jsmpg.js 59KB

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  1. (function(window){ "use strict";
  2. // jsmpeg by Dominic Szablewski - phoboslab.org, github.com/phoboslab
  3. //
  4. // Consider this to be under MIT license. It's largely based an an Open Source
  5. // Decoder for Java under GPL, while I looked at another Decoder from Nokia
  6. // (under no particular license?) for certain aspects.
  7. // I'm not sure if this work is "derivative" enough to have a different license
  8. // but then again, who still cares about MPEG1?
  9. //
  10. // Based on "Java MPEG-1 Video Decoder and Player" by Korandi Zoltan:
  11. // http://sourceforge.net/projects/javampeg1video/
  12. //
  13. // Inspired by "MPEG Decoder in Java ME" by Nokia:
  14. // http://www.developer.nokia.com/Community/Wiki/MPEG_decoder_in_Java_ME
  15. var requestAnimFrame = (function(){
  16. return window.requestAnimationFrame ||
  17. window.webkitRequestAnimationFrame ||
  18. window.mozRequestAnimationFrame ||
  19. function( callback ){
  20. window.setTimeout(callback, 1000 / 60);
  21. };
  22. })();
  23. var jsmpeg = window.jsmpeg = function( url, opts ) {
  24. opts = opts || {};
  25. this.canvas = opts.canvas || document.createElement('canvas');
  26. this.autoplay = !!opts.autoplay;
  27. this.loop = !!opts.loop;
  28. this.externalLoadCallback = opts.onload || null;
  29. this.customIntraQuantMatrix = new Uint8Array(64);
  30. this.customNonIntraQuantMatrix = new Uint8Array(64);
  31. this.blockData = new Int32Array(64);
  32. this.canvasContext = this.canvas.getContext('2d');
  33. this.load(url);
  34. };
  35. jsmpeg.prototype.load = function( url ) {
  36. this.url = url;
  37. var request = new XMLHttpRequest();
  38. var that = this;
  39. request.onreadystatechange = function() {
  40. if( request.readyState == request.DONE && request.status == 200 ) {
  41. that.loadCallback(request.response);
  42. }
  43. };
  44. request.onprogress = this.updateLoader.bind(this);
  45. request.open('GET', url);
  46. request.responseType = "arraybuffer";
  47. request.send();
  48. };
  49. jsmpeg.prototype.updateLoader = function( ev ) {
  50. var
  51. p = ev.loaded / ev.total,
  52. w = this.canvas.width,
  53. h = this.canvas.height,
  54. ctx = this.canvasContext;
  55. ctx.fillStyle = '#222';
  56. ctx.fillRect(0, 0, w, h);
  57. ctx.fillStyle = '#fff';
  58. ctx.fillRect(0, h - h*p, w, h*p);
  59. };
  60. jsmpeg.prototype.loadCallback = function(file) {
  61. var time = Date.now();
  62. this.buffer = new BitReader(file);
  63. this.findStartCode(START_SEQUENCE);
  64. this.firstSequenceHeader = this.buffer.index;
  65. this.decodeSequenceHeader();
  66. // Load the first frame
  67. this.nextFrame();
  68. if( this.autoplay ) {
  69. this.play();
  70. }
  71. if( this.externalLoadCallback ) {
  72. this.externalLoadCallback(this);
  73. }
  74. };
  75. jsmpeg.prototype.play = function(file) {
  76. if( this.playing ) { return; }
  77. this.playing = true;
  78. this.scheduleNextFrame();
  79. };
  80. jsmpeg.prototype.pause = function(file) {
  81. this.playing = false;
  82. };
  83. jsmpeg.prototype.stop = function(file) {
  84. this.buffer.index = this.firstSequenceHeader;
  85. this.playing = false;
  86. };
  87. jsmpeg.prototype.readCode = function(codeTable) {
  88. var state = 0;
  89. do {
  90. state = codeTable[state + this.buffer.getBits(1)];
  91. } while( state >= 0 && codeTable[state] != 0 );
  92. return codeTable[state+2];
  93. };
  94. jsmpeg.prototype.findStartCode = function( code ) {
  95. var current = 0;
  96. while( true ) {
  97. current = this.buffer.findNextMPEGStartCode();
  98. if( current == code || current == BitReader.NOT_FOUND ) {
  99. return current;
  100. }
  101. }
  102. return BitReader.NOT_FOUND;
  103. };
  104. jsmpeg.prototype.fillArray = function(a, value) {
  105. for( var i = 0, length = a.length; i < length; i++ ) {
  106. a[i] = value;
  107. }
  108. };
  109. // ----------------------------------------------------------------------------
  110. // Sequence Layer
  111. jsmpeg.prototype.pictureRate = 30;
  112. jsmpeg.prototype.lateTime = 0;
  113. jsmpeg.prototype.firstSequenceHeader = 0;
  114. jsmpeg.prototype.targetTime = 0;
  115. jsmpeg.prototype.nextFrame = function() {
  116. while(true) {
  117. var code = this.buffer.findNextMPEGStartCode();
  118. if( code == START_SEQUENCE ) {
  119. this.decodeSequenceHeader();
  120. }
  121. else if( code == START_PICTURE ) {
  122. if( this.playing ) {
  123. this.scheduleNextFrame();
  124. }
  125. this.decodePicture();
  126. return this.canvas;
  127. }
  128. else if( code == BitReader.NOT_FOUND ) {
  129. this.stop(); // Jump back to the beginning
  130. // Only loop if we found a sequence header
  131. if( this.loop && this.sequenceStarted ) {
  132. this.play();
  133. }
  134. return null;
  135. }
  136. else {
  137. // ignore (GROUP, USER_DATA, EXTENSION, SLICES...)
  138. }
  139. }
  140. };
  141. jsmpeg.prototype.scheduleNextFrame = function() {
  142. var wait = (1000/this.pictureRate) - this.lateTime;
  143. this.targetTime = Date.now() + wait;
  144. if( wait < 18 ) {
  145. this.scheduleAnimation();
  146. }
  147. else {
  148. setTimeout( this.scheduleAnimation.bind(this), wait );
  149. }
  150. };
  151. jsmpeg.prototype.scheduleAnimation = function() {
  152. requestAnimFrame( this.nextFrame.bind(this), this.canvas );
  153. };
  154. jsmpeg.prototype.decodeSequenceHeader = function() {
  155. this.width = this.buffer.getBits(12);
  156. this.height = this.buffer.getBits(12);
  157. this.buffer.advance(4); // skip pixel aspect ratio
  158. this.pictureRate = PICTURE_RATE[this.buffer.getBits(4)];
  159. this.buffer.advance(18 + 1 + 10 + 1); // skip bitRate, marker, bufferSize and constrained bit
  160. this.intraQuantMatrix = DEFAULT_INTRA_QUANT_MATRIX;
  161. this.nonIntraQuantMatrix = DEFAULT_NON_INTRA_QUANT_MATRIX;
  162. this.mbWidth = (this.width + 15) >> 4;
  163. this.mbHeight = (this.height + 15) >> 4;
  164. this.mbSize = this.mbWidth * this.mbHeight;
  165. this.codedWidth = this.mbWidth << 4;
  166. this.codedHeight = this.mbHeight << 4;
  167. this.codedSize = this.codedWidth * this.codedHeight;
  168. this.halfWidth = this.mbWidth << 3;
  169. this.halfHeight = this.mbHeight << 3;
  170. this.quarterSize = this.codedSize >> 2;
  171. if( this.buffer.getBits(1) ) { // load custom intra quant matrix?
  172. for( var i = 0; i < 64; i++ ) {
  173. this.customIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
  174. }
  175. this.intraQuantMatrix = this.customIntraQuantMatrix;
  176. }
  177. if( this.buffer.getBits(1) ) { // load custom non intra quant matrix?
  178. for( var i = 0; i < 64; i++ ) {
  179. this.customNonIntraQuantMatrix[ZIG_ZAG[i]] = this.buffer.getBits(8);
  180. }
  181. this.nonIntraQuantMatrix = this.customNonIntraQuantMatrix;
  182. }
  183. // Sequence already started? Don't allocate buffers again
  184. if( this.sequenceStarted ) { return; }
  185. this.sequenceStarted = true;
  186. // Allocated buffers and resize the canvas
  187. this.currentY = new Int16Array(this.codedSize);
  188. this.currentCr = new Int16Array(this.codedSize >> 2);
  189. this.currentCb = new Int16Array(this.codedSize >> 2);
  190. this.forwardY = new Int16Array(this.codedSize);
  191. this.forwardCr = new Int16Array(this.codedSize >> 2);
  192. this.forwardCb = new Int16Array(this.codedSize >> 2);
  193. this.backwardY = new Int16Array(this.codedSize);
  194. this.backwardCr = new Int16Array(this.codedSize >> 2);
  195. this.backwardCb = new Int16Array(this.codedSize >> 2);
  196. this.canvas.width = this.width;
  197. this.canvas.height = this.height;
  198. this.currentRGB = this.canvasContext.getImageData(0, 0, this.width, this.height);
  199. this.fillArray(this.currentRGB.data, 255);
  200. };
  201. // ----------------------------------------------------------------------------
  202. // Picture Layer
  203. jsmpeg.prototype.currentY = null;
  204. jsmpeg.prototype.currentCr = null;
  205. jsmpeg.prototype.currentCb = null;
  206. jsmpeg.prototype.currentRGB = null;
  207. jsmpeg.prototype.pictureCodingType = 0;
  208. // Buffers for motion compensation
  209. jsmpeg.prototype.forwardY = null;
  210. jsmpeg.prototype.forwardCr = null;
  211. jsmpeg.prototype.forwardCb = null;
  212. jsmpeg.prototype.backwardY = null;
  213. jsmpeg.prototype.backwardCr = null;
  214. jsmpeg.prototype.backwardCb = null;
  215. jsmpeg.prototype.fullPelForward = false;
  216. jsmpeg.prototype.forwardFCode = 0;
  217. jsmpeg.prototype.forwardRSize = 0;
  218. jsmpeg.prototype.forwardF = 0;
  219. jsmpeg.prototype.fullPelBackward = false;
  220. jsmpeg.prototype.backwardFCode = 0;
  221. jsmpeg.prototype.backwardRSize = 0;
  222. jsmpeg.prototype.backwardF = 0;
  223. jsmpeg.prototype.decodePicture = function() {
  224. this.buffer.advance(10); // skip temporalReference
  225. this.pictureCodingType = this.buffer.getBits(3);
  226. this.buffer.advance(16); // skip vbv_delay
  227. // Skip D-pictures or unknown coding type
  228. if( this.pictureCodingType <= 0 || this.pictureCodingType >= PICTURE_TYPE_D ) {
  229. return;
  230. }
  231. // full_pel_forward, forward_f_code
  232. if( this.pictureCodingType == PICTURE_TYPE_P || this.pictureCodingType == PICTURE_TYPE_B ) {
  233. this.fullPelForward = this.buffer.getBits(1);
  234. this.forwardFCode = this.buffer.getBits(3);
  235. if( this.forwardFCode == 0 ) {
  236. // Ignore picture with zero forward_f_code
  237. return;
  238. }
  239. this.forwardRSize = this.forwardFCode - 1;
  240. this.forwardF = 1 << this.forwardRSize;
  241. }
  242. // full_pel_backward, backward_f_code
  243. if( this.pictureCodingType == PICTURE_TYPE_B ) {
  244. this.fullPelBackward = this.buffer.getBits(1);
  245. this.backwardFCode = this.buffer.getBits(3);
  246. if( this.backwardFCode == 0 ) {
  247. // Ignore picture with zero backward_f_code
  248. return;
  249. }
  250. this.backwardRSize = this.backwardFCode - 1;
  251. this.backwardF = 1 << this.backwardRSize;
  252. }
  253. var
  254. tmpY = this.forwardY,
  255. tmpCr = this.forwardCr,
  256. tmpCb = this.forwardCb;
  257. if( this.pictureCodingType == PICTURE_TYPE_I || this.pictureCodingType == PICTURE_TYPE_P ) {
  258. this.forwardY = this.backwardY;
  259. this.forwardCr = this.backwardCr;
  260. this.forwardCb = this.backwardCb;
  261. }
  262. var code = 0;
  263. do {
  264. code = this.buffer.findNextMPEGStartCode();
  265. } while( code == START_EXTENSION || code == START_USER_DATA );
  266. while( code >= START_SLICE_FIRST && code <= START_SLICE_LAST ) {
  267. this.decodeSlice( (code & 0x000000FF) );
  268. code = this.buffer.findNextMPEGStartCode();
  269. }
  270. // We found the next start code; rewind 32bits and let the main loop handle it.
