // 73 0000 0010 10.
  1850. 0, 0, 0x0402, // 74 0000 0011 11.
  1851. 0, 0, 0x0502, // 75 0000 0010 01.
  1852. 0, 0, 0x1001, // 76 0000 0010 00.
  1853. 0, 0, 0x0f01, // 77 0000 0011 01.
  1854. 0, 0, 0x0e01, // 78 0000 0011 10.
  1855. 105*3, 107*3, 0, // 79 0000 0000 111
  1856. 111*3, 114*3, 0, // 80 0000 0001 011
  1857. 104*3, 97*3, 0, // 81 0000 0000 010
  1858. 125*3, 119*3, 0, // 82 0000 0000 110
  1859. 96*3, 98*3, 0, // 83 0000 0000 100
  1860. -1, 123*3, 0, // 84 0000 0000 000
  1861. 95*3, 101*3, 0, // 85 0000 0000 001
  1862. 106*3, 121*3, 0, // 86 0000 0000 101
  1863. 99*3, 102*3, 0, // 87 0000 0000 011
  1864. 113*3, 103*3, 0, // 88 0000 0001 110
  1865. 112*3, 116*3, 0, // 89 0000 0001 111
  1866. 110*3, 100*3, 0, // 90 0000 0001 000
  1867. 124*3, 115*3, 0, // 91 0000 0001 010
  1868. 117*3, 122*3, 0, // 92 0000 0001 101
  1869. 109*3, 118*3, 0, // 93 0000 0001 100
  1870. 120*3, 108*3, 0, // 94 0000 0001 001
  1871. 127*3, 136*3, 0, // 95 0000 0000 0010
  1872. 139*3, 140*3, 0, // 96 0000 0000 1000
  1873. 130*3, 126*3, 0, // 97 0000 0000 0101
  1874. 145*3, 146*3, 0, // 98 0000 0000 1001
  1875. 128*3, 129*3, 0, // 99 0000 0000 0110
  1876. 0, 0, 0x0802, // 100 0000 0001 0001.
  1877. 132*3, 134*3, 0, // 101 0000 0000 0011
  1878. 155*3, 154*3, 0, // 102 0000 0000 0111
  1879. 0, 0, 0x0008, // 103 0000 0001 1101.
  1880. 137*3, 133*3, 0, // 104 0000 0000 0100
  1881. 143*3, 144*3, 0, // 105 0000 0000 1110
  1882. 151*3, 138*3, 0, // 106 0000 0000 1010
  1883. 142*3, 141*3, 0, // 107 0000 0000 1111
  1884. 0, 0, 0x000a, // 108 0000 0001 0011.
  1885. 0, 0, 0x0009, // 109 0000 0001 1000.
  1886. 0, 0, 0x000b, // 110 0000 0001 0000.
  1887. 0, 0, 0x1501, // 111 0000 0001 0110.
  1888. 0, 0, 0x0602, // 112 0000 0001 1110.
  1889. 0, 0, 0x0303, // 113 0000 0001 1100.
  1890. 0, 0, 0x1401, // 114 0000 0001 0111.
  1891. 0, 0, 0x0702, // 115 0000 0001 0101.
  1892. 0, 0, 0x1101, // 116 0000 0001 1111.
  1893. 0, 0, 0x1201, // 117 0000 0001 1010.
  1894. 0, 0, 0x1301, // 118 0000 0001 1001.
  1895. 148*3, 152*3, 0, // 119 0000 0000 1101
  1896. 0, 0, 0x0403, // 120 0000 0001 0010.
  1897. 153*3, 150*3, 0, // 121 0000 0000 1011
  1898. 0, 0, 0x0105, // 122 0000 0001 1011.
  1899. 131*3, 135*3, 0, // 123 0000 0000 0001
  1900. 0, 0, 0x0204, // 124 0000 0001 0100.
