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- (function(window){ "use strict";
-
- // jsmpeg by Dominic Szablewski - phoboslab.org, github.com/phoboslab
- //
- // Consider this to be under MIT license. It's largely based an an Open Source
- // Decoder for Java under GPL, while I looked at another Decoder from Nokia
- // (under no particular license?) for certain aspects.
- // I'm not sure if this work is "derivative" enough to have a different license
- // but then again, who still cares about MPEG1?
- //
- // Based on "Java MPEG-1 Video Decoder and Player" by Korandi Zoltan:
- // http://sourceforge.net/projects/javampeg1video/
- //
- // Inspired by "MPEG Decoder in Java ME" by Nokia:
- // http://www.developer.nokia.com/Community/Wiki/MPEG_decoder_in_Java_ME
-
-
- var requestAnimFrame = (function(){
- return window.requestAnimationFrame ||
- window.webkitRequestAnimationFrame ||
- window.mozRequestAnimationFrame ||
- function( callback ){
- window.setTimeout(callback, 1000 / 60);
- };
- })();
-
- var jsmpeg = window.jsmpeg = function( url, opts ) {
- opts = opts || {};
- this.benchmark = !!opts.benchmark;
- this.canvas = opts.canvas || document.createElement('canvas');
- this.autoplay = !!opts.autoplay;
- this.loop = !!opts.loop;
- this.externalLoadCallback = opts.onload || null;
- this.externalDecodeCallback = opts.ondecodeframe || null;
- this.externalFinishedCallback = opts.onfinished || null;
-
- this.customIntraQuantMatrix = new Uint8Array(64);
- this.customNonIntraQuantMatrix = new Uint8Array(64);
- this.blockData = new Int32Array(64);
- this.zeroBlockData = new Int32Array(64);
- this.fillArray(this.zeroBlockData, 0);
-
- // use WebGL for YCbCrToRGBA conversion if possible (much faster)
- if( !opts.forceCanvas2D && this.initWebGL() ) {
- this.renderFrame = this.renderFrameGL;
- } else {
- this.canvasContext = this.canvas.getContext('2d');
- this.renderFrame = this.renderFrame2D;
- }
-
- if( url instanceof WebSocket ) {
- this.client = url;
- this.client.onopen = this.initSocketClient.bind(this);
- }
- else {
- this.load(url);
- }
- };
-
-
-
- // ----------------------------------------------------------------------------
- // Streaming over WebSockets
-
- jsmpeg.prototype.waitForIntraFrame = true;
- jsmpeg.prototype.socketBufferSize = 512 * 1024; // 512kb each
- jsmpeg.prototype.onlostconnection = null;
-
- jsmpeg.prototype.initSocketClient = function( client ) {
- this.buffer = new BitReader(new ArrayBuffer(this.socketBufferSize));
-
- this.nextPictureBuffer = new BitReader(new ArrayBuffer(this.socketBufferSize));
- this.nextPictureBuffer.writePos = 0;
- this.nextPictureBuffer.chunkBegin = 0;
- this.nextPictureBuffer.lastWriteBeforeWrap = 0;
-
- this.client.binaryType = 'arraybuffer';
- this.client.onmessage = this.receiveSocketMessage.bind(this);
- };
-
- jsmpeg.prototype.decodeSocketHeader = function( data ) {
- // Custom header sent to all newly connected clients when streaming
- // over websockets:
- // struct { char magic[4] = "jsmp"; unsigned short width, height; };
- if(
- data[0] == SOCKET_MAGIC_BYTES.charCodeAt(0) &&
- data[1] == SOCKET_MAGIC_BYTES.charCodeAt(1) &&
- data[2] == SOCKET_MAGIC_BYTES.charCodeAt(2) &&
- data[3] == SOCKET_MAGIC_BYTES.charCodeAt(3)
- ) {
- this.width = (data[4] * 256 + data[5]);
- this.height = (data[6] * 256 + data[7]);
- this.initBuffers();
- }
- };
-
- jsmpeg.prototype.receiveSocketMessage = function( event ) {
- var messageData = new Uint8Array(event.data);
-
- if( !this.sequenceStarted ) {
- this.decodeSocketHeader(messageData);
- }
-
- var current = this.buffer;
- var next = this.nextPictureBuffer;
-
- if( next.writePos + messageData.length > next.length ) {
- next.lastWriteBeforeWrap = next.writePos;
- next.writePos = 0;
- next.index = 0;
- }
-
- next.bytes.set( messageData, next.writePos );
- next.writePos += messageData.length;
-
- var startCode = 0;
- while( true ) {
- startCode = next.findNextMPEGStartCode();
- if(
- startCode == BitReader.NOT_FOUND ||
- ((next.index >> 3) > next.writePos)
- ) {
- // We reached the end with no picture found yet; move back a few bytes
- // in case we are at the beginning of a start code and exit.
- next.index = Math.max((next.writePos-3), 0) << 3;
- return;
- }
- else if( startCode == START_PICTURE ) {
- break;
- }
- }
-
- // If we are still here, we found the next picture start code!
-
-
- // Skip picture decoding until we find the first intra frame?
- if( this.waitForIntraFrame ) {
- next.advance(10); // skip temporalReference
- if( next.getBits(3) == PICTURE_TYPE_I ) {
- this.waitForIntraFrame = false;
- next.chunkBegin = (next.index-13) >> 3;
- }
- return;
- }
-
- // Last picture hasn't been decoded yet? Decode now but skip output
- // before scheduling the next one
- if( !this.currentPictureDecoded ) {
- this.decodePicture(DECODE_SKIP_OUTPUT);
- }
-
-
- // Copy the picture chunk over to 'this.buffer' and schedule decoding.
- var chunkEnd = ((next.index) >> 3);
-
- if( chunkEnd > next.chunkBegin ) {
- // Just copy the current picture chunk
- current.bytes.set( next.bytes.subarray(next.chunkBegin, chunkEnd) );
- current.writePos = chunkEnd - next.chunkBegin;
- }
- else {
- // We wrapped the nextPictureBuffer around, so we have to copy the last part
- // till the end, as well as from 0 to the current writePos
- current.bytes.set( next.bytes.subarray(next.chunkBegin, next.lastWriteBeforeWrap) );
- var written = next.lastWriteBeforeWrap - next.chunkBegin;
- current.bytes.set( next.bytes.subarray(0, chunkEnd), written );
- current.writePos = chunkEnd + written;
- }
-
- current.index = 0;
- next.chunkBegin = chunkEnd;
-
- // Decode!
- this.currentPictureDecoded = false;
- requestAnimFrame( this.scheduleDecoding.bind(this), this.canvas );
- };
-
- jsmpeg.prototype.scheduleDecoding = function() {
- this.decodePicture();
- this.currentPictureDecoded = true;
- };
-
-
-
- // ----------------------------------------------------------------------------
- // Recording from WebSockets
-
- jsmpeg.prototype.isRecording = false;
- jsmpeg.prototype.recorderWaitForIntraFrame = false;
- jsmpeg.prototype.recordedFrames = 0;
- jsmpeg.prototype.recordedSize = 0;
- jsmpeg.prototype.didStartRecordingCallback = null;
-
- jsmpeg.prototype.recordBuffers = [];
-
- jsmpeg.prototype.canRecord = function(){
- return (this.client && this.client.readyState == this.client.OPEN);
- };
-
- jsmpeg.prototype.startRecording = function(callback) {
- if( !this.canRecord() ) {
- return;
- }
-
- // Discard old buffers and set for recording
- this.discardRecordBuffers();
- this.isRecording = true;
- this.recorderWaitForIntraFrame = true;
- this.didStartRecordingCallback = callback || null;
-
- this.recordedFrames = 0;
- this.recordedSize = 0;
-
- // Fudge a simple Sequence Header for the MPEG file
-
- // 3 bytes width & height, 12 bits each
- var wh1 = (this.width >> 4),
- wh2 = ((this.width & 0xf) << 4) | (this.height >> 8),
- wh3 = (this.height & 0xff);
-
- this.recordBuffers.push(new Uint8Array([
- 0x00, 0x00, 0x01, 0xb3, // Sequence Start Code
- wh1, wh2, wh3, // Width & height
- 0x13, // aspect ratio & framerate
- 0xff, 0xff, 0xe1, 0x58, // Meh. Bitrate and other boring stuff
- 0x00, 0x00, 0x01, 0xb8, 0x00, 0x08, 0x00, // GOP
- 0x00, 0x00, 0x00, 0x01, 0x00 // First Picture Start Code
- ]));
- };
-
- jsmpeg.prototype.recordFrameFromCurrentBuffer = function() {
- if( !this.isRecording ) { return; }
-
- if( this.recorderWaitForIntraFrame ) {
- // Not an intra frame? Exit.
- if( this.pictureCodingType != PICTURE_TYPE_I ) { return; }
-
- // Start recording!
- this.recorderWaitForIntraFrame = false;
- if( this.didStartRecordingCallback ) {
- this.didStartRecordingCallback( this );
- }
- }
-
- this.recordedFrames++;
- this.recordedSize += this.buffer.writePos;
-
- // Copy the actual subrange for the current picture into a new Buffer
- this.recordBuffers.push(new Uint8Array(this.buffer.bytes.subarray(0, this.buffer.writePos)));
- };
-
- jsmpeg.prototype.discardRecordBuffers = function() {
- this.recordBuffers = [];
- this.recordedFrames = 0;
- };
-
- jsmpeg.prototype.stopRecording = function() {
- var blob = new Blob(this.recordBuffers, {type: 'video/mpeg'});
- this.discardRecordBuffers();
- this.isRecording = false;
- return blob;
- };
-
-
-
- // ----------------------------------------------------------------------------
- // Loading via Ajax
-
- jsmpeg.prototype.load = function( url ) {
- this.url = url;
-
- var request = new XMLHttpRequest();
- var that = this;
- request.onreadystatechange = function() {
- if( request.readyState == request.DONE && request.status == 200 ) {
- that.loadCallback(request.response);
- }
- };
-
- request.onprogress = this.gl
- ? this.updateLoaderGL.bind(this)
- : this.updateLoader2D.bind(this);
-
- request.open('GET', url);
- request.responseType = "arraybuffer";
- request.send();
- };
-
- jsmpeg.prototype.updateLoader2D = function( ev ) {
- var
- p = ev.loaded / ev.total,
- w = this.canvas.width,
- h = this.canvas.height,
- ctx = this.canvasContext;
-
- ctx.fillStyle = '#222';
- ctx.fillRect(0, 0, w, h);
- ctx.fillStyle = '#fff';
- ctx.fillRect(0, h - h*p, w, h*p);
- };
-
- jsmpeg.prototype.updateLoaderGL = function( ev ) {
- var gl = this.gl;
- gl.uniform1f(gl.getUniformLocation(this.loadingProgram, 'loaded'), (ev.loaded / ev.total));
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
- };
-
- jsmpeg.prototype.loadCallback = function(file) {
- var time = Date.now();
- this.buffer = new BitReader(file);
-
- this.findStartCode(START_SEQUENCE);
- this.firstSequenceHeader = this.buffer.index;
- this.decodeSequenceHeader();
-
- // Load the first frame
- this.nextFrame();
-
- if( this.autoplay ) {
- this.play();
- }
-
- if( this.externalLoadCallback ) {
- this.externalLoadCallback(this);
- }
- };
-
- jsmpeg.prototype.play = function(file) {
- if( this.playing ) { return; }
- this.targetTime = Date.now();
- this.playing = true;
- this.scheduleNextFrame();
- };
-
- jsmpeg.prototype.pause = function(file) {
- this.playing = false;
- };
-
- jsmpeg.prototype.stop = function(file) {
- if( this.buffer ) {
- this.buffer.index = this.firstSequenceHeader;
- }
- this.playing = false;
- if( this.client ) {
- this.client.close();
- this.client = null;
- }
- };
-
-
-
- // ----------------------------------------------------------------------------
- // Utilities
-
- jsmpeg.prototype.readCode = function(codeTable) {
- var state = 0;
- do {
- state = codeTable[state + this.buffer.getBits(1)];
- } while( state >= 0 && codeTable[state] != 0 );
- return codeTable[state+2];
- };
-
- jsmpeg.prototype.findStartCode = function( code ) {
- var current = 0;
- while( true ) {
- current = this.buffer.findNextMPEGStartCode();
- if( current == code || current == BitReader.NOT_FOUND ) {
- return current;
- }
- }
- return BitReader.NOT_FOUND;
- };
-
- jsmpeg.prototype.fillArray = function(a, value) {
- for( var i = 0, length = a.length; i < length; i++ ) {
- a[i] = value;
- }
- };
-
- jsmpeg.prototype.cachedFrameCount = 0;
- jsmpeg.prototype.calculateFrameCount = function() {
- if( !this.buffer || this.cachedFrameCount ) {
- return this.cachedFrameCount;
- }
-
- // Remember the buffer position, so we can rewind to the beginning and
- // reset to the current position afterwards
- var currentPlaybackIndex = this.buffer.index,
- frames = 0;
-
- this.buffer.index = 0;
- while( this.findStartCode(START_PICTURE) !== BitReader.NOT_FOUND ) {
- frames++;
- }
- this.buffer.index = currentPlaybackIndex;
-
- this.cachedFrameCount = frames;
- return frames;
- };
-
- jsmpeg.prototype.calculateDuration = function() {
- return this.calculateFrameCount() * (1/this.pictureRate);
- };
-
-
-
- // ----------------------------------------------------------------------------
- // Sequence Layer
-
- jsmpeg.prototype.pictureRate = 30;
- jsmpeg.prototype.lateTime = 0;
- jsmpeg.prototype.firstSequenceHeader = 0;
- jsmpeg.prototype.targetTime = 0;
-
- jsmpeg.prototype.nextFrame = function() {
- if( !this.buffer ) { return; }
- while(true) {
- var code = this.buffer.findNextMPEGStartCode();
-
- if( code == START_SEQUENCE ) {
- this.decodeSequenceHeader();
- }
- else if( code == START_PICTURE ) {
- if( this.playing ) {
- this.scheduleNextFrame();
- }
- this.decodePicture();
- return this.canvas;
- }
- else if( code == BitReader.NOT_FOUND ) {
- this.stop(); // Jump back to the beginning
-
- if( this.externalFinishedCallback ) {
- this.externalFinishedCallback(this);
- }
-
- // Only loop if we found a sequence header
- if( this.loop && this.sequenceStarted ) {
- this.play();
- }
- return null;
- }
- else {
- // ignore (GROUP, USER_DATA, EXTENSION, SLICES...)