  271. this.buffer.rewind(32);
  272. this.YCrCbToRGB();
  273. this.canvasContext.putImageData(this.currentRGB, 0, 0);
  274. // If this is a reference picutre then rotate the prediction pointers
  275. if( this.pictureCodingType == PICTURE_TYPE_I || this.pictureCodingType == PICTURE_TYPE_P ) {
  276. this.backwardY = this.currentY;
  277. this.backwardCr = this.currentCr;
  278. this.backwardCb = this.currentCb;
  279. this.currentY = tmpY;
  280. this.currentCr = tmpCr;
  281. this.currentCb = tmpCb;
  282. }
  283. };
  284. jsmpeg.prototype.YCrCbToRGB = function() {
  285. // We process two lines at a time
  286. var size = this.codedSize >> 2;
  287. var index1 = 0;
  288. var rgbIndex1 = 0;
  289. var index2 = this.codedWidth;
  290. var rgbIndex2 = this.width * 4;
  291. var pY = this.currentY;
  292. var pCr = this.currentCr;
  293. var pCb = this.currentCb;
  294. var pRGB = this.currentRGB.data;
  295. var wrap = this.codedWidth + (this.codedWidth - this.width);
  296. var chromaWrap = this.halfWidth - (this.width >> 1);
  297. var rgbWrap = this.width * 4;
  298. var y, cb, cr;
  299. for( var i = 0; i < size; i++ ) {
  300. cb = pCb[i] - 128;
  301. cr = pCr[i] - 128;
  302. y = pY[index1++];
  303. pRGB[rgbIndex1] = y + 1.4 * cr;
  304. pRGB[rgbIndex1+1] = y + -0.343 * cb - 0.711 * cr;
  305. pRGB[rgbIndex1+2] = y + 1.765 * cb;
  306. rgbIndex1+=4;
  307. y = pY[index1++];
  308. pRGB[rgbIndex1] = y + 1.4 * cr;
  309. pRGB[rgbIndex1+1] = y + -0.343 * cb - 0.711 * cr;
  310. pRGB[rgbIndex1+2] = y + 1.765 * cb;
  311. rgbIndex1+=4;
  312. y = pY[index2++];
  313. pRGB[rgbIndex2] = y + 1.4 * cr;
  314. pRGB[rgbIndex2+1] = y + -0.343 * cb - 0.711 * cr;
  315. pRGB[rgbIndex2+2] = y + 1.765 * cb;
  316. rgbIndex2+=4;
  317. y = pY[index2++];
  318. pRGB[rgbIndex2] = y + 1.4 * cr;
  319. pRGB[rgbIndex2+1] = y + -0.343 * cb - 0.711 * cr;
  320. pRGB[rgbIndex2+2] = y + 1.765 * cb;
  321. rgbIndex2+=4;
  322. // Next two lines
  323. if( rgbIndex1 % rgbWrap == 0 ) {
  324. i += chromaWrap;
  325. index1 += wrap;
  326. index2 += wrap;
  327. rgbIndex1 += rgbWrap;
  328. rgbIndex2 += rgbWrap;
  329. }
  330. }
  331. };
  332. // ----------------------------------------------------------------------------
  333. // Slice Layer
  334. jsmpeg.prototype.quantizerScale = 0;
  335. jsmpeg.prototype.sliceBegin = false;
  336. jsmpeg.prototype.decodeSlice = function(slice) {
  337. this.sliceBegin = true;
  338. this.macroblockAddress = (slice - 1) * this.mbWidth - 1;
  339. // Reset motion vectors and DC predictors
  340. this.motionFwH = this.motionFwHPrev = 0;
  341. this.motionFwV = this.motionFwVPrev = 0;
  342. this.motionBwH = this.motionBwHPrev = 0;
  343. this.motionBwV = this.motionBwVPrev = 0;
  344. this.dcPredictorY = 128;
  345. this.dcPredictorCr = 128;
  346. this.dcPredictorCb = 128;
  347. this.quantizerScale = this.buffer.getBits(5);
  348. // skip extra bits
  349. while( this.buffer.getBits(1) ) {
  350. this.buffer.advance(8);
  351. }
  352. do {
  353. this.decodeMacroblock();
  354. // We may have to ignore Video Stream Start Codes here (0xE0)!?
  355. } while( !this.buffer.nextBytesAreStartCode() );
  356. }
  357. // ----------------------------------------------------------------------------
  358. // Macroblock Layer
  359. jsmpeg.prototype.macroblockAddress = 0;
  360. jsmpeg.prototype.mbRow = 0;
  361. jsmpeg.prototype.mbCol = 0;
  362. jsmpeg.prototype.macroblockType = 0;
  363. jsmpeg.prototype.macroblockIntra = false;
  364. jsmpeg.prototype.macroblockMotFw = false;
  365. jsmpeg.prototype.macroblockMotBw = false;
  366. jsmpeg.prototype.motionFwH = 0;
  367. jsmpeg.prototype.motionFwV = 0;
  368. jsmpeg.prototype.motionBwH = 0;
  369. jsmpeg.prototype.motionBwV = 0;
  370. jsmpeg.prototype.motionFwHPrev = 0;
  371. jsmpeg.prototype.motionFwVPrev = 0;
  372. jsmpeg.prototype.motionBwHPrev = 0;
  373. jsmpeg.prototype.motionBwVPrev = 0;
  374. jsmpeg.prototype.decodeMacroblock = function() {
  375. // Decode macroblock_address_increment
  376. var
  377. increment = 0,
  378. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  379. while( t == 34 ) {
  380. // macroblock_stuffing
  381. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  382. }
  383. while( t == 35 ) {
  384. // macroblock_escape
  385. increment += 33;
  386. t = this.readCode(MACROBLOCK_ADDRESS_INCREMENT);
  387. }
  388. increment += t;
  389. // Process any skipped macroblocks
  390. if( this.sliceBegin ) {
  391. // The first macroblock_address_increment of each slice is relative
  392. // to beginning of the preverious row, not the preverious macroblock
  393. this.sliceBegin = false;
  394. this.macroblockAddress += increment;
  395. }
  396. else {
  397. if( this.macroblockAddress + increment >= this.mbSize ) {
  398. // Illegal (too large) macroblock_address_increment
  399. return;
  400. }
  401. if( increment > 1 ) {
  402. // Skipped macroblocks reset DC predictors
  403. this.dcPredictorY = 128;
  404. this.dcPredictorCr = 128;
  405. this.dcPredictorCb = 128;
  406. // Skipped macroblocks in P-pictures reset motion vectors
  407. if( this.pictureCodingType == PICTURE_TYPE_P ) {
  408. this.motionFwH = this.motionFwHPrev = 0;
  409. this.motionFwV = this.motionFwVPrev = 0;
  410. }
  411. }
  412. // Predict skipped macroblocks
  413. while( increment > 1) {
  414. this.macroblockAddress++;
  415. this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
  416. this.mbCol = this.macroblockAddress % this.mbWidth;
  417. this.predictMacroblock();
  418. increment--;
  419. }
  420. this.macroblockAddress++;
  421. }
  422. this.mbRow = (this.macroblockAddress / this.mbWidth)|0;
  423. this.mbCol = this.macroblockAddress % this.mbWidth;
  424. // Process the current macroblock
  425. this.macroblockType = this.readCode(MACROBLOCK_TYPE_TABLES[this.pictureCodingType]);
  426. this.macroblockIntra = (this.macroblockType & 0x01);
  427. this.macroblockMotFw = (this.macroblockType & 0x08);
  428. this.macroblockMotBw = (this.macroblockType & 0x04);
  429. // Quantizer scale
  430. if( (this.macroblockType & 0x10) != 0 ) {
  431. this.quantizerScale = this.buffer.getBits(5);
  432. }
  433. if( this.macroblockIntra ) {
  434. // Intra-coded macroblocks reset motion vectors
  435. this.motionFwH = this.motionFwHPrev = 0;
  436. this.motionFwV = this.motionFwVPrev = 0;
  437. this.motionBwH = this.motionBwHPrev = 0;
  438. this.motionBwV = this.motionBwVPrev = 0;
  439. }
  440. else {
  441. // Non-intra macroblocks reset DC predictors
  442. this.dcPredictorY = 128;
  443. this.dcPredictorCr = 128;
  444. this.dcPredictorCb = 128;
  445. this.decodeMotionVectors();
  446. this.predictMacroblock();
  447. }
  448. // Decode blocks
  449. var cbp = ((this.macroblockType & 0x02) != 0)
  450. ? this.readCode(CODE_BLOCK_PATTERN)
  451. : (this.macroblockIntra ? 0x3f : 0);
  452. for( var block = 0, mask = 0x20; block < 6; block++ ) {
  453. if( (cbp & mask) != 0 ) {
  454. this.decodeBlock(block);
  455. }
  456. mask >>= 1;
  457. }
  458. };
  459. jsmpeg.prototype.decodeMotionVectors = function() {
  460. var code, d, r = 0;
  461. // Forward
  462. if( this.macroblockMotFw ) {
  463. // Horizontal forward
  464. code = this.readCode(MOTION);
  465. if( (code != 0) && (this.forwardF != 1) ) {
  466. r = this.buffer.getBits(this.forwardRSize);
  467. d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
  468. if( code < 0 ) {
  469. d = -d;
  470. }
  471. }
  472. else {
  473. d = code;
  474. }
  475. this.motionFwHPrev += d;
  476. if( this.motionFwHPrev > (this.forwardF << 4) - 1 ) {
  477. this.motionFwHPrev -= this.forwardF << 5;
  478. }
  479. else if( this.motionFwHPrev < ((-this.forwardF) << 4) ) {
  480. this.motionFwHPrev += this.forwardF << 5;
  481. }
  482. this.motionFwH = this.motionFwHPrev;
  483. if( this.fullPelForward ) {
  484. this.motionFwH <<= 1;
  485. }
  486. // Vertical forward
  487. code = this.readCode(MOTION);
  488. if( (code != 0) && (this.forwardF != 1) ) {
  489. r = this.buffer.getBits(this.forwardRSize);
  490. d = ((Math.abs(code) - 1) << this.forwardRSize) + r + 1;
  491. if( code < 0 ) {
  492. d = -d;
  493. }
  494. }
  495. else {
  496. d = code;
  497. }
  498. this.motionFwVPrev += d;
  499. if( this.motionFwVPrev > (this.forwardF << 4) - 1 ) {
  500. this.motionFwVPrev -= this.forwardF << 5;
  501. }
  502. else if( this.motionFwVPrev < ((-this.forwardF) << 4) ) {
  503. this.motionFwVPrev += this.forwardF << 5;
  504. }
  505. this.motionFwV = this.motionFwVPrev;
  506. if( this.fullPelForward ) {
  507. this.motionFwV <<= 1;
  508. }
  509. }
  510. else if( this.pictureCodingType == PICTURE_TYPE_P ) {
  511. // No motion information in P-picture, reset vectors
  512. this.motionFwH = this.motionFwHPrev = 0;
  513. this.motionFwV = this.motionFwVPrev = 0;
  514. }
  515. // Backward
  516. if( this.macroblockMotBw ) {
  517. // Horizontal backward
  518. code = this.readCode(MOTION);
  519. if( (code != 0) && (this.backwardF != 1) ) {
  520. r = this.buffer.getBits(this.backwardRSize);