  1901. 149*3, 147*3, 0, // 125 0000 0000 1100
  1902. 172*3, 173*3, 0, // 126 0000 0000 0101 1
  1903. 162*3, 158*3, 0, // 127 0000 0000 0010 0
  1904. 170*3, 161*3, 0, // 128 0000 0000 0110 0
  1905. 168*3, 166*3, 0, // 129 0000 0000 0110 1
  1906. 157*3, 179*3, 0, // 130 0000 0000 0101 0
  1907. 169*3, 167*3, 0, // 131 0000 0000 0001 0
  1908. 174*3, 171*3, 0, // 132 0000 0000 0011 0
  1909. 178*3, 177*3, 0, // 133 0000 0000 0100 1
  1910. 156*3, 159*3, 0, // 134 0000 0000 0011 1
  1911. 164*3, 165*3, 0, // 135 0000 0000 0001 1
  1912. 183*3, 182*3, 0, // 136 0000 0000 0010 1
  1913. 175*3, 176*3, 0, // 137 0000 0000 0100 0
  1914. 0, 0, 0x0107, // 138 0000 0000 1010 1.
  1915. 0, 0, 0x0a02, // 139 0000 0000 1000 0.
  1916. 0, 0, 0x0902, // 140 0000 0000 1000 1.
  1917. 0, 0, 0x1601, // 141 0000 0000 1111 1.
  1918. 0, 0, 0x1701, // 142 0000 0000 1111 0.
  1919. 0, 0, 0x1901, // 143 0000 0000 1110 0.
  1920. 0, 0, 0x1801, // 144 0000 0000 1110 1.
  1921. 0, 0, 0x0503, // 145 0000 0000 1001 0.
  1922. 0, 0, 0x0304, // 146 0000 0000 1001 1.
  1923. 0, 0, 0x000d, // 147 0000 0000 1100 1.
  1924. 0, 0, 0x000c, // 148 0000 0000 1101 0.
  1925. 0, 0, 0x000e, // 149 0000 0000 1100 0.
  1926. 0, 0, 0x000f, // 150 0000 0000 1011 1.
  1927. 0, 0, 0x0205, // 151 0000 0000 1010 0.
  1928. 0, 0, 0x1a01, // 152 0000 0000 1101 1.
  1929. 0, 0, 0x0106, // 153 0000 0000 1011 0.
  1930. 180*3, 181*3, 0, // 154 0000 0000 0111 1
  1931. 160*3, 163*3, 0, // 155 0000 0000 0111 0
  1932. 196*3, 199*3, 0, // 156 0000 0000 0011 10
  1933. 0, 0, 0x001b, // 157 0000 0000 0101 00.
  1934. 203*3, 185*3, 0, // 158 0000 0000 0010 01
  1935. 202*3, 201*3, 0, // 159 0000 0000 0011 11
  1936. 0, 0, 0x0013, // 160 0000 0000 0111 00.
  1937. 0, 0, 0x0016, // 161 0000 0000 0110 01.
  1938. 197*3, 207*3, 0, // 162 0000 0000 0010 00
  1939. 0, 0, 0x0012, // 163 0000 0000 0111 01.
  1940. 191*3, 192*3, 0, // 164 0000 0000 0001 10
  1941. 188*3, 190*3, 0, // 165 0000 0000 0001 11
  1942. 0, 0, 0x0014, // 166 0000 0000 0110 11.
  1943. 184*3, 194*3, 0, // 167 0000 0000 0001 01
  1944. 0, 0, 0x0015, // 168 0000 0000 0110 10.
  1945. 186*3, 193*3, 0, // 169 0000 0000 0001 00
  1946. 0, 0, 0x0017, // 170 0000 0000 0110 00.
  1947. 204*3, 198*3, 0, // 171 0000 0000 0011 01
  1948. 0, 0, 0x0019, // 172 0000 0000 0101 10.
  1949. 0, 0, 0x0018, // 173 0000 0000 0101 11.
  1950. 200*3, 205*3, 0, // 174 0000 0000 0011 00
  1951. 0, 0, 0x001f, // 175 0000 0000 0100 00.
  1952. 0, 0, 0x001e, // 176 0000 0000 0100 01.
  1953. 0, 0, 0x001c, // 177 0000 0000 0100 11.
  1954. 0, 0, 0x001d, // 178 0000 0000 0100 10.
  1955. 0, 0, 0x001a, // 179 0000 0000 0101 01.
  1956. 0, 0, 0x0011, // 180 0000 0000 0111 10.
  1957. 0, 0, 0x0010, // 181 0000 0000 0111 11.
  1958. 189*3, 206*3, 0, // 182 0000 0000 0010 11
  1959. 187*3, 195*3, 0, // 183 0000 0000 0010 10
  1960. 218*3, 211*3, 0, // 184 0000 0000 0001 010
  1961. 0, 0, 0x0025, // 185 0000 0000 0010 011.