- }
- }
- };
-
- jsmpeg.prototype.scheduleNextFrame = function() {
- this.lateTime = Date.now() - this.targetTime;
- var wait = Math.max(0, (1000/this.pictureRate) - this.lateTime);
- this.targetTime = Date.now() + wait;
-
- if( this.benchmark ) {
- var now = Date.now();
- if(!this.benchframe) {
- this.benchstart = now;
- this.benchframe = 0;
- }
- this.benchframe++;
- var timepassed = now - this.benchstart;
- if( this.benchframe >= 100 ) {
- this.benchfps = (this.benchframe / timepassed) * 1000;
- if( console ) {
- console.log("frames per second: " + this.benchfps);
- }
- this.benchframe = null;
- }
- setTimeout( this.nextFrame.bind(this), 0);
- }
- else if( wait < 18) {
- this.scheduleAnimation();
- }
- else {
- setTimeout( this.scheduleAnimation.bind(this), wait );
- }
- };
-
- jsmpeg.prototype.scheduleAnimation = function() {
- requestAnimFrame( this.nextFrame.bind(this), this.canvas );
- };
-
- jsmpeg.prototype.decodeSequenceHeader = function() {
- this.width = this.buffer.getBits(12);
- this.height = this.buffer.getBits(12);
- this.buffer.advance(4); // skip pixel aspect ratio
- this.pictureRate = PICTURE_RATE[this.buffer.getBits(4)];
- this.buffer.advance(18 + 1 + 10 + 1); // skip bitRate, marker, bufferSize and constrained bit
-
- this.initBuffers();
-
- if( this.buffer.getBits(1) ) { // load custom intra quant matrix?
- for( var i = 0; i < 64; i++ ) {
- this.customIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
- }
- this.intraQuantMatrix = this.customIntraQuantMatrix;
- }
-
- if( this.buffer.getBits(1) ) { // load custom non intra quant matrix?
- for( var i = 0; i < 64; i++ ) {
- this.customNonIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
- }
- this.nonIntraQuantMatrix = this.customNonIntraQuantMatrix;
- }
- };
-
- jsmpeg.prototype.initBuffers = function() {
- this.intraQuantMatrix = DEFAULT_INTRA_QUANT_MATRIX;
- this.nonIntraQuantMatrix = DEFAULT_NON_INTRA_QUANT_MATRIX;
-
- this.mbWidth = (this.width + 15) >> 4;
- this.mbHeight = (this.height + 15) >> 4;
- this.mbSize = this.mbWidth * this.mbHeight;
-
- this.codedWidth = this.mbWidth << 4;
- this.codedHeight = this.mbHeight << 4;
- this.codedSize = this.codedWidth * this.codedHeight;
-
- this.halfWidth = this.mbWidth << 3;
- this.halfHeight = this.mbHeight << 3;
- this.quarterSize = this.codedSize >> 2;
-
- // Sequence already started? Don't allocate buffers again
- if( this.sequenceStarted ) { return; }
- this.sequenceStarted = true;
-
-
- // Manually clamp values when writing macroblocks for shitty browsers
- // that don't support Uint8ClampedArray
- var MaybeClampedUint8Array = window.Uint8ClampedArray || window.Uint8Array;
- if( !window.Uint8ClampedArray ) {
- this.copyBlockToDestination = this.copyBlockToDestinationClamp;
- this.addBlockToDestination = this.addBlockToDestinationClamp;
- }
-
- // Allocated buffers and resize the canvas
- this.currentY = new MaybeClampedUint8Array(this.codedSize);
- this.currentY32 = new Uint32Array(this.currentY.buffer);
-
- this.currentCr = new MaybeClampedUint8Array(this.codedSize >> 2);
- this.currentCr32 = new Uint32Array(this.currentCr.buffer);
-
- this.currentCb = new MaybeClampedUint8Array(this.codedSize >> 2);
- this.currentCb32 = new Uint32Array(this.currentCb.buffer);
-
-
- this.forwardY = new MaybeClampedUint8Array(this.codedSize);
- this.forwardY32 = new Uint32Array(this.forwardY.buffer);
-
- this.forwardCr = new MaybeClampedUint8Array(this.codedSize >> 2);
- this.forwardCr32 = new Uint32Array(this.forwardCr.buffer);
-
- this.forwardCb = new MaybeClampedUint8Array(this.codedSize >> 2);
- this.forwardCb32 = new Uint32Array(this.forwardCb.buffer);
-
- this.canvas.width = this.width;
- this.canvas.height = this.height;
-
- if( this.gl ) {
- this.gl.useProgram(this.program);
- }
- else {
- this.currentRGBA = this.canvasContext.getImageData(0, 0, this.width, this.height);
- this.fillArray(this.currentRGBA.data, 255);
- }
- };
-
-
-
-
- // ----------------------------------------------------------------------------
- // Picture Layer
-
- jsmpeg.prototype.currentY = null;
- jsmpeg.prototype.currentCr = null;
- jsmpeg.prototype.currentCb = null;
-
- jsmpeg.prototype.currentRGBA = null;
-
- jsmpeg.prototype.pictureCodingType = 0;
-
- // Buffers for motion compensation
- jsmpeg.prototype.forwardY = null;
- jsmpeg.prototype.forwardCr = null;
- jsmpeg.prototype.forwardCb = null;
-
- jsmpeg.prototype.fullPelForward = false;
- jsmpeg.prototype.forwardFCode = 0;
- jsmpeg.prototype.forwardRSize = 0;
- jsmpeg.prototype.forwardF = 0;
-
-
- jsmpeg.prototype.decodePicture = function(skipOutput) {
- this.buffer.advance(10); // skip temporalReference
- this.pictureCodingType = this.buffer.getBits(3);
- this.buffer.advance(16); // skip vbv_delay
-
- // Skip B and D frames or unknown coding type
- if( this.pictureCodingType <= 0 || this.pictureCodingType >= PICTURE_TYPE_B ) {
- return;
- }
-
- // full_pel_forward, forward_f_code
- if( this.pictureCodingType == PICTURE_TYPE_P ) {
- this.fullPelForward = this.buffer.getBits(1);
- this.forwardFCode = this.buffer.getBits(3);
- if( this.forwardFCode == 0 ) {
- // Ignore picture with zero forward_f_code
- return;
- }
- this.forwardRSize = this.forwardFCode - 1;
- this.forwardF = 1 << this.forwardRSize;
- }
-
- var code = 0;
- do {
- code = this.buffer.findNextMPEGStartCode();
- } while( code == START_EXTENSION || code == START_USER_DATA );
-
-
- while( code >= START_SLICE_FIRST && code <= START_SLICE_LAST ) {
- this.decodeSlice( (code & 0x000000FF) );
- code = this.buffer.findNextMPEGStartCode();
- }
-
- // We found the next start code; rewind 32bits and let the main loop handle it.
- this.buffer.rewind(32);
-
- // Record this frame, if the recorder wants it
- this.recordFrameFromCurrentBuffer();
-
-
- if( skipOutput != DECODE_SKIP_OUTPUT ) {
- this.renderFrame();
-
- if(this.externalDecodeCallback) {
- this.externalDecodeCallback(this, this.canvas);
- }
- }
-
- // If this is a reference picutre then rotate the prediction pointers
- if( this.pictureCodingType == PICTURE_TYPE_I || this.pictureCodingType == PICTURE_TYPE_P ) {
- var
- tmpY = this.forwardY,
- tmpY32 = this.forwardY32,
- tmpCr = this.forwardCr,
- tmpCr32 = this.forwardCr32,
- tmpCb = this.forwardCb,
- tmpCb32 = this.forwardCb32;
-
- this.forwardY = this.currentY;
- this.forwardY32 = this.currentY32;
- this.forwardCr = this.currentCr;
- this.forwardCr32 = this.currentCr32;
- this.forwardCb = this.currentCb;
- this.forwardCb32 = this.currentCb32;
-
- this.currentY = tmpY;
- this.currentY32 = tmpY32;
- this.currentCr = tmpCr;
- this.currentCr32 = tmpCr32;
- this.currentCb = tmpCb;
- this.currentCb32 = tmpCb32;
- }
- };
-
- jsmpeg.prototype.YCbCrToRGBA = function() {
- var pY = this.currentY;
- var pCb = this.currentCb;
- var pCr = this.currentCr;
- var pRGBA = this.currentRGBA.data;
-
- // Chroma values are the same for each block of 4 pixels, so we proccess
- // 2 lines at a time, 2 neighboring pixels each.
- // I wish we could use 32bit writes to the RGBA buffer instead of writing
- // each byte separately, but we need the automatic clamping of the RGBA
- // buffer.