  521. d = ((Math.abs(code) - 1) << this.backwardRSize) + r + 1;
  522. if( code < 0 ) {
  523. d = -d;
  524. }
  525. }
  526. else {
  527. d = code;
  528. }
  529. this.motionBwHPrev += d;
  530. if( this.motionBwHPrev > (this.backwardF << 4) - 1 ) {
  531. this.motionBwHPrev -= this.backwardF << 5;
  532. }
  533. else if( this.motionBwHPrev < ((-this.backwardF) << 4) ) {
  534. this.motionBwHPrev += this.backwardF << 5;
  535. }
  536. this.motionBwH = this.motionBwHPrev;
  537. if( this.fullPelForward ) {
  538. this.motionBwH <<= 1;
  539. }
  540. // Vertical backward
  541. code = this.readCode(MOTION);
  542. if ((code != 0) && (this.backwardF != 1)) {
  543. r = this.buffer.getBits(this.backwardRSize);
  544. d = ((Math.abs(code) - 1) << this.backwardRSize) + r + 1;
  545. if( code < 0 ) {
  546. d = -d;
  547. }
  548. }
  549. else {
  550. d = code;
  551. }
  552. this.motionBwVPrev += d;
  553. if( this.motionBwVPrev > (this.backwardF << 4) - 1 ) {
  554. this.motionBwVPrev -= this.backwardF << 5;
  555. }
  556. else if( this.motionBwVPrev < ((-this.backwardF) << 4)) {
  557. this.motionBwVPrev += this.backwardF << 5;
  558. }
  559. this.motionBwV = this.motionBwVPrev;
  560. if( this.fullPelForward ) {
  561. this.motionBwV <<= 1;
  562. }
  563. this.motionBwV= this.motionBwVPrev;
  564. if( this.fullPelBackward ) {
  565. this.motionBwVPrev <<= 1;
  566. }
  567. }
  568. };
  569. jsmpeg.prototype.copyMacroblock = function(motionH, motionV, Y, Cr, Cb ) {
  570. var
  571. width, scan,
  572. H, V, oddH, oddV,
  573. src, dest, last;
  574. // Luminance
  575. width = this.codedWidth;
  576. scan = width - 16;
  577. H = motionH >> 1;
  578. V = motionV >> 1;
  579. oddH = (motionH & 1) == 1;
  580. oddV = (motionV & 1) == 1;
  581. src = ((this.mbRow << 4) + V) * width + (this.mbCol << 4) + H;
  582. dest = (this.mbRow * width + this.mbCol) << 4;
  583. last = dest + (width << 4);
  584. if( oddH ) {
  585. if( oddV ) {
  586. while( dest < last ) {
  587. for( var x = 0; x < 16; x++ ) {
  588. this.currentY[dest] = (Y[src] + Y[src+1] + Y[src+width] + Y[src+width+1] + 2) >> 2;
  589. dest++; src++;
  590. }
  591. dest += scan; src += scan;
  592. }
  593. }
  594. else {
  595. while( dest < last ) {
  596. for( var x = 0; x < 16; x++ ) {
  597. this.currentY[dest] = (Y[src] + Y[src+1] + 1) >> 1;
  598. dest++; src++;
  599. }
  600. dest += scan; src += scan;
  601. }
  602. }
  603. }
  604. else {
  605. if( oddV ) {
  606. while( dest < last ) {
  607. for( var x = 0; x < 16; x++ ) {
  608. this.currentY[dest] = (Y[src] + Y[src+width] + 1) >> 1;
  609. dest++; src++;
  610. }
  611. dest += scan; src += scan;
  612. }
  613. }
  614. else {
  615. while( dest < last ) {
  616. for( var x = 0; x < 16; x++ ) {
  617. this.currentY[dest] = Y[src];
  618. dest++; src++;
  619. }
  620. dest += scan; src += scan;
  621. }
  622. }
  623. }
  624. // Chrominance
  625. width = this.halfWidth;
  626. scan = width - 8;
  627. H = (motionH/2) >> 1;
  628. V = (motionV/2) >> 1;
  629. oddH = ((motionH/2) & 1) == 1;
  630. oddV = ((motionV/2) & 1) == 1;
  631. src = ((this.mbRow << 3) + V) * width + (this.mbCol << 3) + H;
  632. dest = (this.mbRow * width + this.mbCol) << 3;
  633. last = dest + (width << 3);
  634. if( oddH ) {
  635. if( oddV ) {
  636. while( dest < last ) {
  637. for( var x = 0; x < 8; x++ ) {
  638. this.currentCr[dest] = (Cr[src] + Cr[src+1] + Cr[src+width] + Cr[src+width+1] + 2) >> 2;
  639. this.currentCb[dest] = (Cb[src] + Cb[src+1] + Cb[src+width] + Cb[src+width+1] + 2) >> 2;
  640. dest++; src++;
  641. }
  642. dest += scan; src += scan;
  643. }
  644. }
  645. else {
  646. while( dest < last ) {
  647. for( var x = 0; x < 8; x++ ) {
  648. this.currentCr[dest] = (Cr[src] + Cr[src+1] + 1) >> 1;
  649. this.currentCb[dest] = (Cb[src] + Cb[src+1] + 1) >> 1;
  650. dest++; src++;
  651. }
  652. dest += scan; src += scan;
  653. }
  654. }
  655. }
  656. else {
  657. if( oddV ) {
  658. while( dest < last ) {
  659. for( var x = 0; x < 8; x++ ) {
  660. this.currentCr[dest] = (Cr[src] + Cr[src+width] + 1) >> 1;
  661. this.currentCb[dest] = (Cb[src] + Cb[src+width] + 1) >> 1;
  662. dest++; src++;
  663. }
  664. dest += scan; src += scan;
  665. }
  666. }
  667. else {
  668. while( dest < last ) {
  669. for( var x = 0; x < 8; x++ ) {
  670. this.currentCr[dest] = Cr[src];
  671. this.currentCb[dest] = Cb[src];
  672. dest++; src++;
  673. }
  674. dest += scan; src += scan;
  675. }
  676. }
  677. }
  678. };
  679. jsmpeg.prototype.interpolateMacroblock = function() {
  680. var
  681. width, scan,
  682. H, V, oddH, oddV,
  683. src, dest, last;
  684. // Luminance
  685. width = this.codedWidth;
  686. scan = width - 16;
  687. H = this.motionBwH >> 1;
  688. V = this.motionBwV >> 1;
  689. oddH = (this.motionBwH & 1) == 1;
  690. oddV = (this.motionBwV & 1) == 1;
  691. src = ((this.mbRow << 4) + V) * width + (this.mbCol << 4) + H;
  692. dest = (this.mbRow * width + this.mbCol) << 4;
  693. last = dest + (width << 4);
  694. if( oddH ) {
  695. if( oddV ) {
  696. while( dest < last ) {
  697. for( var x = 0; x < 16; x++ ) {
  698. this.currentY[dest] += ((this.backwardY[src] + this.backwardY[src+1] +
  699. this.backwardY[src+width] + this.backwardY[src+width+1] + 2) >> 2) + 1;
  700. this.currentY[dest] >>= 1;
  701. dest++; src++;
  702. }
  703. dest += scan; src += scan;
  704. }
  705. }
  706. else {
  707. while( dest < last ) {
  708. for( var x = 0; x < 16; x++ ) {
  709. this.currentY[dest] += ((this.backwardY[src] + this.backwardY[src+1] + 1) >> 1) + 1;
  710. this.currentY[dest] >>= 1;
  711. dest++; src++;
  712. }
  713. dest += scan; src += scan;
  714. }
  715. }
  716. }
  717. else {
  718. if( oddV ) {
  719. while( dest < last ) {
  720. for( var x = 0; x < 16; x++ ) {
  721. this.currentY[dest] += ((this.backwardY[src] + this.backwardY[src+width] + 1) >> 1) + 1;
  722. this.currentY[dest] >>= 1;
  723. dest++; src++;
  724. }
  725. dest += scan; src += scan;
  726. }
  727. }
  728. else {
  729. while( dest < last ) {
  730. for( var x = 0; x < 16; x++ ) {
  731. this.currentY[dest] += this.backwardY[src] + 1;
  732. this.currentY[dest] >>= 1;
  733. dest++; src++;
  734. }
  735. dest += scan; src += scan;
  736. }
  737. }
  738. }
  739. // Chrominance
  740. width = this.halfWidth;
  741. scan = width - 8;
  742. H = (this.motionBwH/2) >> 1;
  743. V = (this.motionBwV/2) >> 1;
  744. oddH = ((this.motionBwH/2) & 1) == 1;
  745. oddV = ((this.motionBwV/2) & 1) == 1;
  746. src = ((this.mbRow << 3) + V) * width + (this.mbCol << 3) + H;
  747. dest = (this.mbRow * width + this.mbCol) << 3;
  748. last = dest + (width << 3);
  749. if( oddH ) {
  750. if( oddV ) {
  751. while( dest < last ) {
  752. for( var x = 0; x < 8; x++ ) {
  753. this.currentCr[dest] += ((this.backwardCr[src] + this.backwardCr[src+1] +
  754. this.backwardCr[src+width] + this.backwardCr[src+width+1] + 2) >> 2) + 1;
  755. this.currentCb[dest] += ((this.backwardCb[src] + this.backwardCb[src+1] +
  756. this.backwardCb[src+width] + this.backwardCb[src+width+1] + 2) >> 2) + 1;
  757. this.currentCr[dest] >>= 1;
  758. this.currentCb[dest] >>= 1;
  759. dest++; src++;
  760. }
  761. dest += scan; src += scan;
  762. }
  763. }
  764. else {
  765. while( dest < last ) {
  766. for( var x = 0; x < 8; x++ ) {
  767. this.currentCr[dest] += ((this.backwardCr[src] + this.backwardCr[src+1] + 1) >> 1) + 1;
  768. this.currentCb[dest] += ((this.backwardCb[src] + this.backwardCb[src+1] + 1) >> 1) + 1;
  769. this.currentCr[dest] >>= 1;
  770. this.currentCb[dest] >>= 1;
  771. dest++; src++;
  772. }
  773. dest += scan; src += scan;
  774. }
  775. }
  776. }
  777. else {
  778. if( oddV ) {
  779. while( dest < last ) {
  780. for( var x = 0; x < 8; x++ ) {
  781. this.currentCr[dest] += ((this.backwardCr[src] + this.backwardCr[src+width] + 1) >> 1) + 1;
  782. this.currentCb[dest] += ((this.backwardCb[src] + this.backwardCb[src+width] + 1) >> 1) + 1;
  783. this.currentCr[dest] >>= 1;
  784. this.currentCb[dest] >>= 1;
  785. dest++; src++;
  786. }
  787. dest += scan; src += scan;
  788. }
  789. }
  790. else {
  791. while( dest < last ) {
  792. for( var x = 0; x < 8; x++ ) {
  793. this.currentCr[dest] += this.backwardCr[src] + 1;
  794. this.currentCb[dest] += this.backwardCb[src] + 1;
  795. this.currentCr[dest] >>= 1;
  796. this.currentCb[dest] >>= 1;
  797. dest++; src++;
  798. }
  799. dest += scan; src += scan;
  800. }
  801. }
  802. }
  803. };
  804. jsmpeg.prototype.predictMacroblock = function() {
  805. if( this.pictureCodingType == PICTURE_TYPE_B ) {
  806. if( this.macroblockMotFw ) {
  807. this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
  808. if( this.macroblockMotBw ) {
  809. this.interpolateMacroblock();
  810. }
  811. }
  812. else {
  813. this.copyMacroblock(this.motionBwH, this.motionBwV, this.backwardY, this.backwardCr, this.backwardCb);
  814. }
  815. }
  816. else {
  817. this.copyMacroblock(this.motionFwH, this.motionFwV, this.forwardY, this.forwardCr, this.forwardCb);
  818. }