  1962. 215*3, 216*3, 0, // 186 0000 0000 0001 000
  1963. 0, 0, 0x0024, // 187 0000 0000 0010 100.
  1964. 210*3, 212*3, 0, // 188 0000 0000 0001 110
  1965. 0, 0, 0x0022, // 189 0000 0000 0010 110.
  1966. 213*3, 209*3, 0, // 190 0000 0000 0001 111
  1967. 221*3, 222*3, 0, // 191 0000 0000 0001 100
  1968. 219*3, 208*3, 0, // 192 0000 0000 0001 101
  1969. 217*3, 214*3, 0, // 193 0000 0000 0001 001
  1970. 223*3, 220*3, 0, // 194 0000 0000 0001 011
  1971. 0, 0, 0x0023, // 195 0000 0000 0010 101.
  1972. 0, 0, 0x010b, // 196 0000 0000 0011 100.
  1973. 0, 0, 0x0028, // 197 0000 0000 0010 000.
  1974. 0, 0, 0x010c, // 198 0000 0000 0011 011.
  1975. 0, 0, 0x010a, // 199 0000 0000 0011 101.
  1976. 0, 0, 0x0020, // 200 0000 0000 0011 000.
  1977. 0, 0, 0x0108, // 201 0000 0000 0011 111.
  1978. 0, 0, 0x0109, // 202 0000 0000 0011 110.
  1979. 0, 0, 0x0026, // 203 0000 0000 0010 010.
  1980. 0, 0, 0x010d, // 204 0000 0000 0011 010.
  1981. 0, 0, 0x010e, // 205 0000 0000 0011 001.
  1982. 0, 0, 0x0021, // 206 0000 0000 0010 111.
  1983. 0, 0, 0x0027, // 207 0000 0000 0010 001.
  1984. 0, 0, 0x1f01, // 208 0000 0000 0001 1011.
  1985. 0, 0, 0x1b01, // 209 0000 0000 0001 1111.
  1986. 0, 0, 0x1e01, // 210 0000 0000 0001 1100.
  1987. 0, 0, 0x1002, // 211 0000 0000 0001 0101.
  1988. 0, 0, 0x1d01, // 212 0000 0000 0001 1101.
  1989. 0, 0, 0x1c01, // 213 0000 0000 0001 1110.
  1990. 0, 0, 0x010f, // 214 0000 0000 0001 0011.
  1991. 0, 0, 0x0112, // 215 0000 0000 0001 0000.
  1992. 0, 0, 0x0111, // 216 0000 0000 0001 0001.
  1993. 0, 0, 0x0110, // 217 0000 0000 0001 0010.
  1994. 0, 0, 0x0603, // 218 0000 0000 0001 0100.
  1995. 0, 0, 0x0b02, // 219 0000 0000 0001 1010.
  1996. 0, 0, 0x0e02, // 220 0000 0000 0001 0111.
  1997. 0, 0, 0x0d02, // 221 0000 0000 0001 1000.
  1998. 0, 0, 0x0c02, // 222 0000 0000 0001 1001.
  1999. 0, 0, 0x0f02 // 223 0000 0000 0001 0110.