-
- var yIndex1 = 0;
- var yIndex2 = this.codedWidth;
- var yNext2Lines = this.codedWidth + (this.codedWidth - this.width);
-
- var cIndex = 0;
- var cNextLine = this.halfWidth - (this.width >> 1);
-
- var rgbaIndex1 = 0;
- var rgbaIndex2 = this.width * 4;
- var rgbaNext2Lines = this.width * 4;
-
- var cols = this.width >> 1;
- var rows = this.height >> 1;
-
- var y, cb, cr, r, g, b;
-
- for( var row = 0; row < rows; row++ ) {
- for( var col = 0; col < cols; col++ ) {
- cb = pCb[cIndex];
- cr = pCr[cIndex];
- cIndex++;
-
- r = (cr + ((cr * 103) >> 8)) - 179;
- g = ((cb * 88) >> 8) - 44 + ((cr * 183) >> 8) - 91;
- b = (cb + ((cb * 198) >> 8)) - 227;
-
- // Line 1
- var y1 = pY[yIndex1++];
- var y2 = pY[yIndex1++];
- pRGBA[rgbaIndex1] = y1 + r;
- pRGBA[rgbaIndex1+1] = y1 - g;
- pRGBA[rgbaIndex1+2] = y1 + b;
- pRGBA[rgbaIndex1+4] = y2 + r;
- pRGBA[rgbaIndex1+5] = y2 - g;
- pRGBA[rgbaIndex1+6] = y2 + b;
- rgbaIndex1 += 8;
-
- // Line 2
- var y3 = pY[yIndex2++];
- var y4 = pY[yIndex2++];
- pRGBA[rgbaIndex2] = y3 + r;
- pRGBA[rgbaIndex2+1] = y3 - g;
- pRGBA[rgbaIndex2+2] = y3 + b;
- pRGBA[rgbaIndex2+4] = y4 + r;
- pRGBA[rgbaIndex2+5] = y4 - g;
- pRGBA[rgbaIndex2+6] = y4 + b;
- rgbaIndex2 += 8;
- }
-
- yIndex1 += yNext2Lines;
- yIndex2 += yNext2Lines;
- rgbaIndex1 += rgbaNext2Lines;
- rgbaIndex2 += rgbaNext2Lines;
- cIndex += cNextLine;
- }
- };
-
- jsmpeg.prototype.renderFrame2D = function() {
- this.YCbCrToRGBA();
- this.canvasContext.putImageData(this.currentRGBA, 0, 0);
- };
-
-
- // ----------------------------------------------------------------------------
- // Accelerated WebGL YCbCrToRGBA conversion
-
- jsmpeg.prototype.gl = null;
- jsmpeg.prototype.program = null;
- jsmpeg.prototype.YTexture = null;
- jsmpeg.prototype.CBTexture = null;
- jsmpeg.prototype.CRTexture = null;
-
- jsmpeg.prototype.createTexture = function(index, name) {
- var gl = this.gl;
- var texture = gl.createTexture();
-
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.uniform1i(gl.getUniformLocation(this.program, name), index);
-
- return texture;
- };
-
- jsmpeg.prototype.compileShader = function(type, source) {
- var gl = this.gl;
- var shader = gl.createShader(type);
- gl.shaderSource(shader, source);
- gl.compileShader(shader);
-
- if( !gl.getShaderParameter(shader, gl.COMPILE_STATUS) ) {
- throw new Error(gl.getShaderInfoLog(shader));
- }
-
- return shader;
- };
-
- jsmpeg.prototype.initWebGL = function() {
- // attempt to get a webgl context
- try {
- var gl = this.gl = this.canvas.getContext('webgl') || this.canvas.getContext('experimental-webgl');
- } catch (e) {
- return false;
- }
-
- if (!gl) {
- return false;
- }
-
- // init buffers
- this.buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]), gl.STATIC_DRAW);
-
- // The main YCbCrToRGBA Shader
- this.program = gl.createProgram();
- gl.attachShader(this.program, this.compileShader(gl.VERTEX_SHADER, SHADER_VERTEX_IDENTITY));
- gl.attachShader(this.program, this.compileShader(gl.FRAGMENT_SHADER, SHADER_FRAGMENT_YCBCRTORGBA));
- gl.linkProgram(this.program);
-
- if( !gl.getProgramParameter(this.program, gl.LINK_STATUS) ) {
- throw new Error(gl.getProgramInfoLog(this.program));
- }
-
- gl.useProgram(this.program);
-
- // setup textures
- this.YTexture = this.createTexture(0, 'YTexture');
- this.CBTexture = this.createTexture(1, 'CBTexture');
- this.CRTexture = this.createTexture(2, 'CRTexture');
-
- var vertexAttr = gl.getAttribLocation(this.program, 'vertex');
- gl.enableVertexAttribArray(vertexAttr);
- gl.vertexAttribPointer(vertexAttr, 2, gl.FLOAT, false, 0, 0);
-
-
- // Shader for the loading screen
- this.loadingProgram = gl.createProgram();
- gl.attachShader(this.loadingProgram, this.compileShader(gl.VERTEX_SHADER, SHADER_VERTEX_IDENTITY));
- gl.attachShader(this.loadingProgram, this.compileShader(gl.FRAGMENT_SHADER, SHADER_FRAGMENT_LOADING));
- gl.linkProgram(this.loadingProgram);
-
- gl.useProgram(this.loadingProgram);
-
- vertexAttr = gl.getAttribLocation(this.loadingProgram, 'vertex');
- gl.enableVertexAttribArray(vertexAttr);
- gl.vertexAttribPointer(vertexAttr, 2, gl.FLOAT, false, 0, 0);
-
- return true;
- };
-
- jsmpeg.prototype.renderFrameGL = function() {
- var gl = this.gl;
-
- // WebGL doesn't like Uint8ClampedArrays, so we have to create a Uint8Array view for
- // each plane
- var uint8Y = new Uint8Array(this.currentY.buffer),
- uint8Cr = new Uint8Array(this.currentCr.buffer),
- uint8Cb = new Uint8Array(this.currentCb.buffer);
-
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(gl.TEXTURE_2D, this.YTexture);
-
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.width, this.height, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Y);
-
- gl.activeTexture(gl.TEXTURE1);
- gl.bindTexture(gl.TEXTURE_2D, this.CBTexture);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.halfWidth, this.halfHeight, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Cr);
-
- gl.activeTexture(gl.TEXTURE2);
- gl.bindTexture(gl.TEXTURE_2D, this.CRTexture);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.LUMINANCE, this.halfWidth, this.halfHeight, 0, gl.LUMINANCE, gl.UNSIGNED_BYTE, uint8Cb);
-
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
- };
-
-
- // ----------------------------------------------------------------------------
- // Slice Layer
-
- jsmpeg.prototype.quantizerScale = 0;
- jsmpeg.prototype.sliceBegin = false;
-
- jsmpeg.prototype.decodeSlice = function(slice) {
- this.sliceBegin = true;
- this.macroblockAddress = (slice - 1) * this.mbWidth - 1;
-
- // Reset motion vectors and DC predictors
- this.motionFwH = this.motionFwHPrev = 0;
- this.motionFwV = this.motionFwVPrev = 0;
- this.dcPredictorY = 128;
- this.dcPredictorCr = 128;
- this.dcPredictorCb = 128;
-
- this.quantizerScale = this.buffer.getBits(5);
-
- // skip extra bits
- while( this.buffer.getBits(1) ) {
- this.buffer.advance(8);
- }
-
- do {
- this.decodeMacroblock();
- // We may have to ignore Video Stream Start Codes here (0xE0)!?
- } while( !this.buffer.nextBytesAreStartCode() );
- }
-
-
- // ----------------------------------------------------------------------------
- // Macroblock Layer
-
- jsmpeg.prototype.macroblockAddress = 0;
- jsmpeg.prototype.mbRow = 0;
- jsmpeg.prototype.mbCol = 0;
-
- jsmpeg.prototype.macroblockType = 0;
- jsmpeg.prototype.macroblockIntra = false;
- jsmpeg.prototype.macroblockMotFw = false;
-
- jsmpeg.prototype.motionFwH = 0;
- jsmpeg.prototype.motionFwV = 0;
- jsmpeg.prototype.motionFwHPrev = 0;
- jsmpeg.prototype.motionFwVPrev = 0;
-
- jsmpeg.prototype.decodeMacroblock = function() {
- // Decode macroblock_address_increment
- var
- increment = 0,
- t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
-
- while( t == 34 ) {
- // macroblock_stuffing
- t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
- }
- while( t == 35 ) {
- // macroblock_escape
- increment += 33;
- t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
- }
- increment += t;
-
- // Process any skipped macroblocks
- if( this.sliceBegin ) {
- // The first macroblock_address_increment of each slice is relative
- // to beginning of the preverious row, not the preverious macroblock
- this.sliceBegin = false;
- this.macroblockAddress += increment;
- }
- else {
- if( this.macroblockAddress + increment >= this.mbSize ) {
- // Illegal (too large) macroblock_address_increment
- return;
- }
- if( increment > 1 ) {
- // Skipped macroblocks reset DC predictors
- this.dcPredictorY = 128;
- this.dcPredictorCr = 128;
- this.dcPredictorCb = 128;
-
- // Skipped macroblocks in P-pictures reset motion vectors
- if( this.pictureCodingType == PICTURE_TYPE_P ) {
- this.motionFwH = this.motionFwHPrev = 0;
- this.motionFwV = this.motionFwVPrev = 0;
- }
- }
-
- // Predict skipped macroblocks
- while( increment > 1) {
- this.macroblockAddress++;
- this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
- this.mbCol = this.macroblockAddress % this.mbWidth;
- this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
- increment--;
- }
- this.macroblockAddress++;
- }
- this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
- this.mbCol = this.macroblockAddress % this.mbWidth;
-
- // Process the current macroblock
- this.macroblockType = this.readCode(MACROBLOCK_TYPE_TABLES[this.pictureCodingType]);
- this.macroblockIntra = (this.macroblockType & 0x01);
- this.macroblockMotFw = (this.macroblockType & 0x08);
-
- // Quantizer scale
- if( (this.macroblockType & 0x10) != 0 ) {
- this.quantizerScale = this.buffer.getBits(5);
- }
-
- if( this.macroblockIntra ) {
- // Intra-coded macroblocks reset motion vectors
- this.motionFwH = this.motionFwHPrev = 0;
- this.motionFwV = this.motionFwVPrev = 0;
- }
- else {
- // Non-intra macroblocks reset DC predictors
- this.dcPredictorY = 128;
- this.dcPredictorCr = 128;
- this.dcPredictorCb = 128;
-
- this.decodeMotionVectors();
- this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
- }
-
- // Decode blocks
- var cbp = ((this.macroblockType & 0x02) != 0)
- ? this.readCode(CODE_BLOCK_PATTERN)
- : (this.macroblockIntra ? 0x3f : 0);
-
- for( var block = 0, mask = 0x20; block < 6; block++ ) {
- if( (cbp & mask) != 0 ) {
- this.decodeBlock(block);
- }
