jsmpg.js 65KB

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  1. (function(window){ "use strict";
  2. // jsmpeg by Dominic Szablewski - phoboslab.org, github.com/phoboslab
  3. //
  4. // Consider this to be under MIT license. It's largely based an an Open Source
  5. // Decoder for Java under GPL, while I looked at another Decoder from Nokia
  6. // (under no particular license?) for certain aspects.
  7. // I'm not sure if this work is "derivative" enough to have a different license
  8. // but then again, who still cares about MPEG1?
  9. //
  10. // Based on "Java MPEG-1 Video Decoder and Player" by Korandi Zoltan:
  11. // http://sourceforge.net/projects/javampeg1video/
  12. //
  13. // Inspired by "MPEG Decoder in Java ME" by Nokia:
  14. // http://www.developer.nokia.com/Community/Wiki/MPEG_decoder_in_Java_ME
  15. var requestAnimFrame = (function(){
  16. return window.requestAnimationFrame ||
  17. window.webkitRequestAnimationFrame ||
  18. window.mozRequestAnimationFrame ||
  19. function( callback ){
  20. window.setTimeout(callback, 1000 / 60);
  21. };
  22. })();
  23. var jsmpeg = window.jsmpeg = function( url, opts ) {
  24. opts = opts || {};
  25. this.benchmark = !!opts.benchmark;
  26. this.canvas = opts.canvas || document.createElement('canvas');
  27. this.autoplay = !!opts.autoplay;
  28. this.loop = !!opts.loop;
  29. this.externalLoadCallback = opts.onload || null;
  30. this.externalDecodeCallback = opts.ondecodeframe || null;
  31. this.externalFinishedCallback = opts.onfinished || null;
  32. this.bwFilter = opts.bwFilter || false;
  33. this.customIntraQuantMatrix = new Uint8Array(64);
  34. this.customNonIntraQuantMatrix = new Uint8Array(64);
  35. this.blockData = new Int32Array(64);
  36. this.canvasContext = this.canvas.getContext('2d');
  37. if( url instanceof WebSocket ) {
  38. this.client = url;
  39. this.client.onopen = this.initSocketClient.bind(this);
  40. }
  41. else {
  42. this.load(url);
  43. }
  44. };
  45. // ----------------------------------------------------------------------------
  46. // Streaming over WebSockets
  47. jsmpeg.prototype.waitForIntraFrame = true;
  48. jsmpeg.prototype.socketBufferSize = 512 * 1024; // 512kb each
  49. jsmpeg.prototype.onlostconnection = null;
  50. jsmpeg.prototype.initSocketClient = function( client ) {
  51. this.buffer = new BitReader(new ArrayBuffer(this.socketBufferSize));
  52. this.nextPictureBuffer = new BitReader(new ArrayBuffer(this.socketBufferSize));
  53. this.nextPictureBuffer.writePos = 0;
  54. this.nextPictureBuffer.chunkBegin = 0;
  55. this.nextPictureBuffer.lastWriteBeforeWrap = 0;
  56. this.client.binaryType = 'arraybuffer';
  57. this.client.onmessage = this.receiveSocketMessage.bind(this);
  58. };
  59. jsmpeg.prototype.decodeSocketHeader = function( data ) {
  60. // Custom header sent to all newly connected clients when streaming
  61. // over websockets:
  62. // struct { char magic[4] = "jsmp"; unsigned short width, height; };
  63. if(
  64. data[0] == SOCKET_MAGIC_BYTES.charCodeAt(0) &&
  65. data[1] == SOCKET_MAGIC_BYTES.charCodeAt(1) &&
  66. data[2] == SOCKET_MAGIC_BYTES.charCodeAt(2) &&
  67. data[3] == SOCKET_MAGIC_BYTES.charCodeAt(3)
  68. ) {
  69. this.width = (data[4] * 256 + data[5]);
  70. this.height = (data[6] * 256 + data[7]);
  71. this.initBuffers();
  72. }
  73. };
  74. jsmpeg.prototype.receiveSocketMessage = function( event ) {
  75. var messageData = new Uint8Array(event.data);
  76. if( !this.sequenceStarted ) {
  77. this.decodeSocketHeader(messageData);
  78. }
  79. var current = this.buffer;
  80. var next = this.nextPictureBuffer;
  81. if( next.writePos + messageData.length > next.length ) {
  82. next.lastWriteBeforeWrap = next.writePos;
  83. next.writePos = 0;
  84. next.index = 0;
  85. }
  86. next.bytes.set( messageData, next.writePos );
  87. next.writePos += messageData.length;
  88. var startCode = 0;
  89. while( true ) {
  90. startCode = next.findNextMPEGStartCode();
  91. if(
  92. startCode == BitReader.NOT_FOUND ||
  93. ((next.index >> 3) > next.writePos)
  94. ) {
  95. // We reached the end with no picture found yet; move back a few bytes
  96. // in case we are at the beginning of a start code and exit.
  97. next.index = Math.max((next.writePos-3), 0) << 3;
  98. return;
  99. }
  100. else if( startCode == START_PICTURE ) {
  101. break;
  102. }
  103. }
  104. // If we are still here, we found the next picture start code!
  105. // Skip picture decoding until we find the first intra frame?
  106. if( this.waitForIntraFrame ) {
  107. next.advance(10); // skip temporalReference
  108. if( next.getBits(3) == PICTURE_TYPE_I ) {
  109. this.waitForIntraFrame = false;
  110. next.chunkBegin = (next.index-13) >> 3;
  111. }
  112. return;
  113. }
  114. // Last picture hasn't been decoded yet? Decode now but skip output
  115. // before scheduling the next one
  116. if( !this.currentPictureDecoded ) {
  117. this.decodePicture(DECODE_SKIP_OUTPUT);
  118. }
  119. // Copy the picture chunk over to 'this.buffer' and schedule decoding.
  120. var chunkEnd = ((next.index) >> 3);
  121. if( chunkEnd > next.chunkBegin ) {
  122. // Just copy the current picture chunk
  123. current.bytes.set( next.bytes.subarray(next.chunkBegin, chunkEnd) );
  124. current.writePos = chunkEnd - next.chunkBegin;
  125. }
  126. else {
  127. // We wrapped the nextPictureBuffer around, so we have to copy the last part
  128. // till the end, as well as from 0 to the current writePos
  129. current.bytes.set( next.bytes.subarray(next.chunkBegin, next.lastWriteBeforeWrap) );
  130. var written = next.lastWriteBeforeWrap - next.chunkBegin;
  131. current.bytes.set( next.bytes.subarray(0, chunkEnd), written );
  132. current.writePos = chunkEnd + written;
  133. }
  134. current.index = 0;
  135. next.chunkBegin = chunkEnd;
  136. // Decode!
  137. this.currentPictureDecoded = false;
  138. requestAnimFrame( this.scheduleDecoding.bind(this), this.canvas );
  139. };
  140. jsmpeg.prototype.scheduleDecoding = function() {
  141. this.decodePicture();
  142. this.currentPictureDecoded = true;
  143. };
  144. // ----------------------------------------------------------------------------
  145. // Recording from WebSockets
  146. jsmpeg.prototype.isRecording = false;
  147. jsmpeg.prototype.recorderWaitForIntraFrame = false;
  148. jsmpeg.prototype.recordedFrames = 0;
  149. jsmpeg.prototype.recordedSize = 0;
  150. jsmpeg.prototype.didStartRecordingCallback = null;
  151. jsmpeg.prototype.recordBuffers = [];
  152. jsmpeg.prototype.canRecord = function(){
  153. return (this.client && this.client.readyState == this.client.OPEN);
  154. };
  155. jsmpeg.prototype.startRecording = function(callback) {
  156. if( !this.canRecord() ) {
  157. return;
  158. }
  159. // Discard old buffers and set for recording
  160. this.discardRecordBuffers();
  161. this.isRecording = true;
  162. this.recorderWaitForIntraFrame = true;
  163. this.didStartRecordingCallback = callback || null;
  164. this.recordedFrames = 0;
  165. this.recordedSize = 0;
  166. // Fudge a simple Sequence Header for the MPEG file
  167. // 3 bytes width & height, 12 bits each
  168. var wh1 = (this.width >> 4),
  169. wh2 = ((this.width & 0xf) << 4) | (this.height >> 8),
  170. wh3 = (this.height & 0xff);
  171. this.recordBuffers.push(new Uint8Array([
  172. 0x00, 0x00, 0x01, 0xb3, // Sequence Start Code
  173. wh1, wh2, wh3, // Width & height
  174. 0x13, // aspect ratio & framerate
  175. 0xff, 0xff, 0xe1, 0x58, // Meh. Bitrate and other boring stuff
  176. 0x00, 0x00, 0x01, 0xb8, 0x00, 0x08, 0x00, // GOP
  177. 0x00, 0x00, 0x00, 0x01, 0x00 // First Picture Start Code
  178. ]));
  179. };
  180. jsmpeg.prototype.recordFrameFromCurrentBuffer = function() {
  181. if( !this.isRecording ) { return; }
  182. if( this.recorderWaitForIntraFrame ) {
  183. // Not an intra frame? Exit.
  184. if( this.pictureCodingType != PICTURE_TYPE_I ) { return; }
  185. // Start recording!
  186. this.recorderWaitForIntraFrame = false;
  187. if( this.didStartRecordingCallback ) {
  188. this.didStartRecordingCallback( this );
  189. }
  190. }
  191. this.recordedFrames++;
  192. this.recordedSize += this.buffer.writePos;
  193. // Copy the actual subrange for the current picture into a new Buffer
  194. this.recordBuffers.push(new Uint8Array(this.buffer.bytes.subarray(0, this.buffer.writePos)));
  195. };
  196. jsmpeg.prototype.discardRecordBuffers = function() {
  197. this.recordBuffers = [];
  198. this.recordedFrames = 0;
  199. };
  200. jsmpeg.prototype.stopRecording = function() {
  201. var blob = new Blob(this.recordBuffers, {type: 'video/mpeg'});
  202. this.discardRecordBuffers();
  203. this.isRecording = false;
  204. return blob;
  205. };
  206. // ----------------------------------------------------------------------------
  207. // Loading via Ajax
  208. jsmpeg.prototype.load = function( url ) {
  209. this.url = url;
  210. var request = new XMLHttpRequest();
  211. var that = this;
  212. request.onreadystatechange = function() {
  213. if( request.readyState == request.DONE && request.status == 200 ) {
  214. that.loadCallback(request.response);
  215. }
  216. };
  217. request.onprogress = this.updateLoader.bind(this);
  218. request.open('GET', url);
  219. request.responseType = "arraybuffer";
  220. request.send();
  221. };
  222. jsmpeg.prototype.updateLoader = function( ev ) {
  223. var
  224. p = ev.loaded / ev.total,
  225. w = this.canvas.width,
  226. h = this.canvas.height,
  227. ctx = this.canvasContext;
  228. ctx.fillStyle = '#222';
  229. ctx.fillRect(0, 0, w, h);
  230. ctx.fillStyle = '#fff';
  231. ctx.fillRect(0, h - h*p, w, h*p);
  232. };
  233. jsmpeg.prototype.loadCallback = function(file) {
  234. var time = Date.now();
  235. this.buffer = new BitReader(file);
  236. this.findStartCode(START_SEQUENCE);
  237. this.firstSequenceHeader = this.buffer.index;
  238. this.decodeSequenceHeader();
  239. // Load the first frame
  240. this.nextFrame();
  241. if( this.autoplay ) {
  242. this.play();
  243. }
  244. if( this.externalLoadCallback ) {
  245. this.externalLoadCallback(this);
  246. }
  247. };
  248. jsmpeg.prototype.play = function(file) {
  249. if( this.playing ) { return; }
  250. this.targetTime = Date.now();
  251. this.playing = true;
  252. this.scheduleNextFrame();
  253. };
  254. jsmpeg.prototype.pause = function(file) {
  255. this.playing = false;
  256. };
  257. jsmpeg.prototype.stop = function(file) {
  258. if( this.buffer ) {
  259. this.buffer.index = this.firstSequenceHeader;
  260. }
  261. this.playing = false;
  262. if( this.client ) {
  263. this.client.close();
  264. this.client = null;
  265. }
  266. };
  267. // ----------------------------------------------------------------------------
  268. // Utilities
  269. jsmpeg.prototype.readCode = function(codeTable) {
  270. var state = 0;
  271. do {
  272. state = codeTable[state + this.buffer.getBits(1)];
  273. } while( state >= 0 && codeTable[state] != 0 );
  274. return codeTable[state+2];
  275. };
  276. jsmpeg.prototype.findStartCode = function( code ) {
  277. var current = 0;
  278. while( true ) {
  279. current = this.buffer.findNextMPEGStartCode();
  280. if( current == code || current == BitReader.NOT_FOUND ) {
  281. return current;
  282. }
  283. }
  284. return BitReader.NOT_FOUND;
  285. };
  286. jsmpeg.prototype.fillArray = function(a, value) {
  287. for( var i = 0, length = a.length; i < length; i++ ) {
  288. a[i] = value;
  289. }
  290. };
  291. // ----------------------------------------------------------------------------
  292. // Sequence Layer
  293. jsmpeg.prototype.pictureRate = 30;
  294. jsmpeg.prototype.lateTime = 0;
  295. jsmpeg.prototype.firstSequenceHeader = 0;
  296. jsmpeg.prototype.targetTime = 0;
  297. jsmpeg.prototype.nextFrame = function() {
  298. if( !this.buffer ) { return; }
  299. while(true) {
  300. var code = this.buffer.findNextMPEGStartCode();
  301. if( code == START_SEQUENCE ) {
  302. this.decodeSequenceHeader();
  303. }
  304. else if( code == START_PICTURE ) {
  305. if( this.playing ) {
  306. this.scheduleNextFrame();
  307. }
  308. this.decodePicture();
  309. return this.canvas;
  310. }
  311. else if( code == BitReader.NOT_FOUND ) {
  312. this.stop(); // Jump back to the beginning
  313. if( this.this.externalFinishedCallback ) {
  314. this.externalFinishedCallback(this);
  315. }
  316. // Only loop if we found a sequence header
  317. if( this.loop && this.sequenceStarted ) {
  318. this.play();
  319. }
  320. return null;
  321. }
  322. else {
  323. // ignore (GROUP, USER_DATA, EXTENSION, SLICES...)