  2000. ]),
  2001. PICTURE_TYPE_I = 1,
  2002. PICTURE_TYPE_P = 2,
  2003. PICTURE_TYPE_B = 3,
  2004. PICTURE_TYPE_D = 4,
  2005. START_SEQUENCE = 0xB3,
  2006. START_SLICE_FIRST = 0x01,
  2007. START_SLICE_LAST = 0xAF,
  2008. START_PICTURE = 0x00,
  2009. START_EXTENSION = 0xB5,
  2010. START_USER_DATA = 0xB2,
  2011. // Shaders for accelerated WebGL YCbCrToRGBA conversion
  2012. SHADER_FRAGMENT_YCBCRTORGBA = [
  2013. 'precision highp float;',
  2014. 'uniform sampler2D YTexture;',
  2015. 'uniform sampler2D CBTexture;',
  2016. 'uniform sampler2D CRTexture;',
  2017. 'varying vec2 texCoord;',
  2018. 'void main() {',
  2019. 'float y = texture2D(YTexture, texCoord).r;',
  2020. 'float cr = texture2D(CBTexture, texCoord).r - 0.5;',
  2021. 'float cb = texture2D(CRTexture, texCoord).r - 0.5;',
  2022. 'gl_FragColor = vec4(',
  2023. 'y + 1.4 * cr,',
  2024. 'y + -0.343 * cb - 0.711 * cr,',
  2025. 'y + 1.765 * cb,',
  2026. '1.0',
  2027. ');',
  2028. '}'
  2029. ].join('\n'),
  2030. SHADER_FRAGMENT_LOADING = [
  2031. 'precision highp float;',
  2032. 'uniform float loaded;',
  2033. 'varying vec2 texCoord;',
  2034. 'void main() {',
  2035. 'float c = ceil(loaded-(1.0-texCoord.y));',
  2036. //'float c = ceil(loaded-(1.0-texCoord.y) +sin((texCoord.x+loaded)*16.0)*0.01);', // Fancy wave anim
  2037. 'gl_FragColor = vec4(c,c,c,1);',
  2038. '}'
  2039. ].join('\n'),
  2040. SHADER_VERTEX_IDENTITY = [
  2041. 'attribute vec2 vertex;',
  2042. 'varying vec2 texCoord;',
  2043. 'void main() {',
  2044. 'texCoord = vertex;',
  2045. 'gl_Position = vec4((vertex * 2.0 - 1.0) * vec2(1, -1), 0.0, 1.0);',
  2046. '}'
  2047. ].join('\n');
  2048. var MACROBLOCK_TYPE_TABLES = [
  2049. null,
  2050. MACROBLOCK_TYPE_I,
  2051. MACROBLOCK_TYPE_P,
  2052. MACROBLOCK_TYPE_B
  2053. ];
  2054. // ----------------------------------------------------------------------------
  2055. // Bit Reader
  2056. var BitReader = function(arrayBuffer) {
  2057. this.bytes = new Uint8Array(arrayBuffer);
  2058. this.length = this.bytes.length;
  2059. this.writePos = this.bytes.length;
  2060. this.index = 0;
  2061. };
  2062. BitReader.NOT_FOUND = -1;
  2063. BitReader.prototype.findNextMPEGStartCode = function() {
  2064. for( var i = (this.index+7 >> 3); i < this.writePos; i++ ) {
  2065. if(
  2066. this.bytes[i] == 0x00 &&
  2067. this.bytes[i+1] == 0x00 &&
  2068. this.bytes[i+2] == 0x01
  2069. ) {
  2070. this.index = (i+4) << 3;
  2071. return this.bytes[i+3];
  2072. }
  2073. }
  2074. this.index = (this.writePos << 3);
  2075. return BitReader.NOT_FOUND;
  2076. };
  2077. BitReader.prototype.nextBytesAreStartCode = function() {
  2078. var i = (this.index+7 >> 3);
  2079. return (
  2080. i >= this.writePos || (
  2081. this.bytes[i] == 0x00 &&
  2082. this.bytes[i+1] == 0x00 &&
  2083. this.bytes[i+2] == 0x01
  2084. )
  2085. );
  2086. };
  2087. BitReader.prototype.nextBits = function(count) {
  2088. var
  2089. byteOffset = this.index >> 3,
  2090. room = (8 - this.index % 8);
  2091. if( room >= count ) {
  2092. return (this.bytes[byteOffset] >> (room - count)) & (0xff >> (8-count));
  2093. }
  2094. var
  2095. leftover = (this.index + count) % 8, // Leftover bits in last byte
  2096. end = (this.index + count -1) >> 3,
  2097. value = this.bytes[byteOffset] & (0xff >> (8-room)); // Fill out first byte
  2098. for( byteOffset++; byteOffset < end; byteOffset++ ) {
  2099. value <<= 8; // Shift and
  2100. value |= this.bytes[byteOffset]; // Put next byte
  2101. }
  2102. if (leftover > 0) {
  2103. value <<= leftover; // Make room for remaining bits
  2104. value |= (this.bytes[byteOffset] >> (8 - leftover));
  2105. }
  2106. else {
  2107. value <<= 8;
  2108. value |= this.bytes[byteOffset];
  2109. }
  2110. return value;
  2111. };
  2112. BitReader.prototype.getBits = function(count) {
  2113. var value = this.nextBits(count);
  2114. this.index += count;
  2115. return value;
  2116. };
  2117. BitReader.prototype.advance = function(count) {
  2118. return (this.index += count);
  2119. };
  2120. BitReader.prototype.rewind = function(count) {
  2121. return (this.index -= count);
  2122. };
  2123. })(window);