- mask >>= 1;
- }
- };
-
-
- jsmpeg.prototype.decodeMotionVectors = function() {
- var code, d, r = 0;
-
- // Forward
- if( this.macroblockMotFw ) {
- // Horizontal forward
- code = this.readCode(MOTION);
- if( (code != 0) && (this.forwardF != 1) ) {
- r = this.buffer.getBits(this.forwardRSize);
- d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
- if( code < 0 ) {
- d = -d;
- }
- }
- else {
- d = code;
- }
-
- this.motionFwHPrev += d;
- if( this.motionFwHPrev > (this.forwardF << 4) - 1 ) {
- this.motionFwHPrev -= this.forwardF << 5;
- }
- else if( this.motionFwHPrev < ((-this.forwardF) << 4) ) {
- this.motionFwHPrev += this.forwardF << 5;
- }
-
- this.motionFwH = this.motionFwHPrev;
- if( this.fullPelForward ) {
- this.motionFwH <<= 1;
- }
-
- // Vertical forward
- code = this.readCode(MOTION);
- if( (code != 0) && (this.forwardF != 1) ) {
- r = this.buffer.getBits(this.forwardRSize);
- d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
- if( code < 0 ) {
- d = -d;
- }
- }
- else {
- d = code;
- }
-
- this.motionFwVPrev += d;
- if( this.motionFwVPrev > (this.forwardF << 4) - 1 ) {
- this.motionFwVPrev -= this.forwardF << 5;
- }
- else if( this.motionFwVPrev < ((-this.forwardF) << 4) ) {
- this.motionFwVPrev += this.forwardF << 5;
- }
-
- this.motionFwV = this.motionFwVPrev;
- if( this.fullPelForward ) {
- this.motionFwV <<= 1;
- }
- }
- else if( this.pictureCodingType == PICTURE_TYPE_P ) {
- // No motion information in P-picture, reset vectors
- this.motionFwH = this.motionFwHPrev = 0;
- this.motionFwV = this.motionFwVPrev = 0;
- }
- };
-
- jsmpeg.prototype.copyMacroblock = function(motionH, motionV, sY, sCr, sCb ) {
- var
- width, scan,
- H, V, oddH, oddV,
- src, dest, last;
-
- // We use 32bit writes here
- var dY = this.currentY32;
- var dCb = this.currentCb32;
- var dCr = this.currentCr32;
-
- // Luminance
- width = this.codedWidth;
- scan = width - 16;
-
- H = motionH >> 1;
- V = motionV >> 1;
- oddH = (motionH & 1) == 1;
- oddV = (motionV & 1) == 1;
-
- src = ((this.mbRow << 4) + V) * width + (this.mbCol << 4) + H;
- dest = (this.mbRow * width + this.mbCol) << 2;
- last = dest + (width << 2);
-
- var y1, y2, y;
- if( oddH ) {
- if( oddV ) {
- while( dest < last ) {
- y1 = sY[src] + sY[src+width]; src++;
- for( var x = 0; x < 4; x++ ) {
- y2 = sY[src] + sY[src+width]; src++;
- y = (((y1 + y2 + 2) >> 2) & 0xff);
-
- y1 = sY[src] + sY[src+width]; src++;
- y |= (((y1 + y2 + 2) << 6) & 0xff00);
-
- y2 = sY[src] + sY[src+width]; src++;
- y |= (((y1 + y2 + 2) << 14) & 0xff0000);
-
- y1 = sY[src] + sY[src+width]; src++;
- y |= (((y1 + y2 + 2) << 22) & 0xff000000);
-
- dY[dest++] = y;
- }
- dest += scan >> 2; src += scan-1;
- }
- }
- else {
- while( dest < last ) {
- y1 = sY[src++];
- for( var x = 0; x < 4; x++ ) {
- y2 = sY[src++];
- y = (((y1 + y2 + 1) >> 1) & 0xff);
-
- y1 = sY[src++];
- y |= (((y1 + y2 + 1) << 7) & 0xff00);
-
- y2 = sY[src++];
- y |= (((y1 + y2 + 1) << 15) & 0xff0000);
-
- y1 = sY[src++];
- y |= (((y1 + y2 + 1) << 23) & 0xff000000);
-
- dY[dest++] = y;
- }
- dest += scan >> 2; src += scan-1;
- }
- }
- }
- else {
- if( oddV ) {
- while( dest < last ) {
- for( var x = 0; x < 4; x++ ) {
- y = (((sY[src] + sY[src+width] + 1) >> 1) & 0xff); src++;
- y |= (((sY[src] + sY[src+width] + 1) << 7) & 0xff00); src++;
- y |= (((sY[src] + sY[src+width] + 1) << 15) & 0xff0000); src++;
- y |= (((sY[src] + sY[src+width] + 1) << 23) & 0xff000000); src++;
-
- dY[dest++] = y;
- }
- dest += scan >> 2; src += scan;
- }
- }
- else {
- while( dest < last ) {
- for( var x = 0; x < 4; x++ ) {
- y = sY[src]; src++;
- y |= sY[src] << 8; src++;
- y |= sY[src] << 16; src++;
- y |= sY[src] << 24; src++;
-
- dY[dest++] = y;
- }
- dest += scan >> 2; src += scan;
- }
- }
- }
-
- // Chrominance
-
- width = this.halfWidth;
- scan = width - 8;
-
- H = (motionH/2) >> 1;
- V = (motionV/2) >> 1;
- oddH = ((motionH/2) & 1) == 1;
- oddV = ((motionV/2) & 1) == 1;
-
- src = ((this.mbRow << 3) + V) * width + (this.mbCol << 3) + H;
- dest = (this.mbRow * width + this.mbCol) << 1;
- last = dest + (width << 1);
-
- var cr1, cr2, cr;
- var cb1, cb2, cb;
- if( oddH ) {
- if( oddV ) {
- while( dest < last ) {
- cr1 = sCr[src] + sCr[src+width];
- cb1 = sCb[src] + sCb[src+width];
- src++;
- for( var x = 0; x < 2; x++ ) {
- cr2 = sCr[src] + sCr[src+width];
- cb2 = sCb[src] + sCb[src+width]; src++;
- cr = (((cr1 + cr2 + 2) >> 2) & 0xff);
- cb = (((cb1 + cb2 + 2) >> 2) & 0xff);
-
- cr1 = sCr[src] + sCr[src+width];
- cb1 = sCb[src] + sCb[src+width]; src++;
- cr |= (((cr1 + cr2 + 2) << 6) & 0xff00);
- cb |= (((cb1 + cb2 + 2) << 6) & 0xff00);
-
- cr2 = sCr[src] + sCr[src+width];
- cb2 = sCb[src] + sCb[src+width]; src++;
- cr |= (((cr1 + cr2 + 2) << 14) & 0xff0000);
- cb |= (((cb1 + cb2 + 2) << 14) & 0xff0000);
-
- cr1 = sCr[src] + sCr[src+width];
- cb1 = sCb[src] + sCb[src+width]; src++;
- cr |= (((cr1 + cr2 + 2) << 22) & 0xff000000);
- cb |= (((cb1 + cb2 + 2) << 22) & 0xff000000);
-
- dCr[dest] = cr;
- dCb[dest] = cb;
- dest++;
- }
- dest += scan >> 2; src += scan-1;
- }
- }
- else {
- while( dest < last ) {
- cr1 = sCr[src];
- cb1 = sCb[src];
- src++;
- for( var x = 0; x < 2; x++ ) {
- cr2 = sCr[src];
- cb2 = sCb[src++];
- cr = (((cr1 + cr2 + 1) >> 1) & 0xff);
- cb = (((cb1 + cb2 + 1) >> 1) & 0xff);
-
- cr1 = sCr[src];
- cb1 = sCb[src++];
- cr |= (((cr1 + cr2 + 1) << 7) & 0xff00);
- cb |= (((cb1 + cb2 + 1) << 7) & 0xff00);
-
- cr2 = sCr[src];
- cb2 = sCb[src++];
- cr |= (((cr1 + cr2 + 1) << 15) & 0xff0000);
- cb |= (((cb1 + cb2 + 1) << 15) & 0xff0000);
-
- cr1 = sCr[src];
- cb1 = sCb[src++];
- cr |= (((cr1 + cr2 + 1) << 23) & 0xff000000);
- cb |= (((cb1 + cb2 + 1) << 23) & 0xff000000);
-
- dCr[dest] = cr;
- dCb[dest] = cb;
- dest++;
- }
- dest += scan >> 2; src += scan-1;
- }
- }
- }
- else {
- if( oddV ) {
- while( dest < last ) {
- for( var x = 0; x < 2; x++ ) {
- cr = (((sCr[src] + sCr[src+width] + 1) >> 1) & 0xff);
- cb = (((sCb[src] + sCb[src+width] + 1) >> 1) & 0xff); src++;
-
- cr |= (((sCr[src] + sCr[src+width] + 1) << 7) & 0xff00);
- cb |= (((sCb[src] + sCb[src+width] + 1) << 7) & 0xff00); src++;
-
- cr |= (((sCr[src] + sCr[src+width] + 1) << 15) & 0xff0000);
- cb |= (((sCb[src] + sCb[src+width] + 1) << 15) & 0xff0000); src++;
-
- cr |= (((sCr[src] + sCr[src+width] + 1) << 23) & 0xff000000);
- cb |= (((sCb[src] + sCb[src+width] + 1) << 23) & 0xff000000); src++;
-
- dCr[dest] = cr;
- dCb[dest] = cb;
- dest++;
- }
- dest += scan >> 2; src += scan;
- }
- }
- else {
- while( dest < last ) {
- for( var x = 0; x < 2; x++ ) {
- cr = sCr[src];
- cb = sCb[src]; src++;
-
- cr |= sCr[src] << 8;
- cb |= sCb[src] << 8; src++;
-
- cr |= sCr[src] << 16;
- cb |= sCb[src] << 16; src++;
-
- cr |= sCr[src] << 24;
- cb |= sCb[src] << 24; src++;
-
- dCr[dest] = cr;
- dCb[dest] = cb;
- dest++;
- }
- dest += scan >> 2; src += scan;
- }
- }
- }
- };
-
-
- // ----------------------------------------------------------------------------
- // Block layer
-
- jsmpeg.prototype.dcPredictorY;
- jsmpeg.prototype.dcPredictorCr;
- jsmpeg.prototype.dcPredictorCb;
-
- jsmpeg.prototype.blockData = null;
- jsmpeg.prototype.decodeBlock = function(block) {
-
- var
- n = 0,
- quantMatrix;
-
- // Decode DC coefficient of intra-coded blocks
- if( this.macroblockIntra ) {
- var
- predictor,
- dctSize;
-
- // DC prediction
-
- if( block < 4 ) {
- predictor = this.dcPredictorY;
- dctSize = this.readCode(DCT_DC_SIZE_LUMINANCE);
- }
- else {
- predictor = (block == 4 ? this.dcPredictorCr : this.dcPredictorCb);
- dctSize = this.readCode(DCT_DC_SIZE_CHROMINANCE);
- }
-
- // Read DC coeff
- if( dctSize > 0 ) {
- var differential = this.buffer.getBits(dctSize);
- if( (differential & (1 << (dctSize - 1))) != 0 ) {
- this.blockData[0] = predictor + differential;
- }
- else {
- this.blockData[0] = predictor + ((-1 << dctSize)|(differential+1));
- }
- }
- else {
- this.blockData[0] = predictor;
- }
-
- // Save predictor value
- if( block < 4 ) {
- this.dcPredictorY = this.blockData[0];
- }
- else if( block == 4 ) {
- this.dcPredictorCr = this.blockData[0];
- }
- else {
- this.dcPredictorCb = this.blockData[0];
- }
-
- // Dequantize + premultiply
- this.blockData[0] <<= (3 + 5);
-
- quantMatrix = this.intraQuantMatrix;
- n = 1;
- }
- else {
- quantMatrix = this.nonIntraQuantMatrix;
- }
-
- // Decode AC coefficients (+DC for non-intra)
- var level = 0;
- while( true ) {
- var
- run = 0,
- coeff = this.readCode(DCT_COEFF);
-
- if( (coeff == 0x0001) && (n > 0) && (this.buffer.getBits(1) == 0) ) {
- // end_of_block
- break;
- }
- if( coeff == 0xffff ) {
- // escape
- run = this.buffer.getBits(6);
- level = this.buffer.getBits(8);
- if( level == 0 ) {
- level = this.buffer.getBits(8);
- }
- else if( level == 128 ) {
- level = this.buffer.getBits(8) - 256;
- }
- else if( level > 128 ) {
- level = level - 256;
- }
- }
- else {
- run = coeff >> 8;
- level = coeff & 0xff;
- if( this.buffer.getBits(1) ) {
- level = -level;
- }
- }
-
- n += run;
- var dezigZagged = ZIG_ZAG[n];
- n++;
-
- // Dequantize, oddify, clip
- level <<= 1;
- if( !this.macroblockIntra ) {
- level += (level < 0 ? -1 : 1);
- }
- level = (level * this.quantizerScale * quantMatrix[dezigZagged]) >> 4;
- if( (level & 1) == 0 ) {