  819. // Ignore error on motion vectors pointing outside the bitmap
  820. };
  821. // ----------------------------------------------------------------------------
  822. // Block layer
  823. jsmpeg.prototype.dcPredictorY;
  824. jsmpeg.prototype.dcPredictorCr;
  825. jsmpeg.prototype.dcPredictorCb;
  826. jsmpeg.prototype.blockData = null;
  827. jsmpeg.prototype.decodeBlock = function(block) {
  828. var
  829. n = 0,
  830. quantMatrix;
  831. // Clear preverious data
  832. this.fillArray(this.blockData, 0);
  833. // Decode DC coefficient of intra-coded blocks
  834. if( this.macroblockIntra ) {
  835. var
  836. predictor,
  837. dctSize;
  838. // DC prediction
  839. if( block < 4 ) {
  840. predictor = this.dcPredictorY;
  841. dctSize = this.readCode(DCT_DC_SIZE_LUMINANCE);
  842. }
  843. else {
  844. predictor = (block == 4 ? this.dcPredictorCr : this.dcPredictorCb);
  845. dctSize = this.readCode(DCT_DC_SIZE_CHROMINANCE);
  846. }
  847. // Read DC coeff
  848. if( dctSize > 0 ) {
  849. var differential = this.buffer.getBits(dctSize);
  850. if( (differential & (1 << (dctSize - 1))) != 0 ) {
  851. this.blockData[0] = predictor + differential;
  852. }
  853. else {
  854. this.blockData[0] = predictor + ((-1 << dctSize)|(differential+1));
  855. }
  856. }
  857. else {
  858. this.blockData[0] = predictor;
  859. }
  860. // Save predictor value
  861. if( block < 4 ) {
  862. this.dcPredictorY = this.blockData[0];
  863. }
  864. else if( block == 4 ) {
  865. this.dcPredictorCr = this.blockData[0];
  866. }
  867. else {
  868. this.dcPredictorCb = this.blockData[0];
  869. }
  870. // Dequantize + premultiply
  871. this.blockData[0] <<= (3 + 5);
  872. quantMatrix = this.intraQuantMatrix;
  873. n = 1;
  874. }
  875. else {
  876. quantMatrix = this.nonIntraQuantMatrix;
  877. }
  878. // Decode AC coefficients (+DC for non-intra)
  879. var level = 0;
  880. while( true ) {
  881. var
  882. run = 0,
  883. coeff = this.readCode(DCT_COEFF);
  884. if( (coeff == 0x0001) && (n > 0) && (this.buffer.getBits(1) == 0) ) {
  885. // end_of_block
  886. break;
  887. }
  888. if( coeff == 0xffff ) {
  889. // escape
  890. run = this.buffer.getBits(6);
  891. level = this.buffer.getBits(8);
  892. if( level == 0 ) {
  893. level = this.buffer.getBits(8);
  894. }
  895. else if( level == 128 ) {
  896. level = this.buffer.getBits(8) - 256;
  897. }
  898. else if( level > 128 ) {
  899. level = level - 256;
  900. }
  901. }
  902. else {
  903. run = coeff >> 8;
  904. level = coeff & 0xff;
  905. if( this.buffer.getBits(1) ) {
  906. level = -level;
  907. }
  908. }
  909. n += run;
  910. var dezigZagged = ZIG_ZAG[n];
  911. n++;
  912. // Dequantize, oddify, clip
  913. level <<= 1;
  914. if( !this.macroblockIntra ) {
  915. level += (level < 0 ? -1 : 1);
  916. }
  917. level = (level * this.quantizerScale * quantMatrix[dezigZagged]) >> 4;
  918. if( (level & 1) == 0 ) {
  919. level -= level > 0 ? 1 : -1;
  920. }
  921. if( level > 2047 ) {
  922. level = 2047;
  923. }
  924. else if( level < -2048 ) {
  925. level = -2048;
  926. }
  927. // Save premultiplied coefficient
  928. this.blockData[dezigZagged] = level * PREMULTIPLIER_MATRIX[dezigZagged];
  929. };
  930. // Transform block data to the spatial domain
  931. if( n == 1 ) {
  932. // Only DC coeff., no IDCT needed
  933. this.fillArray(this.blockData, (this.blockData[0] + 128) >> 8);
  934. }
  935. else {
  936. this.IDCT();
  937. }
  938. // Move block to its place
  939. var
  940. destArray,
  941. destIndex,
  942. scan;
  943. if( block < 4 ) {
  944. destArray = this.currentY;
  945. scan = this.codedWidth - 8;
  946. destIndex = (this.mbRow * this.codedWidth + this.mbCol) << 4;
  947. if( (block & 1) != 0 ) {
  948. destIndex += 8;
  949. }
  950. if( (block & 2) != 0 ) {
  951. destIndex += this.codedWidth << 3;
  952. }
  953. }
  954. else {
  955. destArray = (block == 4) ? this.currentCb : this.currentCr;
  956. scan = (this.codedWidth >> 1) - 8;
  957. destIndex = ((this.mbRow * this.codedWidth) << 2) + (this.mbCol << 3);
  958. }
  959. n = 0;
  960. if( this.macroblockIntra ) {
  961. // Overwrite (no prediction)
  962. for( var i = 0; i < 8; i++ ) {
  963. for( var j = 0; j < 8; j++ ) {
  964. var value = this.blockData[n];
  965. n++;
  966. destArray[destIndex] = value;
  967. destIndex++;
  968. }
  969. destIndex += scan;
  970. }
  971. }
  972. else {
  973. // Add data to the predicted macroblock
  974. for( var i = 0; i < 8; i++ ) {
  975. for( var j = 0; j < 8; j++ ) {
  976. var value = this.blockData[n] + destArray[destIndex];
  977. n++;
  978. destArray[destIndex] = value;
  979. destIndex++;
  980. }
  981. destIndex += scan;
  982. }
  983. }
  984. };
  985. jsmpeg.prototype.IDCT = function() {
  986. // See http://vsr.informatik.tu-chemnitz.de/~jan/MPEG/HTML/IDCT.html
  987. // for more info.
  988. var
  989. b1, b3, b4, b6, b7, tmp1, tmp2, m0,
  990. x0, x1, x2, x3, x4, y3, y4, y5, y6, y7,
  991. i,
  992. blockData = this.blockData;
  993. // Transform columns
  994. for( i = 0; i < 8; ++i ) {
  995. b1 = blockData[4*8+i];
  996. b3 = blockData[2*8+i] + blockData[6*8+i];
  997. b4 = blockData[5*8+i] - blockData[3*8+i];
  998. tmp1 = blockData[1*8+i] + blockData[7*8+i];
  999. tmp2 = blockData[3*8+i] + blockData[5*8+i];
  1000. b6 = blockData[1*8+i] - blockData[7*8+i];
  1001. b7 = tmp1 + tmp2;
  1002. m0 = blockData[0*8+i];
  1003. x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
  1004. x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
  1005. x1 = m0 - b1;
  1006. x2 = (((blockData[2*8+i] - blockData[6*8+i])*362 + 128) >> 8) - b3;
  1007. x3 = m0 + b1;
  1008. y3 = x1 + x2;
  1009. y4 = x3 + b3;
  1010. y5 = x1 - x2;
  1011. y6 = x3 - b3;
  1012. y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
  1013. blockData[0*8+i] = b7 + y4;
  1014. blockData[1*8+i] = x4 + y3;
  1015. blockData[2*8+i] = y5 - x0;
  1016. blockData[3*8+i] = y6 - y7;
  1017. blockData[4*8+i] = y6 + y7;
  1018. blockData[5*8+i] = x0 + y5;
  1019. blockData[6*8+i] = y3 - x4;
  1020. blockData[7*8+i] = y4 - b7;
  1021. }
  1022. // Transform rows
  1023. for( i = 0; i < 64; i += 8 ) {
  1024. b1 = blockData[4+i];
  1025. b3 = blockData[2+i] + blockData[6+i];
  1026. b4 = blockData[5+i] - blockData[3+i];
  1027. tmp1 = blockData[1+i] + blockData[7+i];
  1028. tmp2 = blockData[3+i] + blockData[5+i];
  1029. b6 = blockData[1+i] - blockData[7+i];
  1030. b7 = tmp1 + tmp2;
  1031. m0 = blockData[0+i];
  1032. x4 = ((b6*473 - b4*196 + 128) >> 8) - b7;
  1033. x0 = x4 - (((tmp1 - tmp2)*362 + 128) >> 8);
  1034. x1 = m0 - b1;
  1035. x2 = (((blockData[2+i] - blockData[6+i])*362 + 128) >> 8) - b3;
  1036. x3 = m0 + b1;
  1037. y3 = x1 + x2;
  1038. y4 = x3 + b3;
  1039. y5 = x1 - x2;
  1040. y6 = x3 - b3;
  1041. y7 = -x0 - ((b4*473 + b6*196 + 128) >> 8);
  1042. blockData[0+i] = (b7 + y4 + 128) >> 8;
  1043. blockData[1+i] = (x4 + y3 + 128) >> 8;
  1044. blockData[2+i] = (y5 - x0 + 128) >> 8;
  1045. blockData[3+i] = (y6 - y7 + 128) >> 8;
  1046. blockData[4+i] = (y6 + y7 + 128) >> 8;
  1047. blockData[5+i] = (x0 + y5 + 128) >> 8;
  1048. blockData[6+i] = (y3 - x4 + 128) >> 8;
  1049. blockData[7+i] = (y4 - b7 + 128) >> 8;
  1050. }
  1051. };
  1052. // ----------------------------------------------------------------------------
  1053. // VLC Tables and Constants
  1054. var
  1055. PICTURE_RATE = [
  1056. 0.000, 23.976, 24.000, 25.000, 29.970, 30.000, 50.000, 59.940,
  1057. 60.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000
  1058. ],
  1059. ZIG_ZAG = new Uint8Array([
  1060. 0, 1, 8, 16, 9, 2, 3, 10,
  1061. 17, 24, 32, 25, 18, 11, 4, 5,
  1062. 12, 19, 26, 33, 40, 48, 41, 34,
  1063. 27, 20, 13, 6, 7, 14, 21, 28,
  1064. 35, 42, 49, 56, 57, 50, 43, 36,
  1065. 29, 22, 15, 23, 30, 37, 44, 51,
  1066. 58, 59, 52, 45, 38, 31, 39, 46,
  1067. 53, 60, 61, 54, 47, 55, 62, 63
  1068. ]),
  1069. DEFAULT_INTRA_QUANT_MATRIX = new Uint8Array([
  1070. 8, 16, 19, 22, 26, 27, 29, 34,
  1071. 16, 16, 22, 24, 27, 29, 34, 37,
  1072. 19, 22, 26, 27, 29, 34, 34, 38,
  1073. 22, 22, 26, 27, 29, 34, 37, 40,
  1074. 22, 26, 27, 29, 32, 35, 40, 48,
  1075. 26, 27, 29, 32, 35, 40, 48, 58,
  1076. 26, 27, 29, 34, 38, 46, 56, 69,
  1077. 27, 29, 35, 38, 46, 56, 69, 83
  1078. ]),
  1079. DEFAULT_NON_INTRA_QUANT_MATRIX = new Uint8Array([
  1080. 16, 16, 16, 16, 16, 16, 16, 16,
  1081. 16, 16, 16, 16, 16, 16, 16, 16,
  1082. 16, 16, 16, 16, 16, 16, 16, 16,
  1083. 16, 16, 16, 16, 16, 16, 16, 16,
  1084. 16, 16, 16, 16, 16, 16, 16, 16,
  1085. 16, 16, 16, 16, 16, 16, 16, 16,
  1086. 16, 16, 16, 16, 16, 16, 16, 16,
  1087. 16, 16, 16, 16, 16, 16, 16, 16
  1088. ]),
  1089. PREMULTIPLIER_MATRIX = new Uint8Array([
  1090. 32, 44, 42, 38, 32, 25, 17, 9,
  1091. 44, 62, 58, 52, 44, 35, 24, 12,
  1092. 42, 58, 55, 49, 42, 33, 23, 12,
  1093. 38, 52, 49, 44, 38, 30, 20, 10,
  1094. 32, 44, 42, 38, 32, 25, 17, 9,
  1095. 25, 35, 33, 30, 25, 20, 14, 7,
  1096. 17, 24, 23, 20, 17, 14, 9, 5,
  1097. 9, 12, 12, 10, 9, 7, 5, 2
  1098. ]),
  1099. // MPEG-1 VLC
  1100. // macroblock_stuffing decodes as 34.