  324. }
  325. }
  326. };
  327. jsmpeg.prototype.scheduleNextFrame = function() {
  328. this.lateTime = Date.now() - this.targetTime;
  329. var wait = Math.max(0, (1000/this.pictureRate) - this.lateTime);
  330. this.targetTime = Date.now() + wait;
  331. if( this.benchmark ) {
  332. var now = Date.now();
  333. if(!this.benchframe) {
  334. this.benchstart = now;
  335. this.benchframe = 0;
  336. }
  337. this.benchframe++;
  338. var timepassed = now - this.benchstart;
  339. if( this.benchframe >= 100 ) {
  340. this.benchfps = (this.benchframe / timepassed) * 1000;
  341. if( console ) {
  342. console.log("frames per second: " + this.benchfps);
  343. }
  344. this.benchframe = null;
  345. }
  346. setTimeout( this.nextFrame.bind(this), 0);
  347. }
  348. else if( wait < 18) {
  349. this.scheduleAnimation();
  350. }
  351. else {
  352. setTimeout( this.scheduleAnimation.bind(this), wait );
  353. }
  354. };
  355. jsmpeg.prototype.scheduleAnimation = function() {
  356. requestAnimFrame( this.nextFrame.bind(this), this.canvas );
  357. };
  358. jsmpeg.prototype.decodeSequenceHeader = function() {
  359. this.width = this.buffer.getBits(12);
  360. this.height = this.buffer.getBits(12);
  361. this.buffer.advance(4); // skip pixel aspect ratio
  362. this.pictureRate = PICTURE_RATE[this.buffer.getBits(4)];
  363. this.buffer.advance(18 + 1 + 10 + 1); // skip bitRate, marker, bufferSize and constrained bit
  364. this.initBuffers();
  365. if( this.buffer.getBits(1) ) { // load custom intra quant matrix?
  366. for( var i = 0; i < 64; i++ ) {
  367. this.customIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
  368. }
  369. this.intraQuantMatrix = this.customIntraQuantMatrix;
  370. }
  371. if( this.buffer.getBits(1) ) { // load custom non intra quant matrix?
  372. for( var i = 0; i < 64; i++ ) {
  373. this.customNonIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
  374. }
  375. this.nonIntraQuantMatrix = this.customNonIntraQuantMatrix;
  376. }
  377. };
  378. jsmpeg.prototype.initBuffers = function() {
  379. this.intraQuantMatrix = DEFAULT_INTRA_QUANT_MATRIX;
  380. this.nonIntraQuantMatrix = DEFAULT_NON_INTRA_QUANT_MATRIX;
  381. this.mbWidth = (this.width + 15) >> 4;
  382. this.mbHeight = (this.height + 15) >> 4;
  383. this.mbSize = this.mbWidth * this.mbHeight;
  384. this.codedWidth = this.mbWidth << 4;
  385. this.codedHeight = this.mbHeight << 4;
  386. this.codedSize = this.codedWidth * this.codedHeight;
  387. this.halfWidth = this.mbWidth << 3;
  388. this.halfHeight = this.mbHeight << 3;
  389. this.quarterSize = this.codedSize >> 2;
  390. // Sequence already started? Don't allocate buffers again
  391. if( this.sequenceStarted ) { return; }
  392. this.sequenceStarted = true;
  393. // Manually clamp values when writing macroblocks for shitty browsers
  394. // that don't support Uint8ClampedArray
  395. var MaybeClampedUint8Array = window.Uint8ClampedArray || window.Uint8Array;
  396. if( !window.Uint8ClampedArray ) {
  397. this.copyBlockToDestination = this.copyBlockToDestinationClamp;
  398. this.addBlockToDestination = this.addBlockToDestinationClamp;
  399. }
  400. // Allocated buffers and resize the canvas
  401. this.currentY = new MaybeClampedUint8Array(this.codedSize);
  402. this.currentY32 = new Uint32Array(this.currentY.buffer);
  403. this.currentCr = new MaybeClampedUint8Array(this.codedSize >> 2);
  404. this.currentCr32 = new Uint32Array(this.currentCr.buffer);
  405. this.currentCb = new MaybeClampedUint8Array(this.codedSize >> 2);
  406. this.currentCb32 = new Uint32Array(this.currentCb.buffer);
  407. this.forwardY = new MaybeClampedUint8Array(this.codedSize);
  408. this.forwardY32 = new Uint32Array(this.forwardY.buffer);
  409. this.forwardCr = new MaybeClampedUint8Array(this.codedSize >> 2);
  410. this.forwardCr32 = new Uint32Array(this.forwardCr.buffer);
  411. this.forwardCb = new MaybeClampedUint8Array(this.codedSize >> 2);
  412. this.forwardCb32 = new Uint32Array(this.forwardCb.buffer);
  413. this.canvas.width = this.width;
  414. this.canvas.height = this.height;
  415. this.currentRGBA = this.canvasContext.getImageData(0, 0, this.width, this.height);
  416. if( this.bwFilter ) {
  417. // This fails in IE10; don't use the bwFilter if you need to support it.
  418. this.currentRGBA32 = new Uint32Array( this.currentRGBA.data.buffer );
  419. }
  420. this.fillArray(this.currentRGBA.data, 255);
  421. };
  422. // ----------------------------------------------------------------------------
  423. // Picture Layer
  424. jsmpeg.prototype.currentY = null;
  425. jsmpeg.prototype.currentCr = null;
  426. jsmpeg.prototype.currentCb = null;
  427. jsmpeg.prototype.currentRGBA = null;
  428. jsmpeg.prototype.pictureCodingType = 0;
  429. // Buffers for motion compensation
  430. jsmpeg.prototype.forwardY = null;
  431. jsmpeg.prototype.forwardCr = null;
  432. jsmpeg.prototype.forwardCb = null;
  433. jsmpeg.prototype.fullPelForward = false;
  434. jsmpeg.prototype.forwardFCode = 0;
  435. jsmpeg.prototype.forwardRSize = 0;
  436. jsmpeg.prototype.forwardF = 0;
  437. jsmpeg.prototype.decodePicture = function(skipOutput) {
  438. this.buffer.advance(10); // skip temporalReference
  439. this.pictureCodingType = this.buffer.getBits(3);
  440. this.buffer.advance(16); // skip vbv_delay
  441. // Skip B and D frames or unknown coding type
  442. if( this.pictureCodingType <= 0 || this.pictureCodingType >= PICTURE_TYPE_B ) {
  443. return;
  444. }
  445. // full_pel_forward, forward_f_code
  446. if( this.pictureCodingType == PICTURE_TYPE_P ) {
  447. this.fullPelForward = this.buffer.getBits(1);
  448. this.forwardFCode = this.buffer.getBits(3);
  449. if( this.forwardFCode == 0 ) {
  450. // Ignore picture with zero forward_f_code
  451. return;
  452. }
  453. this.forwardRSize = this.forwardFCode - 1;
  454. this.forwardF = 1 << this.forwardRSize;
  455. }
  456. var code = 0;
  457. do {
  458. code = this.buffer.findNextMPEGStartCode();
  459. } while( code == START_EXTENSION || code == START_USER_DATA );
  460. while( code >= START_SLICE_FIRST && code <= START_SLICE_LAST ) {
  461. this.decodeSlice( (code & 0x000000FF) );
  462. code = this.buffer.findNextMPEGStartCode();
  463. }
  464. // We found the next start code; rewind 32bits and let the main loop handle it.
  465. this.buffer.rewind(32);
  466. // Record this frame, if the recorder wants it
  467. this.recordFrameFromCurrentBuffer();
  468. if( skipOutput != DECODE_SKIP_OUTPUT ) {
  469. if( this.bwFilter ) {
  470. this.YToRGBA();
  471. }
  472. else {
  473. this.YCbCrToRGBA();
  474. }
  475. this.canvasContext.putImageData(this.currentRGBA, 0, 0);
  476. if(this.externalDecodeCallback) {
  477. this.externalDecodeCallback(this, this.canvas);
  478. }
  479. }
  480. // If this is a reference picutre then rotate the prediction pointers
  481. if( this.pictureCodingType == PICTURE_TYPE_I || this.pictureCodingType == PICTURE_TYPE_P ) {
  482. var
  483. tmpY = this.forwardY,
  484. tmpY32 = this.forwardY32,
  485. tmpCr = this.forwardCr,
  486. tmpCr32 = this.forwardCr32,
  487. tmpCb = this.forwardCb,
  488. tmpCb32 = this.forwardCb32;
  489. this.forwardY = this.currentY;
  490. this.forwardY32 = this.currentY32;
  491. this.forwardCr = this.currentCr;
  492. this.forwardCr32 = this.currentCr32;
  493. this.forwardCb = this.currentCb;
  494. this.forwardCb32 = this.currentCb32;
  495. this.currentY = tmpY;
  496. this.currentY32 = tmpY32;
  497. this.currentCr = tmpCr;
  498. this.currentCr32 = tmpCr32;
  499. this.currentCb = tmpCb;
  500. this.currentCb32 = tmpCb32;
  501. }
  502. };
  503. jsmpeg.prototype.YCbCrToRGBA = function() {
  504. var pY = this.currentY;
  505. var pCb = this.currentCb;
  506. var pCr = this.currentCr;
  507. var pRGBA = this.currentRGBA.data;
  508. // Chroma values are the same for each block of 4 pixels, so we proccess
  509. // 2 lines at a time, 2 neighboring pixels each.
  510. // I wish we could use 32bit writes to the RGBA buffer instead of writing
  511. // each byte separately, but we need the automatic clamping of the RGBA
  512. // buffer.