- level -= level > 0 ? 1 : -1;
- }
- if( level > 2047 ) {
- level = 2047;
- }
- else if( level < -2048 ) {
- level = -2048;
- }
-
- // Save premultiplied coefficient
- this.blockData[dezigZagged] = level * PREMULTIPLIER_MATRIX[dezigZagged];
- };
-
- // Move block to its place
- var
- destArray,
- destIndex,
- scan;
-
- if( block < 4 ) {
- destArray = this.currentY;
- scan = this.codedWidth - 8;
- destIndex = (this.mbRow * this.codedWidth + this.mbCol) << 4;
- if( (block & 1) != 0 ) {
- destIndex += 8;
- }
- if( (block & 2) != 0 ) {
- destIndex += this.codedWidth << 3;
- }
- }
- else {
- destArray = (block == 4) ? this.currentCb : this.currentCr;
- scan = (this.codedWidth >> 1) - 8;
- destIndex = ((this.mbRow * this.codedWidth) << 2) + (this.mbCol << 3);
- }
-
- if( this.macroblockIntra ) {
- // Overwrite (no prediction)
- if (n == 1) {
- this.copyValueToDestination((this.blockData[0] + 128) >> 8, destArray, destIndex, scan);
- this.blockData[0] = 0;
- } else {
- this.IDCT();
- this.copyBlockToDestination(this.blockData, destArray, destIndex, scan);
- this.blockData.set(this.zeroBlockData);
- }
- }
- else {
- // Add data to the predicted macroblock
- if (n == 1) {
- this.addValueToDestination((this.blockData[0] + 128) >> 8, destArray, destIndex, scan);
- this.blockData[0] = 0;
- } else {
- this.IDCT();
- this.addBlockToDestination(this.blockData, destArray, destIndex, scan);
- this.blockData.set(this.zeroBlockData);
- }
- }
-
- n = 0;
- };
-
- jsmpeg.prototype.copyBlockToDestination = function(_blockData, _destArray, _destIndex, scan) {
- var blockData = _blockData;
- var destArray = _destArray;
- var destIndex = _destIndex;
-
- for (var n = 0; n < 64; n += 8, destIndex += scan+8) {
- destArray[destIndex+0] = blockData[n+0];
- destArray[destIndex+1] = blockData[n+1];
- destArray[destIndex+2] = blockData[n+2];
- destArray[destIndex+3] = blockData[n+3];
- destArray[destIndex+4] = blockData[n+4];
- destArray[destIndex+5] = blockData[n+5];
- destArray[destIndex+6] = blockData[n+6];
- destArray[destIndex+7] = blockData[n+7];
- }
- };
-
- jsmpeg.prototype.addBlockToDestination = function(_blockData, _destArray, _destIndex, scan) {
- var blockData = _blockData;
- var destArray = _destArray;
- var destIndex = _destIndex;
-
- for (var n = 0; n < 64; n += 8, destIndex += scan+8) {
- destArray[destIndex+0] += blockData[n+0];
- destArray[destIndex+1] += blockData[n+1];
- destArray[destIndex+2] += blockData[n+2];
- destArray[destIndex+3] += blockData[n+3];
- destArray[destIndex+4] += blockData[n+4];
- destArray[destIndex+5] += blockData[n+5];
- destArray[destIndex+6] += blockData[n+6];
- destArray[destIndex+7] += blockData[n+7];
- }
- };
-
- jsmpeg.prototype.copyValueToDestination = function(value, _destArray, _destIndex, scan) {
- var destArray = _destArray;
- var destIndex = _destIndex;
-
- for (var n = 0; n < 64; n += 8, destIndex += scan+8) {
- destArray[destIndex+0] = value;
- destArray[destIndex+1] = value;
- destArray[destIndex+2] = value;
- destArray[destIndex+3] = value;
- destArray[destIndex+4] = value;
- destArray[destIndex+5] = value;
- destArray[destIndex+6] = value;
- destArray[destIndex+7] = value;
- }
- };
-
- jsmpeg.prototype.addValueToDestination = function(value, _destArray, _destIndex, scan) {
- var destArray = _destArray;
- var destIndex = _destIndex;
-
- for (var n = 0; n < 64; n += 8, destIndex += scan+8) {
- destArray[destIndex+0] += value;
- destArray[destIndex+1] += value;
- destArray[destIndex+2] += value;
- destArray[destIndex+3] += value;
- destArray[destIndex+4] += value;
- destArray[destIndex+5] += value;
- destArray[destIndex+6] += value;
- destArray[destIndex+7] += value;
- }
- };
-
- // Clamping version for shitty browsers (IE) that don't support Uint8ClampedArray
- jsmpeg.prototype.copyBlockToDestinationClamp = function(blockData, destArray, destIndex, scan) {
- var n = 0;
- for( var i = 0; i < 8; i++ ) {
- for( var j = 0; j < 8; j++ ) {
- var p = blockData[n++];
- destArray[destIndex++] = p > 255 ? 255 : (p < 0 ? 0 : p);
- }
- destIndex += scan;
- }
- };
-
- jsmpeg.prototype.addBlockToDestinationClamp = function(blockData, destArray, destIndex, scan) {
- var n = 0;
- for( var i = 0; i < 8; i++ ) {
- for( var j = 0; j < 8; j++ ) {
- var p = blockData[n++] + destArray[destIndex];
- destArray[destIndex++] = p > 255 ? 255 : (p < 0 ? 0 : p);
- }
- destIndex += scan;
- }
- };
-
- jsmpeg.prototype.IDCT = function() {
- // See http://vsr.informatik.tu-chemnitz.de/~jan/MPEG/HTML/IDCT.html
- // for more info.
-
- var
- b1, b3, b4, b6, b7, tmp1, tmp2, m0,
- x0, x1, x2, x3, x4, y3, y4, y5, y6, y7,
- i,
- blockData = this.blockData;
-
- // Transform columns
- for( i = 0; i < 8; ++i ) {
- b1 = blockData[4*8+i];
- b3 = blockData[2*8+i] + blockData[6*8+i];
- b4 = blockData[5*8+i] - blockData[3*8+i];
- tmp1 = blockData[1*8+i] + blockData[7*8+i];
- tmp2 = blockData[3*8+i] + blockData[5*8+i];
- b6 = blockData[1*8+i] - blockData[7*8+i];
- b7 = tmp1 + tmp2;
- m0 = blockData[0*8+i];
- x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
- x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
- x1 = m0 - b1;
- x2 = (((blockData[2*8+i] - blockData[6*8+i])*362 + 128) >> 8) - b3;
- x3 = m0 + b1;
- y3 = x1 + x2;
- y4 = x3 + b3;
- y5 = x1 - x2;
- y6 = x3 - b3;
- y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
- blockData[0*8+i] = b7 + y4;
- blockData[1*8+i] = x4 + y3;
- blockData[2*8+i] = y5 - x0;
- blockData[3*8+i] = y6 - y7;
- blockData[4*8+i] = y6 + y7;
- blockData[5*8+i] = x0 + y5;
- blockData[6*8+i] = y3 - x4;
- blockData[7*8+i] = y4 - b7;
- }
-
- // Transform rows
- for( i = 0; i < 64; i += 8 ) {
- b1 = blockData[4+i];
- b3 = blockData[2+i] + blockData[6+i];
- b4 = blockData[5+i] - blockData[3+i];
- tmp1 = blockData[1+i] + blockData[7+i];
- tmp2 = blockData[3+i] + blockData[5+i];
- b6 = blockData[1+i] - blockData[7+i];
- b7 = tmp1 + tmp2;
- m0 = blockData[0+i];
- x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
- x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
- x1 = m0 - b1;
- x2 = (((blockData[2+i] - blockData[6+i])*362 + 128) >> 8) - b3;
- x3 = m0 + b1;
- y3 = x1 + x2;
- y4 = x3 + b3;
- y5 = x1 - x2;
- y6 = x3 - b3;
- y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
- blockData[0+i] = (b7 + y4 + 128) >> 8;
- blockData[1+i] = (x4 + y3 + 128) >> 8;
- blockData[2+i] = (y5 - x0 + 128) >> 8;
- blockData[3+i] = (y6 - y7 + 128) >> 8;
- blockData[4+i] = (y6 + y7 + 128) >> 8;
- blockData[5+i] = (x0 + y5 + 128) >> 8;
- blockData[6+i] = (y3 - x4 + 128) >> 8;
- blockData[7+i] = (y4 - b7 + 128) >> 8;
- }
- };
-
-
- // ----------------------------------------------------------------------------
- // VLC Tables and Constants
-
- var
- SOCKET_MAGIC_BYTES = 'jsmp',
- DECODE_SKIP_OUTPUT = 1,
- PICTURE_RATE = [
- 0.000, 23.976, 24.000, 25.000, 29.970, 30.000, 50.000, 59.940,
- 60.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000
- ],
- ZIG_ZAG = new Uint8Array([
- 0, 1, 8, 16, 9, 2, 3, 10,
- 17, 24, 32, 25, 18, 11, 4, 5,
- 12, 19, 26, 33, 40, 48, 41, 34,
- 27, 20, 13, 6, 7, 14, 21, 28,
- 35, 42, 49, 56, 57, 50, 43, 36,
- 29, 22, 15, 23, 30, 37, 44, 51,
- 58, 59, 52, 45, 38, 31, 39, 46,
- 53, 60, 61, 54, 47, 55, 62, 63
- ]),
- DEFAULT_INTRA_QUANT_MATRIX = new Uint8Array([
- 8, 16, 19, 22, 26, 27, 29, 34,
- 16, 16, 22, 24, 27, 29, 34, 37,
- 19, 22, 26, 27, 29, 34, 34, 38,
- 22, 22, 26, 27, 29, 34, 37, 40,
- 22, 26, 27, 29, 32, 35, 40, 48,
- 26, 27, 29, 32, 35, 40, 48, 58,
- 26, 27, 29, 34, 38, 46, 56, 69,
- 27, 29, 35, 38, 46, 56, 69, 83
- ]),
- DEFAULT_NON_INTRA_QUANT_MATRIX = new Uint8Array([
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16
- ]),
-
- PREMULTIPLIER_MATRIX = new Uint8Array([
- 32, 44, 42, 38, 32, 25, 17, 9,
- 44, 62, 58, 52, 44, 35, 24, 12,
- 42, 58, 55, 49, 42, 33, 23, 12,
- 38, 52, 49, 44, 38, 30, 20, 10,
- 32, 44, 42, 38, 32, 25, 17, 9,
- 25, 35, 33, 30, 25, 20, 14, 7,
- 17, 24, 23, 20, 17, 14, 9, 5,
- 9, 12, 12, 10, 9, 7, 5, 2
- ]),
-
- // MPEG-1 VLC
-
- // macroblock_stuffing decodes as 34.
- // macroblock_escape decodes as 35.
-
- MACROBLOCK_ADDRESS_INCREMENT = new Int16Array([
- 1*3, 2*3, 0, // 0
- 3*3, 4*3, 0, // 1 0
- 0, 0, 1, // 2 1.
- 5*3, 6*3, 0, // 3 00
- 7*3, 8*3, 0, // 4 01
- 9*3, 10*3, 0, // 5 000
- 11*3, 12*3, 0, // 6 001
- 0, 0, 3, // 7 010.
- 0, 0, 2, // 8 011.
- 13*3, 14*3, 0, // 9 0000
- 15*3, 16*3, 0, // 10 0001
- 0, 0, 5, // 11 0010.
- 0, 0, 4, // 12 0011.
- 17*3, 18*3, 0, // 13 0000 0
- 19*3, 20*3, 0, // 14 0000 1
- 0, 0, 7, // 15 0001 0.
- 0, 0, 6, // 16 0001 1.
- 21*3, 22*3, 0, // 17 0000 00
- 23*3, 24*3, 0, // 18 0000 01
- 25*3, 26*3, 0, // 19 0000 10
- 27*3, 28*3, 0, // 20 0000 11
- -1, 29*3, 0, // 21 0000 000
- -1, 30*3, 0, // 22 0000 001
- 31*3, 32*3, 0, // 23 0000 010
- 33*3, 34*3, 0, // 24 0000 011
- 35*3, 36*3, 0, // 25 0000 100
- 37*3, 38*3, 0, // 26 0000 101
- 0, 0, 9, // 27 0000 110.
- 0, 0, 8, // 28 0000 111.
- 39*3, 40*3, 0, // 29 0000 0001
- 41*3, 42*3, 0, // 30 0000 0011
- 43*3, 44*3, 0, // 31 0000 0100
- 45*3, 46*3, 0, // 32 0000 0101
- 0, 0, 15, // 33 0000 0110.
- 0, 0, 14, // 34 0000 0111.
- 0, 0, 13, // 35 0000 1000.
- 0, 0, 12, // 36 0000 1001.
- 0, 0, 11, // 37 0000 1010.
- 0, 0, 10, // 38 0000 1011.