  1101. // macroblock_escape decodes as 35.
  1102. MACROBLOCK_ADDRESS_INCREMENT = new Int16Array([
  1103. 1*3, 2*3, 0, // 0
  1104. 3*3, 4*3, 0, // 1 0
  1105. 0, 0, 1, // 2 1.
  1106. 5*3, 6*3, 0, // 3 00
  1107. 7*3, 8*3, 0, // 4 01
  1108. 9*3, 10*3, 0, // 5 000
  1109. 11*3, 12*3, 0, // 6 001
  1110. 0, 0, 3, // 7 010.
  1111. 0, 0, 2, // 8 011.
  1112. 13*3, 14*3, 0, // 9 0000
  1113. 15*3, 16*3, 0, // 10 0001
  1114. 0, 0, 5, // 11 0010.
  1115. 0, 0, 4, // 12 0011.
  1116. 17*3, 18*3, 0, // 13 0000 0
  1117. 19*3, 20*3, 0, // 14 0000 1
  1118. 0, 0, 7, // 15 0001 0.
  1119. 0, 0, 6, // 16 0001 1.
  1120. 21*3, 22*3, 0, // 17 0000 00
  1121. 23*3, 24*3, 0, // 18 0000 01
  1122. 25*3, 26*3, 0, // 19 0000 10
  1123. 27*3, 28*3, 0, // 20 0000 11
  1124. -1, 29*3, 0, // 21 0000 000
  1125. -1, 30*3, 0, // 22 0000 001
  1126. 31*3, 32*3, 0, // 23 0000 010
  1127. 33*3, 34*3, 0, // 24 0000 011
  1128. 35*3, 36*3, 0, // 25 0000 100
  1129. 37*3, 38*3, 0, // 26 0000 101
  1130. 0, 0, 9, // 27 0000 110.
  1131. 0, 0, 8, // 28 0000 111.
  1132. 39*3, 40*3, 0, // 29 0000 0001
  1133. 41*3, 42*3, 0, // 30 0000 0011
  1134. 43*3, 44*3, 0, // 31 0000 0100
  1135. 45*3, 46*3, 0, // 32 0000 0101
  1136. 0, 0, 15, // 33 0000 0110.
  1137. 0, 0, 14, // 34 0000 0111.
  1138. 0, 0, 13, // 35 0000 1000.
  1139. 0, 0, 12, // 36 0000 1001.
  1140. 0, 0, 11, // 37 0000 1010.
  1141. 0, 0, 10, // 38 0000 1011.
  1142. 47*3, -1, 0, // 39 0000 0001 0
  1143. -1, 48*3, 0, // 40 0000 0001 1
  1144. 49*3, 50*3, 0, // 41 0000 0011 0
  1145. 51*3, 52*3, 0, // 42 0000 0011 1
  1146. 53*3, 54*3, 0, // 43 0000 0100 0
  1147. 55*3, 56*3, 0, // 44 0000 0100 1
  1148. 57*3, 58*3, 0, // 45 0000 0101 0
  1149. 59*3, 60*3, 0, // 46 0000 0101 1
  1150. 61*3, -1, 0, // 47 0000 0001 00
  1151. -1, 62*3, 0, // 48 0000 0001 11
  1152. 63*3, 64*3, 0, // 49 0000 0011 00
  1153. 65*3, 66*3, 0, // 50 0000 0011 01
  1154. 67*3, 68*3, 0, // 51 0000 0011 10
  1155. 69*3, 70*3, 0, // 52 0000 0011 11
  1156. 71*3, 72*3, 0, // 53 0000 0100 00
  1157. 73*3, 74*3, 0, // 54 0000 0100 01
  1158. 0, 0, 21, // 55 0000 0100 10.
  1159. 0, 0, 20, // 56 0000 0100 11.
  1160. 0, 0, 19, // 57 0000 0101 00.
  1161. 0, 0, 18, // 58 0000 0101 01.
  1162. 0, 0, 17, // 59 0000 0101 10.
  1163. 0, 0, 16, // 60 0000 0101 11.
  1164. 0, 0, 35, // 61 0000 0001 000. -- macroblock_escape
  1165. 0, 0, 34, // 62 0000 0001 111. -- macroblock_stuffing
  1166. 0, 0, 33, // 63 0000 0011 000.
  1167. 0, 0, 32, // 64 0000 0011 001.
  1168. 0, 0, 31, // 65 0000 0011 010.
  1169. 0, 0, 30, // 66 0000 0011 011.
  1170. 0, 0, 29, // 67 0000 0011 100.
  1171. 0, 0, 28, // 68 0000 0011 101.
  1172. 0, 0, 27, // 69 0000 0011 110.
  1173. 0, 0, 26, // 70 0000 0011 111.
  1174. 0, 0, 25, // 71 0000 0100 000.
  1175. 0, 0, 24, // 72 0000 0100 001.
  1176. 0, 0, 23, // 73 0000 0100 010.
  1177. 0, 0, 22 // 74 0000 0100 011.
  1178. ]),
  1179. // macroblock_type bitmap:
  1180. // 0x10 macroblock_quant
  1181. // 0x08 macroblock_motion_forward
  1182. // 0x04 macroblock_motion_backward
  1183. // 0x02 macrobkock_pattern
  1184. // 0x01 macroblock_intra
  1185. //
  1186. MACROBLOCK_TYPE_I = new Int8Array([
  1187. 1*3, 2*3, 0, // 0
  1188. -1, 3*3, 0, // 1 0
  1189. 0, 0, 0x01, // 2 1.
  1190. 0, 0, 0x11 // 3 01.
  1191. ]),
  1192. MACROBLOCK_TYPE_P = new Int8Array([
  1193. 1*3, 2*3, 0, // 0
  1194. 3*3, 4*3, 0, // 1 0
  1195. 0, 0, 0x0a, // 2 1.
  1196. 5*3, 6*3, 0, // 3 00
  1197. 0, 0, 0x02, // 4 01.
  1198. 7*3, 8*3, 0, // 5 000
  1199. 0, 0, 0x08, // 6 001.
  1200. 9*3, 10*3, 0, // 7 0000
  1201. 11*3, 12*3, 0, // 8 0001
  1202. -1, 13*3, 0, // 9 00000
  1203. 0, 0, 0x12, // 10 00001.
  1204. 0, 0, 0x1a, // 11 00010.
  1205. 0, 0, 0x01, // 12 00011.
  1206. 0, 0, 0x11 // 13 000001.
  1207. ]),
  1208. MACROBLOCK_TYPE_B = new Int8Array([
  1209. 1*3, 2*3, 0, // 0
  1210. 3*3, 5*3, 0, // 1 0
  1211. 4*3, 6*3, 0, // 2 1
  1212. 8*3, 7*3, 0, // 3 00
  1213. 0, 0, 0x0c, // 4 10.
  1214. 9*3, 10*3, 0, // 5 01
  1215. 0, 0, 0x0e, // 6 11.
  1216. 13*3, 14*3, 0, // 7 001
  1217. 12*3, 11*3, 0, // 8 000
  1218. 0, 0, 0x04, // 9 010.
  1219. 0, 0, 0x06, // 10 011.
  1220. 18*3, 16*3, 0, // 11 0001
  1221. 15*3, 17*3, 0, // 12 0000
  1222. 0, 0, 0x08, // 13 0010.
  1223. 0, 0, 0x0a, // 14 0011.
  1224. -1, 19*3, 0, // 15 00000
  1225. 0, 0, 0x01, // 16 00011.
  1226. 20*3, 21*3, 0, // 17 00001
  1227. 0, 0, 0x1e, // 18 00010.
  1228. 0, 0, 0x11, // 19 000001.
  1229. 0, 0, 0x16, // 20 000010.
  1230. 0, 0, 0x1a // 21 000011.
  1231. ]),
  1232. CODE_BLOCK_PATTERN = new Int16Array([
  1233. 2*3, 1*3, 0, // 0
  1234. 3*3, 6*3, 0, // 1 1
  1235. 4*3, 5*3, 0, // 2 0
  1236. 8*3, 11*3, 0, // 3 10
  1237. 12*3, 13*3, 0, // 4 00
  1238. 9*3, 7*3, 0, // 5 01
  1239. 10*3, 14*3, 0, // 6 11
  1240. 20*3, 19*3, 0, // 7 011
  1241. 18*3, 16*3, 0, // 8 100
  1242. 23*3, 17*3, 0, // 9 010
  1243. 27*3, 25*3, 0, // 10 110
  1244. 21*3, 28*3, 0, // 11 101
  1245. 15*3, 22*3, 0, // 12 000
  1246. 24*3, 26*3, 0, // 13 001
  1247. 0, 0, 60, // 14 111.