  513. var yIndex1 = 0;
  514. var yIndex2 = this.codedWidth;
  515. var yNext2Lines = this.codedWidth + (this.codedWidth - this.width);
  516. var cIndex = 0;
  517. var cNextLine = this.halfWidth - (this.width >> 1);
  518. var rgbaIndex1 = 0;
  519. var rgbaIndex2 = this.width * 4;
  520. var rgbaNext2Lines = this.width * 4;
  521. var cols = this.width >> 1;
  522. var rows = this.height >> 1;
  523. var y, cb, cr, r, g, b;
  524. for( var row = 0; row < rows; row++ ) {
  525. for( var col = 0; col < cols; col++ ) {
  526. cb = pCb[cIndex];
  527. cr = pCr[cIndex];
  528. cIndex++;
  529. r = (cr + ((cr * 103) >> 8)) - 179;
  530. g = ((cb * 88) >> 8) - 44 + ((cr * 183) >> 8) - 91;
  531. b = (cb + ((cb * 198) >> 8)) - 227;
  532. // Line 1
  533. y = pY[yIndex1++];
  534. pRGBA[rgbaIndex1] = y + r;
  535. pRGBA[rgbaIndex1+1] = y - g;
  536. pRGBA[rgbaIndex1+2] = y + b;
  537. rgbaIndex1 += 4;
  538. y = pY[yIndex1++];
  539. pRGBA[rgbaIndex1] = y + r;
  540. pRGBA[rgbaIndex1+1] = y - g;
  541. pRGBA[rgbaIndex1+2] = y + b;
  542. rgbaIndex1 += 4;
  543. // Line 2
  544. y = pY[yIndex2++];
  545. pRGBA[rgbaIndex2] = y + r;
  546. pRGBA[rgbaIndex2+1] = y - g;
  547. pRGBA[rgbaIndex2+2] = y + b;
  548. rgbaIndex2 += 4;
  549. y = pY[yIndex2++];
  550. pRGBA[rgbaIndex2] = y + r;
  551. pRGBA[rgbaIndex2+1] = y - g;
  552. pRGBA[rgbaIndex2+2] = y + b;
  553. rgbaIndex2 += 4;
  554. }
  555. yIndex1 += yNext2Lines;
  556. yIndex2 += yNext2Lines;
  557. rgbaIndex1 += rgbaNext2Lines;
  558. rgbaIndex2 += rgbaNext2Lines;
  559. cIndex += cNextLine;
  560. }
  561. };
  562. jsmpeg.prototype.YToRGBA = function() {
  563. // Luma only
  564. var pY = this.currentY;
  565. var pRGBA = this.currentRGBA32;
  566. var yIndex = 0;
  567. var yNext2Lines = (this.codedWidth - this.width);
  568. var rgbaIndex = 0;
  569. var cols = this.width;
  570. var rows = this.height;
  571. var y;
  572. for( var row = 0; row < rows; row++ ) {
  573. for( var col = 0; col < cols; col++ ) {
  574. y = pY[yIndex++];
  575. pRGBA[rgbaIndex++] = 0xff000000 | y << 16 | y << 8 | y;
  576. }
  577. yIndex += yNext2Lines;
  578. }
  579. };
  580. // ----------------------------------------------------------------------------
  581. // Slice Layer
  582. jsmpeg.prototype.quantizerScale = 0;
  583. jsmpeg.prototype.sliceBegin = false;
  584. jsmpeg.prototype.decodeSlice = function(slice) {
  585. this.sliceBegin = true;
  586. this.macroblockAddress = (slice - 1) * this.mbWidth - 1;
  587. // Reset motion vectors and DC predictors
  588. this.motionFwH = this.motionFwHPrev = 0;
  589. this.motionFwV = this.motionFwVPrev = 0;
  590. this.dcPredictorY = 128;
  591. this.dcPredictorCr = 128;
  592. this.dcPredictorCb = 128;
  593. this.quantizerScale = this.buffer.getBits(5);
  594. // skip extra bits
  595. while( this.buffer.getBits(1) ) {
  596. this.buffer.advance(8);
  597. }
  598. do {
  599. this.decodeMacroblock();
  600. // We may have to ignore Video Stream Start Codes here (0xE0)!?
  601. } while( !this.buffer.nextBytesAreStartCode() );
  602. }
  603. // ----------------------------------------------------------------------------
  604. // Macroblock Layer
  605. jsmpeg.prototype.macroblockAddress = 0;
  606. jsmpeg.prototype.mbRow = 0;
  607. jsmpeg.prototype.mbCol = 0;
  608. jsmpeg.prototype.macroblockType = 0;
  609. jsmpeg.prototype.macroblockIntra = false;
  610. jsmpeg.prototype.macroblockMotFw = false;
  611. jsmpeg.prototype.motionFwH = 0;
  612. jsmpeg.prototype.motionFwV = 0;
  613. jsmpeg.prototype.motionFwHPrev = 0;
  614. jsmpeg.prototype.motionFwVPrev = 0;
  615. jsmpeg.prototype.decodeMacroblock = function() {
  616. // Decode macroblock_address_increment
  617. var
  618. increment = 0,
  619. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  620. while( t == 34 ) {
  621. // macroblock_stuffing
  622. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  623. }
  624. while( t == 35 ) {
  625. // macroblock_escape
  626. increment += 33;
  627. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  628. }
  629. increment += t;
  630. // Process any skipped macroblocks
  631. if( this.sliceBegin ) {
  632. // The first macroblock_address_increment of each slice is relative
  633. // to beginning of the preverious row, not the preverious macroblock
  634. this.sliceBegin = false;
  635. this.macroblockAddress += increment;
  636. }
  637. else {
  638. if( this.macroblockAddress + increment >= this.mbSize ) {
  639. // Illegal (too large) macroblock_address_increment
  640. return;
  641. }
  642. if( increment > 1 ) {
  643. // Skipped macroblocks reset DC predictors
  644. this.dcPredictorY = 128;
  645. this.dcPredictorCr = 128;
  646. this.dcPredictorCb = 128;
  647. // Skipped macroblocks in P-pictures reset motion vectors
  648. if( this.pictureCodingType == PICTURE_TYPE_P ) {
  649. this.motionFwH = this.motionFwHPrev = 0;
  650. this.motionFwV = this.motionFwVPrev = 0;
  651. }
  652. }
  653. // Predict skipped macroblocks
  654. while( increment > 1) {
  655. this.macroblockAddress++;
  656. this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
  657. this.mbCol = this.macroblockAddress % this.mbWidth;
  658. this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
  659. increment--;
  660. }
  661. this.macroblockAddress++;
  662. }
  663. this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
  664. this.mbCol = this.macroblockAddress % this.mbWidth;
  665. // Process the current macroblock
  666. this.macroblockType = this.readCode(MACROBLOCK_TYPE_TABLES[this.pictureCodingType]);
  667. this.macroblockIntra = (this.macroblockType & 0x01);
  668. this.macroblockMotFw = (this.macroblockType & 0x08);
  669. // Quantizer scale
  670. if( (this.macroblockType & 0x10) != 0 ) {
  671. this.quantizerScale = this.buffer.getBits(5);
  672. }
  673. if( this.macroblockIntra ) {
  674. // Intra-coded macroblocks reset motion vectors
  675. this.motionFwH = this.motionFwHPrev = 0;
  676. this.motionFwV = this.motionFwVPrev = 0;
  677. }
  678. else {
  679. // Non-intra macroblocks reset DC predictors
  680. this.dcPredictorY = 128;
  681. this.dcPredictorCr = 128;
  682. this.dcPredictorCb = 128;
  683. this.decodeMotionVectors();
  684. this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
  685. }
  686. // Decode blocks
  687. var cbp = ((this.macroblockType & 0x02) != 0)
  688. ? this.readCode(CODE_BLOCK_PATTERN)
  689. : (this.macroblockIntra ? 0x3f : 0);
  690. for( var block = 0, mask = 0x20; block < 6; block++ ) {
  691. if( (cbp & mask) != 0 ) {
  692. this.decodeBlock(block);
  693. }
  694. mask >>= 1;
  695. }
  696. };
  697. jsmpeg.prototype.decodeMotionVectors = function() {
  698. var code, d, r = 0;
  699. // Forward
  700. if( this.macroblockMotFw ) {
  701. // Horizontal forward
  702. code = this.readCode(MOTION);
  703. if( (code != 0) && (this.forwardF != 1) ) {
  704. r = this.buffer.getBits(this.forwardRSize);
  705. d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
  706. if( code < 0 ) {
  707. d = -d;
  708. }
  709. }
  710. else {
  711. d = code;
  712. }
  713. this.motionFwHPrev += d;
  714. if( this.motionFwHPrev > (this.forwardF << 4) - 1 ) {
  715. this.motionFwHPrev -= this.forwardF << 5;
  716. }
  717. else if( this.motionFwHPrev < ((-this.forwardF) << 4) ) {
  718. this.motionFwHPrev += this.forwardF << 5;
  719. }
  720. this.motionFwH = this.motionFwHPrev;
  721. if( this.fullPelForward ) {
  722. this.motionFwH <<= 1;
  723. }
  724. // Vertical forward
  725. code = this.readCode(MOTION);
  726. if( (code != 0) && (this.forwardF != 1) ) {
  727. r = this.buffer.getBits(this.forwardRSize);
  728. d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
  729. if( code < 0 ) {
  730. d = -d;
  731. }
  732. }
  733. else {
  734. d = code;
  735. }
  736. this.motionFwVPrev += d;
  737. if( this.motionFwVPrev > (this.forwardF << 4) - 1 ) {
  738. this.motionFwVPrev -= this.forwardF << 5;
  739. }
  740. else if( this.motionFwVPrev < ((-this.forwardF) << 4) ) {
  741. this.motionFwVPrev += this.forwardF << 5;
  742. }
  743. this.motionFwV = this.motionFwVPrev;
  744. if( this.fullPelForward ) {
  745. this.motionFwV <<= 1;
  746. }
  747. }
  748. else if( this.pictureCodingType == PICTURE_TYPE_P ) {
  749. // No motion information in P-picture, reset vectors
  750. this.motionFwH = this.motionFwHPrev = 0;
  751. this.motionFwV = this.motionFwVPrev = 0;
  752. }
  753. };
  754. jsmpeg.prototype.copyMacroblock = function(motionH, motionV, sY, sCr, sCb ) {
  755. var
  756. width, scan,
  757. H, V, oddH, oddV,
  758. src, dest, last;
  759. // We use 32bit writes here
  760. var dY = this.currentY32;
  761. var dCb = this.currentCb32;
  762. var dCr = this.currentCr32;
  763. // Luminance
  764. width = this.codedWidth;
  765. scan = width - 16;
  766. H = motionH >> 1;
  767. V = motionV >> 1;
  768. oddH = (motionH & 1) == 1;
  769. oddV = (motionV & 1) == 1;
  770. src = ((this.mbRow << 4) + V) * width + (this.mbCol << 4) + H;
  771. dest = (this.mbRow * width + this.mbCol) << 2;
  772. last = dest + (width << 2);
  773. var y1, y2, y;
  774. if( oddH ) {
  775. if( oddV ) {
  776. while( dest < last ) {
  777. y1 = sY[src] + sY[src+width]; src++;
  778. for( var x = 0; x < 4; x++ ) {
  779. y2 = sY[src] + sY[src+width]; src++;
  780. y = (((y1 + y2 + 2) >> 2) & 0xff);
  781. y1 = sY[src] + sY[src+width]; src++;
  782. y |= (((y1 + y2 + 2) << 6) & 0xff00);
  783. y2 = sY[src] + sY[src+width]; src++;
  784. y |= (((y1 + y2 + 2) << 14) & 0xff0000);
  785. y1 = sY[src] + sY[src+width]; src++;
  786. y |= (((y1 + y2 + 2) << 22) & 0xff000000);
  787. dY[dest++] = y;
  788. }
  789. dest += scan >> 2; src += scan-1;
  790. }
  791. }
  792. else {
  793. while( dest < last ) {
  794. y1 = sY[src++];
  795. for( var x = 0; x < 4; x++ ) {
  796. y2 = sY[src++];
  797. y = (((y1 + y2 + 1) >> 1) & 0xff);
  798. y1 = sY[src++];
  799. y |= (((y1 + y2 + 1) << 7) & 0xff00);
  800. y2 = sY[src++];
  801. y |= (((y1 + y2 + 1) << 15) & 0xff0000);
  802. y1 = sY[src++];
  803. y |= (((y1 + y2 + 1) << 23) & 0xff000000);
  804. dY[dest++] = y;
  805. }
  806. dest += scan >> 2; src += scan-1;
  807. }
  808. }
  809. }
  810. else {
  811. if( oddV ) {
  812. while( dest < last ) {
  813. for( var x = 0; x < 4; x++ ) {
  814. y = (((sY[src] + sY[src+width] + 1) >> 1) & 0xff); src++;