- 47*3, -1, 0, // 39 0000 0001 0
- -1, 48*3, 0, // 40 0000 0001 1
- 49*3, 50*3, 0, // 41 0000 0011 0
- 51*3, 52*3, 0, // 42 0000 0011 1
- 53*3, 54*3, 0, // 43 0000 0100 0
- 55*3, 56*3, 0, // 44 0000 0100 1
- 57*3, 58*3, 0, // 45 0000 0101 0
- 59*3, 60*3, 0, // 46 0000 0101 1
- 61*3, -1, 0, // 47 0000 0001 00
- -1, 62*3, 0, // 48 0000 0001 11
- 63*3, 64*3, 0, // 49 0000 0011 00
- 65*3, 66*3, 0, // 50 0000 0011 01
- 67*3, 68*3, 0, // 51 0000 0011 10
- 69*3, 70*3, 0, // 52 0000 0011 11
- 71*3, 72*3, 0, // 53 0000 0100 00
- 73*3, 74*3, 0, // 54 0000 0100 01
- 0, 0, 21, // 55 0000 0100 10.
- 0, 0, 20, // 56 0000 0100 11.
- 0, 0, 19, // 57 0000 0101 00.
- 0, 0, 18, // 58 0000 0101 01.
- 0, 0, 17, // 59 0000 0101 10.
- 0, 0, 16, // 60 0000 0101 11.
- 0, 0, 35, // 61 0000 0001 000. -- macroblock_escape
- 0, 0, 34, // 62 0000 0001 111. -- macroblock_stuffing
- 0, 0, 33, // 63 0000 0011 000.
- 0, 0, 32, // 64 0000 0011 001.
- 0, 0, 31, // 65 0000 0011 010.
- 0, 0, 30, // 66 0000 0011 011.
- 0, 0, 29, // 67 0000 0011 100.
- 0, 0, 28, // 68 0000 0011 101.
- 0, 0, 27, // 69 0000 0011 110.
- 0, 0, 26, // 70 0000 0011 111.
- 0, 0, 25, // 71 0000 0100 000.
- 0, 0, 24, // 72 0000 0100 001.
- 0, 0, 23, // 73 0000 0100 010.
- 0, 0, 22 // 74 0000 0100 011.
- ]),
-
- // macroblock_type bitmap:
- // 0x10 macroblock_quant
- // 0x08 macroblock_motion_forward
- // 0x04 macroblock_motion_backward
- // 0x02 macrobkock_pattern
- // 0x01 macroblock_intra
- //
-
- MACROBLOCK_TYPE_I = new Int8Array([
- 1*3, 2*3, 0, // 0
- -1, 3*3, 0, // 1 0
- 0, 0, 0x01, // 2 1.
- 0, 0, 0x11 // 3 01.
- ]),
-
- MACROBLOCK_TYPE_P = new Int8Array([
- 1*3, 2*3, 0, // 0
- 3*3, 4*3, 0, // 1 0
- 0, 0, 0x0a, // 2 1.
- 5*3, 6*3, 0, // 3 00
- 0, 0, 0x02, // 4 01.
- 7*3, 8*3, 0, // 5 000
- 0, 0, 0x08, // 6 001.
- 9*3, 10*3, 0, // 7 0000
- 11*3, 12*3, 0, // 8 0001
- -1, 13*3, 0, // 9 00000
- 0, 0, 0x12, // 10 00001.
- 0, 0, 0x1a, // 11 00010.
- 0, 0, 0x01, // 12 00011.
- 0, 0, 0x11 // 13 000001.
- ]),
-
- MACROBLOCK_TYPE_B = new Int8Array([
- 1*3, 2*3, 0, // 0
- 3*3, 5*3, 0, // 1 0
- 4*3, 6*3, 0, // 2 1
- 8*3, 7*3, 0, // 3 00
- 0, 0, 0x0c, // 4 10.
- 9*3, 10*3, 0, // 5 01
- 0, 0, 0x0e, // 6 11.
- 13*3, 14*3, 0, // 7 001
- 12*3, 11*3, 0, // 8 000
- 0, 0, 0x04, // 9 010.
- 0, 0, 0x06, // 10 011.
- 18*3, 16*3, 0, // 11 0001
- 15*3, 17*3, 0, // 12 0000
- 0, 0, 0x08, // 13 0010.
- 0, 0, 0x0a, // 14 0011.
- -1, 19*3, 0, // 15 00000
- 0, 0, 0x01, // 16 00011.
- 20*3, 21*3, 0, // 17 00001
- 0, 0, 0x1e, // 18 00010.
- 0, 0, 0x11, // 19 000001.
- 0, 0, 0x16, // 20 000010.
- 0, 0, 0x1a // 21 000011.
- ]),
-
- CODE_BLOCK_PATTERN = new Int16Array([
- 2*3, 1*3, 0, // 0
- 3*3, 6*3, 0, // 1 1
- 4*3, 5*3, 0, // 2 0
- 8*3, 11*3, 0, // 3 10
- 12*3, 13*3, 0, // 4 00
- 9*3, 7*3, 0, // 5 01
- 10*3, 14*3, 0, // 6 11
- 20*3, 19*3, 0, // 7 011
- 18*3, 16*3, 0, // 8 100
- 23*3, 17*3, 0, // 9 010
- 27*3, 25*3, 0, // 10 110
- 21*3, 28*3, 0, // 11 101
- 15*3, 22*3, 0, // 12 000
- 24*3, 26*3, 0, // 13 001
- 0, 0, 60, // 14 111.
- 35*3, 40*3, 0, // 15 0000
- 44*3, 48*3, 0, // 16 1001
- 38*3, 36*3, 0, // 17 0101
- 42*3, 47*3, 0, // 18 1000
- 29*3, 31*3, 0, // 19 0111
- 39*3, 32*3, 0, // 20 0110
- 0, 0, 32, // 21 1010.
- 45*3, 46*3, 0, // 22 0001
- 33*3, 41*3, 0, // 23 0100
- 43*3, 34*3, 0, // 24 0010
- 0, 0, 4, // 25 1101.
- 30*3, 37*3, 0, // 26 0011
- 0, 0, 8, // 27 1100.
- 0, 0, 16, // 28 1011.
- 0, 0, 44, // 29 0111 0.
- 50*3, 56*3, 0, // 30 0011 0
- 0, 0, 28, // 31 0111 1.
- 0, 0, 52, // 32 0110 1.
- 0, 0, 62, // 33 0100 0.
- 61*3, 59*3, 0, // 34 0010 1
- 52*3, 60*3, 0, // 35 0000 0
- 0, 0, 1, // 36 0101 1.
- 55*3, 54*3, 0, // 37 0011 1
- 0, 0, 61, // 38 0101 0.
- 0, 0, 56, // 39 0110 0.
- 57*3, 58*3, 0, // 40 0000 1
- 0, 0, 2, // 41 0100 1.
- 0, 0, 40, // 42 1000 0.
- 51*3, 62*3, 0, // 43 0010 0
- 0, 0, 48, // 44 1001 0.
- 64*3, 63*3, 0, // 45 0001 0
- 49*3, 53*3, 0, // 46 0001 1
- 0, 0, 20, // 47 1000 1.
- 0, 0, 12, // 48 1001 1.
- 80*3, 83*3, 0, // 49 0001 10
- 0, 0, 63, // 50 0011 00.
- 77*3, 75*3, 0, // 51 0010 00
- 65*3, 73*3, 0, // 52 0000 00
- 84*3, 66*3, 0, // 53 0001 11
- 0, 0, 24, // 54 0011 11.
- 0, 0, 36, // 55 0011 10.
- 0, 0, 3, // 56 0011 01.
- 69*3, 87*3, 0, // 57 0000 10
- 81*3, 79*3, 0, // 58 0000 11
- 68*3, 71*3, 0, // 59 0010 11
- 70*3, 78*3, 0, // 60 0000 01
- 67*3, 76*3, 0, // 61 0010 10
- 72*3, 74*3, 0, // 62 0010 01
- 86*3, 85*3, 0, // 63 0001 01
- 88*3, 82*3, 0, // 64 0001 00
- -1, 94*3, 0, // 65 0000 000
- 95*3, 97*3, 0, // 66 0001 111
- 0, 0, 33, // 67 0010 100.
- 0, 0, 9, // 68 0010 110.
- 106*3, 110*3, 0, // 69 0000 100
- 102*3, 116*3, 0, // 70 0000 010
- 0, 0, 5, // 71 0010 111.
- 0, 0, 10, // 72 0010 010.
- 93*3, 89*3, 0, // 73 0000 001
- 0, 0, 6, // 74 0010 011.
- 0, 0, 18, // 75 0010 001.
- 0, 0, 17, // 76 0010 101.
- 0, 0, 34, // 77 0010 000.
- 113*3, 119*3, 0, // 78 0000 011
- 103*3, 104*3, 0, // 79 0000 111
- 90*3, 92*3, 0, // 80 0001 100
- 109*3, 107*3, 0, // 81 0000 110
- 117*3, 118*3, 0, // 82 0001 001
- 101*3, 99*3, 0, // 83 0001 101
- 98*3, 96*3, 0, // 84 0001 110
- 100*3, 91*3, 0, // 85 0001 011
- 114*3, 115*3, 0, // 86 0001 010
- 105*3, 108*3, 0, // 87 0000 101
- 112*3, 111*3, 0, // 88 0001 000
- 121*3, 125*3, 0, // 89 0000 0011
- 0, 0, 41, // 90 0001 1000.
- 0, 0, 14, // 91 0001 0111.
- 0, 0, 21, // 92 0001 1001.
- 124*3, 122*3, 0, // 93 0000 0010
- 120*3, 123*3, 0, // 94 0000 0001
- 0, 0, 11, // 95 0001 1110.
- 0, 0, 19, // 96 0001 1101.
- 0, 0, 7, // 97 0001 1111.
- 0, 0, 35, // 98 0001 1100.
- 0, 0, 13, // 99 0001 1011.
- 0, 0, 50, // 100 0001 0110.
- 0, 0, 49, // 101 0001 1010.
- 0, 0, 58, // 102 0000 0100.
- 0, 0, 37, // 103 0000 1110.
- 0, 0, 25, // 104 0000 1111.
- 0, 0, 45, // 105 0000 1010.
- 0, 0, 57, // 106 0000 1000.
- 0, 0, 26, // 107 0000 1101.
- 0, 0, 29, // 108 0000 1011.
- 0, 0, 38, // 109 0000 1100.
- 0, 0, 53, // 110 0000 1001.
- 0, 0, 23, // 111 0001 0001.
- 0, 0, 43, // 112 0001 0000.
- 0, 0, 46, // 113 0000 0110.
- 0, 0, 42, // 114 0001 0100.
- 0, 0, 22, // 115 0001 0101.
- 0, 0, 54, // 116 0000 0101.
- 0, 0, 51, // 117 0001 0010.
- 0, 0, 15, // 118 0001 0011.
- 0, 0, 30, // 119 0000 0111.
- 0, 0, 39, // 120 0000 0001 0.
- 0, 0, 47, // 121 0000 0011 0.
- 0, 0, 55, // 122 0000 0010 1.
- 0, 0, 27, // 123 0000 0001 1.
- 0, 0, 59, // 124 0000 0010 0.
- 0, 0, 31 // 125 0000 0011 1.
- ]),
-
- MOTION = new Int16Array([
- 1*3, 2*3, 0, // 0
- 4*3, 3*3, 0, // 1 0
- 0, 0, 0, // 2 1.
- 6*3, 5*3, 0, // 3 01
- 8*3, 7*3, 0, // 4 00
- 0, 0, -1, // 5 011.
- 0, 0, 1, // 6 010.
- 9*3, 10*3, 0, // 7 001
- 12*3, 11*3, 0, // 8 000
- 0, 0, 2, // 9 0010.
- 0, 0, -2, // 10 0011.
- 14*3, 15*3, 0, // 11 0001
- 16*3, 13*3, 0, // 12 0000
- 20*3, 18*3, 0, // 13 0000 1
- 0, 0, 3, // 14 0001 0.
- 0, 0, -3, // 15 0001 1.
- 17*3, 19*3, 0, // 16 0000 0
- -1, 23*3, 0, // 17 0000 00
- 27*3, 25*3, 0, // 18 0000 11
- 26*3, 21*3, 0, // 19 0000 01
- 24*3, 22*3, 0, // 20 0000 10
- 32*3, 28*3, 0, // 21 0000 011
- 29*3, 31*3, 0, // 22 0000 101
- -1, 33*3, 0, // 23 0000 001
- 36*3, 35*3, 0, // 24 0000 100
- 0, 0, -4, // 25 0000 111.