  1248. 35*3, 40*3, 0, // 15 0000
  1249. 44*3, 48*3, 0, // 16 1001
  1250. 38*3, 36*3, 0, // 17 0101
  1251. 42*3, 47*3, 0, // 18 1000
  1252. 29*3, 31*3, 0, // 19 0111
  1253. 39*3, 32*3, 0, // 20 0110
  1254. 0, 0, 32, // 21 1010.
  1255. 45*3, 46*3, 0, // 22 0001
  1256. 33*3, 41*3, 0, // 23 0100
  1257. 43*3, 34*3, 0, // 24 0010
  1258. 0, 0, 4, // 25 1101.
  1259. 30*3, 37*3, 0, // 26 0011
  1260. 0, 0, 8, // 27 1100.
  1261. 0, 0, 16, // 28 1011.
  1262. 0, 0, 44, // 29 0111 0.
  1263. 50*3, 56*3, 0, // 30 0011 0
  1264. 0, 0, 28, // 31 0111 1.
  1265. 0, 0, 52, // 32 0110 1.
  1266. 0, 0, 62, // 33 0100 0.
  1267. 61*3, 59*3, 0, // 34 0010 1
  1268. 52*3, 60*3, 0, // 35 0000 0
  1269. 0, 0, 1, // 36 0101 1.
  1270. 55*3, 54*3, 0, // 37 0011 1
  1271. 0, 0, 61, // 38 0101 0.
  1272. 0, 0, 56, // 39 0110 0.
  1273. 57*3, 58*3, 0, // 40 0000 1
  1274. 0, 0, 2, // 41 0100 1.
  1275. 0, 0, 40, // 42 1000 0.
  1276. 51*3, 62*3, 0, // 43 0010 0
  1277. 0, 0, 48, // 44 1001 0.
  1278. 64*3, 63*3, 0, // 45 0001 0
  1279. 49*3, 53*3, 0, // 46 0001 1
  1280. 0, 0, 20, // 47 1000 1.
  1281. 0, 0, 12, // 48 1001 1.
  1282. 80*3, 83*3, 0, // 49 0001 10
  1283. 0, 0, 63, // 50 0011 00.
  1284. 77*3, 75*3, 0, // 51 0010 00
  1285. 65*3, 73*3, 0, // 52 0000 00
  1286. 84*3, 66*3, 0, // 53 0001 11
  1287. 0, 0, 24, // 54 0011 11.
  1288. 0, 0, 36, // 55 0011 10.
  1289. 0, 0, 3, // 56 0011 01.
  1290. 69*3, 87*3, 0, // 57 0000 10
  1291. 81*3, 79*3, 0, // 58 0000 11
  1292. 68*3, 71*3, 0, // 59 0010 11
  1293. 70*3, 78*3, 0, // 60 0000 01
  1294. 67*3, 76*3, 0, // 61 0010 10
  1295. 72*3, 74*3, 0, // 62 0010 01
  1296. 86*3, 85*3, 0, // 63 0001 01
  1297. 88*3, 82*3, 0, // 64 0001 00
  1298. -1, 94*3, 0, // 65 0000 000
  1299. 95*3, 97*3, 0, // 66 0001 111
  1300. 0, 0, 33, // 67 0010 100.
  1301. 0, 0, 9, // 68 0010 110.
  1302. 106*3, 110*3, 0, // 69 0000 100
  1303. 102*3, 116*3, 0, // 70 0000 010
  1304. 0, 0, 5, // 71 0010 111.
  1305. 0, 0, 10, // 72 0010 010.
  1306. 93*3, 89*3, 0, // 73 0000 001
  1307. 0, 0, 6, // 74 0010 011.
  1308. 0, 0, 18, // 75 0010 001.
  1309. 0, 0, 17, // 76 0010 101.
  1310. 0, 0, 34, // 77 0010 000.
  1311. 113*3, 119*3, 0, // 78 0000 011
  1312. 103*3, 104*3, 0, // 79 0000 111
  1313. 90*3, 92*3, 0, // 80 0001 100
  1314. 109*3, 107*3, 0, // 81 0000 110
  1315. 117*3, 118*3, 0, // 82 0001 001
  1316. 101*3, 99*3, 0, // 83 0001 101
  1317. 98*3, 96*3, 0, // 84 0001 110
  1318. 100*3, 91*3, 0, // 85 0001 011
  1319. 114*3, 115*3, 0, // 86 0001 010
  1320. 105*3, 108*3, 0, // 87 0000 101
  1321. 112*3, 111*3, 0, // 88 0001 000
  1322. 121*3, 125*3, 0, // 89 0000 0011
  1323. 0, 0, 41, // 90 0001 1000.
  1324. 0, 0, 14, // 91 0001 0111.
  1325. 0, 0, 21, // 92 0001 1001.
  1326. 124*3, 122*3, 0, // 93 0000 0010
  1327. 120*3, 123*3, 0, // 94 0000 0001
  1328. 0, 0, 11, // 95 0001 1110.
  1329. 0, 0, 19, // 96 0001 1101.
  1330. 0, 0, 7, // 97 0001 1111.
  1331. 0, 0, 35, // 98 0001 1100.
  1332. 0, 0, 13, // 99 0001 1011.
  1333. 0, 0, 50, // 100 0001 0110.
  1334. 0, 0, 49, // 101 0001 1010.
  1335. 0, 0, 58, // 102 0000 0100.
  1336. 0, 0, 37, // 103 0000 1110.
  1337. 0, 0, 25, // 104 0000 1111.
  1338. 0, 0, 45, // 105 0000 1010.
  1339. 0, 0, 57, // 106 0000 1000.
  1340. 0, 0, 26, // 107 0000 1101.
  1341. 0, 0, 29, // 108 0000 1011.
  1342. 0, 0, 38, // 109 0000 1100.
  1343. 0, 0, 53, // 110 0000 1001.
  1344. 0, 0, 23, // 111 0001 0001.
  1345. 0, 0, 43, // 112 0001 0000.
  1346. 0, 0, 46, // 113 0000 0110.
  1347. 0, 0, 42, // 114 0001 0100.
  1348. 0, 0, 22, // 115 0001 0101.
  1349. 0, 0, 54, // 116 0000 0101.
  1350. 0, 0, 51, // 117 0001 0010.
  1351. 0, 0, 15, // 118 0001 0011.
  1352. 0, 0, 30, // 119 0000 0111.
  1353. 0, 0, 39, // 120 0000 0001 0.
  1354. 0, 0, 47, // 121 0000 0011 0.
  1355. 0, 0, 55, // 122 0000 0010 1.
  1356. 0, 0, 27, // 123 0000 0001 1.
  1357. 0, 0, 59, // 124 0000 0010 0.
  1358. 0, 0, 31 // 125 0000 0011 1.
  1359. ]),
  1360. MOTION = new Int16Array([
  1361. 1*3, 2*3, 0, // 0
  1362. 4*3, 3*3, 0, // 1 0
  1363. 0, 0, 0, // 2 1.
  1364. 6*3, 5*3, 0, // 3 01
  1365. 8*3, 7*3, 0, // 4 00
  1366. 0, 0, -1, // 5 011.
  1367. 0, 0, 1, // 6 010.
  1368. 9*3, 10*3, 0, // 7 001
  1369. 12*3, 11*3, 0, // 8 000
  1370. 0, 0, 2, // 9 0010.
  1371. 0, 0, -2, // 10 0011.
  1372. 14*3, 15*3, 0, // 11 0001
  1373. 16*3, 13*3, 0, // 12 0000
  1374. 20*3, 18*3, 0, // 13 0000 1
  1375. 0, 0, 3, // 14 0001 0.
  1376. 0, 0, -3, // 15 0001 1.
  1377. 17*3, 19*3, 0, // 16 0000 0
  1378. -1, 23*3, 0, // 17 0000 00
  1379. 27*3, 25*3, 0, // 18 0000 11
  1380. 26*3, 21*3, 0, // 19 0000 01
  1381. 24*3, 22*3, 0, // 20 0000 10
  1382. 32*3, 28*3, 0, // 21 0000 011
  1383. 29*3, 31*3, 0, // 22 0000 101
  1384. -1, 33*3, 0, // 23 0000 001
  1385. 36*3, 35*3, 0, // 24 0000 100
  1386. 0, 0, -4, // 25 0000 111.
  1387. 30*3, 34*3, 0, // 26 0000 010
  1388. 0, 0, 4, // 27 0000 110.
  1389. 0, 0, -7, // 28 0000 0111.
  1390. 0, 0, 5, // 29 0000 1010.
  1391. 37*3, 41*3, 0, // 30 0000 0100
  1392. 0, 0, -5, // 31 0000 1011.
  1393. 0, 0, 7, // 32 0000 0110.
  1394. 38*3, 40*3, 0, // 33 0000 0011
  1395. 42*3, 39*3, 0, // 34 0000 0101
  1396. 0, 0, -6, // 35 0000 1001.
  1397. 0, 0, 6, // 36 0000 1000.
  1398. 51*3, 54*3, 0, // 37 0000 0100 0
  1399. 50*3, 49*3, 0, // 38 0000 0011 0
  1400. 45*3, 46*3, 0, // 39 0000 0101 1
  1401. 52*3, 47*3, 0, // 40 0000 0011 1
  1402. 43*3, 53*3, 0, // 41 0000 0100 1
  1403. 44*3, 48*3, 0, // 42 0000 0101 0
  1404. 0, 0, 10, // 43 0000 0100 10.
  1405. 0, 0, 9, // 44 0000 0101 00.
  1406. 0, 0, 8, // 45 0000 0101 10.
  1407. 0, 0, -8, // 46 0000 0101 11.
  1408. 57*3, 66*3, 0, // 47 0000 0011 11
  1409. 0, 0, -9, // 48 0000 0101 01.
  1410. 60*3, 64*3, 0, // 49 0000 0011 01
  1411. 56*3, 61*3, 0, // 50 0000 0011 00
  1412. 55*3, 62*3, 0, // 51 0000 0100 00
  1413. 58*3, 63*3, 0, // 52 0000 0011 10
  1414. 0, 0, -10, // 53 0000 0100 11.
  1415. 59*3, 65*3, 0, // 54 0000 0100 01
  1416. 0, 0, 12, // 55 0000 0100 000.
  1417. 0, 0, 16, // 56 0000 0011 000.
  1418. 0, 0, 13, // 57 0000 0011 110.
  1419. 0, 0, 14, // 58 0000 0011 100.
  1420. 0, 0, 11, // 59 0000 0100 010.
  1421. 0, 0, 15, // 60 0000 0011 010.
  1422. 0, 0, -16, // 61 0000 0011 001.
  1423. 0, 0, -12, // 62 0000 0100 001.
  1424. 0, 0, -14, // 63 0000 0011 101.
  1425. 0, 0, -15, // 64 0000 0011 011.
  1426. 0, 0, -11, // 65 0000 0100 011.
  1427. 0, 0, -13 // 66 0000 0011 111.
  1428. ]),
  1429. DCT_DC_SIZE_LUMINANCE = new Int8Array([
  1430. 2*3, 1*3, 0, // 0
  1431. 6*3, 5*3, 0, // 1 1
  1432. 3*3, 4*3, 0, // 2 0
  1433. 0, 0, 1, // 3 00.
  1434. 0, 0, 2, // 4 01.
  1435. 9*3, 8*3, 0, // 5 11
  1436. 7*3, 10*3, 0, // 6 10
  1437. 0, 0, 0, // 7 100.
  1438. 12*3, 11*3, 0, // 8 111
  1439. 0, 0, 4, // 9 110.
  1440. 0, 0, 3, // 10 101.