  815. y |= (((sY[src] + sY[src+width] + 1) << 7) & 0xff00); src++;
  816. y |= (((sY[src] + sY[src+width] + 1) << 15) & 0xff0000); src++;
  817. y |= (((sY[src] + sY[src+width] + 1) << 23) & 0xff000000); src++;
  818. dY[dest++] = y;
  819. }
  820. dest += scan >> 2; src += scan;
  821. }
  822. }
  823. else {
  824. while( dest < last ) {
  825. for( var x = 0; x < 4; x++ ) {
  826. y = sY[src]; src++;
  827. y |= sY[src] << 8; src++;
  828. y |= sY[src] << 16; src++;
  829. y |= sY[src] << 24; src++;
  830. dY[dest++] = y;
  831. }
  832. dest += scan >> 2; src += scan;
  833. }
  834. }
  835. }
  836. if( this.bwFilter ) {
  837. // No need to copy chrominance when black&white filter is active
  838. return;
  839. }
  840. // Chrominance
  841. width = this.halfWidth;
  842. scan = width - 8;
  843. H = (motionH/2) >> 1;
  844. V = (motionV/2) >> 1;
  845. oddH = ((motionH/2) & 1) == 1;
  846. oddV = ((motionV/2) & 1) == 1;
  847. src = ((this.mbRow << 3) + V) * width + (this.mbCol << 3) + H;
  848. dest = (this.mbRow * width + this.mbCol) << 1;
  849. last = dest + (width << 1);
  850. var cr1, cr2, cr;
  851. var cb1, cb2, cb;
  852. if( oddH ) {
  853. if( oddV ) {
  854. while( dest < last ) {
  855. cr1 = sCr[src] + sCr[src+width];
  856. cb1 = sCb[src] + sCb[src+width];
  857. src++;
  858. for( var x = 0; x < 2; x++ ) {
  859. cr2 = sCr[src] + sCr[src+width];
  860. cb2 = sCb[src] + sCb[src+width]; src++;
  861. cr = (((cr1 + cr2 + 2) >> 2) & 0xff);
  862. cb = (((cb1 + cb2 + 2) >> 2) & 0xff);
  863. cr1 = sCr[src] + sCr[src+width];
  864. cb1 = sCb[src] + sCb[src+width]; src++;
  865. cr |= (((cr1 + cr2 + 2) << 6) & 0xff00);
  866. cb |= (((cb1 + cb2 + 2) << 6) & 0xff00);
  867. cr2 = sCr[src] + sCr[src+width];
  868. cb2 = sCb[src] + sCb[src+width]; src++;
  869. cr |= (((cr1 + cr2 + 2) << 14) & 0xff0000);
  870. cb |= (((cb1 + cb2 + 2) << 14) & 0xff0000);
  871. cr1 = sCr[src] + sCr[src+width];
  872. cb1 = sCb[src] + sCb[src+width]; src++;
  873. cr |= (((cr1 + cr2 + 2) << 22) & 0xff000000);
  874. cb |= (((cb1 + cb2 + 2) << 22) & 0xff000000);
  875. dCr[dest] = cr;
  876. dCb[dest] = cb;
  877. dest++;
  878. }
  879. dest += scan >> 2; src += scan-1;
  880. }
  881. }
  882. else {
  883. while( dest < last ) {
  884. cr1 = sCr[src];
  885. cb1 = sCb[src];
  886. src++;
  887. for( var x = 0; x < 2; x++ ) {
  888. cr2 = sCr[src];
  889. cb2 = sCb[src++];
  890. cr = (((cr1 + cr2 + 1) >> 1) & 0xff);
  891. cb = (((cb1 + cb2 + 1) >> 1) & 0xff);
  892. cr1 = sCr[src];
  893. cb1 = sCb[src++];
  894. cr |= (((cr1 + cr2 + 1) << 7) & 0xff00);
  895. cb |= (((cb1 + cb2 + 1) << 7) & 0xff00);
  896. cr2 = sCr[src];
  897. cb2 = sCb[src++];
  898. cr |= (((cr1 + cr2 + 1) << 15) & 0xff0000);
  899. cb |= (((cb1 + cb2 + 1) << 15) & 0xff0000);
  900. cr1 = sCr[src];
  901. cb1 = sCb[src++];
  902. cr |= (((cr1 + cr2 + 1) << 23) & 0xff000000);
  903. cb |= (((cb1 + cb2 + 1) << 23) & 0xff000000);
  904. dCr[dest] = cr;
  905. dCb[dest] = cb;
  906. dest++;
  907. }
  908. dest += scan >> 2; src += scan-1;
  909. }
  910. }
  911. }
  912. else {
  913. if( oddV ) {
  914. while( dest < last ) {
  915. for( var x = 0; x < 2; x++ ) {
  916. cr = (((sCr[src] + sCr[src+width] + 1) >> 1) & 0xff);
  917. cb = (((sCb[src] + sCb[src+width] + 1) >> 1) & 0xff); src++;
  918. cr |= (((sCr[src] + sCr[src+width] + 1) << 7) & 0xff00);
  919. cb |= (((sCb[src] + sCb[src+width] + 1) << 7) & 0xff00); src++;
  920. cr |= (((sCr[src] + sCr[src+width] + 1) << 15) & 0xff0000);
  921. cb |= (((sCb[src] + sCb[src+width] + 1) << 15) & 0xff0000); src++;
  922. cr |= (((sCr[src] + sCr[src+width] + 1) << 23) & 0xff000000);
  923. cb |= (((sCb[src] + sCb[src+width] + 1) << 23) & 0xff000000); src++;
  924. dCr[dest] = cr;
  925. dCb[dest] = cb;
  926. dest++;
  927. }
  928. dest += scan >> 2; src += scan;
  929. }
  930. }
  931. else {
  932. while( dest < last ) {
  933. for( var x = 0; x < 2; x++ ) {
  934. cr = sCr[src];
  935. cb = sCb[src]; src++;
  936. cr |= sCr[src] << 8;
  937. cb |= sCb[src] << 8; src++;
  938. cr |= sCr[src] << 16;
  939. cb |= sCb[src] << 16; src++;
  940. cr |= sCr[src] << 24;
  941. cb |= sCb[src] << 24; src++;
  942. dCr[dest] = cr;
  943. dCb[dest] = cb;
  944. dest++;
  945. }
  946. dest += scan >> 2; src += scan;
  947. }
  948. }
  949. }
  950. };
  951. // ----------------------------------------------------------------------------
  952. // Block layer
  953. jsmpeg.prototype.dcPredictorY;
  954. jsmpeg.prototype.dcPredictorCr;
  955. jsmpeg.prototype.dcPredictorCb;
  956. jsmpeg.prototype.blockData = null;
  957. jsmpeg.prototype.decodeBlock = function(block) {
  958. var
  959. n = 0,
  960. quantMatrix;
  961. // Clear preverious data
  962. this.fillArray(this.blockData, 0);
  963. // Decode DC coefficient of intra-coded blocks
  964. if( this.macroblockIntra ) {
  965. var
  966. predictor,
  967. dctSize;
  968. // DC prediction
  969. if( block < 4 ) {
  970. predictor = this.dcPredictorY;
  971. dctSize = this.readCode(DCT_DC_SIZE_LUMINANCE);
  972. }
  973. else {
  974. predictor = (block == 4 ? this.dcPredictorCr : this.dcPredictorCb);
  975. dctSize = this.readCode(DCT_DC_SIZE_CHROMINANCE);
  976. }
  977. // Read DC coeff
  978. if( dctSize > 0 ) {
  979. var differential = this.buffer.getBits(dctSize);
  980. if( (differential & (1 << (dctSize - 1))) != 0 ) {
  981. this.blockData[0] = predictor + differential;
  982. }
  983. else {
  984. this.blockData[0] = predictor + ((-1 << dctSize)|(differential+1));
  985. }
  986. }
  987. else {
  988. this.blockData[0] = predictor;
  989. }
  990. // Save predictor value
  991. if( block < 4 ) {
  992. this.dcPredictorY = this.blockData[0];
  993. }
  994. else if( block == 4 ) {
  995. this.dcPredictorCr = this.blockData[0];
  996. }
  997. else {
  998. this.dcPredictorCb = this.blockData[0];
  999. }
  1000. // Dequantize + premultiply
  1001. this.blockData[0] <<= (3 + 5);
  1002. quantMatrix = this.intraQuantMatrix;
  1003. n = 1;
  1004. }
  1005. else {
  1006. quantMatrix = this.nonIntraQuantMatrix;
  1007. }
  1008. // Decode AC coefficients (+DC for non-intra)
  1009. var level = 0;
  1010. while( true ) {
  1011. var
  1012. run = 0,
  1013. coeff = this.readCode(DCT_COEFF);
  1014. if( (coeff == 0x0001) && (n > 0) && (this.buffer.getBits(1) == 0) ) {
  1015. // end_of_block
  1016. break;
  1017. }
  1018. if( coeff == 0xffff ) {
  1019. // escape
  1020. run = this.buffer.getBits(6);
  1021. level = this.buffer.getBits(8);
  1022. if( level == 0 ) {
  1023. level = this.buffer.getBits(8);
  1024. }
  1025. else if( level == 128 ) {
  1026. level = this.buffer.getBits(8) - 256;
  1027. }
  1028. else if( level > 128 ) {
  1029. level = level - 256;
  1030. }
  1031. }
  1032. else {
  1033. run = coeff >> 8;
  1034. level = coeff & 0xff;
  1035. if( this.buffer.getBits(1) ) {
  1036. level = -level;
  1037. }
  1038. }
  1039. n += run;
  1040. var dezigZagged = ZIG_ZAG[n];
  1041. n++;
  1042. // Dequantize, oddify, clip
  1043. level <<= 1;
  1044. if( !this.macroblockIntra ) {
  1045. level += (level < 0 ? -1 : 1);
  1046. }
  1047. level = (level * this.quantizerScale * quantMatrix[dezigZagged]) >> 4;
  1048. if( (level & 1) == 0 ) {
  1049. level -= level > 0 ? 1 : -1;
  1050. }
  1051. if( level > 2047 ) {
  1052. level = 2047;
  1053. }
  1054. else if( level < -2048 ) {
  1055. level = -2048;
  1056. }
  1057. // Save premultiplied coefficient
  1058. this.blockData[dezigZagged] = level * PREMULTIPLIER_MATRIX[dezigZagged];
  1059. };
  1060. // Transform block data to the spatial domain
  1061. if( n == 1 ) {
  1062. // Only DC coeff., no IDCT needed
  1063. this.fillArray(this.blockData, (this.blockData[0] + 128) >> 8);
  1064. }
  1065. else {
  1066. this.IDCT();
  1067. }
  1068. // Move block to its place
  1069. var
  1070. destArray,
  1071. destIndex,
  1072. scan;
  1073. if( block < 4 ) {
  1074. destArray = this.currentY;
  1075. scan = this.codedWidth - 8;
  1076. destIndex = (this.mbRow * this.codedWidth + this.mbCol) << 4;
  1077. if( (block & 1) != 0 ) {
  1078. destIndex += 8;
  1079. }
  1080. if( (block & 2) != 0 ) {
  1081. destIndex += this.codedWidth << 3;
  1082. }
  1083. }
  1084. else {
  1085. destArray = (block == 4) ? this.currentCb : this.currentCr;
  1086. scan = (this.codedWidth >> 1) - 8;
  1087. destIndex = ((this.mbRow * this.codedWidth) << 2) + (this.mbCol << 3);
  1088. }
  1089. n = 0;
  1090. var blockData = this.blockData;
  1091. if( this.macroblockIntra ) {
  1092. // Overwrite (no prediction)
  1093. this.copyBlockToDestination(this.blockData, destArray, destIndex, scan);
  1094. }
  1095. else {
  1096. // Add data to the predicted macroblock
  1097. this.addBlockToDestination(this.blockData, destArray, destIndex, scan);
  1098. }
  1099. };
  1100. jsmpeg.prototype.copyBlockToDestination = function(blockData, destArray, destIndex, scan) {
  1101. var n = 0;
  1102. for( var i = 0; i < 8; i++ ) {
  1103. for( var j = 0; j < 8; j++ ) {
  1104. destArray[destIndex++] = blockData[n++];
  1105. }
  1106. destIndex += scan;
  1107. }
  1108. };
  1109. jsmpeg.prototype.addBlockToDestination = function(blockData, destArray, destIndex, scan) {
  1110. var n = 0;
  1111. for( var i = 0; i < 8; i++ ) {
  1112. for( var j = 0; j < 8; j++ ) {
  1113. destArray[destIndex++] += blockData[n++];
  1114. }
  1115. destIndex += scan;
  1116. }
  1117. };
  1118. // Clamping version for shitty browsers (IE) that don't support Uint8ClampedArray
  1119. jsmpeg.prototype.copyBlockToDestinationClamp = function(blockData, destArray, destIndex, scan) {
  1120. var n = 0;
  1121. for( var i = 0; i < 8; i++ ) {
  1122. for( var j = 0; j < 8; j++ ) {
  1123. var p = blockData[n++];
  1124. destArray[destIndex++] = p > 255 ? 255 : (p < 0 ? 0 : p);
  1125. }
  1126. destIndex += scan;
  1127. }
  1128. };
  1129. jsmpeg.prototype.addBlockToDestinationClamp = function(blockData, destArray, destIndex, scan) {
  1130. var n = 0;
  1131. for( var i = 0; i < 8; i++ ) {
  1132. for( var j = 0; j < 8; j++ ) {
  1133. var p = blockData[n++] + destArray[destIndex];
  1134. destArray[destIndex++] = p > 255 ? 255 : (p < 0 ? 0 : p);
  1135. }
  1136. destIndex += scan;
  1137. }
  1138. };
  1139. jsmpeg.prototype.IDCT = function() {
  1140. // See http://vsr.informatik.tu-chemnitz.de/~jan/MPEG/HTML/IDCT.html
  1141. // for more info.