- 30*3, 34*3, 0, // 26 0000 010
- 0, 0, 4, // 27 0000 110.
- 0, 0, -7, // 28 0000 0111.
- 0, 0, 5, // 29 0000 1010.
- 37*3, 41*3, 0, // 30 0000 0100
- 0, 0, -5, // 31 0000 1011.
- 0, 0, 7, // 32 0000 0110.
- 38*3, 40*3, 0, // 33 0000 0011
- 42*3, 39*3, 0, // 34 0000 0101
- 0, 0, -6, // 35 0000 1001.
- 0, 0, 6, // 36 0000 1000.
- 51*3, 54*3, 0, // 37 0000 0100 0
- 50*3, 49*3, 0, // 38 0000 0011 0
- 45*3, 46*3, 0, // 39 0000 0101 1
- 52*3, 47*3, 0, // 40 0000 0011 1
- 43*3, 53*3, 0, // 41 0000 0100 1
- 44*3, 48*3, 0, // 42 0000 0101 0
- 0, 0, 10, // 43 0000 0100 10.
- 0, 0, 9, // 44 0000 0101 00.
- 0, 0, 8, // 45 0000 0101 10.
- 0, 0, -8, // 46 0000 0101 11.
- 57*3, 66*3, 0, // 47 0000 0011 11
- 0, 0, -9, // 48 0000 0101 01.
- 60*3, 64*3, 0, // 49 0000 0011 01
- 56*3, 61*3, 0, // 50 0000 0011 00
- 55*3, 62*3, 0, // 51 0000 0100 00
- 58*3, 63*3, 0, // 52 0000 0011 10
- 0, 0, -10, // 53 0000 0100 11.
- 59*3, 65*3, 0, // 54 0000 0100 01
- 0, 0, 12, // 55 0000 0100 000.
- 0, 0, 16, // 56 0000 0011 000.
- 0, 0, 13, // 57 0000 0011 110.
- 0, 0, 14, // 58 0000 0011 100.
- 0, 0, 11, // 59 0000 0100 010.
- 0, 0, 15, // 60 0000 0011 010.
- 0, 0, -16, // 61 0000 0011 001.
- 0, 0, -12, // 62 0000 0100 001.
- 0, 0, -14, // 63 0000 0011 101.
- 0, 0, -15, // 64 0000 0011 011.
- 0, 0, -11, // 65 0000 0100 011.
- 0, 0, -13 // 66 0000 0011 111.
- ]),
-
- DCT_DC_SIZE_LUMINANCE = new Int8Array([
- 2*3, 1*3, 0, // 0
- 6*3, 5*3, 0, // 1 1
- 3*3, 4*3, 0, // 2 0
- 0, 0, 1, // 3 00.
- 0, 0, 2, // 4 01.
- 9*3, 8*3, 0, // 5 11
- 7*3, 10*3, 0, // 6 10
- 0, 0, 0, // 7 100.
- 12*3, 11*3, 0, // 8 111
- 0, 0, 4, // 9 110.
- 0, 0, 3, // 10 101.
- 13*3, 14*3, 0, // 11 1111
- 0, 0, 5, // 12 1110.
- 0, 0, 6, // 13 1111 0.
- 16*3, 15*3, 0, // 14 1111 1
- 17*3, -1, 0, // 15 1111 11
- 0, 0, 7, // 16 1111 10.
- 0, 0, 8 // 17 1111 110.
- ]),
-
- DCT_DC_SIZE_CHROMINANCE = new Int8Array([
- 2*3, 1*3, 0, // 0
- 4*3, 3*3, 0, // 1 1
- 6*3, 5*3, 0, // 2 0
- 8*3, 7*3, 0, // 3 11
- 0, 0, 2, // 4 10.
- 0, 0, 1, // 5 01.
- 0, 0, 0, // 6 00.
- 10*3, 9*3, 0, // 7 111
- 0, 0, 3, // 8 110.
- 12*3, 11*3, 0, // 9 1111
- 0, 0, 4, // 10 1110.
- 14*3, 13*3, 0, // 11 1111 1
- 0, 0, 5, // 12 1111 0.
- 16*3, 15*3, 0, // 13 1111 11
- 0, 0, 6, // 14 1111 10.
- 17*3, -1, 0, // 15 1111 111
- 0, 0, 7, // 16 1111 110.
- 0, 0, 8 // 17 1111 1110.
- ]),
-
- // dct_coeff bitmap:
- // 0xff00 run
- // 0x00ff level
-
- // Decoded values are unsigned. Sign bit follows in the stream.
-
- // Interpretation of the value 0x0001
- // for dc_coeff_first: run=0, level=1
- // for dc_coeff_next: If the next bit is 1: run=0, level=1
- // If the next bit is 0: end_of_block
-
- // escape decodes as 0xffff.
-
- DCT_COEFF = new Int32Array([
- 1*3, 2*3, 0, // 0
- 4*3, 3*3, 0, // 1 0
- 0, 0, 0x0001, // 2 1.
- 7*3, 8*3, 0, // 3 01
- 6*3, 5*3, 0, // 4 00
- 13*3, 9*3, 0, // 5 001
- 11*3, 10*3, 0, // 6 000
- 14*3, 12*3, 0, // 7 010
- 0, 0, 0x0101, // 8 011.
- 20*3, 22*3, 0, // 9 0011
- 18*3, 21*3, 0, // 10 0001
- 16*3, 19*3, 0, // 11 0000
- 0, 0, 0x0201, // 12 0101.
- 17*3, 15*3, 0, // 13 0010
- 0, 0, 0x0002, // 14 0100.
- 0, 0, 0x0003, // 15 0010 1.
- 27*3, 25*3, 0, // 16 0000 0
- 29*3, 31*3, 0, // 17 0010 0
- 24*3, 26*3, 0, // 18 0001 0
- 32*3, 30*3, 0, // 19 0000 1
- 0, 0, 0x0401, // 20 0011 0.
- 23*3, 28*3, 0, // 21 0001 1
- 0, 0, 0x0301, // 22 0011 1.
- 0, 0, 0x0102, // 23 0001 10.
- 0, 0, 0x0701, // 24 0001 00.
- 0, 0, 0xffff, // 25 0000 01. -- escape
- 0, 0, 0x0601, // 26 0001 01.
- 37*3, 36*3, 0, // 27 0000 00
- 0, 0, 0x0501, // 28 0001 11.
- 35*3, 34*3, 0, // 29 0010 00
- 39*3, 38*3, 0, // 30 0000 11
- 33*3, 42*3, 0, // 31 0010 01
- 40*3, 41*3, 0, // 32 0000 10
- 52*3, 50*3, 0, // 33 0010 010
- 54*3, 53*3, 0, // 34 0010 001
- 48*3, 49*3, 0, // 35 0010 000
- 43*3, 45*3, 0, // 36 0000 001
- 46*3, 44*3, 0, // 37 0000 000
- 0, 0, 0x0801, // 38 0000 111.
- 0, 0, 0x0004, // 39 0000 110.
- 0, 0, 0x0202, // 40 0000 100.
- 0, 0, 0x0901, // 41 0000 101.
- 51*3, 47*3, 0, // 42 0010 011
- 55*3, 57*3, 0, // 43 0000 0010
- 60*3, 56*3, 0, // 44 0000 0001
- 59*3, 58*3, 0, // 45 0000 0011
- 61*3, 62*3, 0, // 46 0000 0000
- 0, 0, 0x0a01, // 47 0010 0111.
- 0, 0, 0x0d01, // 48 0010 0000.
- 0, 0, 0x0006, // 49 0010 0001.
- 0, 0, 0x0103, // 50 0010 0101.
- 0, 0, 0x0005, // 51 0010 0110.
- 0, 0, 0x0302, // 52 0010 0100.
- 0, 0, 0x0b01, // 53 0010 0011.
- 0, 0, 0x0c01, // 54 0010 0010.
- 76*3, 75*3, 0, // 55 0000 0010 0
- 67*3, 70*3, 0, // 56 0000 0001 1
- 73*3, 71*3, 0, // 57 0000 0010 1
- 78*3, 74*3, 0, // 58 0000 0011 1
- 72*3, 77*3, 0, // 59 0000 0011 0
- 69*3, 64*3, 0, // 60 0000 0001 0
- 68*3, 63*3, 0, // 61 0000 0000 0
- 66*3, 65*3, 0, // 62 0000 0000 1
- 81*3, 87*3, 0, // 63 0000 0000 01
- 91*3, 80*3, 0, // 64 0000 0001 01
- 82*3, 79*3, 0, // 65 0000 0000 11
- 83*3, 86*3, 0, // 66 0000 0000 10
- 93*3, 92*3, 0, // 67 0000 0001 10
- 84*3, 85*3, 0, // 68 0000 0000 00
- 90*3, 94*3, 0, // 69 0000 0001 00
- 88*3, 89*3, 0, // 70 0000 0001 11
- 0, 0, 0x0203, // 71 0000 0010 11.
- 0, 0, 0x0104, // 72 0000 0011 00.
- 0, 0, 0x0007, // 73 0000 0010 10.
- 0, 0, 0x0402, // 74 0000 0011 11.
- 0, 0, 0x0502, // 75 0000 0010 01.
- 0, 0, 0x1001, // 76 0000 0010 00.
- 0, 0, 0x0f01, // 77 0000 0011 01.
- 0, 0, 0x0e01, // 78 0000 0011 10.
- 105*3, 107*3, 0, // 79 0000 0000 111
- 111*3, 114*3, 0, // 80 0000 0001 011
- 104*3, 97*3, 0, // 81 0000 0000 010
- 125*3, 119*3, 0, // 82 0000 0000 110
- 96*3, 98*3, 0, // 83 0000 0000 100
- -1, 123*3, 0, // 84 0000 0000 000
- 95*3, 101*3, 0, // 85 0000 0000 001
- 106*3, 121*3, 0, // 86 0000 0000 101
- 99*3, 102*3, 0, // 87 0000 0000 011
- 113*3, 103*3, 0, // 88 0000 0001 110
- 112*3, 116*3, 0, // 89 0000 0001 111
- 110*3, 100*3, 0, // 90 0000 0001 000
- 124*3, 115*3, 0, // 91 0000 0001 010
- 117*3, 122*3, 0, // 92 0000 0001 101
- 109*3, 118*3, 0, // 93 0000 0001 100
- 120*3, 108*3, 0, // 94 0000 0001 001
- 127*3, 136*3, 0, // 95 0000 0000 0010
- 139*3, 140*3, 0, // 96 0000 0000 1000
- 130*3, 126*3, 0, // 97 0000 0000 0101
- 145*3, 146*3, 0, // 98 0000 0000 1001
- 128*3, 129*3, 0, // 99 0000 0000 0110
- 0, 0, 0x0802, // 100 0000 0001 0001.
- 132*3, 134*3, 0, // 101 0000 0000 0011
- 155*3, 154*3, 0, // 102 0000 0000 0111
- 0, 0, 0x0008, // 103 0000 0001 1101.
- 137*3, 133*3, 0, // 104 0000 0000 0100
- 143*3, 144*3, 0, // 105 0000 0000 1110
- 151*3, 138*3, 0, // 106 0000 0000 1010
- 142*3, 141*3, 0, // 107 0000 0000 1111
- 0, 0, 0x000a, // 108 0000 0001 0011.
- 0, 0, 0x0009, // 109 0000 0001 1000.
- 0, 0, 0x000b, // 110 0000 0001 0000.
- 0, 0, 0x1501, // 111 0000 0001 0110.
- 0, 0, 0x0602, // 112 0000 0001 1110.
- 0, 0, 0x0303, // 113 0000 0001 1100.
- 0, 0, 0x1401, // 114 0000 0001 0111.
- 0, 0, 0x0702, // 115 0000 0001 0101.
- 0, 0, 0x1101, // 116 0000 0001 1111.
- 0, 0, 0x1201, // 117 0000 0001 1010.
- 0, 0, 0x1301, // 118 0000 0001 1001.
- 148*3, 152*3, 0, // 119 0000 0000 1101
- 0, 0, 0x0403, // 120 0000 0001 0010.