  1441. 13*3, 14*3, 0, // 11 1111
  1442. 0, 0, 5, // 12 1110.
  1443. 0, 0, 6, // 13 1111 0.
  1444. 16*3, 15*3, 0, // 14 1111 1
  1445. 17*3, -1, 0, // 15 1111 11
  1446. 0, 0, 7, // 16 1111 10.
  1447. 0, 0, 8 // 17 1111 110.
  1448. ]),
  1449. DCT_DC_SIZE_CHROMINANCE = new Int8Array([
  1450. 2*3, 1*3, 0, // 0
  1451. 4*3, 3*3, 0, // 1 1
  1452. 6*3, 5*3, 0, // 2 0
  1453. 8*3, 7*3, 0, // 3 11
  1454. 0, 0, 2, // 4 10.
  1455. 0, 0, 1, // 5 01.
  1456. 0, 0, 0, // 6 00.
  1457. 10*3, 9*3, 0, // 7 111
  1458. 0, 0, 3, // 8 110.
  1459. 12*3, 11*3, 0, // 9 1111
  1460. 0, 0, 4, // 10 1110.
  1461. 14*3, 13*3, 0, // 11 1111 1
  1462. 0, 0, 5, // 12 1111 0.
  1463. 16*3, 15*3, 0, // 13 1111 11
  1464. 0, 0, 6, // 14 1111 10.
  1465. 17*3, -1, 0, // 15 1111 111
  1466. 0, 0, 7, // 16 1111 110.
  1467. 0, 0, 8 // 17 1111 1110.
  1468. ]),
  1469. // dct_coeff bitmap:
  1470. // 0xff00 run
  1471. // 0x00ff level
  1472. // Decoded values are unsigned. Sign bit follows in the stream.
  1473. // Interpretation of the value 0x0001
  1474. // for dc_coeff_first: run=0, level=1
  1475. // for dc_coeff_next: If the next bit is 1: run=0, level=1
  1476. // If the next bit is 0: end_of_block
  1477. // escape decodes as 0xffff.
  1478. DCT_COEFF = new Int32Array([
  1479. 1*3, 2*3, 0, // 0
  1480. 4*3, 3*3, 0, // 1 0
  1481. 0, 0, 0x0001, // 2 1.
  1482. 7*3, 8*3, 0, // 3 01
  1483. 6*3, 5*3, 0, // 4 00
  1484. 13*3, 9*3, 0, // 5 001
  1485. 11*3, 10*3, 0, // 6 000
  1486. 14*3, 12*3, 0, // 7 010
  1487. 0, 0, 0x0101, // 8 011.
  1488. 20*3, 22*3, 0, // 9 0011
  1489. 18*3, 21*3, 0, // 10 0001
  1490. 16*3, 19*3, 0, // 11 0000
  1491. 0, 0, 0x0201, // 12 0101.
  1492. 17*3, 15*3, 0, // 13 0010
  1493. 0, 0, 0x0002, // 14 0100.
  1494. 0, 0, 0x0003, // 15 0010 1.
  1495. 27*3, 25*3, 0, // 16 0000 0
  1496. 29*3, 31*3, 0, // 17 0010 0
  1497. 24*3, 26*3, 0, // 18 0001 0
  1498. 32*3, 30*3, 0, // 19 0000 1
  1499. 0, 0, 0x0401, // 20 0011 0.
  1500. 23*3, 28*3, 0, // 21 0001 1
  1501. 0, 0, 0x0301, // 22 0011 1.
  1502. 0, 0, 0x0102, // 23 0001 10.
  1503. 0, 0, 0x0701, // 24 0001 00.
  1504. 0, 0, 0xffff, // 25 0000 01. -- escape
  1505. 0, 0, 0x0601, // 26 0001 01.
  1506. 37*3, 36*3, 0, // 27 0000 00
  1507. 0, 0, 0x0501, // 28 0001 11.
  1508. 35*3, 34*3, 0, // 29 0010 00
  1509. 39*3, 38*3, 0, // 30 0000 11
  1510. 33*3, 42*3, 0, // 31 0010 01
  1511. 40*3, 41*3, 0, // 32 0000 10
  1512. 52*3, 50*3, 0, // 33 0010 010
  1513. 54*3, 53*3, 0, // 34 0010 001
  1514. 48*3, 49*3, 0, // 35 0010 000
  1515. 43*3, 45*3, 0, // 36 0000 001
  1516. 46*3, 44*3, 0, // 37 0000 000
  1517. 0, 0, 0x0801, // 38 0000 111.
  1518. 0, 0, 0x0004, // 39 0000 110.
  1519. 0, 0, 0x0202, // 40 0000 100.
  1520. 0, 0, 0x0901, // 41 0000 101.
  1521. 51*3, 47*3, 0, // 42 0010 011
  1522. 55*3, 57*3, 0, // 43 0000 0010
  1523. 60*3, 56*3, 0, // 44 0000 0001
  1524. 59*3, 58*3, 0, // 45 0000 0011
  1525. 61*3, 62*3, 0, // 46 0000 0000
  1526. 0, 0, 0x0a01, // 47 0010 0111.
  1527. 0, 0, 0x0d01, // 48 0010 0000.
  1528. 0, 0, 0x0006, // 49 0010 0001.
  1529. 0, 0, 0x0103, // 50 0010 0101.
  1530. 0, 0, 0x0005, // 51 0010 0110.
  1531. 0, 0, 0x0302, // 52 0010 0100.
  1532. 0, 0, 0x0b01, // 53 0010 0011.
  1533. 0, 0, 0x0c01, // 54 0010 0010.
  1534. 76*3, 75*3, 0, // 55 0000 0010 0
  1535. 67*3, 70*3, 0, // 56 0000 0001 1
  1536. 73*3, 71*3, 0, // 57 0000 0010 1
  1537. 78*3, 74*3, 0, // 58 0000 0011 1
  1538. 72*3, 77*3, 0, // 59 0000 0011 0
  1539. 69*3, 64*3, 0, // 60 0000 0001 0
  1540. 68*3, 63*3, 0, // 61 0000 0000 0
  1541. 66*3, 65*3, 0, // 62 0000 0000 1
  1542. 81*3, 87*3, 0, // 63 0000 0000 01
  1543. 91*3, 80*3, 0, // 64 0000 0001 01
  1544. 82*3, 79*3, 0, // 65 0000 0000 11
  1545. 83*3, 86*3, 0, // 66 0000 0000 10
  1546. 93*3, 92*3, 0, // 67 0000 0001 10
  1547. 84*3, 85*3, 0, // 68 0000 0000 00
  1548. 90*3, 94*3, 0, // 69 0000 0001 00
  1549. 88*3, 89*3, 0, // 70 0000 0001 11
  1550. 0, 0, 0x0203, // 71 0000 0010 11.
  1551. 0, 0, 0x0104, // 72 0000 0011 00.
  1552. 0, 0, 0x0007, // 73 0000 0010 10.
  1553. 0, 0, 0x0402, // 74 0000 0011 11.
  1554. 0, 0, 0x0502, // 75 0000 0010 01.
  1555. 0, 0, 0x1001, // 76 0000 0010 00.
  1556. 0, 0, 0x0f01, // 77 0000 0011 01.
  1557. 0, 0, 0x0e01, // 78 0000 0011 10.
  1558. 105*3, 107*3, 0, // 79 0000 0000 111
  1559. 111*3, 114*3, 0, // 80 0000 0001 011
  1560. 104*3, 97*3, 0, // 81 0000 0000 010
  1561. 125*3, 119*3, 0, // 82 0000 0000 110
  1562. 96*3, 98*3, 0, // 83 0000 0000 100
  1563. -1, 123*3, 0, // 84 0000 0000 000
  1564. 95*3, 101*3, 0, // 85 0000 0000 001
  1565. 106*3, 121*3, 0, // 86 0000 0000 101
  1566. 99*3, 102*3, 0, // 87 0000 0000 011
  1567. 113*3, 103*3, 0, // 88 0000 0001 110
  1568. 112*3, 116*3, 0, // 89 0000 0001 111
  1569. 110*3, 100*3, 0, // 90 0000 0001 000
  1570. 124*3, 115*3, 0, // 91 0000 0001 010
  1571. 117*3, 122*3, 0, // 92 0000 0001 101
  1572. 109*3, 118*3, 0, // 93 0000 0001 100
  1573. 120*3, 108*3, 0, // 94 0000 0001 001
  1574. 127*3, 136*3, 0, // 95 0000 0000 0010
  1575. 139*3, 140*3, 0, // 96 0000 0000 1000
  1576. 130*3, 126*3, 0, // 97 0000 0000 0101
  1577. 145*3, 146*3, 0, // 98 0000 0000 1001
  1578. 128*3, 129*3, 0, // 99 0000 0000 0110
  1579. 0, 0, 0x0802, // 100 0000 0001 0001.
  1580. 132*3, 134*3, 0, // 101 0000 0000 0011
  1581. 155*3, 154*3, 0, // 102 0000 0000 0111
  1582. 0, 0, 0x0008, // 103 0000 0001 1101.
  1583. 137*3, 133*3, 0, // 104 0000 0000 0100
  1584. 143*3, 144*3, 0, // 105 0000 0000 1110
  1585. 151*3, 138*3, 0, // 106 0000 0000 1010
  1586. 142*3, 141*3, 0, // 107 0000 0000 1111
  1587. 0, 0, 0x000a, // 108 0000 0001 0011.
  1588. 0, 0, 0x0009, // 109 0000 0001 1000.
  1589. 0, 0, 0x000b, // 110 0000 0001 0000.
  1590. 0, 0, 0x1501, // 111 0000 0001 0110.
  1591. 0, 0, 0x0602, // 112 0000 0001 1110.
  1592. 0, 0, 0x0303, // 113 0000 0001 1100.
  1593. 0, 0, 0x1401, // 114 0000 0001 0111.
  1594. 0, 0, 0x0702, // 115 0000 0001 0101.
  1595. 0, 0, 0x1101, // 116 0000 0001 1111.
  1596. 0, 0, 0x1201, // 117 0000 0001 1010.
  1597. 0, 0, 0x1301, // 118 0000 0001 1001.
  1598. 148*3, 152*3, 0, // 119 0000 0000 1101
  1599. 0, 0, 0x0403, // 120 0000 0001 0010.
  1600. 153*3, 150*3, 0, // 121 0000 0000 1011
  1601. 0, 0, 0x0105, // 122 0000 0001 1011.
  1602. 131*3, 135*3, 0, // 123 0000 0000 0001
  1603. 0, 0, 0x0204, // 124 0000 0001 0100.
  1604. 149*3, 147*3, 0, // 125 0000 0000 1100
  1605. 172*3, 173*3, 0, // 126 0000 0000 0101 1
  1606. 162*3, 158*3, 0, // 127 0000 0000 0010 0
  1607. 170*3, 161*3, 0, // 128 0000 0000 0110 0
  1608. 168*3, 166*3, 0, // 129 0000 0000 0110 1
  1609. 157*3, 179*3, 0, // 130 0000 0000 0101 0
  1610. 169*3, 167*3, 0, // 131 0000 0000 0001 0
  1611. 174*3, 171*3, 0, // 132 0000 0000 0011 0
  1612. 178*3, 177*3, 0, // 133 0000 0000 0100 1
  1613. 156*3, 159*3, 0, // 134 0000 0000 0011 1
  1614. 164*3, 165*3, 0, // 135 0000 0000 0001 1
  1615. 183*3, 182*3, 0, // 136 0000 0000 0010 1
  1616. 175*3, 176*3, 0, // 137 0000 0000 0100 0
  1617. 0, 0, 0x0107, // 138 0000 0000 1010 1.