  1142. var
  1143. b1, b3, b4, b6, b7, tmp1, tmp2, m0,
  1144. x0, x1, x2, x3, x4, y3, y4, y5, y6, y7,
  1145. i,
  1146. blockData = this.blockData;
  1147. // Transform columns
  1148. for( i = 0; i < 8; ++i ) {
  1149. b1 = blockData[4*8+i];
  1150. b3 = blockData[2*8+i] + blockData[6*8+i];
  1151. b4 = blockData[5*8+i] - blockData[3*8+i];
  1152. tmp1 = blockData[1*8+i] + blockData[7*8+i];
  1153. tmp2 = blockData[3*8+i] + blockData[5*8+i];
  1154. b6 = blockData[1*8+i] - blockData[7*8+i];
  1155. b7 = tmp1 + tmp2;
  1156. m0 = blockData[0*8+i];
  1157. x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
  1158. x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
  1159. x1 = m0 - b1;
  1160. x2 = (((blockData[2*8+i] - blockData[6*8+i])*362 + 128) >> 8) - b3;
  1161. x3 = m0 + b1;
  1162. y3 = x1 + x2;
  1163. y4 = x3 + b3;
  1164. y5 = x1 - x2;
  1165. y6 = x3 - b3;
  1166. y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
  1167. blockData[0*8+i] = b7 + y4;
  1168. blockData[1*8+i] = x4 + y3;
  1169. blockData[2*8+i] = y5 - x0;
  1170. blockData[3*8+i] = y6 - y7;
  1171. blockData[4*8+i] = y6 + y7;
  1172. blockData[5*8+i] = x0 + y5;
  1173. blockData[6*8+i] = y3 - x4;
  1174. blockData[7*8+i] = y4 - b7;
  1175. }
  1176. // Transform rows
  1177. for( i = 0; i < 64; i += 8 ) {
  1178. b1 = blockData[4+i];
  1179. b3 = blockData[2+i] + blockData[6+i];
  1180. b4 = blockData[5+i] - blockData[3+i];
  1181. tmp1 = blockData[1+i] + blockData[7+i];
  1182. tmp2 = blockData[3+i] + blockData[5+i];
  1183. b6 = blockData[1+i] - blockData[7+i];
  1184. b7 = tmp1 + tmp2;
  1185. m0 = blockData[0+i];
  1186. x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
  1187. x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
  1188. x1 = m0 - b1;
  1189. x2 = (((blockData[2+i] - blockData[6+i])*362 + 128) >> 8) - b3;
  1190. x3 = m0 + b1;
  1191. y3 = x1 + x2;
  1192. y4 = x3 + b3;
  1193. y5 = x1 - x2;
  1194. y6 = x3 - b3;
  1195. y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
  1196. blockData[0+i] = (b7 + y4 + 128) >> 8;
  1197. blockData[1+i] = (x4 + y3 + 128) >> 8;
  1198. blockData[2+i] = (y5 - x0 + 128) >> 8;
  1199. blockData[3+i] = (y6 - y7 + 128) >> 8;
  1200. blockData[4+i] = (y6 + y7 + 128) >> 8;
  1201. blockData[5+i] = (x0 + y5 + 128) >> 8;
  1202. blockData[6+i] = (y3 - x4 + 128) >> 8;
  1203. blockData[7+i] = (y4 - b7 + 128) >> 8;
  1204. }
  1205. };
  1206. // ----------------------------------------------------------------------------
  1207. // VLC Tables and Constants
  1208. var
  1209. SOCKET_MAGIC_BYTES = 'jsmp',
  1210. DECODE_SKIP_OUTPUT = 1,
  1211. PICTURE_RATE = [
  1212. 0.000, 23.976, 24.000, 25.000, 29.970, 30.000, 50.000, 59.940,
  1213. 60.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000
  1214. ],
  1215. ZIG_ZAG = new Uint8Array([
  1216. 0, 1, 8, 16, 9, 2, 3, 10,
  1217. 17, 24, 32, 25, 18, 11, 4, 5,
  1218. 12, 19, 26, 33, 40, 48, 41, 34,
  1219. 27, 20, 13, 6, 7, 14, 21, 28,
  1220. 35, 42, 49, 56, 57, 50, 43, 36,
  1221. 29, 22, 15, 23, 30, 37, 44, 51,
  1222. 58, 59, 52, 45, 38, 31, 39, 46,
  1223. 53, 60, 61, 54, 47, 55, 62, 63
  1224. ]),
  1225. DEFAULT_INTRA_QUANT_MATRIX = new Uint8Array([
  1226. 8, 16, 19, 22, 26, 27, 29, 34,
  1227. 16, 16, 22, 24, 27, 29, 34, 37,
  1228. 19, 22, 26, 27, 29, 34, 34, 38,
  1229. 22, 22, 26, 27, 29, 34, 37, 40,
  1230. 22, 26, 27, 29, 32, 35, 40, 48,
  1231. 26, 27, 29, 32, 35, 40, 48, 58,
  1232. 26, 27, 29, 34, 38, 46, 56, 69,
  1233. 27, 29, 35, 38, 46, 56, 69, 83
  1234. ]),
  1235. DEFAULT_NON_INTRA_QUANT_MATRIX = new Uint8Array([
  1236. 16, 16, 16, 16, 16, 16, 16, 16,
  1237. 16, 16, 16, 16, 16, 16, 16, 16,
  1238. 16, 16, 16, 16, 16, 16, 16, 16,
  1239. 16, 16, 16, 16, 16, 16, 16, 16,
  1240. 16, 16, 16, 16, 16, 16, 16, 16,
  1241. 16, 16, 16, 16, 16, 16, 16, 16,
  1242. 16, 16, 16, 16, 16, 16, 16, 16,
  1243. 16, 16, 16, 16, 16, 16, 16, 16
  1244. ]),
  1245. PREMULTIPLIER_MATRIX = new Uint8Array([
  1246. 32, 44, 42, 38, 32, 25, 17, 9,
  1247. 44, 62, 58, 52, 44, 35, 24, 12,
  1248. 42, 58, 55, 49, 42, 33, 23, 12,
  1249. 38, 52, 49, 44, 38, 30, 20, 10,
  1250. 32, 44, 42, 38, 32, 25, 17, 9,
  1251. 25, 35, 33, 30, 25, 20, 14, 7,
  1252. 17, 24, 23, 20, 17, 14, 9, 5,
  1253. 9, 12, 12, 10, 9, 7, 5, 2
  1254. ]),
  1255. // MPEG-1 VLC
  1256. // macroblock_stuffing decodes as 34.
  1257. // macroblock_escape decodes as 35.
  1258. MACROBLOCK_ADDRESS_INCREMENT = new Int16Array([
  1259. 1*3, 2*3, 0, // 0
  1260. 3*3, 4*3, 0, // 1 0
  1261. 0, 0, 1, // 2 1.
  1262. 5*3, 6*3, 0, // 3 00
  1263. 7*3, 8*3, 0, // 4 01
  1264. 9*3, 10*3, 0, // 5 000
  1265. 11*3, 12*3, 0, // 6 001
  1266. 0, 0, 3, // 7 010.
  1267. 0, 0, 2, // 8 011.
  1268. 13*3, 14*3, 0, // 9 0000
  1269. 15*3, 16*3, 0, // 10 0001
  1270. 0, 0, 5, // 11 0010.
  1271. 0, 0, 4, // 12 0011.
  1272. 17*3, 18*3, 0, // 13 0000 0
  1273. 19*3, 20*3, 0, // 14 0000 1
  1274. 0, 0, 7, // 15 0001 0.
  1275. 0, 0, 6, // 16 0001 1.
  1276. 21*3, 22*3, 0, // 17 0000 00
  1277. 23*3, 24*3, 0, // 18 0000 01
  1278. 25*3, 26*3, 0, // 19 0000 10
  1279. 27*3, 28*3, 0, // 20 0000 11
  1280. -1, 29*3, 0, // 21 0000 000
  1281. -1, 30*3, 0, // 22 0000 001
  1282. 31*3, 32*3, 0, // 23 0000 010
  1283. 33*3, 34*3, 0, // 24 0000 011
  1284. 35*3, 36*3, 0, // 25 0000 100
  1285. 37*3, 38*3, 0, // 26 0000 101
  1286. 0, 0, 9, // 27 0000 110.
  1287. 0, 0, 8, // 28 0000 111.
  1288. 39*3, 40*3, 0, // 29 0000 0001
  1289. 41*3, 42*3, 0, // 30 0000 0011
  1290. 43*3, 44*3, 0, // 31 0000 0100
  1291. 45*3, 46*3, 0, // 32 0000 0101
  1292. 0, 0, 15, // 33 0000 0110.
  1293. 0, 0, 14, // 34 0000 0111.
  1294. 0, 0, 13, // 35 0000 1000.
  1295. 0, 0, 12, // 36 0000 1001.
  1296. 0, 0, 11, // 37 0000 1010.
  1297. 0, 0, 10, // 38 0000 1011.
  1298. 47*3, -1, 0, // 39 0000 0001 0
  1299. -1, 48*3, 0, // 40 0000 0001 1
  1300. 49*3, 50*3, 0, // 41 0000 0011 0
  1301. 51*3, 52*3, 0, // 42 0000 0011 1
  1302. 53*3, 54*3, 0, // 43 0000 0100 0
  1303. 55*3, 56*3, 0, // 44 0000 0100 1
  1304. 57*3, 58*3, 0, // 45 0000 0101 0
  1305. 59*3, 60*3, 0, // 46 0000 0101 1
  1306. 61*3, -1, 0, // 47 0000 0001 00
  1307. -1, 62*3, 0, // 48 0000 0001 11
  1308. 63*3, 64*3, 0, // 49 0000 0011 00
  1309. 65*3, 66*3, 0, // 50 0000 0011 01
  1310. 67*3, 68*3, 0, // 51 0000 0011 10
  1311. 69*3, 70*3, 0, // 52 0000 0011 11
  1312. 71*3, 72*3, 0, // 53 0000 0100 00
  1313. 73*3, 74*3, 0, // 54 0000 0100 01
  1314. 0, 0, 21, // 55 0000 0100 10.
  1315. 0, 0, 20, // 56 0000 0100 11.
  1316. 0, 0, 19, // 57 0000 0101 00.
  1317. 0, 0, 18, // 58 0000 0101 01.
  1318. 0, 0, 17, // 59 0000 0101 10.
  1319. 0, 0, 16, // 60 0000 0101 11.
  1320. 0, 0, 35, // 61 0000 0001 000. -- macroblock_escape
  1321. 0, 0, 34, // 62 0000 0001 111. -- macroblock_stuffing
  1322. 0, 0, 33, // 63 0000 0011 000.
  1323. 0, 0, 32, // 64 0000 0011 001.
  1324. 0, 0, 31, // 65 0000 0011 010.
  1325. 0, 0, 30, // 66 0000 0011 011.
  1326. 0, 0, 29, // 67 0000 0011 100.
  1327. 0, 0, 28, // 68 0000 0011 101.
  1328. 0, 0, 27, // 69 0000 0011 110.
  1329. 0, 0, 26, // 70 0000 0011 111.
  1330. 0, 0, 25, // 71 0000 0100 000.
  1331. 0, 0, 24, // 72 0000 0100 001.
  1332. 0, 0, 23, // 73 0000 0100 010.
  1333. 0, 0, 22 // 74 0000 0100 011.