- 153*3, 150*3, 0, // 121 0000 0000 1011
- 0, 0, 0x0105, // 122 0000 0001 1011.
- 131*3, 135*3, 0, // 123 0000 0000 0001
- 0, 0, 0x0204, // 124 0000 0001 0100.
- 149*3, 147*3, 0, // 125 0000 0000 1100
- 172*3, 173*3, 0, // 126 0000 0000 0101 1
- 162*3, 158*3, 0, // 127 0000 0000 0010 0
- 170*3, 161*3, 0, // 128 0000 0000 0110 0
- 168*3, 166*3, 0, // 129 0000 0000 0110 1
- 157*3, 179*3, 0, // 130 0000 0000 0101 0
- 169*3, 167*3, 0, // 131 0000 0000 0001 0
- 174*3, 171*3, 0, // 132 0000 0000 0011 0
- 178*3, 177*3, 0, // 133 0000 0000 0100 1
- 156*3, 159*3, 0, // 134 0000 0000 0011 1
- 164*3, 165*3, 0, // 135 0000 0000 0001 1
- 183*3, 182*3, 0, // 136 0000 0000 0010 1
- 175*3, 176*3, 0, // 137 0000 0000 0100 0
- 0, 0, 0x0107, // 138 0000 0000 1010 1.
- 0, 0, 0x0a02, // 139 0000 0000 1000 0.
- 0, 0, 0x0902, // 140 0000 0000 1000 1.
- 0, 0, 0x1601, // 141 0000 0000 1111 1.
- 0, 0, 0x1701, // 142 0000 0000 1111 0.
- 0, 0, 0x1901, // 143 0000 0000 1110 0.
- 0, 0, 0x1801, // 144 0000 0000 1110 1.
- 0, 0, 0x0503, // 145 0000 0000 1001 0.
- 0, 0, 0x0304, // 146 0000 0000 1001 1.
- 0, 0, 0x000d, // 147 0000 0000 1100 1.
- 0, 0, 0x000c, // 148 0000 0000 1101 0.
- 0, 0, 0x000e, // 149 0000 0000 1100 0.
- 0, 0, 0x000f, // 150 0000 0000 1011 1.
- 0, 0, 0x0205, // 151 0000 0000 1010 0.
- 0, 0, 0x1a01, // 152 0000 0000 1101 1.
- 0, 0, 0x0106, // 153 0000 0000 1011 0.
- 180*3, 181*3, 0, // 154 0000 0000 0111 1
- 160*3, 163*3, 0, // 155 0000 0000 0111 0
- 196*3, 199*3, 0, // 156 0000 0000 0011 10
- 0, 0, 0x001b, // 157 0000 0000 0101 00.
- 203*3, 185*3, 0, // 158 0000 0000 0010 01
- 202*3, 201*3, 0, // 159 0000 0000 0011 11
- 0, 0, 0x0013, // 160 0000 0000 0111 00.
- 0, 0, 0x0016, // 161 0000 0000 0110 01.
- 197*3, 207*3, 0, // 162 0000 0000 0010 00
- 0, 0, 0x0012, // 163 0000 0000 0111 01.
- 191*3, 192*3, 0, // 164 0000 0000 0001 10
- 188*3, 190*3, 0, // 165 0000 0000 0001 11
- 0, 0, 0x0014, // 166 0000 0000 0110 11.
- 184*3, 194*3, 0, // 167 0000 0000 0001 01
- 0, 0, 0x0015, // 168 0000 0000 0110 10.
- 186*3, 193*3, 0, // 169 0000 0000 0001 00
- 0, 0, 0x0017, // 170 0000 0000 0110 00.
- 204*3, 198*3, 0, // 171 0000 0000 0011 01
- 0, 0, 0x0019, // 172 0000 0000 0101 10.
- 0, 0, 0x0018, // 173 0000 0000 0101 11.
- 200*3, 205*3, 0, // 174 0000 0000 0011 00
- 0, 0, 0x001f, // 175 0000 0000 0100 00.
- 0, 0, 0x001e, // 176 0000 0000 0100 01.
- 0, 0, 0x001c, // 177 0000 0000 0100 11.
- 0, 0, 0x001d, // 178 0000 0000 0100 10.
- 0, 0, 0x001a, // 179 0000 0000 0101 01.
- 0, 0, 0x0011, // 180 0000 0000 0111 10.
- 0, 0, 0x0010, // 181 0000 0000 0111 11.
- 189*3, 206*3, 0, // 182 0000 0000 0010 11
- 187*3, 195*3, 0, // 183 0000 0000 0010 10
- 218*3, 211*3, 0, // 184 0000 0000 0001 010
- 0, 0, 0x0025, // 185 0000 0000 0010 011.
- 215*3, 216*3, 0, // 186 0000 0000 0001 000
- 0, 0, 0x0024, // 187 0000 0000 0010 100.
- 210*3, 212*3, 0, // 188 0000 0000 0001 110
- 0, 0, 0x0022, // 189 0000 0000 0010 110.
- 213*3, 209*3, 0, // 190 0000 0000 0001 111
- 221*3, 222*3, 0, // 191 0000 0000 0001 100
- 219*3, 208*3, 0, // 192 0000 0000 0001 101
- 217*3, 214*3, 0, // 193 0000 0000 0001 001
- 223*3, 220*3, 0, // 194 0000 0000 0001 011
- 0, 0, 0x0023, // 195 0000 0000 0010 101.
- 0, 0, 0x010b, // 196 0000 0000 0011 100.
- 0, 0, 0x0028, // 197 0000 0000 0010 000.
- 0, 0, 0x010c, // 198 0000 0000 0011 011.
- 0, 0, 0x010a, // 199 0000 0000 0011 101.
- 0, 0, 0x0020, // 200 0000 0000 0011 000.
- 0, 0, 0x0108, // 201 0000 0000 0011 111.
- 0, 0, 0x0109, // 202 0000 0000 0011 110.
- 0, 0, 0x0026, // 203 0000 0000 0010 010.
- 0, 0, 0x010d, // 204 0000 0000 0011 010.
- 0, 0, 0x010e, // 205 0000 0000 0011 001.
- 0, 0, 0x0021, // 206 0000 0000 0010 111.
- 0, 0, 0x0027, // 207 0000 0000 0010 001.
- 0, 0, 0x1f01, // 208 0000 0000 0001 1011.
- 0, 0, 0x1b01, // 209 0000 0000 0001 1111.
- 0, 0, 0x1e01, // 210 0000 0000 0001 1100.
- 0, 0, 0x1002, // 211 0000 0000 0001 0101.
- 0, 0, 0x1d01, // 212 0000 0000 0001 1101.
- 0, 0, 0x1c01, // 213 0000 0000 0001 1110.
- 0, 0, 0x010f, // 214 0000 0000 0001 0011.
- 0, 0, 0x0112, // 215 0000 0000 0001 0000.
- 0, 0, 0x0111, // 216 0000 0000 0001 0001.
- 0, 0, 0x0110, // 217 0000 0000 0001 0010.
- 0, 0, 0x0603, // 218 0000 0000 0001 0100.
- 0, 0, 0x0b02, // 219 0000 0000 0001 1010.
- 0, 0, 0x0e02, // 220 0000 0000 0001 0111.
- 0, 0, 0x0d02, // 221 0000 0000 0001 1000.
- 0, 0, 0x0c02, // 222 0000 0000 0001 1001.
- 0, 0, 0x0f02 // 223 0000 0000 0001 0110.
- ]),
-
- PICTURE_TYPE_I = 1,
- PICTURE_TYPE_P = 2,
- PICTURE_TYPE_B = 3,
- PICTURE_TYPE_D = 4,
-
- START_SEQUENCE = 0xB3,
- START_SLICE_FIRST = 0x01,
- START_SLICE_LAST = 0xAF,
- START_PICTURE = 0x00,
- START_EXTENSION = 0xB5,
- START_USER_DATA = 0xB2,
-
- // Shaders for accelerated WebGL YCbCrToRGBA conversion
- SHADER_FRAGMENT_YCBCRTORGBA = [
- 'precision highp float;',
- 'uniform sampler2D YTexture;',
- 'uniform sampler2D CBTexture;',
- 'uniform sampler2D CRTexture;',
- 'varying vec2 texCoord;',
-
- 'void main() {',
- 'float y = texture2D(YTexture, texCoord).r;',
- 'float cr = texture2D(CBTexture, texCoord).r - 0.5;',
- 'float cb = texture2D(CRTexture, texCoord).r - 0.5;',
-
- 'gl_FragColor = vec4(',
- 'y + 1.4 * cr,',
- 'y + -0.343 * cb - 0.711 * cr,',
- 'y + 1.765 * cb,',
- '1.0',
- ');',
- '}'
- ].join('\n'),
-
- SHADER_FRAGMENT_LOADING = [
- 'precision highp float;',
- 'uniform float loaded;',
- 'varying vec2 texCoord;',
-
- 'void main() {',
- 'float c = ceil(loaded-(1.0-texCoord.y));',
- //'float c = ceil(loaded-(1.0-texCoord.y) +sin((texCoord.x+loaded)*16.0)*0.01);', // Fancy wave anim
- 'gl_FragColor = vec4(c,c,c,1);',
- '}'
- ].join('\n'),
-
- SHADER_VERTEX_IDENTITY = [
- 'attribute vec2 vertex;',
- 'varying vec2 texCoord;',
-
- 'void main() {',
- 'texCoord = vertex;',
- 'gl_Position = vec4((vertex * 2.0 - 1.0) * vec2(1, -1), 0.0, 1.0);',
- '}'
- ].join('\n');
-
- var MACROBLOCK_TYPE_TABLES = [
- null,
- MACROBLOCK_TYPE_I,
- MACROBLOCK_TYPE_P,
- MACROBLOCK_TYPE_B
- ];
-
-
-
- // ----------------------------------------------------------------------------
- // Bit Reader
-
- var BitReader = function(arrayBuffer) {
- this.bytes = new Uint8Array(arrayBuffer);
- this.length = this.bytes.length;
- this.writePos = this.bytes.length;
- this.index = 0;
- };
-
- BitReader.NOT_FOUND = -1;
-
- BitReader.prototype.findNextMPEGStartCode = function() {
- for( var i = (this.index+7 >> 3); i < this.writePos; i++ ) {
- if(
- this.bytes[i] == 0x00 &&
- this.bytes[i+1] == 0x00 &&
- this.bytes[i+2] == 0x01
- ) {
- this.index = (i+4) << 3;
- return this.bytes[i+3];
- }
- }
- this.index = (this.writePos << 3);
- return BitReader.NOT_FOUND;
- };
-
- BitReader.prototype.nextBytesAreStartCode = function() {
- var i = (this.index+7 >> 3);
- return (
- i >= this.writePos || (
- this.bytes[i] == 0x00 &&
- this.bytes[i+1] == 0x00 &&
- this.bytes[i+2] == 0x01
- )
- );
- };
-
- BitReader.prototype.nextBits = function(count) {
- var
- byteOffset = this.index >> 3,
- room = (8 - this.index % 8);
-
- if( room >= count ) {
- return (this.bytes[byteOffset] >> (room - count)) & (0xff >> (8-count));
- }
-
- var
- leftover = (this.index + count) % 8, // Leftover bits in last byte
- end = (this.index + count -1) >> 3,
- value = this.bytes[byteOffset] & (0xff >> (8-room)); // Fill out first byte
-
- for( byteOffset++; byteOffset < end; byteOffset++ ) {
- value <<= 8; // Shift and
- value |= this.bytes[byteOffset]; // Put next byte
- }
-
- if (leftover > 0) {
- value <<= leftover; // Make room for remaining bits
- value |= (this.bytes[byteOffset] >> (8 - leftover));
- }
- else {
- value <<= 8;
- value |= this.bytes[byteOffset];
- }
-
- return value;
- };
-
- BitReader.prototype.getBits = function(count) {
- var value = this.nextBits(count);
- this.index += count;
- return value;
- };
-
- BitReader.prototype.advance = function(count) {
- return (this.index += count);
- };
-
- BitReader.prototype.rewind = function(count) {
- return (this.index -= count);
- };
-
- })(window);
-
|