  1618. 0, 0, 0x0a02, // 139 0000 0000 1000 0.
  1619. 0, 0, 0x0902, // 140 0000 0000 1000 1.
  1620. 0, 0, 0x1601, // 141 0000 0000 1111 1.
  1621. 0, 0, 0x1701, // 142 0000 0000 1111 0.
  1622. 0, 0, 0x1901, // 143 0000 0000 1110 0.
  1623. 0, 0, 0x1801, // 144 0000 0000 1110 1.
  1624. 0, 0, 0x0503, // 145 0000 0000 1001 0.
  1625. 0, 0, 0x0304, // 146 0000 0000 1001 1.
  1626. 0, 0, 0x000d, // 147 0000 0000 1100 1.
  1627. 0, 0, 0x000c, // 148 0000 0000 1101 0.
  1628. 0, 0, 0x000e, // 149 0000 0000 1100 0.
  1629. 0, 0, 0x000f, // 150 0000 0000 1011 1.
  1630. 0, 0, 0x0205, // 151 0000 0000 1010 0.
  1631. 0, 0, 0x1a01, // 152 0000 0000 1101 1.
  1632. 0, 0, 0x0106, // 153 0000 0000 1011 0.
  1633. 180*3, 181*3, 0, // 154 0000 0000 0111 1
  1634. 160*3, 163*3, 0, // 155 0000 0000 0111 0
  1635. 196*3, 199*3, 0, // 156 0000 0000 0011 10
  1636. 0, 0, 0x001b, // 157 0000 0000 0101 00.
  1637. 203*3, 185*3, 0, // 158 0000 0000 0010 01
  1638. 202*3, 201*3, 0, // 159 0000 0000 0011 11
  1639. 0, 0, 0x0013, // 160 0000 0000 0111 00.
  1640. 0, 0, 0x0016, // 161 0000 0000 0110 01.
  1641. 197*3, 207*3, 0, // 162 0000 0000 0010 00
  1642. 0, 0, 0x0012, // 163 0000 0000 0111 01.
  1643. 191*3, 192*3, 0, // 164 0000 0000 0001 10
  1644. 188*3, 190*3, 0, // 165 0000 0000 0001 11
  1645. 0, 0, 0x0014, // 166 0000 0000 0110 11.
  1646. 184*3, 194*3, 0, // 167 0000 0000 0001 01
  1647. 0, 0, 0x0015, // 168 0000 0000 0110 10.
  1648. 186*3, 193*3, 0, // 169 0000 0000 0001 00
  1649. 0, 0, 0x0017, // 170 0000 0000 0110 00.
  1650. 204*3, 198*3, 0, // 171 0000 0000 0011 01
  1651. 0, 0, 0x0019, // 172 0000 0000 0101 10.
  1652. 0, 0, 0x0018, // 173 0000 0000 0101 11.
  1653. 200*3, 205*3, 0, // 174 0000 0000 0011 00
  1654. 0, 0, 0x001f, // 175 0000 0000 0100 00.
  1655. 0, 0, 0x001e, // 176 0000 0000 0100 01.
  1656. 0, 0, 0x001c, // 177 0000 0000 0100 11.
  1657. 0, 0, 0x001d, // 178 0000 0000 0100 10.
  1658. 0, 0, 0x001a, // 179 0000 0000 0101 01.
  1659. 0, 0, 0x0011, // 180 0000 0000 0111 10.
  1660. 0, 0, 0x0010, // 181 0000 0000 0111 11.
  1661. 189*3, 206*3, 0, // 182 0000 0000 0010 11
  1662. 187*3, 195*3, 0, // 183 0000 0000 0010 10
  1663. 218*3, 211*3, 0, // 184 0000 0000 0001 010
  1664. 0, 0, 0x0025, // 185 0000 0000 0010 011.
  1665. 215*3, 216*3, 0, // 186 0000 0000 0001 000
  1666. 0, 0, 0x0024, // 187 0000 0000 0010 100.
  1667. 210*3, 212*3, 0, // 188 0000 0000 0001 110
  1668. 0, 0, 0x0022, // 189 0000 0000 0010 110.
  1669. 213*3, 209*3, 0, // 190 0000 0000 0001 111
  1670. 221*3, 222*3, 0, // 191 0000 0000 0001 100
  1671. 219*3, 208*3, 0, // 192 0000 0000 0001 101
  1672. 217*3, 214*3, 0, // 193 0000 0000 0001 001
  1673. 223*3, 220*3, 0, // 194 0000 0000 0001 011
  1674. 0, 0, 0x0023, // 195 0000 0000 0010 101.
  1675. 0, 0, 0x010b, // 196 0000 0000 0011 100.
  1676. 0, 0, 0x0028, // 197 0000 0000 0010 000.
  1677. 0, 0, 0x010c, // 198 0000 0000 0011 011.
  1678. 0, 0, 0x010a, // 199 0000 0000 0011 101.
  1679. 0, 0, 0x0020, // 200 0000 0000 0011 000.
  1680. 0, 0, 0x0108, // 201 0000 0000 0011 111.
  1681. 0, 0, 0x0109, // 202 0000 0000 0011 110.
  1682. 0, 0, 0x0026, // 203 0000 0000 0010 010.
  1683. 0, 0, 0x010d, // 204 0000 0000 0011 010.
  1684. 0, 0, 0x010e, // 205 0000 0000 0011 001.
  1685. 0, 0, 0x0021, // 206 0000 0000 0010 111.
  1686. 0, 0, 0x0027, // 207 0000 0000 0010 001.
  1687. 0, 0, 0x1f01, // 208 0000 0000 0001 1011.
  1688. 0, 0, 0x1b01, // 209 0000 0000 0001 1111.
  1689. 0, 0, 0x1e01, // 210 0000 0000 0001 1100.
  1690. 0, 0, 0x1002, // 211 0000 0000 0001 0101.
  1691. 0, 0, 0x1d01, // 212 0000 0000 0001 1101.
  1692. 0, 0, 0x1c01, // 213 0000 0000 0001 1110.
  1693. 0, 0, 0x010f, // 214 0000 0000 0001 0011.
  1694. 0, 0, 0x0112, // 215 0000 0000 0001 0000.
  1695. 0, 0, 0x0111, // 216 0000 0000 0001 0001.
  1696. 0, 0, 0x0110, // 217 0000 0000 0001 0010.
  1697. 0, 0, 0x0603, // 218 0000 0000 0001 0100.
  1698. 0, 0, 0x0b02, // 219 0000 0000 0001 1010.
  1699. 0, 0, 0x0e02, // 220 0000 0000 0001 0111.
  1700. 0, 0, 0x0d02, // 221 0000 0000 0001 1000.
  1701. 0, 0, 0x0c02, // 222 0000 0000 0001 1001.
  1702. 0, 0, 0x0f02 // 223 0000 0000 0001 0110.
  1703. ]),
  1704. PICTURE_TYPE_I = 1,
  1705. PICTURE_TYPE_P = 2,
  1706. PICTURE_TYPE_B = 3,
  1707. PICTURE_TYPE_D = 4,
  1708. START_SEQUENCE = 0xB3,
  1709. START_SLICE_FIRST = 0x01,
  1710. START_SLICE_LAST = 0xAF,
  1711. START_PICTURE = 0x00,
  1712. START_EXTENSION = 0xB5,
  1713. START_USER_DATA = 0xB2;
  1714. var MACROBLOCK_TYPE_TABLES = [
  1715. null,
  1716. MACROBLOCK_TYPE_I,
  1717. MACROBLOCK_TYPE_P,
  1718. MACROBLOCK_TYPE_B
  1719. ];
  1720. // ----------------------------------------------------------------------------
  1721. // Bit Reader
  1722. var BIT_MASK = new Uint32Array([
  1723. 0x00000000, 0x00000001, 0x00000003, 0x00000007,
  1724. 0x0000000f, 0x0000001f, 0x0000003f, 0x0000007f,
  1725. 0x000000ff, 0x000001ff, 0x000003ff, 0x000007ff,
  1726. 0x00000fff, 0x00001fff, 0x00003fff, 0x00007fff,
  1727. 0x0000ffff, 0x0001ffff, 0x0003ffff, 0x0007ffff,
  1728. 0x000fffff, 0x001fffff, 0x003fffff, 0x007fffff,
  1729. 0x00ffffff, 0x01ffffff, 0x03ffffff, 0x07ffffff,
  1730. 0x0fffffff, 0x1fffffff, 0x3fffffff, 0x7fffffff,
  1731. 0xffffffff
  1732. ]);
  1733. var BitReader = function(arrayBuffer) {
  1734. this.bytes = new Uint8Array(arrayBuffer);
  1735. this.length = this.bytes.length;
  1736. this.index = 0;
  1737. };
  1738. BitReader.NOT_FOUND = -1;
  1739. BitReader.prototype.findNextMPEGStartCode = function() {
  1740. for( var i = (this.index+7 >> 3); i < this.length; i++ ) {
  1741. if(
  1742. this.bytes[i] == 0x00 &&
  1743. this.bytes[i+1] == 0x00 &&
  1744. this.bytes[i+2] == 0x01
  1745. ) {
  1746. this.index = (i+4) << 3;
  1747. return this.bytes[i+3];
  1748. }
  1749. }
  1750. this.index = (this.length << 3);
  1751. return BitReader.NOT_FOUND;
  1752. };
  1753. BitReader.prototype.nextBytesAreStartCode = function() {
  1754. var i = (this.index+7 >> 3);
  1755. return (
  1756. i >= this.length || (
  1757. this.bytes[i] == 0x00 &&
  1758. this.bytes[i+1] == 0x00 &&
  1759. this.bytes[i+2] == 0x01
  1760. )
  1761. );
  1762. };
  1763. BitReader.prototype.nextBits = function(count) {
  1764. var
  1765. byteOffset = this.index >> 3,
  1766. room = (8 - this.index % 8);
  1767. if( room >= count ) {
  1768. return (this.bytes[byteOffset] >> (room - count)) & BIT_MASK[count];
  1769. }
  1770. var
  1771. leftover = (this.index + count) % 8, // Leftover bits in last byte
  1772. end = (this.index + count -1) >> 3,
  1773. value = this.bytes[byteOffset] & BIT_MASK[room]; // Fill out first byte
  1774. for( byteOffset++; byteOffset < end; byteOffset++ ) {
  1775. value <<= 8; // Shift and
  1776. value |= this.bytes[byteOffset] & BIT_MASK[8]; // Put next byte
  1777. }
  1778. if (leftover > 0) {
  1779. value <<= leftover; // Make room for remaining bits
  1780. value |= (this.bytes[byteOffset] >> (8 - leftover)) & BIT_MASK[leftover];
  1781. }
  1782. else {
  1783. value <<= 8;
  1784. value |= this.bytes[byteOffset] & BIT_MASK[8];
  1785. }
  1786. return value;
  1787. };
  1788. BitReader.prototype.getBits = function(count) {
  1789. var value = this.nextBits(count);
  1790. this.index += count;
  1791. return value;
  1792. };
  1793. BitReader.prototype.advance = function(count) {
  1794. return (this.index += count);
  1795. };
  1796. BitReader.prototype.rewind = function(count) {
  1797. return (this.index -= count);
  1798. };
  1799. })(window);