  1334. ]),
  1335. // macroblock_type bitmap:
  1336. // 0x10 macroblock_quant
  1337. // 0x08 macroblock_motion_forward
  1338. // 0x04 macroblock_motion_backward
  1339. // 0x02 macrobkock_pattern
  1340. // 0x01 macroblock_intra
  1341. //
  1342. MACROBLOCK_TYPE_I = new Int8Array([
  1343. 1*3, 2*3, 0, // 0
  1344. -1, 3*3, 0, // 1 0
  1345. 0, 0, 0x01, // 2 1.
  1346. 0, 0, 0x11 // 3 01.
  1347. ]),
  1348. MACROBLOCK_TYPE_P = new Int8Array([
  1349. 1*3, 2*3, 0, // 0
  1350. 3*3, 4*3, 0, // 1 0
  1351. 0, 0, 0x0a, // 2 1.
  1352. 5*3, 6*3, 0, // 3 00
  1353. 0, 0, 0x02, // 4 01.
  1354. 7*3, 8*3, 0, // 5 000
  1355. 0, 0, 0x08, // 6 001.
  1356. 9*3, 10*3, 0, // 7 0000
  1357. 11*3, 12*3, 0, // 8 0001
  1358. -1, 13*3, 0, // 9 00000
  1359. 0, 0, 0x12, // 10 00001.
  1360. 0, 0, 0x1a, // 11 00010.
  1361. 0, 0, 0x01, // 12 00011.
  1362. 0, 0, 0x11 // 13 000001.
  1363. ]),
  1364. MACROBLOCK_TYPE_B = new Int8Array([
  1365. 1*3, 2*3, 0, // 0
  1366. 3*3, 5*3, 0, // 1 0
  1367. 4*3, 6*3, 0, // 2 1
  1368. 8*3, 7*3, 0, // 3 00
  1369. 0, 0, 0x0c, // 4 10.
  1370. 9*3, 10*3, 0, // 5 01
  1371. 0, 0, 0x0e, // 6 11.
  1372. 13*3, 14*3, 0, // 7 001
  1373. 12*3, 11*3, 0, // 8 000
  1374. 0, 0, 0x04, // 9 010.
  1375. 0, 0, 0x06, // 10 011.
  1376. 18*3, 16*3, 0, // 11 0001
  1377. 15*3, 17*3, 0, // 12 0000
  1378. 0, 0, 0x08, // 13 0010.
  1379. 0, 0, 0x0a, // 14 0011.
  1380. -1, 19*3, 0, // 15 00000
  1381. 0, 0, 0x01, // 16 00011.
  1382. 20*3, 21*3, 0, // 17 00001
  1383. 0, 0, 0x1e, // 18 00010.
  1384. 0, 0, 0x11, // 19 000001.
  1385. 0, 0, 0x16, // 20 000010.
  1386. 0, 0, 0x1a // 21 000011.
  1387. ]),
  1388. CODE_BLOCK_PATTERN = new Int16Array([
  1389. 2*3, 1*3, 0, // 0
  1390. 3*3, 6*3, 0, // 1 1
  1391. 4*3, 5*3, 0, // 2 0
  1392. 8*3, 11*3, 0, // 3 10
  1393. 12*3, 13*3, 0, // 4 00
  1394. 9*3, 7*3, 0, // 5 01
  1395. 10*3, 14*3, 0, // 6 11
  1396. 20*3, 19*3, 0, // 7 011
  1397. 18*3, 16*3, 0, // 8 100
  1398. 23*3, 17*3, 0, // 9 010
  1399. 27*3, 25*3, 0, // 10 110
  1400. 21*3, 28*3, 0, // 11 101
  1401. 15*3, 22*3, 0, // 12 000
  1402. 24*3, 26*3, 0, // 13 001
  1403. 0, 0, 60, // 14 111.
  1404. 35*3, 40*3, 0, // 15 0000
  1405. 44*3, 48*3, 0, // 16 1001
  1406. 38*3, 36*3, 0, // 17 0101
  1407. 42*3, 47*3, 0, // 18 1000
  1408. 29*3, 31*3, 0, // 19 0111
  1409. 39*3, 32*3, 0, // 20 0110
  1410. 0, 0, 32, // 21 1010.
  1411. 45*3, 46*3, 0, // 22 0001
  1412. 33*3, 41*3, 0, // 23 0100
  1413. 43*3, 34*3, 0, // 24 0010
  1414. 0, 0, 4, // 25 1101.
  1415. 30*3, 37*3, 0, // 26 0011
  1416. 0, 0, 8, // 27 1100.
  1417. 0, 0, 16, // 28 1011.
  1418. 0, 0, 44, // 29 0111 0.
  1419. 50*3, 56*3, 0, // 30 0011 0
  1420. 0, 0, 28, // 31 0111 1.
  1421. 0, 0, 52, // 32 0110 1.
  1422. 0, 0, 62, // 33 0100 0.
  1423. 61*3, 59*3, 0, // 34 0010 1
  1424. 52*3, 60*3, 0, // 35 0000 0
  1425. 0, 0, 1, // 36 0101 1.
  1426. 55*3, 54*3, 0, // 37 0011 1
  1427. 0, 0, 61, // 38 0101 0.
  1428. 0, 0, 56, // 39 0110 0.
  1429. 57*3, 58*3, 0, // 40 0000 1
  1430. 0, 0, 2, // 41 0100 1.
  1431. 0, 0, 40, // 42 1000 0.
  1432. 51*3, 62*3, 0, // 43 0010 0
  1433. 0, 0, 48, // 44 1001 0.
  1434. 64*3, 63*3, 0, // 45 0001 0
  1435. 49*3, 53*3, 0, // 46 0001 1
  1436. 0, 0, 20, // 47 1000 1.
  1437. 0, 0, 12, // 48 1001 1.
  1438. 80*3, 83*3, 0, // 49 0001 10
  1439. 0, 0, 63, // 50 0011 00.
  1440. 77*3, 75*3, 0, // 51 0010 00
  1441. 65*3, 73*3, 0, // 52 0000 00
  1442. 84*3, 66*3, 0, // 53 0001 11
  1443. 0, 0, 24, // 54 0011 11.
  1444. 0, 0, 36, // 55 0011 10.
  1445. 0, 0, 3, // 56 0011 01.
  1446. 69*3, 87*3, 0, // 57 0000 10
  1447. 81*3, 79*3, 0, // 58 0000 11
  1448. 68*3, 71*3, 0, // 59 0010 11
  1449. 70*3, 78*3, 0, // 60 0000 01
  1450. 67*3, 76*3, 0, // 61 0010 10
  1451. 72*3, 74*3, 0, // 62 0010 01
  1452. 86*3, 85*3, 0, // 63 0001 01
  1453. 88*3, 82*3, 0, // 64 0001 00
  1454. -1, 94*3, 0, // 65 0000 000
  1455. 95*3, 97*3, 0, // 66 0001 111
  1456. 0, 0, 33, // 67 0010 100.
  1457. 0, 0, 9, // 68 0010 110.
  1458. 106*3, 110*3, 0, // 69 0000 100
  1459. 102*3, 116*3, 0, // 70 0000 010
  1460. 0, 0, 5, // 71 0010 111.
  1461. 0, 0, 10, // 72 0010 010.
  1462. 93*3, 89*3, 0, // 73 0000 001
  1463. 0, 0, 6, // 74 0010 011.
  1464. 0, 0, 18, // 75 0010 001.
  1465. 0, 0, 17, // 76 0010 101.
  1466. 0, 0, 34, // 77 0010 000.
  1467. 113*3, 119*3, 0, // 78 0000 011
  1468. 103*3, 104*3, 0, // 79 0000 111
  1469. 90*3, 92*3, 0, // 80 0001 100
  1470. 109*3, 107*3, 0, // 81 0000 110
  1471. 117*3, 118*3, 0, // 82 0001 001
  1472. 101*3, 99*3, 0, // 83 0001 101
  1473. 98*3, 96*3, 0, // 84 0001 110
  1474. 100*3, 91*3, 0, // 85 0001 011
  1475. 114*3, 115*3, 0, // 86 0001 010
  1476. 105*3, 108*3, 0, // 87 0000 101
  1477. 112*3, 111*3, 0, // 88 0001 000
  1478. 121*3, 125*3, 0, // 89 0000 0011
  1479. 0, 0, 41, // 90 0001 1000.
  1480. 0, 0, 14, // 91 0001 0111.
  1481. 0, 0, 21, // 92 0001 1001.
  1482. 124*3, 122*3, 0, // 93 0000 0010
  1483. 120*3, 123*3, 0, // 94 0000 0001
  1484. 0, 0, 11, // 95 0001 1110.
  1485. 0, 0, 19, // 96 0001 1101.
  1486. 0, 0, 7, // 97 0001 1111.
  1487. 0, 0, 35, // 98 0001 1100.
  1488. 0, 0, 13, // 99 0001 1011.
  1489. 0, 0, 50, // 100 0001 0110.
  1490. 0, 0, 49, // 101 0001 1010.
  1491. 0, 0, 58, // 102 0000 0100.
  1492. 0, 0, 37, // 103 0000 1110.
  1493. 0, 0, 25, // 104 0000 1111.
  1494. 0, 0, 45, // 105 0000 1010.
  1495. 0, 0, 57, // 106 0000 1000.
  1496. 0, 0, 26, // 107 0000 1101.
  1497. 0, 0, 29, // 108 0000 1011.
  1498. 0, 0, 38, // 109 0000 1100.
  1499. 0, 0, 53, // 110 0000 1001.
  1500. 0, 0, 23, // 111 0001 0001.
  1501. 0, 0, 43, // 112 0001 0000.
  1502. 0, 0, 46, // 113 0000 0110.
  1503. 0, 0, 42, // 114 0001 0100.
  1504. 0, 0, 22, // 115 0001 0101.
  1505. 0, 0, 54, // 116 0000 0101.
  1506. 0, 0, 51, // 117 0001 0010.
  1507. 0, 0, 15, // 118 0001 0011.
  1508. 0, 0, 30, // 119 0000 0111.
  1509. 0, 0, 39, // 120 0000 0001 0.
  1510. 0, 0, 47, // 121 0000 0011 0.
  1511. 0, 0, 55, // 122 0000 0010 1.
  1512. 0, 0, 27, // 123 0000 0001 1.
  1513. 0, 0, 59, // 124 0000 0010 0.
  1514. 0, 0, 31 // 125 0000 0011 1.
  1515. ]),
  1516. MOTION = new Int16Array([
  1517. 1*3, 2*3, 0, // 0
  1518. 4*3, 3*3, 0, // 1 0
  1519. 0, 0, 0, // 2 1.
  1520. 6*3, 5*3, 0, // 3 01
  1521. 8*3, 7*3, 0, // 4 00
  1522. 0, 0, -1, // 5 011.
  1523. 0, 0, 1, // 6 010.
  1524. 9*3, 10*3, 0, // 7 001
  1525. 12*3, 11*3, 0, // 8 000
  1526. 0, 0, 2, // 9 0010.
  1527. 0, 0, -2, // 10 0011.
  1528. 14*3, 15*3, 0, // 11 0001
  1529. 16*3, 13*3, 0, // 12 0000
  1530. 20*3, 18*3, 0, // 13 0000 1
  1531. 0, 0, 3, // 14 0001 0.
  1532. 0, 0, -3, // 15 0001 1.
  1533. 17*3, 19*3, 0, // 16 0000 0
  1534. -1, 23*3, 0, // 17 0000 00
  1535. 27*3, 25*3, 0, // 18 0000 11
  1536. 26*3, 21*3, 0, // 19 0000 01
  1537. 24*3, 22*3, 0, // 20 0000 10
  1538. 32*3, 28*3, 0, // 21 0000 011
  1539. 29*3, 31*3, 0, // 22 0000 101
  1540. -1, 33*3, 0, // 23 0000 001
  1541. 36*3, 35*3, 0, // 24 0000 100
  1542. 0, 0, -4, // 25 0000 111.
  1543. 30*3, 34*3, 0, // 26 0000 010
  1544. 0, 0, 4, // 27 0000 110.
  1545. 0, 0, -7, // 28 0000 0111.
  1546. 0, 0, 5, // 29 0000 1010.
  1547. 37*3, 41*3, 0, // 30 0000 0100
  1548. 0, 0, -5, // 31 0000 1011.
  1549. 0, 0, 7, // 32 0000 0110.
  1550. 38*3, 40*3, 0, // 33 0000 0011
  1551. 42*3, 39*3, 0, // 34 0000 0101
  1552. 0, 0, -6, // 35 0000 1001.
  1553. 0, 0, 6, // 36 0000 1000.
  1554. 51*3, 54*3, 0, // 37 0000 0100 0
  1555. 50*3, 49*3, 0, // 38 0000 0011 0
  1556. 45*3, 46*3, 0, // 39 0000 0101 1
  1557. 52*3, 47*3, 0, // 40 0000 0011 1
  1558. 43*3, 53*3, 0, // 41 0000 0100 1
  1559. 44*3, 48*3, 0, // 42 0000 0101 0
  1560. 0, 0, 10, // 43 0000 0100 10.
  1561. 0, 0, 9, // 44 0000 0101 00.
  1562. 0, 0, 8, // 45 0000 0101 10.
  1563. 0, 0, -8, // 46 0000 0101 11.
  1564. 57*3, 66*3, 0, // 47 0000 0011 11
  1565. 0, 0, -9, // 48 0000 0101 01.
  1566. 60*3, 64*3, 0, // 49 0000 0011 01
  1567. 56*3, 61*3, 0, // 50 0000 0011 00
  1568. 55*3, 62*3, 0, // 51 0000 0100 00
  1569. 58*3, 63*3, 0, // 52 0000 0011 10
  1570. 0, 0, -10, // 53 0000 0100 11.
  1571. 59*3, 65*3, 0, // 54 0000 0100 01
  1572. 0, 0, 12, // 55 0000 0100 000.
  1573. 0, 0, 16, // 56 0000 0011 000.
  1574. 0, 0, 13, // 57 0000 0011 110.
  1575. 0, 0, 14, // 58 0000 0011 100.
  1576. 0, 0, 11, // 59 0000 0100 010.
  1577. 0, 0, 15, // 60 0000 0011 010.
  1578. 0, 0, -16, // 61 0000 0011 001.
  1579. 0, 0, -12, // 62 0000 0100 001.
  1580. 0, 0, -14, // 63 0000 0011 101.
  1581. 0, 0, -15, // 64 0000 0011 011.
  1582. 0, 0, -11, // 65 0000 0100 011.
  1583. 0, 0, -13 // 66 0000 0011 111.
  1584. ]),
  1585. DCT_DC_SIZE_LUMINANCE = new Int8Array([
  1586. 2*3, 1*3, 0, // 0
  1587. 6*3, 5*3, 0, // 1 1
  1588. 3*3, 4*3, 0, // 2 0
  1589. 0, 0, 1, // 3 00.
  1590. 0, 0, 2, // 4 01.
  1591. 9*3, 8*3, 0, // 5 11
  1592. 7*3, 10*3, 0, // 6 10
  1593. 0, 0, 0, // 7 100.
  1594. 12*3, 11*3, 0, // 8 111
  1595. 0, 0, 4, // 9 110.
  1596. 0, 0, 3, // 10 101.
  1597. 13*3, 14*3, 0, // 11 1111
  1598. 0, 0, 5, // 12 1110.
  1599. 0, 0, 6, // 13 1111 0.
  1600. 16*3, 15*3, 0, // 14 1111 1
  1601. 17*3, -1, 0, // 15 1111 11
  1602. 0, 0, 7, // 16 1111 10.
  1603. 0, 0, 8 // 17 1111 110.
  1604. ]),
  1605. DCT_DC_SIZE_CHROMINANCE = new Int8Array([
  1606. 2*3, 1*3, 0, // 0
  1607. 4*3, 3*3, 0, // 1 1
  1608. 6*3, 5*3, 0, // 2 0
  1609. 8*3, 7*3, 0, // 3 11
  1610. 0, 0, 2, // 4 10.
  1611. 0, 0, 1, // 5 01.
  1612. 0, 0, 0, // 6 00.
  1613. 10*3, 9*3, 0, // 7 111
  1614. 0, 0, 3, // 8 110.
  1615. 12*3, 11*3, 0, // 9 1111
  1616. 0, 0, 4, // 10 1110.
  1617. 14*3, 13*3, 0, // 11 1111 1
  1618. 0, 0, 5, // 12 1111 0.
  1619. 16*3, 15*3, 0, // 13 1111 11
  1620. 0, 0, 6, // 14 1111 10.
  1621. 17*3, -1, 0, // 15 1111 111
  1622. 0, 0, 7, // 16 1111 110.
  1623. 0, 0, 8 // 17 1111 1110.
  1624. ]),
  1625. // dct_coeff bitmap:
  1626. // 0xff00 run
  1627. // 0x00ff level
  1628. // Decoded values are unsigned. Sign bit follows in the stream.
  1629. // Interpretation of the value 0x0001
  1630. // for dc_coeff_first: run=0, level=1
  1631. // for dc_coeff_next: If the next bit is 1: run=0, level=1
  1632. // If the next bit is 0: end_of_block
  1633. // escape decodes as 0xffff.
  1634. DCT_COEFF = new Int32Array([
  1635. 1*3, 2*3, 0, // 0
  1636. 4*3, 3*3, 0, // 1 0
  1637. 0, 0, 0x0001, // 2 1.
  1638. 7*3, 8*3, 0, // 3 01
  1639. 6*3, 5*3, 0, // 4 00
  1640. 13*3, 9*3, 0, // 5 001
  1641. 11*3, 10*3, 0, // 6 000
  1642. 14*3, 12*3, 0, // 7 010
  1643. 0, 0, 0x0101, // 8 011.
  1644. 20*3, 22*3, 0, // 9 0011
  1645. 18*3, 21*3, 0, // 10 0001
  1646. 16*3, 19*3, 0, // 11 0000
  1647. 0, 0, 0x0201, // 12 0101.
  1648. 17*3, 15*3, 0, // 13 0010
  1649. 0, 0, 0x0002, // 14 0100.
  1650. 0, 0, 0x0003, // 15 0010 1.
  1651. 27*3, 25*3, 0, // 16 0000 0
  1652. 29*3, 31*3, 0, // 17 0010 0
  1653. 24*3, 26*3, 0, // 18 0001 0
  1654. 32*3, 30*3, 0, // 19 0000 1
  1655. 0, 0, 0x0401, // 20 0011 0.
  1656. 23*3, 28*3, 0, // 21 0001 1
  1657. 0, 0, 0x0301, // 22 0011 1.
  1658. 0, 0, 0x0102, // 23 0001 10.
  1659. 0, 0, 0x0701, // 24 0001 00.
  1660. 0, 0, 0xffff, // 25 0000 01. -- escape
  1661. 0, 0, 0x0601, // 26 0001 01.
  1662. 37*3, 36*3, 0, // 27 0000 00
  1663. 0, 0, 0x0501, // 28 0001 11.
  1664. 35*3, 34*3, 0, // 29 0010 00
  1665. 39*3, 38*3, 0, // 30 0000 11
  1666. 33*3, 42*3, 0, // 31 0010 01
  1667. 40*3, 41*3, 0, // 32 0000 10
  1668. 52*3, 50*3, 0, // 33 0010 010
  1669. 54*3, 53*3, 0, // 34 0010 001
  1670. 48*3, 49*3, 0, // 35 0010 000
  1671. 43*3, 45*3, 0, // 36 0000 001
  1672. 46*3, 44*3, 0, // 37 0000 000
  1673. 0, 0, 0x0801, // 38 0000 111.
  1674. 0, 0, 0x0004, // 39 0000 110.
  1675. 0, 0, 0x0202, // 40 0000 100.
  1676. 0, 0, 0x0901, // 41 0000 101.
  1677. 51*3, 47*3, 0, // 42 0010 011
  1678. 55*3, 57*3, 0, // 43 0000 0010
  1679. 60*3, 56*3, 0, // 44 0000 0001
  1680. 59*3, 58*3, 0, // 45 0000 0011
  1681. 61*3, 62*3, 0, // 46 0000 0000
  1682. 0, 0, 0x0a01, // 47 0010 0111.
  1683. 0, 0, 0x0d01, // 48 0010 0000.
  1684. 0, 0, 0x0006, // 49 0010 0001.
  1685. 0, 0, 0x0103, // 50 0010 0101.
  1686. 0, 0, 0x0005, // 51 0010 0110.
  1687. 0, 0, 0x0302, // 52 0010 0100.
  1688. 0, 0, 0x0b01, // 53 0010 0011.
  1689. 0, 0, 0x0c01, // 54 0010 0010.
  1690. 76*3, 75*3, 0, // 55 0000 0010 0
  1691. 67*3, 70*3, 0, // 56 0000 0001 1
  1692. 73*3, 71*3, 0, // 57 0000 0010 1
  1693. 78*3, 74*3, 0, // 58 0000 0011 1
  1694. 72*3, 77*3, 0, // 59 0000 0011 0
  1695. 69*3, 64*3, 0, // 60 0000 0001 0
  1696. 68*3, 63*3, 0, // 61 0000 0000 0
  1697. 66*3, 65*3, 0, // 62 0000 0000 1
  1698. 81*3, 87*3, 0, // 63 0000 0000 01
  1699. 91*3, 80*3, 0, // 64 0000 0001 01
  1700. 82*3, 79*3, 0, // 65 0000 0000 11
  1701. 83*3, 86*3, 0, // 66 0000 0000 10
  1702. 93*3, 92*3, 0, // 67 0000 0001 10
  1703. 84*3, 85*3, 0, // 68 0000 0000 00
  1704. 90*3, 94*3, 0, // 69 0000 0001 00
  1705. 88*3, 89*3, 0, // 70 0000 0001 11
  1706. 0, 0, 0x0203, // 71 0000 0010 11.
  1707. 0, 0, 0x0104, // 72 0000 0011 00.
  1708. 0, 0, 0x0007, // 73 0000 0010 10.
  1709. 0, 0, 0x0402, // 74 0000 0011 11.
  1710. 0, 0, 0x0502, // 75 0000 0010 01.
  1711. 0, 0, 0x1001, // 76 0000 0010 00.
  1712. 0, 0, 0x0f01, // 77 0000 0011 01.
  1713. 0, 0, 0x0e01, // 78 0000 0011 10.
  1714. 105*3, 107*3, 0, // 79 0000 0000 111
  1715. 111*3, 114*3, 0, // 80 0000 0001 011
  1716. 104*3, 97*3, 0, // 81 0000 0000 010
  1717. 125*3, 119*3, 0, // 82 0000 0000 110
  1718. 96*3, 98*3, 0, // 83 0000 0000 100
  1719. -1, 123*3, 0, // 84 0000 0000 000
  1720. 95*3, 101*3, 0, // 85 0000 0000 001
  1721. 106*3, 121*3, 0, // 86 0000 0000 101
  1722. 99*3, 102*3, 0, // 87 0000 0000 011
  1723. 113*3, 103*3, 0, // 88 0000 0001 110
  1724. 112*3, 116*3, 0, // 89 0000 0001 111
  1725. 110*3, 100*3, 0, // 90 0000 0001 000
  1726. 124*3, 115*3, 0, // 91 0000 0001 010
  1727. 117*3, 122*3, 0, // 92 0000 0001 101
  1728. 109*3, 118*3, 0, // 93 0000 0001 100
  1729. 120*3, 108*3, 0, // 94 0000 0001 001
  1730. 127*3, 136*3, 0, // 95 0000 0000 0010
  1731. 139*3, 140*3, 0, // 96 0000 0000 1000
  1732. 130*3, 126*3, 0, // 97 0000 0000 0101
  1733. 145*3, 146*3, 0, // 98 0000 0000 1001
  1734. 128*3, 129*3, 0, // 99 0000 0000 0110
  1735. 0, 0, 0x0802, // 100 0000 0001 0001.
  1736. 132*3, 134*3, 0, // 101 0000 0000 0011
  1737. 155*3, 154*3, 0, // 102 0000 0000 0111
  1738. 0, 0, 0x0008, // 103 0000 0001 1101.
  1739. 137*3, 133*3, 0, // 104 0000 0000 0100
  1740. 143*3, 144*3, 0, // 105 0000 0000 1110
  1741. 151*3, 138*3, 0, // 106 0000 0000 1010
  1742. 142*3, 141*3, 0, // 107 0000 0000 1111
  1743. 0, 0, 0x000a, // 108 0000 0001 0011.
  1744. 0, 0, 0x0009, // 109 0000 0001 1000.
  1745. 0, 0, 0x000b, // 110 0000 0001 0000.
  1746. 0, 0, 0x1501, // 111 0000 0001 0110.
  1747. 0, 0, 0x0602, // 112 0000 0001 1110.
  1748. 0, 0, 0x0303, // 113 0000 0001 1100.
  1749. 0, 0, 0x1401, // 114 0000 0001 0111.
  1750. 0, 0, 0x0702, // 115 0000 0001 0101.
  1751. 0, 0, 0x1101, // 116 0000 0001 1111.
  1752. 0, 0, 0x1201, // 117 0000 0001 1010.
  1753. 0, 0, 0x1301, // 118 0000 0001 1001.
  1754. 148*3, 152*3, 0, // 119 0000 0000 1101
  1755. 0, 0, 0x0403, // 120 0000 0001 0010.
  1756. 153*3, 150*3, 0, // 121 0000 0000 1011
  1757. 0, 0, 0x0105, // 122 0000 0001 1011.
  1758. 131*3, 135*3, 0, // 123 0000 0000 0001
  1759. 0, 0, 0x0204, // 124 0000 0001 0100.
  1760. 149*3, 147*3, 0, // 125 0000 0000 1100
  1761. 172*3, 173*3, 0, // 126 0000 0000 0101 1
  1762. 162*3, 158*3, 0, // 127 0000 0000 0010 0
  1763. 170*3, 161*3, 0, // 128 0000 0000 0110 0
  1764. 168*3, 166*3, 0, // 129 0000 0000 0110 1
  1765. 157*3, 179*3, 0, // 130 0000 0000 0101 0
  1766. 169*3, 167*3, 0, // 131 0000 0000 0001 0
  1767. 174*3, 171*3, 0, // 132 0000 0000 0011 0
  1768. 178*3, 177*3, 0, // 133 0000 0000 0100 1
  1769. 156*3, 159*3, 0, // 134 0000 0000 0011 1
  1770. 164*3, 165*3, 0, // 135 0000 0000 0001 1
  1771. 183*3, 182*3, 0, // 136 0000 0000 0010 1
  1772. 175*3, 176*3, 0, // 137 0000 0000 0100 0
  1773. 0, 0, 0x0107, // 138 0000 0000 1010 1.
  1774. 0, 0, 0x0a02, // 139 0000 0000 1000 0.
  1775. 0, 0, 0x0902, // 140 0000 0000 1000 1.
  1776. 0, 0, 0x1601, // 141 0000 0000 1111 1.
  1777. 0, 0, 0x1701, // 142 0000 0000 1111 0.
  1778. 0, 0, 0x1901, // 143 0000 0000 1110 0.
  1779. 0, 0, 0x1801, // 144 0000 0000 1110 1.
  1780. 0, 0, 0x0503, // 145 0000 0000 1001 0.
  1781. 0, 0, 0x0304, // 146 0000 0000 1001 1.
  1782. 0, 0, 0x000d, // 147 0000 0000 1100 1.
  1783. 0, 0, 0x000c, // 148 0000 0000 1101 0.
  1784. 0, 0, 0x000e, // 149 0000 0000 1100 0.
  1785. 0, 0, 0x000f, // 150 0000 0000 1011 1.
  1786. 0, 0, 0x0205, // 151 0000 0000 1010 0.
  1787. 0, 0, 0x1a01, // 152 0000 0000 1101 1.
  1788. 0, 0, 0x0106, // 153 0000 0000 1011 0.
  1789. 180*3, 181*3, 0, // 154 0000 0000 0111 1
  1790. 160*3, 163*3, 0, // 155 0000 0000 0111 0
  1791. 196*3, 199*3, 0, // 156 0000 0000 0011 10
  1792. 0, 0, 0x001b, // 157 0000 0000 0101 00.
  1793. 203*3, 185*3, 0, // 158 0000 0000 0010 01
  1794. 202*3, 201*3, 0, // 159 0000 0000 0011 11
  1795. 0, 0, 0x0013, // 160 0000 0000 0111 00.
  1796. 0, 0, 0x0016, // 161 0000 0000 0110 01.
  1797. 197*3, 207*3, 0, // 162 0000 0000 0010 00
  1798. 0, 0, 0x0012, // 163 0000 0000 0111 01.
  1799. 191*3, 192*3, 0, // 164 0000 0000 0001 10
  1800. 188*3, 190*3, 0, // 165 0000 0000 0001 11
  1801. 0, 0, 0x0014, // 166 0000 0000 0110 11.
  1802. 184*3, 194*3, 0, // 167 0000 0000 0001 01
  1803. 0, 0, 0x0015, // 168 0000 0000 0110 10.
  1804. 186*3, 193*3, 0, // 169 0000 0000 0001 00
  1805. 0, 0, 0x0017, // 170 0000 0000 0110 00.
  1806. 204*3, 198*3, 0, // 171 0000 0000 0011 01
  1807. 0, 0, 0x0019, // 172 0000 0000 0101 10.
  1808. 0, 0, 0x0018, // 173 0000 0000 0101 11.
  1809. 200*3, 205*3, 0, // 174 0000 0000 0011 00
  1810. 0, 0, 0x001f, // 175 0000 0000 0100 00.
  1811. 0, 0, 0x001e, // 176 0000 0000 0100 01.
  1812. 0, 0, 0x001c, // 177 0000 0000 0100 11.
  1813. 0, 0, 0x001d, // 178 0000 0000 0100 10.
  1814. 0, 0, 0x001a, // 179 0000 0000 0101 01.
  1815. 0, 0, 0x0011, // 180 0000 0000 0111 10.
  1816. 0, 0, 0x0010, // 181 0000 0000 0111 11.
  1817. 189*3, 206*3, 0, // 182 0000 0000 0010 11
  1818. 187*3, 195*3, 0, // 183 0000 0000 0010 10
  1819. 218*3, 211*3, 0, // 184 0000 0000 0001 010
  1820. 0, 0, 0x0025, // 185 0000 0000 0010 011.
  1821. 215*3, 216*3, 0, // 186 0000 0000 0001 000
  1822. 0, 0, 0x0024, // 187 0000 0000 0010 100.
  1823. 210*3, 212*3, 0, // 188 0000 0000 0001 110
  1824. 0, 0, 0x0022, // 189 0000 0000 0010 110.
  1825. 213*3, 209*3, 0, // 190 0000 0000 0001 111
  1826. 221*3, 222*3, 0, // 191 0000 0000 0001 100
  1827. 219*3, 208*3, 0, // 192 0000 0000 0001 101
  1828. 217*3, 214*3, 0, // 193 0000 0000 0001 001
  1829. 223*3, 220*3, 0, // 194 0000 0000 0001 011
  1830. 0, 0, 0x0023, // 195 0000 0000 0010 101.
  1831. 0, 0, 0x010b, // 196 0000 0000 0011 100.
  1832. 0, 0, 0x0028, // 197 0000 0000 0010 000.
  1833. 0, 0, 0x010c, // 198 0000 0000 0011 011.
  1834. 0, 0, 0x010a, // 199 0000 0000 0011 101.
  1835. 0, 0, 0x0020, // 200 0000 0000 0011 000.
  1836. 0, 0, 0x0108, // 201 0000 0000 0011 111.
  1837. 0, 0, 0x0109, // 202 0000 0000 0011 110.
  1838. 0, 0, 0x0026, // 203 0000 0000 0010 010.
  1839. 0, 0, 0x010d, // 204 0000 0000 0011 010.
  1840. 0, 0, 0x010e, // 205 0000 0000 0011 001.
  1841. 0, 0, 0x0021, // 206 0000 0000 0010 111.
  1842. 0, 0, 0x0027, // 207 0000 0000 0010 001.
  1843. 0, 0, 0x1f01, // 208 0000 0000 0001 1011.
  1844. 0, 0, 0x1b01, // 209 0000 0000 0001 1111.
  1845. 0, 0, 0x1e01, // 210 0000 0000 0001 1100.
  1846. 0, 0, 0x1002, // 211 0000 0000 0001 0101.
  1847. 0, 0, 0x1d01, // 212 0000 0000 0001 1101.
  1848. 0, 0, 0x1c01, // 213 0000 0000 0001 1110.
  1849. 0, 0, 0x010f, // 214 0000 0000 0001 0011.
  1850. 0, 0, 0x0112, // 215 0000 0000 0001 0000.
  1851. 0, 0, 0x0111, // 216 0000 0000 0001 0001.
  1852. 0, 0, 0x0110, // 217 0000 0000 0001 0010.
  1853. 0, 0, 0x0603, // 218 0000 0000 0001 0100.
  1854. 0, 0, 0x0b02, // 219 0000 0000 0001 1010.
  1855. 0, 0, 0x0e02, // 220 0000 0000 0001 0111.
  1856. 0, 0, 0x0d02, // 221 0000 0000 0001 1000.
  1857. 0, 0, 0x0c02, // 222 0000 0000 0001 1001.
  1858. 0, 0, 0x0f02 // 223 0000 0000 0001 0110.
  1859. ]),
  1860. PICTURE_TYPE_I = 1,
  1861. PICTURE_TYPE_P = 2,
  1862. PICTURE_TYPE_B = 3,
  1863. PICTURE_TYPE_D = 4,
  1864. START_SEQUENCE = 0xB3,
  1865. START_SLICE_FIRST = 0x01,
  1866. START_SLICE_LAST = 0xAF,
  1867. START_PICTURE = 0x00,
  1868. START_EXTENSION = 0xB5,
  1869. START_USER_DATA = 0xB2;
  1870. var MACROBLOCK_TYPE_TABLES = [
  1871. null,
  1872. MACROBLOCK_TYPE_I,
  1873. MACROBLOCK_TYPE_P,
  1874. MACROBLOCK_TYPE_B
  1875. ];
  1876. // ----------------------------------------------------------------------------
  1877. // Bit Reader
  1878. var BitReader = function(arrayBuffer) {
  1879. this.bytes = new Uint8Array(arrayBuffer);
  1880. this.length = this.bytes.length;
  1881. this.writePos = this.bytes.length;
  1882. this.index = 0;
  1883. };
  1884. BitReader.NOT_FOUND = -1;
  1885. BitReader.prototype.findNextMPEGStartCode = function() {
  1886. for( var i = (this.index+7 >> 3); i < this.writePos; i++ ) {
  1887. if(
  1888. this.bytes[i] == 0x00 &&
  1889. this.bytes[i+1] == 0x00 &&
  1890. this.bytes[i+2] == 0x01
  1891. ) {
  1892. this.index = (i+4) << 3;
  1893. return this.bytes[i+3];
  1894. }
  1895. }
  1896. this.index = (this.writePos << 3);
  1897. return BitReader.NOT_FOUND;
  1898. };
  1899. BitReader.prototype.nextBytesAreStartCode = function() {
  1900. var i = (this.index+7 >> 3);
  1901. return (
  1902. i >= this.writePos || (
  1903. this.bytes[i] == 0x00 &&
  1904. this.bytes[i+1] == 0x00 &&
  1905. this.bytes[i+2] == 0x01
  1906. )
  1907. );
  1908. };
  1909. BitReader.prototype.nextBits = function(count) {
  1910. var
  1911. byteOffset = this.index >> 3,
  1912. room = (8 - this.index % 8);
  1913. if( room >= count ) {
  1914. return (this.bytes[byteOffset] >> (room - count)) & (0xff >> (8-count));
  1915. }
  1916. var
  1917. leftover = (this.index + count) % 8, // Leftover bits in last byte
  1918. end = (this.index + count -1) >> 3,
  1919. value = this.bytes[byteOffset] & (0xff >> (8-room)); // Fill out first byte
  1920. for( byteOffset++; byteOffset < end; byteOffset++ ) {
  1921. value <<= 8; // Shift and
  1922. value |= this.bytes[byteOffset]; // Put next byte
  1923. }
  1924. if (leftover > 0) {
  1925. value <<= leftover; // Make room for remaining bits
  1926. value |= (this.bytes[byteOffset] >> (8 - leftover));
  1927. }
  1928. else {
  1929. value <<= 8;
  1930. value |= this.bytes[byteOffset];
  1931. }
  1932. return value;
  1933. };
  1934. BitReader.prototype.getBits = function(count) {
  1935. var value = this.nextBits(count);
  1936. this.index += count;
  1937. return value;
  1938. };
  1939. BitReader.prototype.advance = function(count) {
  1940. return (this.index += count);
  1941. };
  1942. BitReader.prototype.rewind = function(count) {
  1943. return (this.index -= count);
  1944. };
  1945. })(window);